I disagree with the other 3 posts that have been put up so far. Mike, you're
exactly right about getting 400 N*M for just an instant. Anybody ever dumped a
little torqueless 4 banger with a decent clutch to get the wheels to spin? I
do it in my car from time to time and the engine doesn't make anywhere near
enough torque by itself to do it. It's just that little period of time...
If the engine's reved up and you "dump it", the full 400 N*M is sent through
the drivetrain. This accelerates the drivetrain at 400 N*M no matter what the
engine's torque is doing. However, this also DECELERATES the engine at a rate
determined by 100 N*M - 400 N*M = 300N*M of torque. The engine snaps to a
lower speed until the flywheel and clutch are coupled, THEN you'll get 100 N*M
going through the drivetrain. I'll admit, I haven't given this a whole lot of
thought yet, but this is the way I'm planning on testing the next version of
Straightline Acceleration Simulator first :-)
Todd Wasson
---
Performance Simulations
Drag Racing and Top Speed Prediction
Software
http://PerformanceSimulations.Com
This is not correct. The post by Bob Norton gives the correct answer. As
he states, "The clutch is not a torque multiplier." If you want a basic
description of how the clutch works check out
http://www.howstuffworks.com/clutch.htm
The effect Todd is describing is due to the angular momentum of the engine
in transient conditions, as Bob describes.
Scott Spahr
> I disagree with the other 3 posts that have been put up so far. Mike,you're
> exactly right about getting 400 N*M for just an instant. Anybody everdumped a
> little torqueless 4 banger with a decent clutch to get the wheels to spin?I
> do it in my car from time to time and the engine doesn't make anywherenear
> enough torque by itself to do it. It's just that little period of time...
>
> If the engine's reved up and you "dump it", the full 400 N*M is sentthrough
> the drivetrain. This accelerates the drivetrain at 400 N*M no matter whatthe
> engine's torque is doing. However, this also DECELERATES the engine at arate
> determined by 100 N*M - 400 N*M = 300N*M of torque. The engine snaps to a
> lower speed until the flywheel and clutch are coupled, THEN you'll get 100N*M
> going through the drivetrain. I'll admit, I haven't given this a wholelot of
> thought yet, but this is the way I'm planning on testing the next versionof
Quoted text (11 lines)
> Straightline Acceleration Simulator first :-) > > > > > Todd Wasson > --- > Performance Simulations > Drag Racing and Top Speed Prediction > Software > http://PerformanceSimulations.ComHi All
As there appears to be some very knowledgeable car dynamics people in this
newsgroup. I wonder if someone could enlighten me to a problem I have.
I am working on a little simulation (not cars, but a clutch is envolved) and
I am a little confused on the clutch torque transfer. For example if an
engine is giving out 100Nm of torque at the flywheel, and a clutch is
attached which can transfer 400Nm of torque when fully engaged. Does this
mean if the clutch was engaged instantly that for a small period 400Nm of
torque is transferred to the drivetrain until the increased load slows the
engine? Or am I missing some important aspects. I was wondering if the speed
difference at the clutch effects the torque, or if the torque transmitted
can not be more than the engine is giving out.
Any help to clear this up would be great.
Thanks
Mike
Steady-state answer (more-or-less constant rpm):
The clutch is not a torque multiplier. The only way to multiply
torque is by inserting gears. Note that horsepower remains the same,
less loss due to fricition, so that if you multiply the torque by a
factor the output shaft rpm is the same factor lower than the input
shaft rpm. In your case the clutch capacity of 400 N-m is a maximum
value that can be transmitted by the clutch. Since the input from the
engine is 100 N-m, the clutch capacity is adequate, and the clutch
will not slip (in this steady-state mode).
Transient answer (sudden engagement of clutch):
When the clutch is suddenly engaged with some difference in shaft
speeds there will be some dynamic effects. For example, if the engine
is running at 3000 rpm and the output is stationary the clutch will be
asked to transmit more than the 100 N-m of steady-state torque. In a
car this means that the clutch may slip, the wheels might slip, the
drivetrain will wind-up, the engine may bog, etc. The relative
effects will depend upon the complex dynamics. Simplifying somewhat,
the torque output from the engine will the steady-state value of 100
N-m plus the moment of inertia of the engine times the angular
acceleration of the engine (the angular version of F=ma).
Bob
On Thu, 21 Sep 2000 14:51:04 +0100, "Mike Cain"
<[email hidden]> wrote:
Quoted text (20 lines)
>Hi All > >As there appears to be some very knowledgeable car dynamics people in this >newsgroup. I wonder if someone could enlighten me to a problem I have. > >I am working on a little simulation (not cars, but a clutch is envolved) and >I am a little confused on the clutch torque transfer. For example if an >engine is giving out 100Nm of torque at the flywheel, and a clutch is >attached which can transfer 400Nm of torque when fully engaged. Does this >mean if the clutch was engaged instantly that for a small period 400Nm of >torque is transferred to the drivetrain until the increased load slows the >engine? Or am I missing some important aspects. I was wondering if the speed >difference at the clutch effects the torque, or if the torque transmitted >can not be more than the engine is giving out. > >Any help to clear this up would be great. >Thanks >Mike > >> As there appears to be some very knowledgeable car dynamics people in this
> newsgroup. I wonder if someone could enlighten me to a problem I have.
>
> I am working on a little simulation (not cars, but a clutch is envolved)and
> I am a little confused on the clutch torque transfer. For example if an
> engine is giving out 100Nm of torque at the flywheel, and a clutch is
> attached which can transfer 400Nm of torque when fully engaged. Does this
> mean if the clutch was engaged instantly that for a small period 400Nm of
> torque is transferred to the drivetrain until the increased load slows the
> engine? Or am I missing some important aspects. I was wondering if thespeed
> difference at the clutch effects the torque, or if the torque transmitted
> can not be more than the engine is giving out.
Basically, if the engine only produces 100Nm, then that's all you'll get.
The rating of the clutch just means that it'll be able to transfer that
torque without slipping or breaking. In answer to the example you gave,
100Nm is all you'll see. You can of course get more torque, albeit with a
reduction in speed. Using a reduction gearbox, you can work out how much
torque or how much speed you need and optimise for that. The limiting
factor is the power of the engine which is torque x speed. A reduction in
speed gives and increase in torque, and vice-versa. HTH, I'm sure someone
will explain it better than I have ....
Andy
--
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Quoted text (9 lines)
> Basically, if the engine only produces 100Nm, then that's all you'll get. > The rating of the clutch just means that it'll be able to transfer that > torque without slipping or breaking. In answer to the example you gave, > 100Nm is all you'll see. You can of course get more torque, albeit with a > reduction in speed. Using a reduction gearbox, you can work out how much > torque or how much speed you need and optimise for that. The limiting > factor is the power of the engine which is torque x speed. A reduction in > speed gives and increase in torque, and vice-versa. HTH, I'm sure someone > will explain it better than I have ....Quoted text (9 lines)
>This is not correct. The post by Bob Norton gives the correct answer. As >he states, "The clutch is not a torque multiplier." If you want a basic >description of how the clutch works check out >http://www.howstuffworks.com/clutch.htm > >The effect Todd is describing is due to the angular momentum of the engine >in transient conditions, as Bob describes. > >Scott SpahrFor a simulation, the torques involved in a racing engine
are so high and the inertias can be so low that you are
unlikely to be able to run the simulation in real time
for all conditions. So be prepared to make
appropriate compromises.
After all, if you aren't including detailed and complicated things
like thermal effects, taking minute care of the transients would
seem to be a bit of overkill...
- Matt
> > Basically, if the engine only produces 100Nm, then that's all you'llget.
> > The rating of the clutch just means that it'll be able to transfer that
> > torque without slipping or breaking. In answer to the example you gave,
> > 100Nm is all you'll see. You can of course get more torque, albeit witha
> > reduction in speed. Using a reduction gearbox, you can work out howmuch
> > torque or how much speed you need and optimise for that. The limiting
> > factor is the power of the engine which is torque x speed. A reductionin
> > speed gives and increase in torque, and vice-versa. HTH, I'm suresomeone
> > will explain it better than I have ....
>
> Thnaks for the help Andy. The problem I have is, that I have read that
> fritional torque is the product of the normal force x coef_friction, so if
> the clutch can transfer 400Nm, then the torque at the clutch when there isa
> difference in speed (ie a slipping clutch) should be 400Nm. I fully seethat
> with no slipping you will only get the torque of the engine, but under a
> slipping clutch will I get 400Nm?
By slipping the clutch, you are letting the torque through gradually, ie.
the clutch lets a percentage between 0 and 100 through depending on how much
you use it. If the clutch had a linear pedal (which it by no means does),
then when the pedal is fully depressed, the clutch would transfer no torque
(0%), if you pulled the pedal back half way, then you'd get half torque (50%
of 100Nm - 50Nm), and so on. A bit busy to explain this now ... maybe
someone else can take over?
Andy
--
Visit my site... http://mail.wm-europe.com/~andrew/
Read about my Mini... http://mail.wm-europe.com/~andrew/mini/
Use console pads on a PC ... http://www.consolepads.co.uk
Music videos and DC games ... http://mail.wm-europe.com/~andrew/ftp.html


































