Race Sim Central
Rec.Autos.Simulators Archive

Re: Will yellows and damage get patched?

11 posts by 10 people · 27 Aug 2000 - 28 Aug 2000 08:33 UTC

Ed Martin 27 Aug 2000#236358
We're taking a look at both and we're also listening to the other stuff that people are talking about. I think you can count on it. "Marc Collins" <[email hidden]> wrote in message news:xyaq5.200856$[email hidden]... > A great first effort. A couple of problems (not surprising--even GPL > doesn't have pit stops like it should). But we'll only truly know if MGI > can compete with Papy if we get Papy-style ongoing support. These twoitems > need to be fixed, can be fixed and should be fixed. Ed, will they befixed > in the near future? If so, I am sure a happy camper with this one. > > Marc. > > -- >**************************************************************************** > Marc Collins > [email hidden] > > Your mouse has moved. Windows must be restarted for the change > to take effect. Reboot now? >**************************************************************************** > > >
Turn damage on.... I'm not explaining how to do this again, it's the only thing which annoys me about NH - the hidden stuff.... -- Tim, [email hidden]|[email hidden] http://legends.sports-gaming.com/forums.shtml FREE forums for your league... http://legends.sports-gaming.com Sim racing website loosely based on gpl... Tomlani <[email hidden]> wrote in message news:[email hidden]... > I totally agree with you on this. At Taladega for instance, coming out of turn > two I got pushed around down the back straight, caught air and landed on my > hood skidding on my top until I finally turned over and came to a stop. NO > DAMAGE AND NO YELLOW! What gives! PLEASE fix this with a patch soon. Once > this is done, I can honestly say that this will be the GREATEST RACING SIM > EVER!
That's more than appreciated Ed, I just hope you can listen to the people who you need to without them scaring you away with their abuse.... -- Tim, [email hidden]|[email hidden] http://legends.sports-gaming.com/forums.shtml FREE forums for your league... http://legends.sports-gaming.com Sim racing website loosely based on gpl... Ed Martin <[email hidden]> wrote in message news:8obr95$[email hidden]... > We're taking a look at both and we're also listening to the other stuff that > people are talking about. I think you can count on it. > > > "Marc Collins" <[email hidden]> wrote in message > news:xyaq5.200856$[email hidden]... > > A great first effort. A couple of problems (not surprising--even GPL > > doesn't have pit stops like it should). But we'll only truly know if MGI > > can compete with Papy if we get Papy-style ongoing support. These two > items > > need to be fixed, can be fixed and should be fixed. Ed, will they be > fixed > > in the near future? If so, I am sure a happy camper with this one. > > > > Marc. > > > > -- > > > **************************************************************************** > > Marc Collins > > [email hidden] > > > > Your mouse has moved. Windows must be restarted for the change > > to take effect. Reboot now? > > > **************************************************************************** > > > > > > > >
Tomlani 27 Aug 2000#236566
I totally agree with you on this. At Taladega for instance, coming out of turn two I got pushed around down the back straight, caught air and landed on my hood skidding on my top until I finally turned over and came to a stop. NO DAMAGE AND NO YELLOW! What gives! PLEASE fix this with a patch soon. Once this is done, I can honestly say that this will be the GREATEST RACING SIM EVER!
Marc Collins 27 Aug 2000 15:34 UTC#236774
A great first effort. A couple of problems (not surprising--even GPL doesn't have pit stops like it should). But we'll only truly know if MGI can compete with Papy if we get Papy-style ongoing support. These two items need to be fixed, can be fixed and should be fixed. Ed, will they be fixed in the near future? If so, I am sure a happy camper with this one. Marc. -- **************************************************************************** Marc Collins [email hidden] Your mouse has moved. Windows must be restarted for the change to take effect. Reboot now? ****************************************************************************
daxe 27 Aug 2000 20:37 UTC#236387
On 27 Aug 2000 19:47:49 GMT, "Ed Martin" <[email hidden]> wrote: >We're taking a look at both and we're also listening to the other stuff that >people are talking about. I think you can count on it. I am loving this sim in a big way. Someone else said the cars feel so "alive" and that is my impression exactly. I set mine to hardcore mode immediately and haven't even tried the other modes. I went straight to Bristol night for a 50 lapper, my favorite scenario from 'other' NASCAR sims. I grew up a few miles from a NASCAR-sanctioned paved 1/4 mile oval with 50 lap Featherlite Modified features on Saturday nights, so that's my attempt to capture that memory at work. I love the way you can get into a pack of cars and NOT spin out the second you brush 'door handles' with somone else. You can get pushy with your bumper, but do much of that and your get a "big hole" in your radiator. I always start from the back of the pack and turn down the AI skill because I like working through traffic, but on one of my 50 lappers I was in the lead, one bumper tap away from a hole in the radiator with 12 laps to go and DE3 breathing down my neck. I had to thread my way through lots of lap traffic, keeping my nose clean and keeping that black 3 car behind me. It was edge-of-my-seat exciting. I won by about 1/2 a car length. Whew! The Beat the Heat challenges were fun but went by too fast. I can always go back and get better trophies (I got about 10% gold, 20% silver and 70% bronze) but I managed to do them all with very little difficulty. My first hang up was the fuel stop at Phoenix. I had to do that one about 5 times. I had trouble at North CArolina getting up to 8th, too, as I recall What would I fix? I don't care for the sound. The engine sound itself is OK, but all that noise and hissing and static cover it up. Maybe it's supposed to be wind noise, I dunno. Haven't turned on the yellows, so can't comment there. Savegame not an issue. The damage needs work (see below.) There is obviously a lot of Viper under the hood here (A sim I love and still play a lot) and VR had a great dmage model. Maybe there's a future there. How do we get skins onto the AI cars? I see some folks have painted the verboten cars already but I havent been able to figure out how to replace the original paintjobs on those cars, yet. Bravo for the trucolor textures. My Photoshop filters don't work on indexed color files and the palette conversion is a PITA. I like running full fields and get OK frame rate with my setup: Celeron2/566 OCed to 850 256MEG PC100 RAM VooDoo3/3000 AGP (no OC) 21" Viewsonic G810 Monitor SBLive! Value FPS2000 digital surround spkrs MSFF blah blah blah effects: off draw distance: halfway detail: full high detail cars: yes But what's the deal with the fuzzy dash? I need to get a new video card. There might be a V5/5500 in my near future. Finally, I was able to exploit the, uhhh, odd damage modelling to win the next to the last Beat the Heat challenge. As Petty, I was having no luck catching DE in pursuit of my elusive 8th. I was stuck about 1.5 secs behind. With 5 laps to go, I jammed on my brakes entering turn 1 and turned around. I drove head on into DE3 at speed, crunching in his nose real good, and pushing my damage to about 99% radiator, 100% front spoiler and 0% wheels. I quickly got pointed the right way and resumed driving. I passed DE, getting back the lap I had just lost and put about 20 seconds on him by the time I got back to the trioval. He pitted and I kept going. When I came back through the trioval again and then passed the pit exit he was just exiting, so I took the lead. I managed to stay about 7-8 seconds in front of him for the remaining a few laps and won. Yes, I know that was cheating, but it worked. I promise to go back and beat him legit. I *was* able to beat Petty as DE in the final challenge, though. Relentless bugger, he is. ~daxe
Michael E. Carver 27 Aug 2000 21:38 UTC#236508
On 27 Aug 2000 19:47:49 GMT Ed Martin <[email hidden]> wrote: % We're taking a look at both and we're also listening to the other stuff that % people are talking about. I think you can count on it. Thanks Ed (and MGI team). Work on yellow first and then damage (hopefully the 1st will be easier to fix <G>). -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. [email hidden] http://www.teleport.com/~mcarver =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Peter Nilsson 27 Aug 2000 22:00 UTC#236438
On Sun, 27 Aug 2000 15:34:53 GMT, "Marc Collins" <[email hidden]> wrote: SNIP >even GPL >doesn't have pit stops like it should). It should? Why would you want to make a pit stop in GPL? To change helmet? There is no tire wear and you have plenty of fuel from the start. /petern
Vintook 28 Aug 2000 00:08 UTC#236448
how do u turn it on? Are you talking about vertex damage? If so then it will do the same thing as what he described. Vintook "Tim Wheatley" <[email hidden]> wrote in message news:8obs1j$ff7$[email hidden]... > Turn damage on.... > > I'm not explaining how to do this again, it's the only thing which annoysme > about NH - the hidden stuff.... > > -- > Tim, > [email hidden]|[email hidden] > http://legends.sports-gaming.com/forums.shtml FREE forums for yourleague... > http://legends.sports-gaming.com Sim racing website loosely based ongpl... > Tomlani <[email hidden]> wrote in message > news:[email hidden]... > > I totally agree with you on this. At Taladega for instance, coming outof
Quoted text (8 lines)> turn > > two I got pushed around down the back straight, caught air and landed on > my > > hood skidding on my top until I finally turned over and came to a stop. > NO > > DAMAGE AND NO YELLOW! What gives! PLEASE fix this with a patch soon. > Once > > this is done, I can honestly say that this will be the GREATEST RACING
SIM > > EVER! > >
Alan Bernardo 28 Aug 2000 00:46 UTC#236463
Ed, First off let me say thanks for the time you've spent here listening to others' opinions and thoughts about NH. But one question. In the patch, will there be added a practice mode in Multiplayer so that the host can start racing right away and other people can drop in whenever they want, until the race has started? Thanks, Alanb
Nos 28 Aug 2000 08:33 UTC#236225
On 27 Aug 2000 19:47:49 GMT, "Ed Martin" <[email hidden]> thus spoke: >We're taking a look at both and we're also listening to the other stuff that >people are talking about. I think you can count on it. Thx for the reassurance Ed. -- Nos

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy