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Rec.Autos.Simulators Archive

Offline Multiplayer Advice?

3 posts by 3 people · 14 Oct 2000 - 16 Oct 2000 12:31 UTC

don hodgdon 14 Oct 2000#226542
Hi gang, I'm in the running for a job with a major motorsports sponsor, part of which involves the setup and running of multiplayer computer sims. We would probably have no more than two machines, running a Papy sim, connected together for short, multiplayer races. Can someone point me to a resource for information on configuring Win98 machines for multiplayer use? TIA -- don New GPL Programs for the Converted Tracks: http://www.ianparker1.plus.com/gpl/bapom/ You have the right to remain silent. Anything you say will be misquoted, then used against you.
The best advice I can give you is: If you plan to host a multiplayer race with more than 3 people...... grab yourself a "Switch" instead of a standard Hub. Actually... when playing games... I would ALWAYS suggest using a Switch instead of a Hub. Most Hubs are single channel, and half-duplex in their architecture... which means that you cannot send AND recieve simultaneously without halfing the throughput. Switches all run each port on a different channel and are Full-Duplex which increases the throughput exponentially. Other than that... simply make sure that the machines all have the same "WorkGroup" specified... this way Windows will see them instantly regardless (and I would suggest removing all IP and SubNet info on your netcards to avoid Subnet anomolies regarding the viewability of another machine on the network. In other words... "Obtain IP automatically" in your IP settings for that card... you can always click it back to the original later and still retain previous settings) Hope that helps, Cheers, Schumi "don hodgdon" <[email hidden]> wrote in message news:8sa8m1$cr2$[email hidden]... > Hi gang, > > I'm in the running for a job with a major motorsports sponsor, part ofwhich
Quoted text (19 lines)> involves the setup and running of multiplayer computer sims. We would > probably have no more than two machines, running a Papy sim, connected > together for short, multiplayer races. Can someone point me to a resource > for information on configuring Win98 machines for multiplayer use? > > TIA > > -- > don > > New GPL Programs for the Converted Tracks: > http://www.ianparker1.plus.com/gpl/bapom/ > > You have the right to remain silent. Anything you say will be > misquoted, then used against you. > > > >
Hena Hakkanen 16 Oct 2000 12:31 UTC#226476
"Jason "Schumi" Murray" <[email hidden]> wrote in message news:[email hidden]... > If you plan to host a multiplayer race with more than 3 people...... grab > yourself a "Switch" instead of a standard Hub. Actually... when playing > games... I would ALWAYS suggest using a Switch instead of a Hub. > > Most Hubs are single channel, and half-duplex in their architecture...which > means that you cannot send AND recieve simultaneously without halfing the > throughput. Switches all run each port on a different channel and are > Full-Duplex which increases the throughput exponentially. While true, this is hardly an issue even in a multiplayer environment with 20+ nodes. An average Papy sim requires 20-40kb/s bandwith per client. A standard 10Mb half-duplex hub is more than sufficient ... But then again, 100Mb hubs are pretty cheap nowadays :) > Other than that... simply make sure that the machines all have the same > "WorkGroup" specified... this way Windows will see them instantly > regardless (and I would suggest removing all IP and SubNet info on your > netcards to avoid Subnet anomolies regarding the viewability of another > machine on the network. In other words... "Obtain IP automatically" inyour > IP settings for that card... you can always click it back to the original > later and still retain previous settings) Hmm ... I would not recommend this. First, when we're talking about Papy sims or multiplayer environments in general, it makes no difference whether Windows machines "see" each other, unless you need to browse file and print resources in the network. Secondly, in Win98, if it doesn't find a DHCP server (which is required when you set "Obtain IP automatically") it will assign an IP address of 0.0.0.0 for the netcard. And if this happens in multiple machines you get duplicate IP addresses and your network is basically down. We use IP addresses of 200.200.200.x (where x is between 1 and 254) and subnet mask of 255.255.255.0. Workgroup assignment is optional. If you need to exchange files between computers in the network, make sure Client For Microsoft Networks and File and Printer Sharing is installed. Then you can map the shared folders using IP addresses.

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