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11 posts by 7 people · 02 Sep 2000 19:03 UTC - 03 Sep 2000 19:01 UTC

Peter Ward 02 Sep 2000 19:03 UTC#234483
Just in case this helps anyone else.... Before: Monza PB 1:29.30 Mosport PB 1:25.98 The car is difficult to control: unpredictable. The Monza lap time is on the ragged edge, and the Mosport time is just a lap where everything randomly went almost right most of the time. Mosport itself is just one track where I feel completely lost, and laps are completed seemingly randomly. Very difficult to control the rear-end on entry to and on powering out of corners. Control in long corners difficult. Beginning to think the FF implementation is not too hot (well, it can't be my fault, surely)? After: Monza PB 1:29.18; Mosport 1:24.59 (!) The car is fairly easy to control (for difficult values of easy), because it is now predictable. I think the Monza lap time can be improved, whereas the previous PB was nearly as good as it gets. The Mosport can most definitely be improved. GPL is once again a shining star in the heavens <g>. How: force_feedback_latency = 0.0000 ; was 0.085 Well, dang me! I decided to fiddle with the FF settings because of the problems I percieved, and this was the first thing I tried. Bingo! Is this a known effect? If it is I must have missed the relevant threads. I found car control when sliding very tricky, often getting the back round on entry to corners, and again when powering out of them, all for no apparent reason. In long corners, the FF didn't seem to be making sense, and I'd wander about all over the track. I was beginning to despair of ever getting my lap times down. Now, the FF makes sense. I still spin, of course, but much, much less frequently, and part of that is because all my old braking and turn-in points can be discarded and I haven't quite learnt the new ones yet. The massive improvement at Mosport is after 4 or 5 laps re-learning the track for the new "feel", and then three straight laps without spinning (a 1st for me there). For the first time I feel I have some control of what's happening at Mosport. I'd never really learnt the track at all before, apart from where the run off areas^W^W^W corners are. And, as a bonus, the car is much more stable under braking. OK, so now for the big test - off to the Ring! -- Peter GPLRank: +35.87 (was +37.38 about 2 hrs ago), so there's a long way to go!
On Sat, 02 Sep 2000 19:03:59 GMT, [email hidden] (Peter Ward) wrote: <snip> >Is this a known effect? If it is I must have missed the relevant >threads. I found car control when sliding very tricky, often getting >the back round on entry to corners, and again when powering out of >them, all for no apparent reason. In long corners, the FF didn't seem >to be making sense, and I'd wander about all over the track. I was >beginning to despair of ever getting my lap times down. Absolutely Peter, FF helps me quite a lot. A friend of mine has a non-ff wheel, and it's much harder to drive on the edge, with ff you can feel when the car is about to lose it. I played around a lot lately with the settings for my LWFF, and a week or so ago someone here at RAS posted his settings, which work perfectly for me: force_feedback_damping = 20.000000 force_feedback_latency = .175000 max_steering_torque = 100.000000 These settings are as said for the lwff, and may not work for everyone, it seems that different versions of the LWFF require different settings. Andre
"Peter Ward" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (10 lines)> > Just in case this helps anyone else.... > > How: > > force_feedback_latency = 0.0000 ; was 0.085 > > Well, dang me! I decided to fiddle with the FF settings because of > the problems I percieved, and this was the first thing I tried. > Bingo!
Yup...I've had a 0.0000 latency set for my LWFF for a while now. FF is very smooth, the effects are well defined and it did away with those annoying spikes. -- don New GPL Programs for the Converted Tracks: http://www.ianparker1.plus.com/gpl/bapom/ You have the right to remain silent. Anything you say will be misquoted, then used against you.
Oh, bugger, it seems that my post was a tad confusing, so here's a clarification.... On Sat, 02 Sep 2000 19:03:59 GMT, Vogon captain [email hidden] (Peter Ward) read out his poetry: > This is with latency set to 0.085.... >I found car control when sliding very tricky, often getting >the back round on entry to corners [etc.] And this with latency 0.000 >Now, the FF makes sense. [etc.] HTH -- Peter
That was me Andre. Glad you like them! Cheers, Wilf In article <[email hidden]>, Andre Warringa <[email hidden]> wrote:
Quoted text (15 lines)> <snip> > I played around a lot lately with the settings for my LWFF, and a week > or so ago someone here at RAS posted his settings, which work > perfectly for me: > > force_feedback_damping = 20.000000 > force_feedback_latency = .175000 > max_steering_torque = 100.000000 > > These settings are as said for the lwff, and may not work for > everyone, it seems that different versions of the LWFF require > different settings. > > Andre >
Sent via Deja.com http://www.deja.com/ Before you buy.
Hi, Peter -- Congratulations on discovering something that works for you! Unless I missed it, you don't mention which wheel you're using, though. Don and Andre both responded with their experience with LWFF. What's yours? Kurt Peter Ward wrote in message <[email hidden]>...
Quoted text (27 lines)> >Oh, bugger, it seems that my post was a tad confusing, so here's a >clarification.... > >On Sat, 02 Sep 2000 19:03:59 GMT, Vogon captain >[email hidden] (Peter Ward) read out his poetry: > >> > >This is with latency set to 0.085.... > >>I found car control when sliding very tricky, often getting >>the back round on entry to corners > >[etc.] > >And this with latency 0.000 > >>Now, the FF makes sense. > >[etc.] > >HTH > >-- > >Peter
On Sun, 03 Sep 2000 06:44:20 GMT, [email hidden] wrote: >That was me Andre. Glad you like them! Now I remember, that was you indeed, thank you for posting them! The ff is fantastic with these settings, I do get the spikes at Monza, but as some guys told me, it's normal having spikes with asymetric setups. After driving a while with these settings I just got used to the spikes, the ff in the corners more than makes up for it! Yesterday I had a long race at Rouen, 30 laps or so, and boy my arms were tired after that, felt like I had a real race :) Andre
Quoted text (24 lines)>Cheers, >Wilf > >In article <[email hidden]>, > Andre Warringa <[email hidden]> wrote: >> <snip> >> I played around a lot lately with the settings for my LWFF, and a week >> or so ago someone here at RAS posted his settings, which work >> perfectly for me: >> >> force_feedback_damping = 20.000000 >> force_feedback_latency = .175000 >> max_steering_torque = 100.000000 >> >> These settings are as said for the lwff, and may not work for >> everyone, it seems that different versions of the LWFF require >> different settings. >> >> Andre >> > > >Sent via Deja.com http://www.deja.com/ >Before you buy.
"Peter Ward" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (19 lines)> > Oh, bugger, it seems that my post was a tad confusing, so here's a > clarification.... > > On Sat, 02 Sep 2000 19:03:59 GMT, Vogon captain > [email hidden] (Peter Ward) read out his poetry: > > > > > This is with latency set to 0.085.... > > >I found car control when sliding very tricky, often getting > >the back round on entry to corners > > [etc.] > > And this with latency 0.000 > > >Now, the FF makes sense.
That's strange. I can't stand it with 0 latency. I get those driver induced oscillations- the car fishtails all over the track. I've got force_feedback_latency = 0.100000. -A
The 0 works well on a fast system with USB. It likely will not on a slower system. Marc. "Peter Ward" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (60 lines)> > Just in case this helps anyone else.... > > Before: > > Monza PB 1:29.30 > Mosport PB 1:25.98 > The car is difficult to control: unpredictable. The Monza lap time is > on the ragged edge, and the Mosport time is just a lap where > everything randomly went almost right most of the time. Mosport > itself is just one track where I feel completely lost, and laps are > completed seemingly randomly. Very difficult to control the rear-end > on entry to and on powering out of corners. Control in long corners > difficult. Beginning to think the FF implementation is not too hot > (well, it can't be my fault, surely)? > > After: > > Monza PB 1:29.18; Mosport 1:24.59 (!) > The car is fairly easy to control (for difficult values of easy), > because it is now predictable. I think the Monza lap time can be > improved, whereas the previous PB was nearly as good as it gets. The > Mosport can most definitely be improved. GPL is once again a shining > star in the heavens <g>. > > How: > > force_feedback_latency = 0.0000 ; was 0.085 > > Well, dang me! I decided to fiddle with the FF settings because of > the problems I percieved, and this was the first thing I tried. > Bingo! > > Is this a known effect? If it is I must have missed the relevant > threads. I found car control when sliding very tricky, often getting > the back round on entry to corners, and again when powering out of > them, all for no apparent reason. In long corners, the FF didn't seem > to be making sense, and I'd wander about all over the track. I was > beginning to despair of ever getting my lap times down. > > Now, the FF makes sense. I still spin, of course, but much, much less > frequently, and part of that is because all my old braking and turn-in > points can be discarded and I haven't quite learnt the new ones yet. > The massive improvement at Mosport is after 4 or 5 laps re-learning > the track for the new "feel", and then three straight laps without > spinning (a 1st for me there). For the first time I feel I have some > control of what's happening at Mosport. I'd never really learnt the > track at all before, apart from where the run off areas^W^W^W corners > are. > > And, as a bonus, the car is much more stable under braking. > > OK, so now for the big test - off to the Ring! > > -- > > Peter > GPLRank: +35.87 (was +37.38 about 2 hrs ago), so there's a long way to > go! >
"Marc Collins" <[email hidden]> wrote in message news:6Ets5.211580$[email hidden]... > The 0 works well on a fast system with USB. It likely will not on aslower > system. > > Marc. Ahhh, that makes sense. Thanks Marc. -- don New GPL Programs for the Converted Tracks: http://www.ianparker1.plus.com/gpl/bapom/ You have the right to remain silent. Anything you say will be misquoted, then used against you.
On Sun, 03 Sep 2000 14:56:02 GMT, Vogon captain "Marc Collins" <[email hidden]> read out his poetry:
Quoted text (10 lines)>The 0 works well on a fast system with USB. It likely will not on a slower >system. > >Marc. > >"Peter Ward" <[email hidden]> wrote in message >news:[email hidden]... >> >> force_feedback_latency = 0.0000 ; was 0.085 >>
I do have a reasonably fast system, but no USB, I'm using the joystick ports. The change amazed me. This may be worth fiddling with a bit more, but at the moment I'm very happy with it. The only trouble is, after every corner which I negotiate with extra speed now, I mess up the next one because I've never approached it so fast before. So, it's re-learn the tracks time! -- Peter

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