In article <kbWq5.81915$Kw2.767067@flipper>,
"HJ Ventura" <[email hidden]> wrote:
> > JB, I do not like to run hot laps. Here's why:
> > Anybody can run a fast lap: (I.E. Tom Cruise when he filmed DAYS OF
> > THUNDER). The real question is, how fast can you RACE?
> > So, keeping that in mind, with your settings. How does F12Krun with
> > the full 22 car field? (Still too much stuff "off" or on "low" formy
> > tastes though)
>
> I think your conclusion is a little too simple. Run fast laps issimple, i
> agree. Run the best hotlaps is very difficult. Actually, onbhmotorsports, i
> am on the 3rd place at Spa/Belgium. I can assure you that it wont beeasy
> for you to beat that time. I have to admit, i spend pretty much timeon it..
>
> I agree on your other question, about how does it run with 22 cars...
Pretty much the same, since I'm only displaying 7 cars at a time with
these graphics settings. Starts are slower, but that just makes it
more GPL-like. <G>
-- JB
Sent via Deja.com http://www.deja.com/
Before you buy.
Okay, on my wimpy, mid-range AMD K6-2 400 system (oc'ed from 350) with
64 MB of RAM and an aging 16 MB Voodoo Banshee card (not overclocked),
I get pretty decent frame rates in F12000 (in Quick Race mode, I see no
less than 15 around the pit areas, up to 30 elsewhere, and averages in
the low-to-mid 20s -- very playable and surprisingly smooth). I use
FRAPS (http://www.fraps.com/) to check the frame rate, FYI.
Here are the settings I'm using in F12000 -- if you have a 500+ MHz
system and a Voodoo 3/5, TNT2, or GeForce video card, you should be
getting MUCH better performance than I am seeing using these same
settings. Give them a try, and you might be surprised:
DISPLAY SETTINGS
Cockpit:
Cockpit detail - High
Moving steering wheel - off
Mirrors - off
Miscellaneous (mirrors) - off
Trees (mirrors) - off
Billboards (mirrors) - off
Buildings (mirrors) - off
Bridges (mirrors) - off
Grandstands (mirrors) - off
Pit lane objects (mirrors) - off
Special Effects:
Bilinear Filtering - Off
Specular Highlighting - Off
Environment Mapping - Off
Race Groove - On
Skybox - Off
Everything else Off
Miscellaneous:
Movies - Off
Tooltips - 1.5
Measurement Units - Imperial
Page Transitions - Off
Placement Map - Off
Message Center Detail - High
Default View - Cockpit
World:
Resolution - 800x600
Viewing Distance - Maximum
Level of Detail Distance - Maximum
Fog Distance - Low
Texture Mapping Detail - Low
Player Vehicle Detail - Low
Other Driver Vehicle Detail - Low
Max. No. Visible Vehicles - 7
Miscellaneous - On
Trees - On
Billboards - Off (this setting not endorsed by Games-Advertising)
Bridges - On
Grandstands - On
Pit Lane Objects - Off
Unsupported Features:
MIP Mapping -- Off
Using these settings, F12000 feels MUCH better, and it looks decent.
All in all, the overall experience with F12000 now reminds me of when I
first started playing GPL on my old AMD K6-200 system with 16 MB of RAM
and a first-generation Voodoo card. On that system, I had to play at
640x480 resolution, with mirrors turned off and world details cut back,
but it was great. If it hadn't been for GPL, I would probably still
have that system, in fact -- the upgrades were more than worth it for
GPL, but not really necessary for any other reason. Ah, well -- that's
progress! <G>
Enjoy!
-- JB
(Sorry for the double-post; Deja buried this as a reply in another long
thread even though I re-titled it -- doh!)
In article <[email hidden]>,
[email hidden] (EldredP) wrote:
beats you
> with experience...
> Remove SPAM-OFF to reply.
>
Sent via Deja.com http://www.deja.com/
Before you buy.
Quoted text (20 lines)
> In article <8o9gri$ioq$[email hidden]>, [email hidden] writes: > > >"Inside knowledge," Kieran? Those "specs" sound more like potential > >sour grapes from a Crammondite to me -- I'm running F12K with great > >frame rates on an AMD K6-2 400 system with 64 MB of RAM and a 16 MB > >Voodoo Banshee card (frame rates in the low 20s consistently -- > > versus, what, a max of 24 fps in GP3?). I had to scale back the > >graphics a bit to achieve that, but F12K still looks VERY good even > >at that -- and it drives GREAT! > > What are your settings, and do you loose some reference points > (braking, turn-in)? > > Eldred > -- > Tiger Stadium R.I.P. 1912-1999 > Homepage - http://www.umich.edu/~epickett > GPL hcp. +51.31 > > Never argue with an idiot. He brings you down to his level, thenJB, I do not like to run hot laps. Here's why:
Anybody can run a fast lap: (I.E. Tom Cruise when he filmed DAYS OF
THUNDER). The real question is, how fast can you RACE?
So, keeping that in mind, with your settings. How does F12K run with
the full 22 car field? (Still too much stuff "off" or on "low" for my
tastes though)
-Cheers
<[email hidden]> wrote in message news:8ofnhg$ck5$[email hidden]...
Quoted text (116 lines)
> Okay, on my wimpy, mid-range AMD K6-2 400 system (oc'ed from 350) with > 64 MB of RAM and an aging 16 MB Voodoo Banshee card (not overclocked), > I get pretty decent frame rates in F12000 (in Quick Race mode, I see no > less than 15 around the pit areas, up to 30 elsewhere, and averages in > the low-to-mid 20s -- very playable and surprisingly smooth). I use > FRAPS (http://www.fraps.com/) to check the frame rate, FYI. > > Here are the settings I'm using in F12000 -- if you have a 500+ MHz > system and a Voodoo 3/5, TNT2, or GeForce video card, you should be > getting MUCH better performance than I am seeing using these same > settings. Give them a try, and you might be surprised: > > DISPLAY SETTINGS > > Cockpit: > > Cockpit detail - High > Moving steering wheel - off > Mirrors - off > Miscellaneous (mirrors) - off > Trees (mirrors) - off > Billboards (mirrors) - off > Buildings (mirrors) - off > Bridges (mirrors) - off > Grandstands (mirrors) - off > Pit lane objects (mirrors) - off > > Special Effects: > > Bilinear Filtering - Off > Specular Highlighting - Off > Environment Mapping - Off > Race Groove - On > Skybox - Off > Everything else Off > > Miscellaneous: > > Movies - Off > Tooltips - 1.5 > Measurement Units - Imperial > Page Transitions - Off > Placement Map - Off > Message Center Detail - High > Default View - Cockpit > > World: > > Resolution - 800x600 > Viewing Distance - Maximum > Level of Detail Distance - Maximum > Fog Distance - Low > Texture Mapping Detail - Low > Player Vehicle Detail - Low > Other Driver Vehicle Detail - Low > Max. No. Visible Vehicles - 7 > Miscellaneous - On > Trees - On > Billboards - Off (this setting not endorsed by Games-Advertising) > Bridges - On > Grandstands - On > Pit Lane Objects - Off > > Unsupported Features: > > MIP Mapping -- Off > > Using these settings, F12000 feels MUCH better, and it looks decent. > All in all, the overall experience with F12000 now reminds me of when I > first started playing GPL on my old AMD K6-200 system with 16 MB of RAM > and a first-generation Voodoo card. On that system, I had to play at > 640x480 resolution, with mirrors turned off and world details cut back, > but it was great. If it hadn't been for GPL, I would probably still > have that system, in fact -- the upgrades were more than worth it for > GPL, but not really necessary for any other reason. Ah, well -- that's > progress! <G> > > Enjoy! > > -- JB > > (Sorry for the double-post; Deja buried this as a reply in another long > thread even though I re-titled it -- doh!) > > In article <[email hidden]>, > [email hidden] (EldredP) wrote: > > In article <8o9gri$ioq$[email hidden]>, [email hidden] writes: > > > > >"Inside knowledge," Kieran? Those "specs" sound more like potential > > >sour grapes from a Crammondite to me -- I'm running F12K with great > > >frame rates on an AMD K6-2 400 system with 64 MB of RAM and a 16 MB > > >Voodoo Banshee card (frame rates in the low 20s consistently -- > > > versus, what, a max of 24 fps in GP3?). I had to scale back the > > >graphics a bit to achieve that, but F12K still looks VERY good even > > >at that -- and it drives GREAT! > > > > What are your settings, and do you loose some reference points > > (braking, turn-in)? > > > > Eldred > > -- > > Tiger Stadium R.I.P. 1912-1999 > > Homepage - http://www.umich.edu/~epickett > > GPL hcp. +51.31 > > > > Never argue with an idiot. He brings you down to his level, then > beats you > > with experience... > > Remove SPAM-OFF to reply. > > > > > > > Sent via Deja.com http://www.deja.com/ > Before you buy.> JB, I do not like to run hot laps. Here's why:
> Anybody can run a fast lap: (I.E. Tom Cruise when he filmed DAYS OF
> THUNDER). The real question is, how fast can you RACE?
> So, keeping that in mind, with your settings. How does F12K run with
> the full 22 car field? (Still too much stuff "off" or on "low" for my
> tastes though)
I think your conclusion is a little too simple. Run fast laps is simple, i
agree. Run the best hotlaps is very difficult. Actually, on bhmotorsports, i
am on the 3rd place at Spa/Belgium. I can assure you that it wont be easy
for you to beat that time. I have to admit, i spend pretty much time on it..
I agree on your other question, about how does it run with 22 cars...
I've never understood why this works, since the parade lap is viewed from
outside your car. You would think that it would be loading images that were
completely irrelevant to the cockpit view inside your car. Just curious.
Dave Ewing
[email hidden] wrote:
--
*****************************************************
David A. Ewing
Xilinx Boulder [email hidden]
*****************************************************
Quoted text (11 lines)
> There IS a fix for this of sorts -- you MUST make sure that you have > the "parade lap" (or is it "formation lap"?) option selected. This > forces you to sit through a LONG-ish computer-controlled session as all > the AI cars (and yours as well, under computer control) make one lap of > the track. You get a lot of different camera views, which is nice, but > it is slow and it gets old. This give the graphics and textures a > chance to load, though, I believe, so they don't have to do so during > your first lap, which makes EVERYTHING smoother for you and the AI. > Give it a try and see if it helps. > >On Tue, 29 Aug 2000 06:40:07 -0700, "Regular Racer"
<[email hidden]> wrote:
>JB, I do not like to run hot laps. Here's why:
>Anybody can run a fast lap: (I.E. Tom Cruise when he filmed DAYS OF
>THUNDER). The real question is, how fast can you RACE?
> So, keeping that in mind, with your settings. How does F12K run with
>the full 22 car field? (Still too much stuff "off" or on "low" for my
>tastes though)
All race-starts seem very slow with F12k.
A note about F12k; (off topic), the first 30-60 seconds of any race
is pretty much "madness". The A/I cars are -super- aggressive, and
must be avoided; I must "stay away" from them.
Then, from out of "the blue", after that first 60 seconds, all A/I
drivers become civil, almost outright "formal", and very easy to drive
with. They take almost any precaution to -not- hit you, after those
first 30/60 seconds.
Very strange why this sim behaves like this during the first minute.
If anything, I hope the next f12k patch deals with those race-starts
first.
Matt
There IS a fix for this of sorts -- you MUST make sure that you have
the "parade lap" (or is it "formation lap"?) option selected. This
forces you to sit through a LONG-ish computer-controlled session as all
the AI cars (and yours as well, under computer control) make one lap of
the track. You get a lot of different camera views, which is nice, but
it is slow and it gets old. This give the graphics and textures a
chance to load, though, I believe, so they don't have to do so during
your first lap, which makes EVERYTHING smoother for you and the AI.
Give it a try and see if it helps.
-- JB
Sent via Deja.com http://www.deja.com/
Before you buy.
Quoted text (18 lines)
> All race-starts seem very slow with F12k. > > A note about F12k; (off topic), the first 30-60 seconds of any race > is pretty much "madness". The A/I cars are -super- aggressive, and > must be avoided; I must "stay away" from them. > > Then, from out of "the blue", after that first 60 seconds, all A/I > drivers become civil, almost outright "formal", and very easy to drive > with. They take almost any precaution to -not- hit you, after those > first 30/60 seconds. > > Very strange why this sim behaves like this during the first minute. > > If anything, I hope the next f12k patch deals with those race-starts > first. > > Matt >On Wed, 30 Aug 2000 06:27:11 GMT, [email hidden] wrote:
Hehe, you got that right, the parade-lap is longish! But it's true,
the parade-lap does help. It's "getting" through a single parade-lap
that causes frustration, and lots of time.
At Monza, a parade-lap consists of a "decent" start, followed by some
"unknown event", that causes an A/I car to slow-down to about
18-20mph. Then, a string of other cars will follow the slow car, and
it becomes a very long wait until they get into race-position (if they
arrive at all).
While waiting, an A/I pole-sitter may "drift" down the track several
hundred yards, while waiting for the race-start. Again, while waiting,
other cars will drift out of start-posistion (seems like they'd keep
on rolling but are stopped by the car in front of them).
Then after the long wait, and as if by magic, -all- cars are suddenly
in proper position, pole-sitter is back to his #1 spot (reverse
gear??<g>), all cars are lined-up "picture-perfect".
So it usually takes a long time to do a parade-lap, at least 3-5
minutes sitting at the start, waiting for all A/I cars attempting to
arrive.
It does help frame-rate though, and no problem if done only 1 time
per race, but (I'm sure you know) the first 30/60 seconds of -any-
F12000 race-start can be "chaos". I'll want to start over if I crash
(or usually am hit) within the first 30/60 seconds of a start (usually
the first chicane or tight corner, and it happens a lot).
Someone suggested I "try" and stay in formation during race-starts,
as to avoid crashes, etc., but I tend to try and get ahead at the
start, and even if staying in formation, it's still very tricky at
best.
So I skip the parade-lap, because it just takes too long, and longer
when having to re-start races even 2-3 times.
Matt


































