Race Sim Central
Rec.Autos.Simulators Archive

Re: Clutch

4 posts by 4 people · 03 Sep 2000 11:14 UTC - 05 Sep 2000 16:18 UTC

GraDee 03 Sep 2000 11:14 UTC#234382
Ritchie <[email hidden]> wrote in message news:[email hidden]... > Anyone know of a way to set up some kind of clutch pedal with a microsoftff > wheel? (i have an old set of playstation mad catz pedals kicking about=) ), > as i find it much more enjoyable driving with clutch control available. > > thanks > Well, the easy way would be to assign a button on the wheel to the clutch function. As for using other pedals I'd imagine you're in for a lot of rewiring, electric shocks and a few nights in a comfortable hospital bed:-) Ok, It's not going to be that bad but I'd imagine it's no easy task
Moon-Watcher 03 Sep 2000 13:56 UTC#234311
On Sun, 3 Sep 2000 11:34:19 +0100, "Ritchie" <[email hidden]> enlightened us all with these kind words of wisdom: >Anyone know of a way to set up some kind of clutch pedal with a microsoft ff >wheel? (i have an old set of playstation mad catz pedals kicking about =) ), >as i find it much more enjoyable driving with clutch control available. Sounds like a complicated task. I use an analogue joystick (Microsoft Sidewinder Precision Pro, USB) for the clutch and the pedals of my Microsoft Force Feedback wheel for acceleration and deceleration. It took a while to get used to using my right arm for the clutch, but after a bit of practice I was able to pull off the perfect starts at the grid, with little to no wheel spin. It's much easier than using the clutch with a digital control. Best regards, Moon-Watcher
Richard S Beckett wrote:
Quoted text (9 lines)> > Why? Simple, you need Force Feedback in the pedal/paddle to be able to make > use of the biting point. Try doing a racing start in a real car - you can > feel the biting point, and exploit it to get the car off the mark very > quickly. Then try it in a racing sim - it's next to useless, because there's > no feel. > > R. >
I still have a setup that enables me to use the clutch in GP3. However, the feedback in a real car is not from the pedal, but from the acceleration of a car. But I agree, feedback could be in the pedal as a substitute to the real feedback of the car acceleration. -Gregor
Magnus Svensson 05 Sep 2000 16:18 UTC#234232
On Sun, 03 Sep 2000 15:26:32 GMT, "Jim Dombrowski" <[email hidden]> wrote:
Quoted text (7 lines)> Shame because I just did some experimenting in GPL and NH. I assigned the >brake pedal as the clutch and found in both sims the clutch action is >variable when assigned to an axis. It's not just on or off at a certain >point in the pedal travel. You can actually ride the clutch. When sitting >still and holding the brake(set to a button) slowly lifting the clutch >gradually lowered the rpm's. Hmm, now I'm wondering if either sim will let >me burn up the clutch if I keep riding it. Didn't try it that long.
I thought it'd be cool with a clutch pedal at first, but I really don't know if it's that authentic the way you describe it. Racing(car) clutches are pretty much digital as I understand it. /Magnus

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