Race Sim Central
Rec.Autos.Simulators Archive

Racing sims - great idea for an option.

13 posts by 11 people · 29 Oct 2000 22:59 UTC - 01 Nov 2000 00:54 UTC

Michael Veldman 29 Oct 2000 22:59 UTC#224170
I was talking to a friend (Bill :-) about how crap I am on the inital take-off in both GP3 & GPL. He then came up with a great idea that would be fantastic to see in racing sims. The ability to select practice starts that would last to the first corner then allow you to repeat. What about extending that to specific turns, eg: the parabolica at monza (still haven't got that one right yet). The sim could have you a certain distance off and do a hand over start like those in the Nascar heat demo. Also, add the feature to put in a ghost car of either the ideal corner/start or to save one of your better ones. Michael
You know Michael, you're just making the sims we have now seem really crap ;) -Nick Michael Veldman <[email hidden]> wrote:
Quoted text (18 lines)> I was talking to a friend (Bill :-) about how crap I am on the inital > take-off in both GP3 & GPL. > He then came up with a great idea that would be fantastic to see in racing > sims. > The ability to select practice starts that would last to the first corner > then allow you to repeat. > What about extending that to specific turns, eg: the parabolica at monza > (still haven't got that one > right yet). The sim could have you a certain distance off and do a hand > over start like those in > the Nascar heat demo. > Also, add the feature to put in a ghost car of either the ideal corner/start > or to save one of your better > ones. > Michael
Ghost cars are a cool idea, but I think they take something away from the realism of something like GP3 - real drivers don't have that luxury. The fact that you can push the limits without worrying about killing yourself is already enough of an advantage over the real drivers.
I was thinking in terms of learning the circuits. The problem is that for me, it's a part time job, unlike the pros. Anything to make the learning experience a bit easier would be welcome. It's been a while since I looked at the first ubisoft F1 title, but this had a ghost car feature that I liked quite a lot. I don't know what the EA title offers as I don't have it. Michael "Andrew Williams" <[email hidden]> wrote in message news:PD7L5.86$[email hidden]... > Ghost cars are a cool idea, but I think they take something away from the > realism of something like GP3 - real drivers don't have that luxury. The > fact that you can push the limits without worrying about killing yourselfis > already enough of an advantage over the real drivers. > >
Somewhere on Earth, on Mon, 30 Oct 2000 09:59:47 +1100, "Michael Veldman" <[email hidden]> posted a message:
Quoted text (16 lines)>I was talking to a friend (Bill :-) about how crap I am on the inital >take-off in both GP3 & GPL. >He then came up with a great idea that would be fantastic to see in racing >sims. > >The ability to select practice starts that would last to the first corner >then allow you to repeat. >What about extending that to specific turns, eg: the parabolica at monza >(still haven't got that one >right yet). The sim could have you a certain distance off and do a hand >over start like those in >the Nascar heat demo. > >Also, add the feature to put in a ghost car of either the ideal corner/start >or to save one of your better >ones.
Actually, I like this idea. To practice corners which I am having difficulty with, I usually drive through them, stop, turn around, head back, turn around again and go through them again. I continue to do this until I get the hang of the racing line for that corner. It's not what I could call a practical solution, but it is important to learn corners, and there's little point in driving the entire circuit if you're having problems with just one corner. Now, some might say that this shouldn't be included in simulators because real life F1 drivers don't have the same luxury. But, on the same note, F1 sims aren't supposed to be entirely realistic. The option to control weather conditions, the number of opponents, starting positions, the teams we race and difficulty levels are all something which we can enjoy the control of. To make simulators MORE realistic, we would have to remove those options. How bland would that be? Modern simulators can simulate real world environments and conditions in frighteningly realistic ways, but there's no need for it to reach a point where it becomes so realistic that it actually becomes boring. We also don't have to face the life threatening dangers of crashing.
MBTR has the ghost, except it's not a car but a truck.... "Michael Veldman" <[email hidden]> a �crit dans le message news: V78L5.10950$[email hidden]... > I was thinking in terms of learning the circuits. > The problem is that for me, it's a part time job, unlike the pros. > Anything to make the learning experience a bit easier would be welcome. > It's been a while since I looked at the first ubisoft F1 title, but thishad
Quoted text (10 lines)> a > ghost car feature that I liked quite a lot. > > I don't know what the EA title offers as I don't have it. > > Michael > > "Andrew Williams" <[email hidden]> wrote in message > news:PD7L5.86$[email hidden]... > > Ghost cars are a cool idea, but I think they take something away from
the > > realism of something like GP3 - real drivers don't have that luxury.The > > fact that you can push the limits without worrying about killingyourself > is > > already enough of an advantage over the real drivers. > > > > > >
Somewhere on Earth, on Mon, 30 Oct 2000 08:43:45 GMT, "Txl" <[email hidden]> posted a message: >MBTR has the ghost, except it's not a car but a truck.... F1RS & MGPRS2 both had ghost cars, but unfortunately they were just too slow, and you sound found yourself overtaking them, even without pushing at it.
The replay function in F1WGP allows you to jump into a replay at any point, which pretty much accomplishes what you're suggesting. GREAT feature, IMO -- with the new patches, F1WGP is much more playable, too, so it's worth buying if you can find it cheap. -- JB In article <u12L5.10712$[email hidden]>, "Michael Veldman" <[email hidden]> wrote: > I was talking to a friend (Bill :-) about how crap I am on the inital > take-off in both GP3 & GPL. > He then came up with a great idea that would be fantastic to see inracing > sims. > > The ability to select practice starts that would last to the firstcorner > then allow you to repeat. > What about extending that to specific turns, eg: the parabolica atmonza > (still haven't got that one > right yet). The sim could have you a certain distance off and do ahand > over start like those in > the Nascar heat demo. > > Also, add the feature to put in a ghost car of either the idealcorner/start > or to save one of your better > ones. > > Michael > > Sent via Deja.com http://www.deja.com/ Before you buy.
I will be really really disappointed if WSC does not have a full-featured ghost car option. I posted about it on highgears forum, more people should do that. rms [email hidden]
In article <[email hidden]>, Knight Driver <[email hidden]> writes:
Quoted text (7 lines)>To practice corners which I am having difficulty with, I usually drive >through them, stop, turn around, head back, turn around again and go >through them again. I continue to do this until I get the hang of the >racing line for that corner. It's not what I could call a practical >solution, but it is important to learn corners, and there's little >point in driving the entire circuit if you're having problems with >just one corner.
From how far back do you run through the corner? Most corners I can get through slowly just fine...<g> Eldred -- Tiger Stadium R.I.P. 1912-1999 Homepage - http://www.umich.edu/~epickett GPL hcp. +49.67 Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
"Andrew Williams" <[email hidden]> wrote >the realism of something like GP3 Isn't that an oxymoron? ;-D -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.WeRace.net -- People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world.
Real drivers may not have the luxury yet, but I reckon in the "future" (insert spooky sound here), drivers will have laps fed to their helmet visors, as in a HUD on a flight sim, while they are doing a practice or qualifying session, in the form of a ghost car. This will be either be a ghost car of their own laps, or opponents laps perhaps, so that they'll be able to see in which sectors of the track they are losing or gaining time. Just what I reckon anyway. Andrew Williams <[email hidden]> wrote in message news:PD7L5.86$[email hidden]... > Ghost cars are a cool idea, but I think they take something away from the > realism of something like GP3 - real drivers don't have that luxury. The > fact that you can push the limits without worrying about killing yourselfis > already enough of an advantage over the real drivers. > >
Knight Driver wrote:
Quoted text (9 lines)> > Somewhere on Earth, on Mon, 30 Oct 2000 08:43:45 GMT, "Txl" > <[email hidden]> posted a message: > > >MBTR has the ghost, except it's not a car but a truck.... > > F1RS & MGPRS2 both had ghost cars, but unfortunately they were just > too slow, and you sound found yourself overtaking them, even without > pushing at it.
Hmm, MY ghost cars represented my best lap at the track, so after some time I had a very HARD time to pass them again...I don't do better laps all the time. -- l8er ronny Your mouse has moved. Windows must be restarted for the change to take effect. Reboot now? |\ _,,,---,,_ I want to die like my Grandfather, ZZZzz /,`.-'`' -. ;-;;,_ in his sleep. |,4- ) )-,_. ,\ ( `'-' Not like the people in his car, '---''(_/--' `-'\_) screaming their heads off!

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy