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Rec.Autos.Simulators Archive

ferarri F355 is worth checking out !!

19 posts by 11 people · 27 Sep 2000 - 30 Sep 2000 04:46 UTC

Loosay2 27 Sep 2000#229194
This Dreamcast game is excellent. The physics model is as demanding as GPL, but the graphics are far better, even on a low rez TV screen. For anyone who ever thought that a game console could not do a decent physics model, this game will challenge that notion. In combination with 3 other state of the art videogames, ( NFL 2K1 which blows away Madden 2001 for the PC, near perfect animation) , (NBA 2K there's nothing even close on any other platform when it comes to near photorealism in a sportsgame, and the newer versions due out soon) , (Virtua Tennis great animation captures and gameplay, Roland Garros for the PC looks pathetic by comparison and unrealistic) . Unless you just want to be a anti-console snob, do yourself a favor and buy a Dreamcast, it costs less than an average videocard and will outperform most Pc gaming rigs.
(unknown) 27 Sep 2000#229198
In article <[email hidden]>, [email hidden] (Loosay2) wrote: > This Dreamcast game is excellent. Agreed. But I just wish someone would make a decent wheel for the DC (or any console in fact). Driving with the standard controller, or any of the toy-like wheels available renders the physics model redundant in my opinion. I've heard rumours of good wheels for PS2, which will make it (and GT2000) worth buying perhaps. Andy Sent via Deja.com http://www.deja.com/ Before you buy.
One problem... NO GPL! ahhhhhhhhhhhhh<G> -- Kieran www.pcracing.co.uk for GP3 and WSC Loosay2 <[email hidden]> wrote in message news:[email hidden]... > This Dreamcast game is excellent. The physics model is as demanding as GPL, but > the graphics are far better, even on a low rez TV screen. For anyone who ever > thought that a game console could not do a decent physics model, this game will > challenge that notion. In combination with 3 other state of the art videogames, > ( NFL 2K1 which blows away Madden 2001 for the PC, near perfect animation) , > (NBA 2K there's nothing even close on any other platform when it comes to near > photorealism in a sportsgame, and the newer versions due out soon) , (Virtua > Tennis great animation captures and gameplay, Roland Garros for the PC looks > pathetic by comparison and unrealistic) . > Unless you just want to be a anti-console snob, do yourself a favor and buy a > Dreamcast, it costs less than an average videocard and will outperform most Pc > gaming rigs.
Txl 27 Sep 2000 15:42 UTC#229210
BUY AN ACT LABS FORCE RS WITH A CARTRIDGE FOR THE DC. BEST WHEEL ON PC . AVAILABLE CARTRIDGES FOR PSX . N64 AND DC <[email hidden]> a �crit dans le message news: 8qsomp$nl5$[email hidden]...
Quoted text (17 lines)> In article <[email hidden]>, > [email hidden] (Loosay2) wrote: > > This Dreamcast game is excellent. > > Agreed. But I just wish someone would make a decent wheel for > the DC (or any console in fact). Driving with the standard > controller, or any of the toy-like wheels available renders > the physics model redundant in my opinion. > > I've heard rumours of good wheels for PS2, which will make it > (and GT2000) worth buying perhaps. > > Andy > > > Sent via Deja.com http://www.deja.com/ > Before you buy.
Mats Lofkvist 27 Sep 2000 18:28 UTC#229144
The "real" F355 is really great, without doubt the best arcade driving game I have ever tried. But to really enjoy it as a sim, it is mandatory to turn off the aids. Especially with autobrakes and spin control turned on, it turns into a pure arcade game. The problem is that a review of the DC F355 claimed that all the aids are permanently enabled. If that is true, it puts DC F355 at the wrong end of the arcade vs. sim scale imo. _ Mats Lofkvist [email hidden] GPLRank -2.11
Joe Heiman 27 Sep 2000 19:05 UTC#229148
Nope, you can toggle all of the aids. The first thing I did was go into the options and set the default to no aids at all. Other than how it handles collisions with walls (shouldn't be doing that anyway ;p ) it's right up there with the best of the PC sims. mixdj1 "Mats Lofkvist" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (13 lines)> The "real" F355 is really great, without doubt the best arcade > driving game I have ever tried. But to really enjoy it as a sim, > it is mandatory to turn off the aids. Especially with autobrakes > and spin control turned on, it turns into a pure arcade game. > > The problem is that a review of the DC F355 claimed that all > the aids are permanently enabled. If that is true, it puts > DC F355 at the wrong end of the arcade vs. sim scale imo. > > _ > Mats Lofkvist > [email hidden] > GPLRank -2.11
>I've got to rectify my steering wheel situation now that this baby's out! >Controlling the car with a thubstick and analog triggers ain't gonna cut it >for long! > >John Cauthen This game is making me lust after a decent steering wheel like the ACT LABS wheel, which may suit my needs to upgrade my PC wheel as well as allow me to use it for Dreamcast and more than likely PS2 at some point. GT2000 is going to need more than a playstation controller for me to fully enjoy it.
Xavi 28 Sep 2000 00:13 UTC#229101
act labs rs is a very good wheel, and it�s available for DC!
John Cauthen 28 Sep 2000 04:57 UTC#229132
> This Dreamcast game is excellent. The physics model is as demanding asGPL, but > the graphics are far better, even on a low rez TV screen. F355 truly is an outstanding game, easily the best racing game I've seen on any console, far and away! I'm not sure I would agree that the physics model is *quite* as demanding as GPL, but it's as close to at as I've seen, computer or console. It's hard to tell without a wheel, especially a force feedback wheel. The graphics are wonderful; however, I'm not sure which I would call better. GPL's are crisper, but F355's are more vibrant. I just wish you could see a bit more of the steering wheel and instrument panel. It's nice that you can at least see the steering wheel moving. It actually helps give control feedback! >For anyone who ever > thought that a game console could not do a decent physics model, this gamewill > challenge that notion. In combination with 3 other state of the artvideogames, > ( NFL 2K1 which blows away Madden 2001 for the PC, near perfect animation), > (NBA 2K there's nothing even close on any other platform when it comes tonear > photorealism in a sportsgame, and the newer versions due out soon) ,(Virtua > Tennis great animation captures and gameplay, Roland Garros for the PClooks > pathetic by comparison and unrealistic) . > Unless you just want to be a anti-console snob, do yourself a favor andbuy a > Dreamcast, it costs less than an average videocard and will outperformmost Pc > gaming rigs. You put it in perspective with that last statement! The Dreamcast cost half of what I would have to pay to get a graphics card capable of running F1-2000 at a decent frame rate with high detail, and it still might not look as good as F355, and very likely wouldn't run at the frame rate that F355 maitains. I've got to rectify my steering wheel situation now that this baby's out! Controlling the car with a thubstick and analog triggers ain't gonna cut it for long! John Cauthen Managing Editor Digital Sportspage (http://www.digitalsports.com)
John Cauthen 28 Sep 2000 04:59 UTC#229133
> BUY AN ACT LABS FORCE RS WITH A CARTRIDGE FOR THE DC. > > BEST WHEEL ON PC . AVAILABLE CARTRIDGES FOR PSX . N64 AND DC This sounds like the best solution for me. I have an ACT Labs RS (non-force) - all I need is a DC cartridge, which I hear runs for about $20. I wonder though, would F355 support force feedback in the sense that the ACT Labs Force RS would be looking for? John Cauthen Managing Editor Digital Sportspage (http://www.digitalsports.com)
John Cauthen 28 Sep 2000 05:00 UTC#229134
> Nope, you can toggle all of the aids. The first thing I did was go into > the options and set the default to no aids at all. True, there are 4 aids and each can be toggled on or off individually. With them all off, it's learning curve is almost as tough as GPL's, from what I can tell with the stock DC controller. I plan to rectify that - post haste! > Other than how it > handles collisions with walls (shouldn't be doing that anyway ;p ) Yep, it reminds me of the original "Wipeout" on the Playstation in that regard... very disappointing, but you're right, you shouldn't be banging Ferraris into walls! > it's > right up there with the best of the PC sims. I'll second that! John Cauthen Managing Editor Digital Sportspage (http://www.digitalsports.com)
"rrevved" <[email hidden]> wrote in message news:[email hidden]... > On Thu, 28 Sep 2000 00:59:47 -0400, "John Cauthen" <[email hidden]>wrote: > > >I wonder though, would F355 support force feedback in the sense that theACT > >Labs Force RS would be looking for? > > I have a Force RS with the DC cartridge and it doesn't support > force-feedback, or 'rumble' in DC racers. > > Oh, and F355 is KILLER with it.. ;) Thanks for answering this rrevved! I ordered a DC cartridge last night for my non-force RS. Can't wait to try it out. Just curious, to what did you mount your Force RS for play with the DC? I'm just trying to envision something that I can put mine on in front of the entertainment center where my 27" color television is housed. Something that I can straddle my chair with, yet easily roll or move away when not needed. -- John Cauthen Managing Editor Digital Sportspage (http://www.digitalsports.com)
"Loosay2" <[email hidden]> wrote in message news:[email hidden]... > >I've got to rectify my steering wheel situation now that this baby's out! > >Controlling the car with a thubstick and analog triggers ain't gonna cutit > >for long! > > > >John Cauthen > > This game is making me lust after a decent steering wheel like the ACTLABS > wheel, which may suit my needs to upgrade my PC wheel as well as allow meto > use it for Dreamcast and more than likely PS2 at some point. GT2000 isgoing to > need more than a playstation controller for me to fully enjoy it. Yeah, it did me in, not to mention the fact that a much improved version of F1WGP (F1 Championship Season 99) comes out later in October. Then we'll have F1-2000 for the PS2, NASCAR 2001, and as you pointed out, GT 2000 for the PS2. It's a no brainer that we'll see an ACT Labs cartridge for it as well. John Cauthen Managing Editor Digital Sportspage (http://www.digitalsports.com)
In article <D8AA5.16$[email hidden]>, "John Cauthen" <[email hidden]> wrote:
Quoted text (8 lines)>>buy a Dreamcast, it costs less than an average videocard and will outperform >>most Pc gaming rigs. > >You put it in perspective with that last statement! The Dreamcast cost half >of what I would have to pay to get a graphics card capable of running >F1-2000 at a decent frame rate with high detail, and it still might not look >as good as F355, and very likely wouldn't run at the frame rate that F355 >maitains.
[...] >I've got to rectify my steering wheel situation now that this baby's out! But if you buy a DC, VMU, and wheel for one game (F355), that's over $270. For one title. A videocard will be useful for titles you already have as well as future games. [though I question how much these new whiz-bang cards actually do buy in current titles, but that's another debate]. Maybe they'll be other DC titles you or I might be tempted to get, maybe not. For the latter case, maybe better to compare DC/F355 to a weekend getaway vacation :-) Still, F355 is tempting...
>The biggest problem with F355 is the AI, it doesnt feel like you are >racing cars at all, much like the Gran Turismos. I am comparing to GP3 >and GPL (the AI that is). > I think the A.I. in F355 is far far superior to that in Gran Tourismo, which has very poor A.I. even by console racer standards. Gran Tourismo's saving grace is its variety of cars, excellent car physics, and awesome replays. Its A.I. cars are just in the way,backmarkers. F355, on the other hand has good A.I. opponents, and superior car physics, but awful replays and only one car to choose from.
"clone" <[email hidden]> wrote in message news:[email hidden]... > The biggest problem with F355 is the AI, it doesnt feel like you are > racing cars at all, much like the Gran Turismos. I am comparing to GP3 > and GPL (the AI that is). I have to differ with you on this issue. I have Grand Turismo and F355, and I find the feel of racing cars to be superior. I think the physics are a little more accurate, but more importantly, seeing part of the dash and the top third of a moving steering wheel helps sell the idea of piloting a vehicle instead of astrally traveling down the track. I wish there was more of the cockpit visible, but this is better than nothing at all. I still have collisions that I don't know are coming because I can't see enough of my board and hood. As for AI, I'm impressed with F355. To me it's as good as GP3, if not better. I won't say it's as good as GPL. It's just too bad it doesn't have a damage model, but I think they put the emphasis in the right places for the initial title. Maybe the next F355 will have a damage model, more complete cockpit view, and a decent replay facility. John Cauthen Managing Editor Digital Sportspage (http://www.digitalsports.com)
The biggest problem with F355 is the AI, it doesnt feel like you are racing cars at all, much like the Gran Turismos. I am comparing to GP3 and GPL (the AI that is).
When I say the AI is bad F355, I mean all the cars are staggered, like an arcade (which i guess it is). The cars do not race in tight packs, but spread out, making it very boring. You still race them a bit, but you just go by. I havent seen any pulling out maybe because AI cars cant really bump you, you can push them anywhere you want. I havent tried Championship yet, only single race, maybe thats my problem. I dont mind the one car, as long as it has good a physics engine (which it does). On 29 Sep 2000 08:16:52 GMT, [email hidden] (Loosay2) wrote: >I think the A.I. in F355 is far far superior to that in Gran Tourismo, which >has very poor A.I. even by console racer standards. Gran Tourismo's saving >grace is its variety of cars, excellent car physics, and awesome replays. >Its A.I. cars are just in the way,backmarkers. >F355, on the other hand has good A.I. opponents, and superior car physics, but >awful replays and only one car to choose from.
(unknown) 30 Sep 2000 04:46 UTC#228701
In article <[email hidden]>, Mats Lofkvist <[email hidden]> wrote:
Quoted text (8 lines)> The "real" F355 is really great, without doubt the best arcade > driving game I have ever tried. But to really enjoy it as a sim, > it is mandatory to turn off the aids. Especially with autobrakes > and spin control turned on, it turns into a pure arcade game. > > The problem is that a review of the DC F355 claimed that all > the aids are permanently enabled. If that is true, it puts > DC F355 at the wrong end of the arcade vs. sim scale imo.
The review was inaccurate in reporting the facts with regard to this. All aids can be disabled if desired (that's the way I drive it and it's quite the sim under these conditions). The aids are fully configurable, any combination can be chosen. I'm patiently awaiting the arrival of my Dreamcast cartridge for my ACT Labs RS - I'll come back with a full report once I've had a chance to test it. John Cauthen Sent via Deja.com http://www.deja.com/ Before you buy.

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