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Rec.Autos.Simulators Archive

GPL Track Editing Info Requested

2 posts by 2 people · 01 Sep 2000 13:53 UTC - 02 Sep 2000 00:55 UTC

Chris Cavin 01 Sep 2000 13:53 UTC#234830
Can anybody point me towards a place where I might find information on GPL track editing? I'm curious and would like to fiddle with a track of my own design. Since so many new tracks have been made I certainly don't want to reinvent the wheel by decoding all the track files from scratch. I doubt the decoding is within my capabilities anyway. Is this information available, or do The GPLEA, Dave Noonan and the like consider it proprietary (since they figured it out themselves) and not give it out? Thanks. -Chris- **Jesus saves sinners and redeems them for valuable cash prizes** Sent via Deja.com http://www.deja.com/ Before you buy.
On Fri 01 Sep 2000 02:53:59pm, Chris Cavin wrote: >Can anybody point me towards a place where I might find information >on GPL track editing? There isn't a lot - certainly there isn't a fully working track editor to the standard of the GP2 one. What there is, though... http://www.the-fastlane.com/opensrc/ has an early version of an open-source editor, though the page hasn't been updated for over a year, so I assume the project's dead. There is also some info on GPL file formats on Phil Flack's site at: http://come.to/genghis but again this hasn't been updated this year. -- David. (GPLRank handicap: -5.17) "After all, a mere thousand yards - such a harmless little knoll, really." (Raymond Mays on Shelsley Walsh) The GPL Scrapyard - mangled wrecks from http://www.hillclimbfan.f2s.com

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