I've had GP3 for about four weeks now, and I really wanted to love it.
I'd been a big fan of Crammond's other titles, and I had big hopes for
GP3.
I have to also say that I am also a big GPL fan, and think it's fantastic.
However, GP3 has been a little disappointing on four major fronts for me:
1. Controller. We all know about the 3 axis problem, but it also appears
that the controls in GP3 seem to lag behind the real world controller.
Wiggle your wheel while stationary, and you'll see the graphical wheel in
front of you wiggle a little time behind you. If this lag really is
reflected in the game, then it's no wonder it's difficult to catch a
spin...
2. Graphics. I can live with the graininess - that's what FSAA is for,
but the big slowdown when you view a car from the side, up close, as you
do at the start of any race with a tight first corner, is a real pain.
Also, I find the way that the track detail, especially when wet, gets
drawn a few feet in front of you is quite distracting. The z-buffering is
pants with lots of things flicking in front of things they shouldn't be,
and weird corruptions like the strip that flicks across the track just
after the start at Monza.
3. Handling. Getting a good start seems very tricky, nearly always
bogging down, then wheel-spinning to oblivion, with the rear end hanging
out. I guess some of this is controller related, but it seems pretty
unrealistic. The GP3 engine seems terribly un-progressive, i.e. all of
the accelerator control seems to be within about 20% of the pedal motion,
no wonder it's difficult to control.
If people are having problems with twitchy cars, try reducing the
difference between your front and rear wing settings (a difference of 4-6
seems to be the optimum), and soften your car - it makes it much more
drivable.
4. Network play. What a waste of time. The occupancy overhead is
ridiculous for a simple two player game (about 50% over a single player
game). I couldn't get a multi-player game to function at all...
One could hope that these issues would be tackled with patches, but the
previous GPx range have not had (m)any patches released for them at all.
Having said all this, it's still fun to play. It's a different sort of
challenge to GPL, and so I won't be removing it quite yet.
Do people agree with my assessment, or am I being to lenient/harsh.
Are there any known fixes for the issues I've outlined above?
Is this a good time - 1:26.596 at Monza with no aids switched on?
Cheers,
Steve.
GP3 disappointments: controller lag, slowdowns and network play
Steve Pritchard listed his GP3 complaints: controller lag, slowdowns at starts and in rain, hard-to-catch spins and poor network play. Replies attributed lag to high CPU occupancy and controller dead zones, shared controller settings, and reported mixed LAN experiences, with two-player mode working better than the multi-player option. A split-axis patch was said to be coming.
Automated summary.
>1. Controller. We all know about the 3 axis problem, but it also appears
>that the controls in GP3 seem to lag behind the real world controller.
>Wiggle your wheel while stationary, and you'll see the graphical wheel in
>front of you wiggle a little time behind you. If this lag really is
>reflected in the game, then it's no wonder it's difficult to catch a
>spin...I do not really notice any lag behind my input, but this may be a
result of another problem you are having (see #2 below)
Sounds to me that you are trying to run too much detail and/or
resolution. I dont know your computer specs but I see no slow down
(starts, up-close, or in the rain) on my P3-800 with V3-3000
Starts are just practice. It tales a lot of time to know how far you
need to have the throttle down to get just the right amount of wheel
spin without over doing it. My mind thinks about 70% throttle every
time I start a race, but who knows what my foot is actually doing.
Past 2 races, I have out-started the the normal top-4 guys to take the
lead by turn 1. You accelerater problem can be resolved in the
controler menu, but I dont know exactly which thing to change as I
have always prefered the stock settings to the wheel/pedal.
I agree. This is a huge dissapointment AGAIN. I was upset when GP2's
mutliplayer code was no better then GP1's, but this is rediculous. Now
on the 3rd version on this title and still no workable multiplayer
code. Either remove it and stop teasing us with it or get it done
right.
>
>
>One could hope that these issues would be tackled with patches, but the
>previous GPx range have not had (m)any patches released for them at all.I dont think a single patch has ever been released for GP1 or 2. They
say there will be a patch to fix a controller issue (is that right?)
but I dont have much faith on anything more than that. Microprose has
shown its lack of support for sims for a long time, now with the
recent dumping of the Falcon series and all sims I doubt we will get
much beyond GP3
>
>Having said all this, it's still fun to play. It's a different sort of
>challenge to GPL, and so I won't be removing it quite yet.I have a blast with it as well. Still the best modern-day F1 sim that
I have played.
>
>Do people agree with my assessment, or am I being to lenient/harsh.
>
>Are there any known fixes for the issues I've outlined above?
>
>Is this a good time - 1:26.596 at Monza with no aids switched on?Havent raced it yet in the championship so couldnt say
>Cheers,
>
>Steve.
Quoted text (9 lines)
> >2. Graphics. I can live with the graininess - that's what FSAA is for, >but the big slowdown when you view a car from the side, up close, as you >do at the start of any race with a tight first corner, is a real pain. >Also, I find the way that the track detail, especially when wet, gets >drawn a few feet in front of you is quite distracting. The z-buffering is >pants with lots of things flicking in front of things they shouldn't be, >and weird corruptions like the strip that flicks across the track just >after the start at Monza.Quoted text (7 lines)
> >3. Handling. Getting a good start seems very tricky, nearly always >bogging down, then wheel-spinning to oblivion, with the rear end hanging >out. I guess some of this is controller related, but it seems pretty >unrealistic. The GP3 engine seems terribly un-progressive, i.e. all of >the accelerator control seems to be within about 20% of the pedal motion, >no wonder it's difficult to control.Quoted text (9 lines)
> >If people are having problems with twitchy cars, try reducing the >difference between your front and rear wing settings (a difference of 4-6 >seems to be the optimum), and soften your car - it makes it much more >drivable. > >4. Network play. What a waste of time. The occupancy overhead is >ridiculous for a simple two player game (about 50% over a single player >game). I couldn't get a multi-player game to function at all...I don't experience points 1-3. I agree with 4 though.
--
Todd S.
"Steve Pritchard" <[email hidden]> wrote in message
news:[email hidden]...
> I've had GP3 for about four weeks now, and I really wanted to love it.
> I'd been a big fan of Crammond's other titles, and I had big hopes for
> GP3.
>
> I have to also say that I am also a big GPL fan, and think it's fantastic.
>
> However, GP3 has been a little disappointing on four major fronts for me:
>
> 1. Controller. We all know about the 3 axis problem, but it also appears
> that the controls in GP3 seem to lag behind the real world controller.
> Wiggle your wheel while stationary, and you'll see the graphical wheel in
> front of you wiggle a little time behind you. If this lag really is
> reflected in the game, then it's no wonder it's difficult to catch a
> spin...
>
> 2. Graphics. I can live with the graininess - that's what FSAA is for,
> but the big slowdown when you view a car from the side, up close, as you
> do at the start of any race with a tight first corner, is a real pain.
> Also, I find the way that the track detail, especially when wet, gets
> drawn a few feet in front of you is quite distracting. The z-buffering is
> pants with lots of things flicking in front of things they shouldn't be,
> and weird corruptions like the strip that flicks across the track just
> after the start at Monza.
>
> 3. Handling. Getting a good start seems very tricky, nearly always
> bogging down, then wheel-spinning to oblivion, with the rear end hanging
> out. I guess some of this is controller related, but it seems pretty
> unrealistic. The GP3 engine seems terribly un-progressive, i.e. all of
> the accelerator control seems to be within about 20% of the pedal motion,
> no wonder it's difficult to control.
>
> If people are having problems with twitchy cars, try reducing the
> difference between your front and rear wing settings (a difference of 4-6
> seems to be the optimum), and soften your car - it makes it much more
> drivable.
>
> 4. Network play. What a waste of time. The occupancy overhead is
> ridiculous for a simple two player game (about 50% over a single player
> game). I couldn't get a multi-player game to function at all...
>
>
> One could hope that these issues would be tackled with patches, but the
> previous GPx range have not had (m)any patches released for them at all.
>
> Having said all this, it's still fun to play. It's a different sort of
> challenge to GPL, and so I won't be removing it quite yet.
>
> Do people agree with my assessment, or am I being to lenient/harsh.
>
> Are there any known fixes for the issues I've outlined above?
>
> Is this a good time - 1:26.596 at Monza with no aids switched on?
>
> Cheers,
>
> Steve.
agree, pretty good summary, spot on.
Patch coming soon for split axis.
1:26.432 my best at Monza.
Steve Pritchard <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (56 lines)
> I've had GP3 for about four weeks now, and I really wanted to love it. > I'd been a big fan of Crammond's other titles, and I had big hopes for > GP3. > > I have to also say that I am also a big GPL fan, and think it's fantastic. > > However, GP3 has been a little disappointing on four major fronts for me: > > 1. Controller. We all know about the 3 axis problem, but it also appears > that the controls in GP3 seem to lag behind the real world controller. > Wiggle your wheel while stationary, and you'll see the graphical wheel in > front of you wiggle a little time behind you. If this lag really is > reflected in the game, then it's no wonder it's difficult to catch a > spin... > > 2. Graphics. I can live with the graininess - that's what FSAA is for, > but the big slowdown when you view a car from the side, up close, as you > do at the start of any race with a tight first corner, is a real pain. > Also, I find the way that the track detail, especially when wet, gets > drawn a few feet in front of you is quite distracting. The z-buffering is > pants with lots of things flicking in front of things they shouldn't be, > and weird corruptions like the strip that flicks across the track just > after the start at Monza. > > 3. Handling. Getting a good start seems very tricky, nearly always > bogging down, then wheel-spinning to oblivion, with the rear end hanging > out. I guess some of this is controller related, but it seems pretty > unrealistic. The GP3 engine seems terribly un-progressive, i.e. all of > the accelerator control seems to be within about 20% of the pedal motion, > no wonder it's difficult to control. > > If people are having problems with twitchy cars, try reducing the > difference between your front and rear wing settings (a difference of 4-6 > seems to be the optimum), and soften your car - it makes it much more > drivable. > > 4. Network play. What a waste of time. The occupancy overhead is > ridiculous for a simple two player game (about 50% over a single player > game). I couldn't get a multi-player game to function at all... > > > One could hope that these issues would be tackled with patches, but the > previous GPx range have not had (m)any patches released for them at all. > > Having said all this, it's still fun to play. It's a different sort of > challenge to GPL, and so I won't be removing it quite yet. > > Do people agree with my assessment, or am I being to lenient/harsh. > > Are there any known fixes for the issues I've outlined above? > > Is this a good time - 1:26.596 at Monza with no aids switched on? > > Cheers, > > Steve.>>Sounds to me that you are trying to run too much detail and/orresolution. I dont know your computer specs but I see no slow down
(starts, up-close, or in the rain) on my P3-800 with V3-3000<<
Interesting - I'm running an Athlon 910Mhz with a V3-3000 at 1024x768.
Normal occupancy is around 50-80%. You said you haven't been to Monza
yet, just try a quick race from the back of the grid, and see if you get
slowdown then...
>>Starts are just practice.<<
I agree that practice helps, but there is a definite point at which the
engine does it's best to spin the rears, and this normally results in a
sideways squirm, which (possibly due to the controller lag) is very
difficult to control/correct through the throttle and steering (as one can
in GPL). Now, I'm willing to concede that the modern F1 car is more
twitchy than the '67 GPL cars, but something just doesn't feel quite right
with the spin/spin recovery thing.
Cheers,
Steve.
Steve Pritchard <[email hidden]> wrote in message
news:[email hidden]...
Well, one , check any sim, that lag is there. GP3 ain't the worst IMO.
Ok, my point: Why does everyone say it's ahrd to catch a spin? I t's not
meant to be easy to catch a spin or it wouldn't be called a spin. However,
it is very posible to correct the steering unless you overdrive it. You
often get snap oversteer on kerbs which can't be corrected which oftn happen
in real life, especially ni the wet. there is just not grip on the shiney
surface.... GP3 is dmn near on the mark in this aspect IMO.
> 2. Graphics. I can live with the graininess - that's what FSAA is for,
> but the big slowdown when you view a car from the side, up close, as you
> do at the start of any race with a tight first corner, is a real pain.
A pain? I thought it was a blessing for getting through the first corner,
how do you manage a first corner if the FPS drop below 15 or 20? I can't
seem to.
Again I must disagree:-)
Starts are quite like GPL, or at least that's howI drive it... Floor it
first then ease off, a little, apply the power and up to 2nd..but not too
early! Just lke GPL, all very realisitc and I can usually make up a place
or two off the start if I use it right.
> The GP3 engine seems terribly un-progressive, i.e. all of
> the accelerator control seems to be within about 20% of the pedal motion,
> no wonder it's difficult to control.
Er, you're thinking of F1 2000:-)
> If people are having problems with twitchy cars, try reducing the
> difference between your front and rear wing settings (a difference of 4-6
> seems to be the optimum), and soften your car - it makes it much more
> drivable.
Will do!
> 4. Network play. What a waste of time. The occupancy overhead is
> ridiculous for a simple two player game (about 50% over a single player
> game). I couldn't get a multi-player game to function at all...
Haven't tried it but even Geoff said he couldn't get it working brilliantly
yet, he wanted to wait but since so many people cribbed about it he seemed
to add it late in teh process.
I don't think we should ever have expected much in this area.
> One could hope that these issues would be tackled with patches, but the
> previous GPx range have not had (m)any patches released for them at all.
That was a simpler time, without mass sim communities and the comparison
with GPL:-)
> Having said all this, it's still fun to play. It's a different sort of
> challenge to GPL, and so I won't be removing it quite yet.
Glad to hear it....I 'm getting tired of these "I'm taking it back...Geoff
is terrible... I hate the world!" speaches..hehehe:-)
> Do people agree with my assessment, or am I being to lenient/harsh.Most people do I find. I don't like to be so ahrsh on it though, I quite
like it. Maybe I'm biased being a fan of Geoffs work but thats just me.
> Are there any known fixes for the issues I've outlined above?Um.... no comment:-)
> Is this a good time - 1:26.596 at Monza with no aids switched on?Check www.bhmotorsports.com in the GP3 hotlap section for the answer to that
one.
Quoted text (14 lines)
> I've had GP3 for about four weeks now, and I really wanted to love it. > I'd been a big fan of Crammond's other titles, and I had big hopes for > GP3. > > I have to also say that I am also a big GPL fan, and think it's fantastic. > > However, GP3 has been a little disappointing on four major fronts for me: > > 1. Controller. We all know about the 3 axis problem, but it also appears > that the controls in GP3 seem to lag behind the real world controller. > Wiggle your wheel while stationary, and you'll see the graphical wheel in > front of you wiggle a little time behind you. If this lag really is > reflected in the game, then it's no wonder it's difficult to catch a > spin...Quoted text (10 lines)
> Also, I find the way that the track detail, especially when wet, gets > drawn a few feet in front of you is quite distracting. The z-buffering is > pants with lots of things flicking in front of things they shouldn't be, > and weird corruptions like the strip that flicks across the track just > after the start at Monza. > > 3. Handling. Getting a good start seems very tricky, nearly always > bogging down, then wheel-spinning to oblivion, with the rear end hanging > out. I guess some of this is controller related, but it seems pretty > unrealistic.Have you played a 2 player race on a lan? I have and it runs great!
One PC was an 800 and the other was a 700. There was absolutely no
increase occupancy when we were connected. I haven't tried more than 2
people (don't need option for more players because i have only one
friend who likes to play GP3) so I can't comment on that .
I am tired of people bashing the 2 player multplayer. Either they are
running on slow PCs or there network sucks..... either of which is not
the fault of the game.
On Tue, 5 Sep 2000 08:58 +0100 (BST), [email hidden]
(Steve Pritchard) wrote:
>4. Network play. What a waste of time. The occupancy overhead is
>ridiculous for a simple two player game (about 50% over a single player
>game). I couldn't get a multi-player game to function at all...
Steve Pritchard wrote:
I had the same problem with the lag. It was caused by high CPU
occupancy.
I have tuned down the graphics, lowering CPU occupancy down to 80% and
no lag anymore. And you're right it was hard to catch the spin with the
lag
(actually I was spinning on the straights). But now handling is nice.
> 3. Handling. Getting a good start seems very tricky, nearly always
> bogging down, then wheel-spinning to oblivion, with the rear end hanging
> out. I guess some of this is controller related, but it seems pretty
> unrealistic. The GP3 engine seems terribly un-progressive, i.e. all of
> the accelerator control seems to be within about 20% of the pedal motion,
> no wonder it's difficult to control.I think it's caused by the same thing as #1. However, starts seem to be
pretty difficult, though I don't experience any wheel-spin I can't
handle.
But of course I played only a couple of days.
> Is this a good time - 1:26.596 at Monza with no aids switched on?I will let somebody else to tell you bad news:) Good news is that my
time
is not much better :(
Alex.
Quoted text (15 lines)
> > I've had GP3 for about four weeks now, and I really wanted to love it. > I'd been a big fan of Crammond's other titles, and I had big hopes for > GP3. > > I have to also say that I am also a big GPL fan, and think it's fantastic. > > However, GP3 has been a little disappointing on four major fronts for me: > > 1. Controller. We all know about the 3 axis problem, but it also appears > that the controls in GP3 seem to lag behind the real world controller. > Wiggle your wheel while stationary, and you'll see the graphical wheel in > front of you wiggle a little time behind you. If this lag really is > reflected in the game, then it's no wonder it's difficult to catch a > spin...
"9Wright7" <[email hidden]> wrote in message
news:8p3hre$qb$[email hidden]...
fantastic.
> >
> > However, GP3 has been a little disappointing on four major fronts forme:
> >
> > 1. Controller. We all know about the 3 axis problem, but it alsoappears
> > that the controls in GP3 seem to lag behind the real world controller.
> > Wiggle your wheel while stationary, and you'll see the graphical wheelin
> > front of you wiggle a little time behind you. If this lag really is
> > reflected in the game, then it's no wonder it's difficult to catch a
> > spin...
>
> Well, one , check any sim, that lag is there...
No it's not. Not for me, anyway. GPL has no noticible lag whatsoever.
More significantly, neither does GP2.
-A
Quoted text (8 lines)
> > Steve Pritchard <[email hidden]> wrote in message > news:[email hidden]... > > I've had GP3 for about four weeks now, and I really wanted to love it. > > I'd been a big fan of Crammond's other titles, and I had big hopes for > > GP3. > > > > I have to also say that I am also a big GPL fan, and think it'sI agree - I eagerly awaited the release of GP3, like I did GP2 - and was
greatly dissapionted.
My friend and myself attempted a network game thru a 100mbit UTP network -
he has a 350 I have an Athlon 600, and it crawled....a great shame.
1:26 is quite a good time, in GP3 I can only manage a 1:28, which annoys me
as its the stupid way the throttle is, I can't get used to it. I got a 1:22
in GP2 no problem....
It is a massive shame - GP3 could've been released as a patch really, as
thats all it is - apart from multiplayer and weather - the game is
essentially the same.
Graphics I am not bothered about - its the game engine/physics that attract
me - like in GP2, that game is still IMO the best "present-day" F-1 Sim.
GPL of course is fantastic, one of the best games I have ever played -
unlimited challenge in that game.
--
Phil. - GPLRank of 160.480 - coming down all the time tho...hehe
WCOutlaw (Wrecking Crew http://online.totalnfs.net)
ICQ# 5065494
"Steve Pritchard" <[email hidden]> wrote in message
news:[email hidden]...
> I've had GP3 for about four weeks now, and I really wanted to love it.
> I'd been a big fan of Crammond's other titles, and I had big hopes for
> GP3.
>
> I have to also say that I am also a big GPL fan, and think it's fantastic.
>
> However, GP3 has been a little disappointing on four major fronts for me:
>
> 1. Controller. We all know about the 3 axis problem, but it also appears
> that the controls in GP3 seem to lag behind the real world controller.
> Wiggle your wheel while stationary, and you'll see the graphical wheel in
> front of you wiggle a little time behind you. If this lag really is
> reflected in the game, then it's no wonder it's difficult to catch a
> spin...
>
> 2. Graphics. I can live with the graininess - that's what FSAA is for,
> but the big slowdown when you view a car from the side, up close, as you
> do at the start of any race with a tight first corner, is a real pain.
> Also, I find the way that the track detail, especially when wet, gets
> drawn a few feet in front of you is quite distracting. The z-buffering is
> pants with lots of things flicking in front of things they shouldn't be,
> and weird corruptions like the strip that flicks across the track just
> after the start at Monza.
>
> 3. Handling. Getting a good start seems very tricky, nearly always
> bogging down, then wheel-spinning to oblivion, with the rear end hanging
> out. I guess some of this is controller related, but it seems pretty
> unrealistic. The GP3 engine seems terribly un-progressive, i.e. all of
> the accelerator control seems to be within about 20% of the pedal motion,
> no wonder it's difficult to control.
>
> If people are having problems with twitchy cars, try reducing the
> difference between your front and rear wing settings (a difference of 4-6
> seems to be the optimum), and soften your car - it makes it much more
> drivable.
>
> 4. Network play. What a waste of time. The occupancy overhead is
> ridiculous for a simple two player game (about 50% over a single player
> game). I couldn't get a multi-player game to function at all...
>
>
> One could hope that these issues would be tackled with patches, but the
> previous GPx range have not had (m)any patches released for them at all.
>
> Having said all this, it's still fun to play. It's a different sort of
> challenge to GPL, and so I won't be removing it quite yet.
>
> Do people agree with my assessment, or am I being to lenient/harsh.
>
> Are there any known fixes for the issues I've outlined above?
>
> Is this a good time - 1:26.596 at Monza with no aids switched on?
>
> Cheers,
>
> Steve.
>>Have you played a 2 player race on a lan?<<
Yes, this is what I'm basing my comments on.
It's a perfectly functioning 100Mbit LAN, with a 910Mhz Athlon, and a
Pentium II 450. Both run just fine in single player mode, but the
occupancy goes from about 60-70% on the Athlon, for instance, to over 120%
when in network play.
>>I am tired of people bashing the 2 player multplayer. Either they arerunning on slow PCs or there network sucks..... either of which is not
the fault of the game.<<
If that were the case, I'd have some sympathy.
Steve.
>>I had the same problem with the lag. It was caused by high CPUoccupancy.<<
What's your definition of high CPU occupancy? I'm running at about 60-70
most of the time.
Cheers,
Steve.
In article <[email hidden]>, Mike
<[email hidden]> writes:
Can you run AI along with the humans? A 2-car race sounds very boring...
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL hcp. +50.77
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Quoted text (9 lines)
>Have you played a 2 player race on a lan? I have and it runs great! >One PC was an 800 and the other was a 700. There was absolutely no >increase occupancy when we were connected. I haven't tried more than 2 >people (don't need option for more players because i have only one >friend who likes to play GP3) so I can't comment on that . > >I am tired of people bashing the 2 player multplayer. Either they are >running on slow PCs or there network sucks..... either of which is not >the fault of the game.I played a three player game of gp3 on the weekend on a network of about
30-40 people. Myself and another player had C400's, I have a tnt2 and
192mb - he has a GF and 128. The other guys PC was better, and we were all
on the 10Mb section of the network. The game was fine till it dropped out.
We didnt try it again though
Pete
"WCOutlaw" <[email hidden]> wrote in message
news:Zlit5.11377$[email hidden]...
me
> as its the stupid way the throttle is, I can't get used to it. I got a1:22
attract
fantastic.
> >
> > However, GP3 has been a little disappointing on four major fronts forme:
> >
> > 1. Controller. We all know about the 3 axis problem, but it alsoappears
> > that the controls in GP3 seem to lag behind the real world controller.
> > Wiggle your wheel while stationary, and you'll see the graphical wheelin
is
motion,
> > no wonder it's difficult to control.
> >
> > If people are having problems with twitchy cars, try reducing the
> > difference between your front and rear wing settings (a difference of4-6
Quoted text (7 lines)
> I agree - I eagerly awaited the release of GP3, like I did GP2 - and was > greatly dissapionted. > > My friend and myself attempted a network game thru a 100mbit UTP network - > he has a 350 I have an Athlon 600, and it crawled....a great shame. > > 1:26 is quite a good time, in GP3 I can only manage a 1:28, which annoysQuoted text (7 lines)
> in GP2 no problem.... > > It is a massive shame - GP3 could've been released as a patch really, as > thats all it is - apart from multiplayer and weather - the game is > essentially the same. > > Graphics I am not bothered about - its the game engine/physics thatQuoted text (18 lines)
> me - like in GP2, that game is still IMO the best "present-day" F-1 Sim. > > GPL of course is fantastic, one of the best games I have ever played - > unlimited challenge in that game. > > -- > Phil. - GPLRank of 160.480 - coming down all the time tho...hehe > > WCOutlaw (Wrecking Crew http://online.totalnfs.net) > > ICQ# 5065494 > "Steve Pritchard" <[email hidden]> wrote in message > news:[email hidden]... > > I've had GP3 for about four weeks now, and I really wanted to love it. > > I'd been a big fan of Crammond's other titles, and I had big hopes for > > GP3. > > > > I have to also say that I am also a big GPL fan, and think it'sQuoted text (9 lines)
> > front of you wiggle a little time behind you. If this lag really is > > reflected in the game, then it's no wonder it's difficult to catch a > > spin... > > > > 2. Graphics. I can live with the graininess - that's what FSAA is for, > > but the big slowdown when you view a car from the side, up close, as you > > do at the start of any race with a tight first corner, is a real pain. > > Also, I find the way that the track detail, especially when wet, gets > > drawn a few feet in front of you is quite distracting. The z-bufferingQuoted text (9 lines)
> > pants with lots of things flicking in front of things they shouldn't be, > > and weird corruptions like the strip that flicks across the track just > > after the start at Monza. > > > > 3. Handling. Getting a good start seems very tricky, nearly always > > bogging down, then wheel-spinning to oblivion, with the rear end hanging > > out. I guess some of this is controller related, but it seems pretty > > unrealistic. The GP3 engine seems terribly un-progressive, i.e. all of > > the accelerator control seems to be within about 20% of the pedalQuoted text (25 lines)
> > seems to be the optimum), and soften your car - it makes it much more > > drivable. > > > > 4. Network play. What a waste of time. The occupancy overhead is > > ridiculous for a simple two player game (about 50% over a single player > > game). I couldn't get a multi-player game to function at all... > > > > > > One could hope that these issues would be tackled with patches, but the > > previous GPx range have not had (m)any patches released for them at all. > > > > Having said all this, it's still fun to play. It's a different sort of > > challenge to GPL, and so I won't be removing it quite yet. > > > > Do people agree with my assessment, or am I being to lenient/harsh. > > > > Are there any known fixes for the issues I've outlined above? > > > > Is this a good time - 1:26.596 at Monza with no aids switched on? > > > > Cheers, > > > > Steve. > >
Aubrey <[email hidden]> wrote in message
news:jLgt5.26655$[email hidden]...
hmmm.... it *is* thre in any sim, more noticeable in some than others.
GPL has a lot of it. You can sort of fix it with core.ini settings but I
don't know.... if it wasn't right to begin with......hmmm.
Quoted text (30 lines)
> > "9Wright7" <[email hidden]> wrote in message > news:8p3hre$qb$[email hidden]... > > > > Steve Pritchard <[email hidden]> wrote in message > > news:[email hidden]... > > > I've had GP3 for about four weeks now, and I really wanted to love it. > > > I'd been a big fan of Crammond's other titles, and I had big hopes for > > > GP3. > > > > > > I have to also say that I am also a big GPL fan, and think it's > fantastic. > > > > > > However, GP3 has been a little disappointing on four major fronts for > me: > > > > > > 1. Controller. We all know about the 3 axis problem, but it also > appears > > > that the controls in GP3 seem to lag behind the real world controller. > > > Wiggle your wheel while stationary, and you'll see the graphical wheel > in > > > front of you wiggle a little time behind you. If this lag really is > > > reflected in the game, then it's no wonder it's difficult to catch a > > > spin... > > > > Well, one , check any sim, that lag is there... > > No it's not. Not for me, anyway. GPL has no noticible lag whatsoever. > More significantly, neither does GP2. >On 06 Sep 2000 10:39:25 GMT, [email hidden] (EldredP) wrote:
It is with full fields..... not a 2 car race.
>Can you run AI along with the humans? A 2-car race sounds very boring...
>
>Eldred
Are you picking "2 player" or "2 or more players" in the multiplayer
setup? I choose "2 player" and don't get any noticable increase in PO.
It plays just as smooth as single player. I haven't tried the other
way.
On Wed, 6 Sep 2000 09:27 +0100 (BST), [email hidden]
(Steve Pritchard) wrote:
Quoted text (16 lines)
>>>Have you played a 2 player race on a lan?<< > >Yes, this is what I'm basing my comments on. > >It's a perfectly functioning 100Mbit LAN, with a 910Mhz Athlon, and a >Pentium II 450. Both run just fine in single player mode, but the >occupancy goes from about 60-70% on the Athlon, for instance, to over 120% >when in network play. > >>>I am tired of people bashing the 2 player multplayer. Either they are >running on slow PCs or there network sucks..... either of which is not >the fault of the game.<< > >If that were the case, I'd have some sympathy. > >Steve.>>controller has to be setup properly too.<<
What do you mean exactly?
Steve.
>>Are you picking "2 player" or "2 or more players" in the multiplayersetup?<<
2 Player. If I pick 2 or more players, then it is stop-start
unplayable...
I suppose it could have something to do with the nocd patch?
Cheers,
Steve.
Steve Pritchard wrote:
>
> >>controller has to be setup properly too.<<
>
> What do you mean exactly?
This one is more difficult to answer. I think it depends on the
controller. I have thrustmaster 2 and here's my setup:
Steering low sensitivity - 20%
Steering Lock - 20
Reduce lock with car speed 80%
Throttle/braking low sensitivity - both 10%.
Too big low sensitivity zones create a feeling of "lag" or
somewhat "dampened" reaction of the car.
Alex.
In article <[email hidden]>, [email hidden]
(close2atl) writes:
Ok, cool. I was getting *seriously* concerned...<g>
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL hcp. +50.77
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
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