> Well you can rule out the carsets, helmets and performance. Those don'tuse
> any more system resources than the originals. New tracks and sounds could
> cause problems though.
True. Would the car shape affect things though? I was wondering whether
the 2000 shapes are more complicated and so take more processor time to draw
with a grid in front of you? I would imagine this to be negligible though.
I'll patch back the original sounds and see if anything changes. I can't
imagine track graphics would change anything, after all its just replacing
one raster with another. They have to be the same dimensions and file size
to work don't they?
> Also, if you're using that increased framerate hack, that can cause
> problems. Higher framerate means higher occupancy, but you probablyalready
> knew that.
Nope. Not tried it (yet).
Might be my PC having a funny turn then. I'll try the sounds as the most
likely cause.
"Jo Helsen" <[email hidden]> wrote in message
news:[email hidden]...
> On Tue, 5 Sep 2000 11:03:18 +0100, "James" <[email hidden]>
> wrote:
>
> >> Well you can rule out the carsets, helmets and performance. Thosedon't
> >use
> >> any more system resources than the originals. New tracks and soundscould
> >> cause problems though.
> >
> >True. Would the car shape affect things though? I was wondering whether
> >the 2000 shapes are more complicated and so take more processor time todraw
> >with a grid in front of you? I would imagine this to be negligiblethough.


































