I've been pretty impressed by this in the past. But I've just spent an hour messing
about trying to get myself updated from whatever the last version was to whatever
the current version is and the end result was me rage-quitting and uninstalling the
whole thing. I just couldn't get the updated mod versions to be recognised.
When I calm down I will perhaps attempt to start from scratch again. If I can
remember my login details. I know I have them scribbled down somewhere.
Much though iRacing still bugs me in many ways, one area they absolutely nailed was
the updating process. In my experience anyway. Just log on, hit update, and the
rest is history.
Having said that, there have been an couple of occasions in 4 years where the
process fell over for some reason, but there were no shortage of people in a
similar situation, so help was easy.
Maybe I should just buy Combined Ops and get into DayZ while it's still shiny, new,
and the most exciting thing to happen to PC gaming for years.
And on that subject, I find this vid incredibly funny.
http://www.youtube.com/watch?v=1pDSMRDrgso
"Oh, you dirty bastard!"
Andrew McP
On Thu, 7 Jun 2012 16:51 +0100 (BST), [email hidden]
(Andrew MacPherson) wrote:
As an aside, the update process in pCARS is so far bulletproof. They
issue a complete build on the 1st Friday of each month (currently weighing
in at 3.5 GB with most folks downloading via torrent) with subsequent
weekly (or daily, if you're a senior manager) builds issued as patches
against the last full build. This week's patch uploaded today was only 35
MB.
With the latest Ford licensing announcement and new tracks seemingly
showing up every week (a Charlotte Motor Speedway knockoff with a modified
infield track was in today's patch, and they're currenly working on
Monaco), there's a lot to keep "track" of. :)
http://www.wmdportal.com/
************************************************************************
In-game Modern Tracks
- Anhalt - Oschersleben (GP, National)
- Azure Circuit - Monaco
- Badenring - Hockenheim (Post 2002, National, Short)
- Bathurst - Mount Panorama
- Belgian Forest Circuit - Spa Francorchamps
- Besos - Circuit de Catalunya (Pre/Post 2007)
- Bologna (Reverse) - Imola (Reverse)
- California Raceway - Willow Springs
- Connecticut Hill GP - Watkins Glen - (Short, Reverse)
- Derby - Donington Park (GP, National)
- Florence - Mugello
- Heusden - Zolder
- Jin Ding - Zhuhai
- Loire 24 - Circuit de la Sarthe (Le Mans)
- Loire National - Bugatti Circuit
- Milan - Monza (GP, Short)
- Monterey - Laguna Seca
- Moravia - Brno
- Northampton - Silverstone
- Sakitto - Suzuka (GP/East/West)
- Wisconsin Raceway - Road America
In-game Historic Tracks
- Historic Badenring - Hockenheim (Pre 2002)
- Rouen Les Essarts
- Historic Milan - Monza (1967. GPL2.)
In-game Oval Tracks
- Concord - Charlotte Motor Speedway
- Delaware - Dover
- Harrison Pike Raceway - Indianapolis Speedway**
- Henrico - Richmond
- Memphis - Bristol
In-game Country Roads
- California Highway
- Azure Coast
In-game Fictional Tracks
- Test TrackTest Track
Planned/Confirmed Tracks
- Solitude Rennstrecke
- Nordschleife
- Brands Hatch*
- Oulton Park*
- Snetterton*
- Cadwell Park*
- Old Spa
- Milan Oval
In-game Kart Tracks;
- Chesterfield
- Glencairn (Reverse, East, West)
- Summerton
************************************************************************
In-game Street Cars
- Ariel Atom 300 supercharged - (Beta1)
- Ariel Atom Mugen - (Beta1)
- Ariel Atom 500 V8 '11 - (Beta1)
- 2011 BAC Mono - (Beta1)
- Caterham Superlight R500 - (Beta1)
- Gumpert Apollo S - (Beta1)
- Pagani Zonda R - (Beta1)
In-game Prototype Race Cars
- Asano LM11 TDX - Audi R18 TDI - (Beta2)
- Caterham SP/300.R - (PreAlpha)
- 2011 Palmer Jaguar JP-LM - (Beta1)
- Racer L4-RS - Radical SR-3 - (Beta1)
- Racer V8-RS - Radical SR-8 - (Beta1)
In-game Touring Cars
- Asano X4 Touring - Audi A4 DTM '11 - (Beta2)
In-game Stockcars
- 1990 Caper Stock Car (Road) - Generic 1990's NASCAR - (Alpha2)
- 1990 Caper Stock Car (Oval) - Generic 1990's NASCAR - (Alpha2)
In-game Open Wheel Race cars
- 2011 Formula A - Generic Formula 1 - (Beta1)
- Formula B Generic GP2 - (Beta2)
- Leonus F68 Cromwell V8 - Lotus 49 - (Beta2)
- Leonus F77 Cromwell V8 - Lotus 78 - (Beta2)
- Leonus F86 Pirault Turbo - Lotus 98T - (Beta2)
In-game Go-Karts
- Kart - (Alpha1)
- SuperKart - (Alpha1)
************************************************************************
Planned/Confirmed Street Cars
- Caterham Classic - (WIP)
- 1966 Ford Mustang 2+2 fastback - (Not started yet) (foundation trade
dress for 1966 Shelby GT350)
- 1972 Ford Escort RS1600 - (Not started yet)
- 2012 Ford Focus ST - (Not started yet)
- 2013 Ford Shelby GT500 - (Not started yet)
- Mitsubishi Evo VI Tommi M�kinen Edition - (not started yet)
- Mitsubishi Evo IX FQ 360 - (Not started yet)
- Mitsubishi Evo X FQ 400 - (WIP)
- Pagani Zonda Cinque - (Not started yet)
- Pagani Huayra - (WIP)
Planned/Confirmed Prototype Race Cars
- 1967 Ford GT40 MK IV - (Not started yet)
Planned/Confirmed Touring Cars
- 1980 Ford Capri (Group 5 � Team Zakspeed) - (Not started yet)
- 1988 Ford Sierra RS500 Cosworth (Group A) - (Not started yet)
- 1997 Ford Mustang Cobra (SCCA Trans-Am) - (Not started yet)
- 2012 Ford Focus ST (BTCC) - (Not started yet)
Planned/Confirmed V8 Supercars
- 2013 Ford Falcon FG (Australian V8 Supercar Car of the Future) - (Not
started yet)
Planned/Confirmed Stockcars
- 2012 Ford Fusion NASCAR Stock Car - (Not started yet)
Planned/Confirmed Open Wheel Race cars
- 2012 Formula Gulf 1000 - (Not started yet)
- 2012 Formula Rookie - 2011 Formula Ford 1600 - (WIP)
Quoted text (26 lines)
>I've been pretty impressed by this in the past. But I've just spent an hour messing >about trying to get myself updated from whatever the last version was to whatever >the current version is and the end result was me rage-quitting and uninstalling the >whole thing. I just couldn't get the updated mod versions to be recognised. > >When I calm down I will perhaps attempt to start from scratch again. If I can >remember my login details. I know I have them scribbled down somewhere. > >Much though iRacing still bugs me in many ways, one area they absolutely nailed was >the updating process. In my experience anyway. Just log on, hit update, and the >rest is history. > >Having said that, there have been an couple of occasions in 4 years where the >process fell over for some reason, but there were no shortage of people in a >similar situation, so help was easy. > >Maybe I should just buy Combined Ops and get into DayZ while it's still shiny, new, >and the most exciting thing to happen to PC gaming for years. > >And on that subject, I find this vid incredibly funny. > >http://www.youtube.com/watch?v=1pDSMRDrgso > >"Oh, you dirty bastard!" > >Andrew McPOn Thu, 7 Jun 2012 16:51 +0100 (BST), [email hidden]
(Andrew MacPherson) wrote:
Download the update file from the forum and put it in the
documents/rfactor/update directory.....once you have downloaded and
put the file there, go into the game to the update area, it will
automatically find the file in the update directory and update itself.
Quoted text (26 lines)
>I've been pretty impressed by this in the past. But I've just spent an hour messing >about trying to get myself updated from whatever the last version was to whatever >the current version is and the end result was me rage-quitting and uninstalling the >whole thing. I just couldn't get the updated mod versions to be recognised. > >When I calm down I will perhaps attempt to start from scratch again. If I can >remember my login details. I know I have them scribbled down somewhere. > >Much though iRacing still bugs me in many ways, one area they absolutely nailed was >the updating process. In my experience anyway. Just log on, hit update, and the >rest is history. > >Having said that, there have been an couple of occasions in 4 years where the >process fell over for some reason, but there were no shortage of people in a >similar situation, so help was easy. > >Maybe I should just buy Combined Ops and get into DayZ while it's still shiny, new, >and the most exciting thing to happen to PC gaming for years. > >And on that subject, I find this vid incredibly funny. > >http://www.youtube.com/watch?v=1pDSMRDrgso > >"Oh, you dirty bastard!" > >Andrew McPIn article <[email hidden]>,
[email hidden] says...
What the heck does any of this have to do with calibrating your
forcefeedback with regards to screen height?
:-D
MRSisson
--
GLP LOAD
"",8,1
START GO
Quoted text (27 lines)
> > I've been pretty impressed by this in the past. But I've just spent an hour messing > about trying to get myself updated from whatever the last version was to whatever > the current version is and the end result was me rage-quitting and uninstalling the > whole thing. I just couldn't get the updated mod versions to be recognised. > > When I calm down I will perhaps attempt to start from scratch again. If I can > remember my login details. I know I have them scribbled down somewhere. > > Much though iRacing still bugs me in many ways, one area they absolutely nailed was > the updating process. In my experience anyway. Just log on, hit update, and the > rest is history. > > Having said that, there have been an couple of occasions in 4 years where the > process fell over for some reason, but there were no shortage of people in a > similar situation, so help was easy. > > Maybe I should just buy Combined Ops and get into DayZ while it's still shiny, new, > and the most exciting thing to happen to PC gaming for years. > > And on that subject, I find this vid incredibly funny. > > http://www.youtube.com/watch?v=1pDSMRDrgso > > "Oh, you dirty bastard!" > > Andrew McP[email hidden] (FolkGT) wrote:
> As an aside, the update process in pCARS is so far bulletproof.
Back when I was still paying attention to pCARS I too had no problems... though
that was because I was installing it from scratch every time. :-)
I decided to take a break for six months when I got bored waiting for the 'feel' to
improve. I'm sure it'll happen eventually, but I tend to think that's where you
start with a sim, not where you finish. So I remain hopeful but not expectant.
I also struggled with the tone of the forums and the 'vibe' around the project
politics after a while. And that "oooh, you'd better upgrade now while you still
can" stunt left a nasty taste in my mouth. It seemed a bit cynical, even if it
wasn't meant that way. Ian is an interesting character though, and I put nothing
past him. :-)
I've paid up for the full thing on release, but having done that I'm no longer
interested in wasting time following every build. rF2 -- when I'm not getting
stroppy with it -- feels very satisfying, iRacing continues to act as a
considerable time sync even preparing for just 2 races a week, and I confess to
being more excited by AC than anything else on the horizon... even the Lotus49 in
iRacing.
Though that's mainly because I doubt that car will arrive for quite some time. It
can't be a high priority on their marketing schedule, and I think that's what
drives the software (quite rightly, for a business still relying on special offers
to draw people in and retain them).
Andrew McP
[email hidden] (Russell Unger) wrote:
> Download the update file from the forum and put it in the
> documents/rfactor/update directory
Yes, that worked fine, but the updates for my mods weren't found by the new style
updater. I probably should have been more patient, but at my age life's short and
the delete button is always tempting... though not in a Fleetwood Mac kind of way.
Andrew McP
[email hidden] (Michael R Sisson) wrote:
> What the heck does any of this have to do with calibrating your
> forcefeedback with regards to screen height?
Sorry mate, I posted in the wrong group didn't I. ;-)
Andrew McP
[email hidden] (Andrew MacPherson) wrote:
> Yes, that worked fine, but the updates for my mods weren't found by
> the new style updater.
As expected, I was missing something silly. It's been a long time since I installed
the original mods and this time I was putting them in the Update folder rather than
the Packages folder.
Rookie error.
Andrew McP
On Fri, 8 Jun 2012 04:17 +0100 (BST), Andrew MacPherson wrote:
Hang in there, Andrew, we're still in beta ;-)
All the best, Uwe
Quoted text (11 lines)
> [email hidden] (Russell Unger) wrote: > >> Download the update file from the forum and put it in the >> documents/rfactor/update directory > > Yes, that worked fine, but the updates for my mods weren't found by the new style > updater. I probably should have been more patient, but at my age life's short and > the delete button is always tempting... though not in a Fleetwood Mac kind of way. > > Andrew McP >On Thu, 07 Jun 2012 12:53:22 -0400, FolkGT wrote:
> With the latest Ford licensing announcement and new tracks seemingly
> showing up every week (a Charlotte Motor Speedway knockoff with a modified
> infield track was in today's patch, and they're currenly working on
> Monaco), there's a lot to keep "track" of. :)
>
If only driving the damn cars was more fun and felt half-way realistic
in pCars ... ;-> Don't get me wrong, I'm a team member but I'm so far
rather disappointed what they've come up with (apart from the graphics
which are great).
Cheers,
Uwe
On Thu, 7 Jun 2012 21:08:50 -0400, Michael R Sisson <[email hidden]> wrote:
:)


































