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Rec.Autos.Simulators Archive

F1WGP improved my sim driving ability????

5 posts by 4 people · 11 Oct 2000 - 12 Oct 2000 10:00 UTC

(unknown) 11 Oct 2000#227013
After attending the USGP last month, I'm now on my way to becoming a certified F1 convert. I've been playing the heck out of F1 2000 lately (MUCH better than GP3, and a VERY underrated sim, IMO), and most recently I've been trying to trim some seconds off my personal best at Monza, with frustrating results (which would be, none). I had picked up F1WGP a while back because the demo was impressive from a graphics standpoint and the arcade mode was amusing enough, but I never played around with it much. Anyway, last night I decided to fire up F1WGP again as a diversion from F1 2000, and I went straight to Monza in arcade mode to enjoy the luxury of some REALLY fast laps. If you haven't played F1WGP, I'd recommend the demo -- the driving model's not bad, and the in-game experience reminds me a LOT of when I used to play GP2 with a keyboard: Fast, fun, furious, and not all that serious. At any rate, after playing around in F1WGP for a half-hour or so and getting into the rhythm of a fast lap at Monza in that game, I went back to F1 2000 and IMMEDIATELY trimmed over 3 seconds off my personal best time there. I suspect that the looser phyiscs modeling in F1WGP's arcade mode allowed me to get a good "feel" for what a faster lap should be like, and since the track modeling is very similar for Monza in both sims, I was able to translate that back into better lap times in F1 2000. Anyway, I thought it was kind of amusing -- Jacques Villeneuve may have used a simulator (GP2) to learn how to go fast on the real F1 tracks, but I think I'm the first amateur to use a realistic PC arcade racer (F1WGP) to learn how to go fast on a real "simulated" F1 track in a PC racing simulation (F1 2000). <G> Even though F1WGP is a vastly different beast than F1 2000, with a much looser physics model, they both have something to offer to the serious and not-so-serious sim racer. And, unfortunately, BOTH titles have been overshadowed by GP3, which STILL fails to impress me. Go figure. -- JB Sent via Deja.com http://www.deja.com/ Before you buy.
Not yet. BD On Wed, 11 Oct 2000 18:38:11 -0400, BRH <[email hidden]> wrote: >Have they ever corrected the braking problem with this game?
BRH 11 Oct 2000 22:35 UTC#227030
Have they ever corrected the braking problem with this game? Tap the brakes and you come to a stop. Other than that, I agree. I kind of liked it. [email hidden] wrote:
Quoted text (41 lines)> After attending the USGP last month, I'm now on my way to becoming a > certified F1 convert. I've been playing the heck out of F1 2000 lately > (MUCH better than GP3, and a VERY underrated sim, IMO), and most > recently I've been trying to trim some seconds off my personal best at > Monza, with frustrating results (which would be, none). I had picked > up F1WGP a while back because the demo was impressive from a graphics > standpoint and the arcade mode was amusing enough, but I never played > around with it much. > > Anyway, last night I decided to fire up F1WGP again as a diversion from > F1 2000, and I went straight to Monza in arcade mode to enjoy the > luxury of some REALLY fast laps. If you haven't played F1WGP, I'd > recommend the demo -- the driving model's not bad, and the in-game > experience reminds me a LOT of when I used to play GP2 with a > keyboard: Fast, fun, furious, and not all that serious. > > At any rate, after playing around in F1WGP for a half-hour or so and > getting into the rhythm of a fast lap at Monza in that game, I went > back to F1 2000 and IMMEDIATELY trimmed over 3 seconds off my personal > best time there. > > I suspect that the looser phyiscs modeling in F1WGP's arcade mode > allowed me to get a good "feel" for what a faster lap should be like, > and since the track modeling is very similar for Monza in both sims, I > was able to translate that back into better lap times in F1 2000. > > Anyway, I thought it was kind of amusing -- Jacques Villeneuve may have > used a simulator (GP2) to learn how to go fast on the real F1 tracks, > but I think I'm the first amateur to use a realistic PC arcade racer > (F1WGP) to learn how to go fast on a real "simulated" F1 track in a PC > racing simulation (F1 2000). <G> > > Even though F1WGP is a vastly different beast than F1 2000, with a much > looser physics model, they both have something to offer to the serious > and not-so-serious sim racer. And, unfortunately, BOTH titles have > been overshadowed by GP3, which STILL fails to impress me. Go figure. > > -- JB > > Sent via Deja.com http://www.deja.com/ > Before you buy.
(unknown) 12 Oct 2000 02:12 UTC#226982
It's still WAY too touchy. I don't think there's an "ABS" setting, either -- just braking assistnace, which I haven't tried. Now that you mention it, it's that braking thing that makes the arcade mode more enjoyable than the sim mode in F1WGP -- with added traction, precise braking is less important. Great graphics, though -- and a great arcade racer. -- JB In article <[email hidden]>, BRH <[email hidden]> wrote:
Quoted text (9 lines)> Have they ever corrected the braking problem with this game? Tap the > brakes and you come to a stop. > > Other than that, I agree. I kind of liked it. > > [email hidden] wrote: > > > After attending the USGP last month, I'm now on my way to becoming a > > certified F1 convert. I've been playing the heck out of F1 2000
lately > > (MUCH better than GP3, and a VERY underrated sim, IMO), and most > > recently I've been trying to trim some seconds off my personal bestat > > Monza, with frustrating results (which would be, none). I hadpicked > > up F1WGP a while back because the demo was impressive from agraphics > > standpoint and the arcade mode was amusing enough, but I neverplayed > > around with it much. > > > > Anyway, last night I decided to fire up F1WGP again as a diversionfrom
Quoted text (9 lines)> > F1 2000, and I went straight to Monza in arcade mode to enjoy the > > luxury of some REALLY fast laps. If you haven't played F1WGP, I'd > > recommend the demo -- the driving model's not bad, and the in-game > > experience reminds me a LOT of when I used to play GP2 with a > > keyboard: Fast, fun, furious, and not all that serious. > > > > At any rate, after playing around in F1WGP for a half-hour or so and > > getting into the rhythm of a fast lap at Monza in that game, I went > > back to F1 2000 and IMMEDIATELY trimmed over 3 seconds off my
personal > > best time there. > > > > I suspect that the looser phyiscs modeling in F1WGP's arcade mode > > allowed me to get a good "feel" for what a faster lap should belike, > > and since the track modeling is very similar for Monza in bothsims, I > > was able to translate that back into better lap times in F1 2000. > > > > Anyway, I thought it was kind of amusing -- Jacques Villeneuve mayhave > > used a simulator (GP2) to learn how to go fast on the real F1tracks, > > but I think I'm the first amateur to use a realistic PC arcade racer > > (F1WGP) to learn how to go fast on a real "simulated" F1 track in aPC > > racing simulation (F1 2000). <G> > > > > Even though F1WGP is a vastly different beast than F1 2000, with amuch > > looser physics model, they both have something to offer to theserious > > and not-so-serious sim racer. And, unfortunately, BOTH titles have > > been overshadowed by GP3, which STILL fails to impress me. Gofigure.
Quoted text (7 lines)> > > > -- JB > > > > Sent via Deja.com http://www.deja.com/ > > Before you buy. > >
Sent via Deja.com http://www.deja.com/ Before you buy.
Maxx 12 Oct 2000 10:00 UTC#226921
Lankhor have been releasing beta patches to anyone who requests them on their forum at www.lankhor.com we are now on Beta3 and the brakes have improved quite a bit, plus lots of other issues have been addressed (online play etc.). Theres also more to come as they are (as I understand it) tweking their already impressive graphics engine for a new F1 game coming out soon. Lots of innovative stuff in F1WGP, well worth a look IMHO. Not a real serious sim but one heck of a good arcade/semi-sim racer. Maxx On Wed, 11 Oct 2000 18:38:11 -0400, BRH <[email hidden]> wrote:
Quoted text (50 lines)>Have they ever corrected the braking problem with this game? Tap the >brakes and you come to a stop. > >Other than that, I agree. I kind of liked it. > > > >[email hidden] wrote: > >> After attending the USGP last month, I'm now on my way to becoming a >> certified F1 convert. I've been playing the heck out of F1 2000 lately >> (MUCH better than GP3, and a VERY underrated sim, IMO), and most >> recently I've been trying to trim some seconds off my personal best at >> Monza, with frustrating results (which would be, none). I had picked >> up F1WGP a while back because the demo was impressive from a graphics >> standpoint and the arcade mode was amusing enough, but I never played >> around with it much. >> >> Anyway, last night I decided to fire up F1WGP again as a diversion from >> F1 2000, and I went straight to Monza in arcade mode to enjoy the >> luxury of some REALLY fast laps. If you haven't played F1WGP, I'd >> recommend the demo -- the driving model's not bad, and the in-game >> experience reminds me a LOT of when I used to play GP2 with a >> keyboard: Fast, fun, furious, and not all that serious. >> >> At any rate, after playing around in F1WGP for a half-hour or so and >> getting into the rhythm of a fast lap at Monza in that game, I went >> back to F1 2000 and IMMEDIATELY trimmed over 3 seconds off my personal >> best time there. >> >> I suspect that the looser phyiscs modeling in F1WGP's arcade mode >> allowed me to get a good "feel" for what a faster lap should be like, >> and since the track modeling is very similar for Monza in both sims, I >> was able to translate that back into better lap times in F1 2000. >> >> Anyway, I thought it was kind of amusing -- Jacques Villeneuve may have >> used a simulator (GP2) to learn how to go fast on the real F1 tracks, >> but I think I'm the first amateur to use a realistic PC arcade racer >> (F1WGP) to learn how to go fast on a real "simulated" F1 track in a PC >> racing simulation (F1 2000). <G> >> >> Even though F1WGP is a vastly different beast than F1 2000, with a much >> looser physics model, they both have something to offer to the serious >> and not-so-serious sim racer. And, unfortunately, BOTH titles have >> been overshadowed by GP3, which STILL fails to impress me. Go figure. >> >> -- JB >> >> Sent via Deja.com http://www.deja.com/ >> Before you buy.

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