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TOCA Race Driver 2006 Interview

5 posts by 5 people · 17 Mar 2005 01:59 UTC - 19 Mar 2005 07:07 UTC

On 16 Mar 2005 17:59:46 -0800, "[email hidden]" <[email hidden]> wrote:
Quoted text (9 lines)>Here's an interview with Codemasters studio head Gavin Masters about >TOCA Race Driver 2006. > >http://www.gamespot.com/pc/driving/tocaracedriver3/preview_6120536.html > >I found the original TOCA to be enjoyable on the PC. TOCA Race Driver >1 was great on the XBox, and the demo sucked on the PC. Never played >the TRD2 and can't recall reading anything positive about it. Maybe >this title will pan out.
TRD 2 on the Xbox, was almost a great racer. It had physics, that were quite simmy by console standards, good graphics, very nice selection of series and tracks. Solid Xbox Live support. And really shitty replay value. The problem was that each series (Nascar, CART, F1, Aussie V8, etc) had 3 or 4 tracks. You could ONLY drive those cars on those tracks. So as much as you wanted to, say, drive Aussie V8s at Donigton, or F3 at Mt. Panarama, it just wouldn't happen. This great limited, at least in my view, the replay value.
"Tyler Eaves" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (21 lines)> On 16 Mar 2005 17:59:46 -0800, "[email hidden]" > <[email hidden]> wrote: > > >Here's an interview with Codemasters studio head Gavin Masters about > >TOCA Race Driver 2006. > > > >http://www.gamespot.com/pc/driving/tocaracedriver3/preview_6120536.html > > > >I found the original TOCA to be enjoyable on the PC. TOCA Race Driver > >1 was great on the XBox, and the demo sucked on the PC. Never played > >the TRD2 and can't recall reading anything positive about it. Maybe > >this title will pan out. > > TRD 2 on the Xbox, was almost a great racer. It had physics, that were > quite simmy by console standards, good graphics, very nice selection > of series and tracks. Solid Xbox Live support. And really shitty > replay value. The problem was that each series (Nascar, CART, F1, > Aussie V8, etc) had 3 or 4 tracks. You could ONLY drive those cars on > those tracks. So as much as you wanted to, say, drive Aussie V8s at > Donigton, or F3 at Mt. Panarama, it just wouldn't happen. This great > limited, at least in my view, the replay value.
TRD2 was an improvement over TRD1. With luck the third one will be better than its predecessor. At least it will have qualifications instead of assigning you a random starting order.
Will it have car setups that can be tweaked and real life races of more than 2-3 laps? -- Andi. Remove only one zero to reply "Groo the Wanderer" <[email hidden]> wrote in message news:B6h_d.5426$[email hidden]... > > "Tyler Eaves" <[email hidden]> wrote in message > news:[email hidden]... >> On 16 Mar 2005 17:59:46 -0800, "[email hidden]" >> <[email hidden]> wrote: >> >> >Here's an interview with Codemasters studio head Gavin Masters about >> >TOCA Race Driver 2006. >> > >> >http://www.gamespot.com/pc/driving/tocaracedriver3/preview_6120536.html >> > >> >I found the original TOCA to be enjoyable on the PC. TOCA Race Driver >> >1 was great on the XBox, and the demo sucked on the PC. Never played >> >the TRD2 and can't recall reading anything positive about it. Maybe >> >this title will pan out. >> >> TRD 2 on the Xbox, was almost a great racer. It had physics, that were >> quite simmy by console standards, good graphics, very nice selection >> of series and tracks. Solid Xbox Live support. And really shitty >> replay value. The problem was that each series (Nascar, CART, F1, >> Aussie V8, etc) had 3 or 4 tracks. You could ONLY drive those cars on >> those tracks. So as much as you wanted to, say, drive Aussie V8s at >> Donigton, or F3 at Mt. Panarama, it just wouldn't happen. This great >> limited, at least in my view, the replay value. > > TRD2 was an improvement over TRD1. With luck the third one will be better > than its predecessor. At least it will have qualifications instead of > assigning you a random starting order. > >
"Getting the car handling right for the wide variety of vehicles is a process that continues from the first car model being available right through to beta. Designers are entering the technical data for each vehicle before fine-tuning each to perfection in conjunction with racing professionals from each type of racing we include." ROFL, yeah right. Get Real, Codemasters.

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