Bought the Logitech Wingman Force Feedback GP wheel, it's my first FFB
wheel and am wondering about a couple of issues I have with it. Is the
grittiness normal? I noticed the one on the shelf at the store felt
the same, but I was expecting it to go away once it was powered up,
but that is not the case. I also notice the wheel tending to spike
slightly in all the games I have tried. Is this supposed to be bumps
on the track or is it a setting problem? I like the feeling of the
forces going through corners, but I'm not keen on the wheel spiking if
I'm trying to pass a car. Would be nice if the game developers started
adding an option so that we could choose just what effects we want to
feel. Personally I would prefer just the G forces going through coners
and the staggered effect in Nascar, but none of the other stuff that I
actually find a detriment to being competitive.
--
Nos
Yoshido Nos wrote:
Hey, fellow new Logitech FF GP owner!
The grittiness; it has to be expected to some extent since the electric
motors do not produce a totally uniform torque with respect to their
rotation angle, and especially when turned off there is quite some
resistance in them. The grittiness does go away, yet not immediately
when the wheel is plugged in, but when the wheel is actually working. Go
down a straight in your favourite sim and weave the wheel slightly; you
should notice it is very smooth. Some grittiness only returns when
really large forces are involved; I personally prefer to use much lower
forces than that anyway.
About the spiking; Viper Racing spikes are due to bumps on the road,
softening the suspension helps a lot. I believe some of this happens in
most games. In GPL, there is another variable involved, namely the FFB
latency predictor which can be inaccurate. Think of the online latency
predictions and the jumps involved with the cars there and you get the
picture. I personally set my latency in the FFB settings to 0 and I am
really impressed by the effects, as there is practically no latency
involved. However, if in GPL you see the arms moving, then this isn't
it. I did notice a few very rare (arm moving) spikes in GPL and I tend
to believe this is due to some problems in polling, as they happened
when I had some background programs still running (IExplorer).
I hope this is of some use.
-Gregor
Quoted text (16 lines)
> > Bought the Logitech Wingman Force Feedback GP wheel, it's my first FFB > wheel and am wondering about a couple of issues I have with it. Is the > grittiness normal? I noticed the one on the shelf at the store felt > the same, but I was expecting it to go away once it was powered up, > but that is not the case. I also notice the wheel tending to spike > slightly in all the games I have tried. Is this supposed to be bumps > on the track or is it a setting problem? I like the feeling of the > forces going through corners, but I'm not keen on the wheel spiking if > I'm trying to pass a car. Would be nice if the game developers started > adding an option so that we could choose just what effects we want to > feel. Personally I would prefer just the G forces going through coners > and the staggered effect in Nascar, but none of the other stuff that I > actually find a detriment to being competitive. > -- > Nos
"Yoshido Nos" <[email hidden]> wrote in message
news:[email hidden]...
Today I bought a Logitech FF 3D joystick too. For the money you
> can't beat their stuff
> Nos
I have the same setup, The LWFF and the Extreme 3D Joystick. One of the
coolest things is that I have them both plugged into a USB hub and can
simply switch between the two in the Profiler Software without having to
physically swap them and reconfigure in Windows.
--
don
New GPL Programs for the Converted Tracks:
http://www.ianparker1.plus.com/gpl/bapom/
You have the right to remain silent. Anything you say will be
misquoted, then used against you.
On Fri, 20 Oct 2000 13:31:30 +0200, Gregor Veble
<[email hidden]> thus spoke:
Yes, it is of much help thx. It's good to compare notes. I found the
latency set to 0 was good too, but I had to get the latest drivers
from Logitech before it was good. V3.62 Are you using those ones? The
ones that came on the cd gave me a latency problem. I've tried various
settings that other people suggest with the LWFF wheel (not the GP)
and I found that made the FFB effects to strong for my liking. I
finally found an overall setting that feels good to me in most sims
now. Today I bought a Logitech FF 3D joystick too. For the money you
can't beat their stuff. I had the Microsoft FF joystick and it cost
too much in cpu resources. I lost over 10 fps in EAW when using FF
effects. I hear the MS wheel does the same thing. That sucks. The
Logitech FF sticks and wheels don't have that problem. Glad to hear
the grittiness will eventually subside. Slottweak figures it takes
about 60hrs of play to break in a FF wheel. Depending on which wheel
of course. Enjoy your wheel.
--
Nos
Quoted text (27 lines)
>Hey, fellow new Logitech FF GP owner! > >The grittiness; it has to be expected to some extent since the electric >motors do not produce a totally uniform torque with respect to their >rotation angle, and especially when turned off there is quite some >resistance in them. The grittiness does go away, yet not immediately >when the wheel is plugged in, but when the wheel is actually working. Go >down a straight in your favourite sim and weave the wheel slightly; you >should notice it is very smooth. Some grittiness only returns when >really large forces are involved; I personally prefer to use much lower >forces than that anyway. > >About the spiking; Viper Racing spikes are due to bumps on the road, >softening the suspension helps a lot. I believe some of this happens in >most games. In GPL, there is another variable involved, namely the FFB >latency predictor which can be inaccurate. Think of the online latency >predictions and the jumps involved with the cars there and you get the >picture. I personally set my latency in the FFB settings to 0 and I am >really impressed by the effects, as there is practically no latency >involved. However, if in GPL you see the arms moving, then this isn't >it. I did notice a few very rare (arm moving) spikes in GPL and I tend >to believe this is due to some problems in polling, as they happened >when I had some background programs still running (IExplorer). > >I hope this is of some use. > >-GregorOn Fri, 20 Oct 2000 13:31:30 +0200, Gregor Veble
<[email hidden]> thus spoke:
p.s. I've seen the arm flick up in GPL too, I lessened it by turning
down the FFB effects to 100% instead of 150%. I've seen the same thing
in Nascar Heat when using 150% too.
--
Nos
Yoshido Nos wrote:
Hi,
my wheel already came with the 3.62 drivers, so it worked flawlessly
from the first day. I also found the effects very strong with the
settings people suggested. With effects set at 100%, I use something
like 400 - 500 maximum torque in GPL, with dampening set to 5 and
latency to 0. In GP3 I use about 40% of FF effects with 100% set in the
profiler. However, a comment is in place here, as I use the (realistic)
setting of 0 speed sensitivity with 10 degrees lock, which gives very
strong effects in high speed corners due to downforce.
I also have a Logitech Wingman Extreme Digital 3D stick (phew!). I've
seen the new FF stick in stores here as well, but it *looks* almost like
the one I've got, so it was hard to justify a purchase ;). I do love the
profiler, as it completely eliminates the need to switch IDs in th Game
Controller panel (it does this automatically).
Enjoy your wheel as well!
-Gregor


































