I have a 3dfx Vodoo 3 3500 vid card. I downloaded the patch glide2x and
installed. My menus are now reduced, and wonder if it has really enhanced
my video/game performance. Does anyone have any feedback on this matter?
Thanks
The original thread is gone, but if we're talking about the same glide
patch, what it did for my v3-3k is two things: first it completely
eliminated texture corruption during races, which I was seeing quite a bit
of. Second, it completely eliminated monitor mode switching, which not only
reduces the time to get into races from menus, but I'd like to think reduces
wear on the monitor circuitry also.
rms
[email hidden]
"Roger Squires" <[email hidden]> wrote:
I've been hard at work on alternative forms of mirror
rendering in GPL, thus there is an updated *BETA*
version of my GPL Glide tweaker available at:
http://home.swbell.net/gmsmiley/Glide2x.zip
A example screenshot of the end result in GPL can be
located at:
http://home.swbell.net/gmsmiley/DirectMirror.jpg
There are a few known issues:
* Switching from watching in-car action at the race weekend
screen to the full size replay screen can cause flickering. Hit
the save button and then cancel as a workaround.
* From time to time when driving in-car the real mirrors will
show a static image instead of being blacked out. Set the
mirror refresh rate to 0 in the INI file if this happens and
it bothers you.
* It may not run as smoothly on a slower CPU since quite a
lot of vertex translations are now being done. Can't say
for sure since I don't have a slow CPU!
Try it if you like, feedback is appreciated.
- George
Quoted text (8 lines)
> The original thread is gone, but if we're talking about the > same glide patch, what it did for my v3-3k is two things: > first it completely eliminated texture corruption during > races, which I was seeing quite a bit of. Second, it > completely eliminated monitor mode switching, which > not only reduces the time to get into races from menus, > but I'd like to think reduces wear on the monitor circuitry > also.
"George M. Smiley" <[email hidden]> wrote
> There are a few known issues:
Of which I forgot:
* The online connection meter confuses my logic, hit
'Alt-M' to disable it and thus re-enable the direct
mirror rendering.
- George
On Tue, 29 Aug 2000 19:19:11 -0500, "George M. Smiley"
<[email hidden]> wrote:
SNIP
>A example screenshot of the end result in GPL can be
>located at:
>
>http://home.swbell.net/gmsmiley/DirectMirror.jpg
It took about 12 nanoseconds to recognize this as Lesmo II. Scary.
(I need a l-o-o-o-o-n-g break from GPL).
Maybe we should have an online quiz. Make a screenshot (from the
default GPL circuits) where the track can't easily be recognized and
see how long it'll take before the r.a.s communicty cracks it.
I'll have to give this a try. Hang on...
/petern
This won't take long at all....when WSC was first announced, they had a
few very NON-descript areas of Monza displayed. Folks got it very quickly.
actuall ingame shots would probably be VERY recognizable unless they were
screeenshots taken from unique angles.
dave henrie
"Peter Nilsson" <[email hidden]> wrote in message
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