Race Sim Central
Rec.Autos.Simulators Archive

GP3 vs GP2 Track Surfaces

5 posts by 3 people · 27 Aug 2000 20:16 UTC - 29 Aug 2000 02:24 UTC

teehole 27 Aug 2000 20:16 UTC#236378
Hello, Are GP3 track-surfaces identical compared to GP2's? I guess GP3's track-surface should look better. Did Crammond use the same type track-bumps, surface-irregularities, etc., from GP2? Also, does GP3 contain any different style coding for hills, banking, etc?, or still similar to GP2? Thanks much, Matt
GraDee 27 Aug 2000 22:49 UTC#236527
teehole <holysmokes!@spammy.net> wrote in message news:[email hidden]...
Quoted text (10 lines)> Hello, > > Are GP3 track-surfaces identical compared to GP2's? I guess GP3's > track-surface should look better. Did Crammond use the same type > track-bumps, surface-irregularities, etc., from GP2? > > Also, does GP3 contain any different style coding for hills, banking, > etc?, or still similar to GP2? > > Thanks much, Matt
GP3 is more detailed. there is banking, there is bumps etc....GP2's code wasn't fully abe to implement banking and so forth...well it as but there were problems.
On Mon, 28 Aug 2000 02:58:23 GMT, teehole <holysmokes!@spammy.net> wrote: > I'm really trying to find out if GP3 track-surfaces now more closely >reflect real-life F1 circuits (some F1 track surfaces are very nasty >and very bumpy). There are certainly more elevation changes than in GP2, but nothing that deserves to be called 'bumpy'. Unlike for instance the tracks in F1 2000. Unfortunately in the latter one the bumps and suspension movements of the car are by far overdone. GP3 OTOH feels rather flat and sterile in comparisation. Regarding "bumpiness", I think the best thing would be a compromise between the two sims, less bumpy than F12K but more than in GP3. Actually there are a lot of things where a mix of the two games would make the almost perfect F1 sim ... oh well. > OH yeah, another thing; Did GP3 keep the ability to Up/Down-shift >with a single button? GP2 is the -only- race sim I've ever seen that >did this. You mean pressing the button during acceleration will shift up, during braking will shift down? Yes, that "thottle link" is still there. Why would anyone want to use that though? JanL
teehole 28 Aug 2000 02:58 UTC#236294
On Sun, 27 Aug 2000 23:49:40 +0100, "9Wright7" <[email hidden]> wrote: >GP3 is more detailed. there is banking, there is bumps etc....GP2's code >wasn't fully abe to implement banking and so forth...well it as but there >were problems. Great, thanks! I'm curious though; for instance, Brazil. Does the main straight (from the last chicane, on past the pit-entrance and finish line) have any added bumps (nasty ones) or any other radical irregularities? In other words, are track-bumps/irregularities (basically) the same in both GP2 and GP3, or did GP3 track-surfaces get the complete make over? I'm really trying to find out if GP3 track-surfaces now more closely reflect real-life F1 circuits (some F1 track surfaces are very nasty and very bumpy). (feel free to not answer the above; it's hard enough to find out what I want to know, much less form it into a question...<g>). OH yeah, another thing; Did GP3 keep the ability to Up/Down-shift with a single button? GP2 is the -only- race sim I've ever seen that did this. Thanks, Matt
On Mon, 28 Aug 2000 09:20:08 +0200, Jan Loebzien <[email hidden]> wrote: >There are certainly more elevation changes than in GP2, but nothing >that deserves to be called 'bumpy'. Unlike for instance the tracks in >F1 2000. Unfortunately in the latter one the bumps and suspension >movements of the car are by far overdone. GP3 OTOH feels rather flat >and sterile in comparisation. Thanks for this information. Coming from F12k/GPL, GP2 does feel flat and "sterile" (that's a good term for it). I guessed GP3 was too, but wanted to double-check to be sure. And yes, F1200's "boing'n tires" are completely overblown. I wish my own car has that much travel (nice, smooooooth ride..<g>). >Regarding "bumpiness", I think the best thing would be a compromise >between the two sims, less bumpy than F12K but more than in GP3. > >Actually there are a lot of things where a mix of the two games would >make the almost perfect F1 sim ... oh well. Yes a "mix" of both (and GPL!) would be great!
Quoted text (7 lines)>> OH yeah, another thing; Did GP3 keep the ability to Up/Down-shift >>with a single button? GP2 is the -only- race sim I've ever seen that >>did this. > >You mean pressing the button during acceleration will shift up, during >braking will shift down? Yes, that "thottle link" is still there. >Why would anyone want to use that though?
Just preference I guess, and lack of wheel/pedals. Matt

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy