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Rec.Autos.Simulators Archive

OT: Should 3dfx sue SONY?

5 posts by 4 people · 15 Sep 2000 02:48 UTC - 15 Sep 2000 23:26 UTC

Dave Henrie 15 Sep 2000 02:48 UTC#231641
The new Playstation 2 is set to debut in America shortly. And somewhat later and priceier(?) in Europe. The first reviews of the Japanese releases for the PS2 have been somewhat mixed. One of the problems has been getting the Anti Aliasing to work without commiting huge chunks of programming time(read MONEY!) to the ps2 titles. Apparently one of the 3rd party vendors has found a cheaper method of enabling the AA. It involves using the "MOTION BLUR" portion of the graphic chip. Now...correct me if I'm wrong...but isn't 3dfx the ONLY company currently developing motion blur? I know it may be a case of Apples and Oranges, but does Sony have moles in the computer graphic industry? Any legal beagals out there? Also...if Sony is selling the PS2 at a loss, can an American company like Microsoft,(when the Xbox debuts) Sue Sony for "dumping?" [another reach from the old Honda motorcycle days, when Honda's sold for less than they cost to manufacture, Harley Davidson filed a dumping suit in that case] We now return you to your regularly scheduled bickering....:) dave henrie -- dave henrie Free the ICR2 source code!
On Fri, 15 Sep 2000 02:48:37 GMT, "Dave Henrie" <[email hidden]> wrote: >One of the problems has been getting >the Anti Aliasing to work without commiting huge chunks of programming >time(read MONEY!) to the ps2 titles. Apparently one of the 3rd party >vendors has found a cheaper method of enabling the AA. It involves using >the "MOTION BLUR" portion of the graphic chip. Hm, the little I've looked into this, it's nothing like Supersampling AA(like 3dfx/nVidia/ATI), but rather some kind of scanline trick to smooth colours vertically. I don't remember the details, though. > Now...correct me if I'm >wrong...but isn't 3dfx the ONLY company currently developing motion blur? Ehm, yeah 3dfx made an excellent job of making it out to be that they invented the FSAA, motion blur, soft shadows, bla bla... In fact it's just a slightly modified accumulation buffer, has been around in pro/semi-pro stuff for years and years. > I know it may be a case of Apples and Oranges, but does Sony have moles >in the computer graphic industry? I think you overestimate 3dfx's supposed technological prowess WAY too much. If they had something Sony wanted and Sony couldn't do themselves they would've been aquired by them in a second. /Magnus /Magnus GPLRank hcp: -1.44
Are you serious? 3Dfx will also have to sue Sega and NEC, because the Dreamcast also supports motion blur. See Sega GT and Virtua Tennis. 3Dfx did not invent motion blur. "Dave Henrie" <[email hidden]> wrote in message news:96gw5.81294$[email hidden]... > The new Playstation 2 is set to debut in America shortly. And somewhat > later and priceier(?) in Europe. The first reviews of the Japanesereleases > for the PS2 have been somewhat mixed. One of the problems has beengetting
Quoted text (8 lines)> the Anti Aliasing to work without commiting huge chunks of programming > time(read MONEY!) to the ps2 titles. Apparently one of the 3rd party > vendors has found a cheaper method of enabling the AA. It involves using > the "MOTION BLUR" portion of the graphic chip. Now...correct me if I'm > wrong...but isn't 3dfx the ONLY company currently developing motion blur? > I know it may be a case of Apples and Oranges, but does Sony have moles > in the computer graphic industry? > Any legal beagals out there? Also...if Sony is selling the PS2 at a
loss, > can an American company like Microsoft,(when the Xbox debuts) Sue Sony for > "dumping?" [another reach from the old Honda motorcycle days, whenHonda's > sold for less than they cost to manufacture, Harley Davidson filed adumping
Quoted text (9 lines)> suit in that case] > We now return you to your regularly scheduled bickering....:) > dave henrie > > -- > dave henrie > Free the ICR2 source code! > >
3dfx didn't invent motion-blur. That particular technique of rendering multiple transparent copies of objects at slightly different locations has been around for a long time. I first read about that technique in a 3d programming book published over 5 years ago. "Dave Henrie" <[email hidden]> wrote in message news:96gw5.81294$[email hidden]... > The new Playstation 2 is set to debut in America shortly. And somewhat > later and priceier(?) in Europe. The first reviews of the Japanesereleases > for the PS2 have been somewhat mixed. One of the problems has beengetting
Quoted text (8 lines)> the Anti Aliasing to work without commiting huge chunks of programming > time(read MONEY!) to the ps2 titles. Apparently one of the 3rd party > vendors has found a cheaper method of enabling the AA. It involves using > the "MOTION BLUR" portion of the graphic chip. Now...correct me if I'm > wrong...but isn't 3dfx the ONLY company currently developing motion blur? > I know it may be a case of Apples and Oranges, but does Sony have moles > in the computer graphic industry? > Any legal beagals out there? Also...if Sony is selling the PS2 at a
loss, > can an American company like Microsoft,(when the Xbox debuts) Sue Sony for > "dumping?" [another reach from the old Honda motorcycle days, whenHonda's > sold for less than they cost to manufacture, Harley Davidson filed adumping
Quoted text (7 lines)> suit in that case] > We now return you to your regularly scheduled bickering....:) > dave henrie > > -- > dave henrie > Free the ICR2 source code!
"AndrewS" <[email hidden]> wrote in message news:zUow5.10135$[email hidden]... > Are you serious? 3Dfx will also have to sue Sega and NEC, because the > Dreamcast also supports motion blur. See Sega GT and Virtua Tennis. > > 3Dfx did not invent motion blur. Ahh but didn't SEGA enter into tech sharing agreement with 3dfx and then back out and go with Nvidia chips??? dave henrie

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