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Rec.Autos.Simulators Archive

Re: Lookin' good!

11 posts by 9 people · 15 Sep 2000 - 14 Oct 2000 20:21 UTC

R4 15 Sep 2000#231392
The physics look lame because the vid is from 2 months ago. The West brothers have said that the physics are nowhere near complete, and that was just last week, so this 2 month old development video really does nothing except show off the awesome 3D car model (visual that is) David C rik anthrax <[email hidden]> wrote in message news:P9uw5.3985$[email hidden]...
Quoted text (9 lines)> the car physics looked lame, looked more like gp3 than gpl > Rob Swindells <[email hidden]> wrote in message > news:[email hidden]... > > I approve :o) > > > > Oooh, I approve! > > > >
R4 15 Sep 2000#231470
The physics look lame because the vid is from 2 months ago. The West brothers have said that the physics are nowhere near complete, and that was just last week, so this 2 month old development video really does nothing except show off the awesome 3D car model (visual that is) David C rik anthrax <[email hidden]> wrote in message news:P9uw5.3985$[email hidden]...
Quoted text (9 lines)> the car physics looked lame, looked more like gp3 than gpl > Rob Swindells <[email hidden]> wrote in message > news:[email hidden]... > > I approve :o) > > > > Oooh, I approve! > > > >
rik anthrax 15 Sep 2000 18:48 UTC#231440
the car physics looked lame, looked more like gp3 than gpl Rob Swindells <[email hidden]> wrote in message news:[email hidden]... > I approve :o) > > Oooh, I approve! >
Wosco 15 Sep 2000 20:22 UTC#231463
The problem with GPL is that the self aligning torque of the tires isn't modeled well, so when you get the rear end out and reduce some throttle or decrease steering/apply opposite lock to regain traction, the rear end doesnt snap back like it should, but just keeps on sliding. This is the one thing that makes GPL harder than it should be. I know it is early to tell with WSC, but judging from the movie I saw, WSC models the self aligning torque real well. One way to see it is at 25 seconds into the lotus movie. The car is spun, but doesn't just keep on sliding like in GPL, but the rears eventually catch when the speed drops low enough and then you see the body rock a little from the inertia as it stops. In GPL, if you get a slide like that going, it just keeps on sliding sideways and you have no chance to save the car OR get going again fast. One way to see this is get the car loose on the enterance to Parabolica and then turn into the turn. The rear end will slide out and wont come back. Eventually you will either go off the track or spin. Oh well, too much typing for me. GPL's engine is great, but I think the self aligning torque is the one thing they really missed. Jesse Black "rik anthrax" <[email hidden]> wrote in message news:P9uw5.3985$[email hidden]...
Quoted text (9 lines)> the car physics looked lame, looked more like gp3 than gpl > Rob Swindells <[email hidden]> wrote in message > news:[email hidden]... > > I approve :o) > > > > Oooh, I approve! > > > >
Aaron Markham 15 Sep 2000 21:20 UTC#231466
That movie is very old... from about the time of E3. The West brothers said the playable demo they had during E3 had a very simplistic physics engine. They had slapped it together just for people to use so they could drive around the tracks and look at the detail. The real physics engine was still be programmed. Thanks, Aaron Markham *Kart44* --------------------------------------- Inaugural Talladega Tournament 2000 Champion #54 FSSRL Online Series www.fssrl.com #41 RTOS Online Series http://208.245.164.150/Racing-Thunder/index.shtml Weekly Competitor at www.ameliamotorraceway.com "rik anthrax" <[email hidden]> wrote in message news:P9uw5.3985$[email hidden]...
Quoted text (10 lines)> the car physics looked lame, looked more like gp3 than gpl > Rob Swindells <[email hidden]> wrote in message > news:[email hidden]... > > I approve :o) > > > > Oooh, I approve! > > > > >
Karsten Borchers 15 Sep 2000 22:48 UTC#231404
And the game won't be finished within the next 6 months or so. So give it a res, please. No need to flame a "half" finished product. Borchers R4 <[email hidden]> wrote in message news:8pu4tc$gvr$[email hidden]... > The physics look lame because the vid is from 2 months ago. The West > brothers have said that the physics are nowhere near complete, and thatwas
Quoted text (19 lines)> just last week, so this 2 month old development video really does nothing > except show off the awesome 3D car model (visual that is) > > David C > > > rik anthrax <[email hidden]> wrote in message > news:P9uw5.3985$[email hidden]... > > the car physics looked lame, looked more like gp3 than gpl > > Rob Swindells <[email hidden]> wrote in message > > news:[email hidden]... > > > I approve :o) > > > > > > Oooh, I approve! > > > > > > > > >
That's also a good point, WSC is slated for a Q1/Q2 2001 release. Quite clearly the gfx are mostly finished, so thats 6-8 months for physics programming. Gotta be good David C (R4) � Karsten Borchers <[email hidden]> wrote in message news:8pu8tn$am6$[email hidden]...
Quoted text (12 lines)> And the game won't be finished within the next 6 months or so. > So give it a res, please. No need to flame a "half" finished product. > > > Borchers > > R4 <[email hidden]> wrote in message > news:8pu4tc$gvr$[email hidden]... > > The physics look lame because the vid is from 2 months ago. The West > > brothers have said that the physics are nowhere near complete, and that > was > > just last week, so this 2 month old development video really does
nothing
Quoted text (20 lines)> > except show off the awesome 3D car model (visual that is) > > > > David C > > > > > > rik anthrax <[email hidden]> wrote in message > > news:P9uw5.3985$[email hidden]... > > > the car physics looked lame, looked more like gp3 than gpl > > > Rob Swindells <[email hidden]> wrote in message > > > news:[email hidden]... > > > > I approve :o) > > > > > > > > Oooh, I approve! > > > > > > > > > > > > > > > >
He didn't did he? I thought Rik did.. -- Tim, [email hidden]|[email hidden] http://legends.sports-gaming.com/forums.shtml FREE forums for your league... http://legends.sports-gaming.com Sim racing website loosely based on gpl... � Karsten Borchers <[email hidden]> wrote in message news:8pu8tn$am6$[email hidden]... > And the game won't be finished within the next 6 months or so. > So give it a res, please. No need to flame a "half" finished product. > > > Borchers > > R4 <[email hidden]> wrote in message > news:8pu4tc$gvr$[email hidden]... > > The physics look lame because the vid is from 2 months ago. The West > > brothers have said that the physics are nowhere near complete, and that > was > > just last week, so this 2 month old development video really does nothing > > except show off the awesome 3D car model (visual that is) > > > > David C > > > > > > rik anthrax <[email hidden]> wrote in message > > news:P9uw5.3985$[email hidden]... > > > the car physics looked lame, looked more like gp3 than gpl > > > Rob Swindells <[email hidden]> wrote in message > > > news:[email hidden]... > > > > I approve :o) > > > > > > > > Oooh, I approve! > > > > > > > > > > > > > > > >
Don Rodriguez 14 Oct 2000 05:25 UTC#226594
You are correct, that is my only complaint with gpl. "Wosco" <[email hidden]> wrote in message news:kyvw5.24$[email hidden]... > The problem with GPL is that the self aligning torque of the tires isn't > modeled well, so when you get the rear end out and reduce some throttle or > decrease steering/apply opposite lock to regain traction, the rear end > doesnt snap back like it should, but just keeps on sliding. This is theone > thing that makes GPL harder than it should be. I know it is early to tell > with WSC, but judging from the movie I saw, WSC models the self aligning > torque real well. One way to see it is at 25 seconds into the lotusmovie. > The car is spun, but doesn't just keep on sliding like in GPL, but therears > eventually catch when the speed drops low enough and then you see the body > rock a little from the inertia as it stops. In GPL, if you get a slidelike > that going, it just keeps on sliding sideways and you have no chance tosave > the car OR get going again fast. One way to see this is get the car loose > on the enterance to Parabolica and then turn into the turn. The rear end > will slide out and wont come back. Eventually you will either go off the > track or spin. Oh well, too much typing for me. GPL's engine is great,but
Quoted text (17 lines)> I think the self aligning torque is the one thing they really missed. > > Jesse Black > > "rik anthrax" <[email hidden]> wrote in message > news:P9uw5.3985$[email hidden]... > > the car physics looked lame, looked more like gp3 than gpl > > Rob Swindells <[email hidden]> wrote in message > > news:[email hidden]... > > > I approve :o) > > > > > > Oooh, I approve! > > > > > > > > >
One of the West brothers said that the more physics modeling thats put into a simulation of race cars,the easier it will be to drive.He then mentions about putting a 67 F1 car into WSC to prove his point.WSC's tire model is more complex than GPL so well haveto see.Allison Hine has stated that she feels that the modeling of thestraight line tire slip is not modeled too well and I think that this has something to do with GPL's hardness. One of the things that I feel makes GPL very hard is to extreme of a weight transfer effect.Have the steering turn the tiniest amount and lift off the gas and the back end wants to come around.This at 200 mph and brake bias set to the front??? I dont know how hard these cars were to drive but if they behaved like this I would be suprised.Then again this is the first real physics model to come out with realism so we should get better and better:) On Sat, 14 Oct 2000 05:25:56 GMT, "DJR" <[email hidden]> wrote:
Quoted text (43 lines)>You are correct, that is my only complaint with gpl. >"Wosco" <[email hidden]> wrote in message >news:kyvw5.24$[email hidden]... >> The problem with GPL is that the self aligning torque of the tires isn't >> modeled well, so when you get the rear end out and reduce some throttle or >> decrease steering/apply opposite lock to regain traction, the rear end >> doesnt snap back like it should, but just keeps on sliding. This is the >one >> thing that makes GPL harder than it should be. I know it is early to tell >> with WSC, but judging from the movie I saw, WSC models the self aligning >> torque real well. One way to see it is at 25 seconds into the lotus >movie. >> The car is spun, but doesn't just keep on sliding like in GPL, but the >rears >> eventually catch when the speed drops low enough and then you see the body >> rock a little from the inertia as it stops. In GPL, if you get a slide >like >> that going, it just keeps on sliding sideways and you have no chance to >save >> the car OR get going again fast. One way to see this is get the car loose >> on the enterance to Parabolica and then turn into the turn. The rear end >> will slide out and wont come back. Eventually you will either go off the >> track or spin. Oh well, too much typing for me. GPL's engine is great, >but >> I think the self aligning torque is the one thing they really missed. >> >> Jesse Black >> >> "rik anthrax" <[email hidden]> wrote in message >> news:P9uw5.3985$[email hidden]... >> > the car physics looked lame, looked more like gp3 than gpl >> > Rob Swindells <[email hidden]> wrote in message >> > news:[email hidden]... >> > > I approve :o) >> > > >> > > Oooh, I approve! >> > > >> > >> > >> >> > >

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