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Rec.Autos.Simulators Archive

Seeking Car Physics Info

3 posts by 3 people · 27 Aug 2000 - 28 Aug 2000 08:51 UTC

Hi Does anyone know of any online resources where I could find an introduction to car physics and/or info on programming car physics. MTIA (]:]
Ruud van Gaal 28 Aug 2000 08:51 UTC#236228
On Sun, 27 Aug 2000 18:05:41 +0100, "The Rank Beagle" <[email hidden]> wrote: >Hi > >Does anyone know of any online resources where I could find an introduction >to >car physics and/or info on programming car physics. Things like: http://theory.uwinnipeg.ca/physics/index.html teach regular physics prgming, and http://members.home.net/rck/phor/ has a nice text on some aspects of actual *car* physics. Although you should take the text as an explanation of what goes on, and not use the formulas like that. Once you want more, you just have to break things up into forces and accelerations in 3 dimensions. I'm working on a car simulator right now (in my spare time, which isn't a lot unfortunately). Perhaps deja-ing on 'car physics' in this newsgroup will get you the 2 threads of my questions on basic car physics from the last month. Also very insightful was: http://www.d6.com/users/checker/dynamics.htm about physics, translational and rotational dynamics. With useful formulas. Note it is still scraping stuff together here & there and putting it all together yourself. Basic question is how much physics you need; implementing the forces is a lot of work and theory, and for some purposes you might do with a lot less. I'm going for GPL-quality ofcourse ;) Good luck, Ruud van Gaal, GPL Rank +53.53 MarketGraph / MachTech: http://www.marketgraph.nl Pencil art: http://www.marketgraph.nl/gallery

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