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Re: Sound Files for SCGT F1 & Others...

4 posts by 4 people · 20 Oct 2000 - 21 Oct 2000 00:08 UTC

Jay J 20 Oct 2000#225490
Thanks for the help Dave! The files are from "Tom's Garage" and are self extracing .exe files, that aparently don't have any .wav files! I sent a message to Tom at http://tomsgarage.btwracing.com/ to see if he could help, however I did find the .VEH file you mentioned. And it does have the four lines of .wav files... Do you suppose I can substute ANY SCGT car .wav file for those four? Simply re-naming them to the filenames called for the in .VEH file? Jay In article <wzXH5.25$[email hidden]>, "Dave Henrie" <[email hidden]> wrote: > I havent' messed with the F1 cars but look in the original zip filefor > two .wav files. Usually a new scgt car has 3 files that go in thepatch > folder and one or two that go into the sound folder. Check to makesure > there aren't any sound files that end with the .wav extension. Unzipthose > into the scgt\sounds\22bit16hz folder. > If the zip file does NOT contain any .wav files, go back to thewebsite > where you got them and poke around in other dload sections for sound > updates. > also in the zip file will be a .veh file. This will include linesfor 4 > different wav files, the in and out of car sounds at idle andacceleration. > dave henrie > "Jay J" <[email hidden]> wrote in message > news:QgXH5.9589$[email hidden]... > > Hi, > > > > I recently downloaded the F1 cars and several others (Prototypes)for SCGT > > but they don't seem to have any sound files associated with them :-( > > > > No in-car, or chase view sound. > > > > I suppose I could find another car's sound file and copy/rename itto work > > with the F1 cars, but I'm not sure how to go about doing this? Whatshould > > the new sound file be called? And... How will SCGT know it goeswith that > > car? > > > > Can anyone help here? I seem to recall a long time ago, aninstructional > > file on editing/creating sound files for SCGT cars, but can'trecall which
Quoted text (9 lines)> > website it was on. > > > > Regards > > Jay J > > > > > > > >
Sent via Deja.com http://www.deja.com/ Before you buy.
Jay J 20 Oct 2000 12:55 UTC#225607
Hi, I recently downloaded the F1 cars and several others (Prototypes) for SCGT but they don't seem to have any sound files associated with them :-( No in-car, or chase view sound. I suppose I could find another car's sound file and copy/rename it to work with the F1 cars, but I'm not sure how to go about doing this? What should the new sound file be called? And... How will SCGT know it goes with that car? Can anyone help here? I seem to recall a long time ago, an instructional file on editing/creating sound files for SCGT cars, but can't recall which website it was on. Regards Jay J
Dave Henrie 20 Oct 2000 13:15 UTC#225609
I havent' messed with the F1 cars but look in the original zip file for two .wav files. Usually a new scgt car has 3 files that go in the patch folder and one or two that go into the sound folder. Check to make sure there aren't any sound files that end with the .wav extension. Unzip those into the scgt\sounds\22bit16hz folder. If the zip file does NOT contain any .wav files, go back to the website where you got them and poke around in other dload sections for sound updates. also in the zip file will be a .veh file. This will include lines for 4 different wav files, the in and out of car sounds at idle and acceleration. dave henrie "Jay J" <[email hidden]> wrote in message news:QgXH5.9589$[email hidden]...
Quoted text (21 lines)> Hi, > > I recently downloaded the F1 cars and several others (Prototypes) for SCGT > but they don't seem to have any sound files associated with them :-( > > No in-car, or chase view sound. > > I suppose I could find another car's sound file and copy/rename it to work > with the F1 cars, but I'm not sure how to go about doing this? What should > the new sound file be called? And... How will SCGT know it goes with that > car? > > Can anyone help here? I seem to recall a long time ago, an instructional > file on editing/creating sound files for SCGT cars, but can't recall which > website it was on. > > Regards > Jay J > > >
James Pickard 21 Oct 2000 00:08 UTC#225546
It's very annoying when people upload cars with no sounds. But all you have to do, is edit the VEH file in a text editor and change the Wav lines at the top. There are 2 lines you want to change. One is the 'I' one is for the internal sound, and the "E" one is for the external sounds. Just find a good sound in the Sounds\22k folder, and put the name in. Simple, but annoying.. James "Jay J" <[email hidden]> wrote in message news:8spul5$eja$[email hidden]...
Quoted text (71 lines)> Thanks for the help Dave! > > The files are from "Tom's Garage" and are self extracing .exe files, > that aparently don't have any .wav files! I sent a message to Tom at > http://tomsgarage.btwracing.com/ to see if he could help, however I did > find the .VEH file you mentioned. > > And it does have the four lines of .wav files... Do you suppose I can > substute ANY SCGT car .wav file for those four? Simply re-naming them > to the filenames called for the in .VEH file? > > Jay > > > > > In article <wzXH5.25$[email hidden]>, > "Dave Henrie" <[email hidden]> wrote: > > I havent' messed with the F1 cars but look in the original zip file > for > > two .wav files. Usually a new scgt car has 3 files that go in the > patch > > folder and one or two that go into the sound folder. Check to make > sure > > there aren't any sound files that end with the .wav extension. Unzip > those > > into the scgt\sounds\22bit16hz folder. > > If the zip file does NOT contain any .wav files, go back to the > website > > where you got them and poke around in other dload sections for sound > > updates. > > also in the zip file will be a .veh file. This will include lines > for 4 > > different wav files, the in and out of car sounds at idle and > acceleration. > > dave henrie > > "Jay J" <[email hidden]> wrote in message > > news:QgXH5.9589$[email hidden]... > > > Hi, > > > > > > I recently downloaded the F1 cars and several others (Prototypes) > for SCGT > > > but they don't seem to have any sound files associated with them :-( > > > > > > No in-car, or chase view sound. > > > > > > I suppose I could find another car's sound file and copy/rename it > to work > > > with the F1 cars, but I'm not sure how to go about doing this? What > should > > > the new sound file be called? And... How will SCGT know it goes > with that > > > car? > > > > > > Can anyone help here? I seem to recall a long time ago, an > instructional > > > file on editing/creating sound files for SCGT cars, but can't > recall which > > > website it was on. > > > > > > Regards > > > Jay J > > > > > > > > > > > > > > > > Sent via Deja.com http://www.deja.com/ > Before you buy.

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