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Rec.Autos.Simulators Archive

Re: GP3 patch next week!

8 posts by 8 people · 20 Oct 2000 - 21 Oct 2000 22:36 UTC

Looks like I'll finally be getting GP3! Nascar Heat may be taking a back seat for a little while <g> --David Cook "Greatdane" <[email hidden]> wrote in message news:8sq0bb$30im$[email hidden]... > I just found this news on http://www.alphaf1.com/gp3/: > > Since the release of Grand Prix 3, we have been listening and studying the > comments made by the purchasers of the game and we are pleased to announcea > free upgrade is now undergoing its final QA approval checks. It isintended
Quoted text (10 lines)> to be released for download (www.GrandPrixGames.com) during the week > commencing 23 October 2000. > > The details of the upgrade are listed below: > > Gameplay Enhancements > * Improved Advanced Controls interface. > * Added support for controller fire buttons 1 to 16. > * Added support for up to 6 axes per controller. > * Menus can be controlled with the accelerator, brake, and steering when
in > "Control driven calibration" mode. > * Implemented an option to reverse the direction of force-feedback wherethe > steering was pulling left on some older wheels. > * Implemented a new control device named "Pit signal device" in theadvanced > control menu. This allows the fire buttons on controllers to be used to > activate or cancel the pit signal (instead of the RETURN key). > * The grip and bumpiness corrected on grass alongside kerbs. > * The grass is modelled correctly for bumps and grip within the pitlane. > * Greatly improved wet weather tyre changing AI and precipitationmodelling.
Quoted text (7 lines)> * Graphics calibration system prediction accuracy improved. > * Black flags removed from the outside of overrun kerbs. > * Wing repair time affects pit-stop time. > * Cars more sensitive to fence collision damage. > > Fixes to > * Link Mismatch problems when 2 players are linked and there is a
tumbling,
Quoted text (8 lines)> breaking up car, and the two machines have different views of the action. > * Cars stopping every lap after 3rd pit-stop if 3 pit-stops are attempted. > * Improve issues with chicane barriers at Monaco. > * Grid order problem when saving on exit after qualifying session. > * Car getting stuck while queuing for the pit after a collision. > * Data logging occasionally fails to fetch the lap just completed, after > driving into the pits. > * Changing help options during a hot lap could sometimes affect the
replay.
Quoted text (15 lines)> * Last gear change LED stays lit until it is okay to change down. > * A loaded game-save (saved near start of wet race) causing the AI cars to > pit after a lap or two to change tyres. > * On loading a game before ever going in the 3D then the track would not > change its wetness/dryness for the rest of the session, even if the rain > changed. > > Graphic Improvements > * Support for 3Dfx Voodoo2 cards improved. > * Attached camera view car polygon layering improvements. > * Anti-alias levels corrected on Direct3D fences when camera is zoomed. > * Graphically improved pitlane/ sliproad join problems. > > >
Greatdane 20 Oct 2000 17:45 UTC#225498
I just found this news on http://www.alphaf1.com/gp3/: Since the release of Grand Prix 3, we have been listening and studying the comments made by the purchasers of the game and we are pleased to announce a free upgrade is now undergoing its final QA approval checks. It is intended to be released for download (www.GrandPrixGames.com) during the week commencing 23 October 2000. The details of the upgrade are listed below: Gameplay Enhancements * Improved Advanced Controls interface. * Added support for controller fire buttons 1 to 16. * Added support for up to 6 axes per controller. * Menus can be controlled with the accelerator, brake, and steering when in "Control driven calibration" mode. * Implemented an option to reverse the direction of force-feedback where the steering was pulling left on some older wheels. * Implemented a new control device named "Pit signal device" in the advanced control menu. This allows the fire buttons on controllers to be used to activate or cancel the pit signal (instead of the RETURN key). * The grip and bumpiness corrected on grass alongside kerbs. * The grass is modelled correctly for bumps and grip within the pitlane. * Greatly improved wet weather tyre changing AI and precipitation modelling. * Graphics calibration system prediction accuracy improved. * Black flags removed from the outside of overrun kerbs. * Wing repair time affects pit-stop time. * Cars more sensitive to fence collision damage. Fixes to * Link Mismatch problems when 2 players are linked and there is a tumbling, breaking up car, and the two machines have different views of the action. * Cars stopping every lap after 3rd pit-stop if 3 pit-stops are attempted. * Improve issues with chicane barriers at Monaco. * Grid order problem when saving on exit after qualifying session. * Car getting stuck while queuing for the pit after a collision. * Data logging occasionally fails to fetch the lap just completed, after driving into the pits. * Changing help options during a hot lap could sometimes affect the replay. * Last gear change LED stays lit until it is okay to change down. * A loaded game-save (saved near start of wet race) causing the AI cars to pit after a lap or two to change tyres. * On loading a game before ever going in the 3D then the track would not change its wetness/dryness for the rest of the session, even if the rain changed. Graphic Improvements * Support for 3Dfx Voodoo2 cards improved. * Attached camera view car polygon layering improvements. * Anti-alias levels corrected on Direct3D fences when camera is zoomed. * Graphically improved pitlane/ sliproad join problems.
Chris Bloom 20 Oct 2000 18:44 UTC#225502
Well, if the list below is indeed what is going to be improved in GP3 with the free patch, then it could indeed lift the sim a notch or two in the credibility stakes. I've wanted to like GP3 but I have found several things annoying, hopefully in a week I will be able to enjoy the potential it ahs already shown. Chris -- Vote in the Grand Prix Legends 2 Poll at Simbok Racing www.geocities.com/simbokza Remove _your_clothes before replying "Greatdane" <[email hidden]> wrote in message news:8sq0bb$30im$[email hidden]... > I just found this news on http://www.alphaf1.com/gp3/: > > Since the release of Grand Prix 3, we have been listening and studying the > comments made by the purchasers of the game and we are pleased to announce a > free upgrade is now undergoing its final QA approval checks. It is intended > to be released for download (www.GrandPrixGames.com) during the week > commencing 23 October 2000. > > The details of the upgrade are listed below: > > Gameplay Enhancements > * Improved Advanced Controls interface. > * Added support for controller fire buttons 1 to 16. > * Added support for up to 6 axes per controller. > * Menus can be controlled with the accelerator, brake, and steering when in > "Control driven calibration" mode. > * Implemented an option to reverse the direction of force-feedback where the > steering was pulling left on some older wheels. > * Implemented a new control device named "Pit signal device" in the advanced > control menu. This allows the fire buttons on controllers to be used to > activate or cancel the pit signal (instead of the RETURN key). > * The grip and bumpiness corrected on grass alongside kerbs. > * The grass is modelled correctly for bumps and grip within the pitlane. > * Greatly improved wet weather tyre changing AI and precipitation modelling. > * Graphics calibration system prediction accuracy improved. > * Black flags removed from the outside of overrun kerbs. > * Wing repair time affects pit-stop time. > * Cars more sensitive to fence collision damage. > > Fixes to > * Link Mismatch problems when 2 players are linked and there is a tumbling, > breaking up car, and the two machines have different views of the action. > * Cars stopping every lap after 3rd pit-stop if 3 pit-stops are attempted. > * Improve issues with chicane barriers at Monaco. > * Grid order problem when saving on exit after qualifying session. > * Car getting stuck while queuing for the pit after a collision. > * Data logging occasionally fails to fetch the lap just completed, after > driving into the pits. > * Changing help options during a hot lap could sometimes affect the replay. > * Last gear change LED stays lit until it is okay to change down. > * A loaded game-save (saved near start of wet race) causing the AI cars to > pit after a lap or two to change tyres. > * On loading a game before ever going in the 3D then the track would not > change its wetness/dryness for the rest of the session, even if the rain > changed. > > Graphic Improvements > * Support for 3Dfx Voodoo2 cards improved. > * Attached camera view car polygon layering improvements. > * Anti-alias levels corrected on Direct3D fences when camera is zoomed. > * Graphically improved pitlane/ sliproad join problems. > > >
GraDee 20 Oct 2000 23:06 UTC#225542
Andrew R. Gillett <[email hidden]> wrote in message news:[email hidden]... > What about the bug where it gets confused about which tyres you are using > and displays the wrong type? Well since it's not common, I';ve certainly never heard of it and I doubt you contacted Hasbro then how are they to know? Don't complain, take some action.
Joe Marques 21 Oct 2000 18:53 UTC#225403
Oh, beeehaave! -- Joe Marques Remove *NO SPAM* to reply "Elric10041" <[email hidden]> wrote in message news:[email hidden]... > In my best Austin Powers voice: > > "Yeeeah, baby!!"
Alan Bernardo 21 Oct 2000 22:36 UTC#225430
No mention of anything to do with multiplayer. That figures. Alanb

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