After attending the USGP last month, I'm now on my way to becoming a
certified F1 convert. I've been playing the heck out of F1 2000 lately
(MUCH better than GP3, and a VERY underrated sim, IMO), and most
recently I've been trying to trim some seconds off my personal best at
Monza, with frustrating results (which would be, none). I had picked
up F1WGP a while back because the demo was impressive from a graphics
standpoint and the arcade mode was amusing enough, but I never played
around with it much.
Anyway, last night I decided to fire up F1WGP again as a diversion from
F1 2000, and I went straight to Monza in arcade mode to enjoy the
luxury of some REALLY fast laps. If you haven't played F1WGP, I'd
recommend the demo -- the driving model's not bad, and the in-game
experience reminds me a LOT of when I used to play GP2 with a
keyboard: Fast, fun, furious, and not all that serious.
At any rate, after playing around in F1WGP for a half-hour or so and
getting into the rhythm of a fast lap at Monza in that game, I went
back to F1 2000 and IMMEDIATELY trimmed over 3 seconds off my personal
best time there.
I suspect that the looser phyiscs modeling in F1WGP's arcade mode
allowed me to get a good "feel" for what a faster lap should be like,
and since the track modeling is very similar for Monza in both sims, I
was able to translate that back into better lap times in F1 2000.
Anyway, I thought it was kind of amusing -- Jacques Villeneuve may have
used a simulator (GP2) to learn how to go fast on the real F1 tracks,
but I think I'm the first amateur to use a realistic PC arcade racer
(F1WGP) to learn how to go fast on a real "simulated" F1 track in a PC
racing simulation (F1 2000). <G>
Even though F1WGP is a vastly different beast than F1 2000, with a much
looser physics model, they both have something to offer to the serious
and not-so-serious sim racer. And, unfortunately, BOTH titles have
been overshadowed by GP3, which STILL fails to impress me. Go figure.
-- JB
Sent via Deja.com http://www.deja.com/
Before you buy.
Not yet.
BD
On Wed, 11 Oct 2000 18:38:11 -0400, BRH <[email hidden]> wrote:
>Have they ever corrected the braking problem with this game?
Have they ever corrected the braking problem with this game? Tap the
brakes and you come to a stop.
Other than that, I agree. I kind of liked it.
[email hidden] wrote:
Quoted text (41 lines)
> After attending the USGP last month, I'm now on my way to becoming a > certified F1 convert. I've been playing the heck out of F1 2000 lately > (MUCH better than GP3, and a VERY underrated sim, IMO), and most > recently I've been trying to trim some seconds off my personal best at > Monza, with frustrating results (which would be, none). I had picked > up F1WGP a while back because the demo was impressive from a graphics > standpoint and the arcade mode was amusing enough, but I never played > around with it much. > > Anyway, last night I decided to fire up F1WGP again as a diversion from > F1 2000, and I went straight to Monza in arcade mode to enjoy the > luxury of some REALLY fast laps. If you haven't played F1WGP, I'd > recommend the demo -- the driving model's not bad, and the in-game > experience reminds me a LOT of when I used to play GP2 with a > keyboard: Fast, fun, furious, and not all that serious. > > At any rate, after playing around in F1WGP for a half-hour or so and > getting into the rhythm of a fast lap at Monza in that game, I went > back to F1 2000 and IMMEDIATELY trimmed over 3 seconds off my personal > best time there. > > I suspect that the looser phyiscs modeling in F1WGP's arcade mode > allowed me to get a good "feel" for what a faster lap should be like, > and since the track modeling is very similar for Monza in both sims, I > was able to translate that back into better lap times in F1 2000. > > Anyway, I thought it was kind of amusing -- Jacques Villeneuve may have > used a simulator (GP2) to learn how to go fast on the real F1 tracks, > but I think I'm the first amateur to use a realistic PC arcade racer > (F1WGP) to learn how to go fast on a real "simulated" F1 track in a PC > racing simulation (F1 2000). <G> > > Even though F1WGP is a vastly different beast than F1 2000, with a much > looser physics model, they both have something to offer to the serious > and not-so-serious sim racer. And, unfortunately, BOTH titles have > been overshadowed by GP3, which STILL fails to impress me. Go figure. > > -- JB > > Sent via Deja.com http://www.deja.com/ > Before you buy.It's still WAY too touchy. I don't think there's an "ABS" setting,
either -- just braking assistnace, which I haven't tried.
Now that you mention it, it's that braking thing that makes the arcade
mode more enjoyable than the sim mode in F1WGP -- with added traction,
precise braking is less important.
Great graphics, though -- and a great arcade racer.
-- JB
In article <[email hidden]>,
BRH <[email hidden]> wrote:
lately
> > (MUCH better than GP3, and a VERY underrated sim, IMO), and most
> > recently I've been trying to trim some seconds off my personal bestat
> > Monza, with frustrating results (which would be, none). I hadpicked
> > up F1WGP a while back because the demo was impressive from agraphics
> > standpoint and the arcade mode was amusing enough, but I neverplayed
> > around with it much.
> >
> > Anyway, last night I decided to fire up F1WGP again as a diversionfrom
personal
> > best time there.
> >
> > I suspect that the looser phyiscs modeling in F1WGP's arcade mode
> > allowed me to get a good "feel" for what a faster lap should belike,
> > and since the track modeling is very similar for Monza in bothsims, I
> > was able to translate that back into better lap times in F1 2000.
> >
> > Anyway, I thought it was kind of amusing -- Jacques Villeneuve mayhave
> > used a simulator (GP2) to learn how to go fast on the real F1tracks,
> > but I think I'm the first amateur to use a realistic PC arcade racer
> > (F1WGP) to learn how to go fast on a real "simulated" F1 track in aPC
> > racing simulation (F1 2000). <G>
> >
> > Even though F1WGP is a vastly different beast than F1 2000, with amuch
> > looser physics model, they both have something to offer to theserious
> > and not-so-serious sim racer. And, unfortunately, BOTH titles have
> > been overshadowed by GP3, which STILL fails to impress me. Gofigure.
Sent via Deja.com http://www.deja.com/
Before you buy.
Quoted text (9 lines)
> Have they ever corrected the braking problem with this game? Tap the > brakes and you come to a stop. > > Other than that, I agree. I kind of liked it. > > [email hidden] wrote: > > > After attending the USGP last month, I'm now on my way to becoming a > > certified F1 convert. I've been playing the heck out of F1 2000Quoted text (9 lines)
> > F1 2000, and I went straight to Monza in arcade mode to enjoy the > > luxury of some REALLY fast laps. If you haven't played F1WGP, I'd > > recommend the demo -- the driving model's not bad, and the in-game > > experience reminds me a LOT of when I used to play GP2 with a > > keyboard: Fast, fun, furious, and not all that serious. > > > > At any rate, after playing around in F1WGP for a half-hour or so and > > getting into the rhythm of a fast lap at Monza in that game, I went > > back to F1 2000 and IMMEDIATELY trimmed over 3 seconds off myQuoted text (7 lines)
> > > > -- JB > > > > Sent via Deja.com http://www.deja.com/ > > Before you buy. > >
Lankhor have been releasing beta patches to anyone who requests them
on their forum at www.lankhor.com we are now on Beta3 and the brakes
have improved quite a bit, plus lots of other issues have been
addressed (online play etc.).
Theres also more to come as they are (as I understand it) tweking
their already impressive graphics engine for a new F1 game coming
out soon.
Lots of innovative stuff in F1WGP, well worth a look IMHO. Not a
real serious sim but one heck of a good arcade/semi-sim racer.
Maxx
On Wed, 11 Oct 2000 18:38:11 -0400, BRH <[email hidden]> wrote:


































