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GTR : Everybody's Missing the Boat!

6 posts by 4 people · 06 Apr 2005 17:34 UTC - 11 Apr 2005 21:52 UTC

Martin Granberg 06 Apr 2005 17:34 UTC#22372
Just got GTR on Monday (shipped by sendit.com two days before release date but thank Canada Customs for holding on to it for three weeks). In the brief time I've had it I'm liking it a lot. Still feels quite a bit like an F1C Mod, but as I love F1C mods this works for me. Full disclosure here, I race over 90% offline. Ran in a few GPL & HEAT leagues in the past and dropped in to F1RST a number of times but by far the majority of time is offline so that's where my bias lies. I realize that this newsgroup tends to skew towards online and therefore Papy sims but if any one from FIRST monitors this group, you've got to fix the AI! I mean really, I want to love NR2003 so much but I just abandoned a Busch season half way through because the AI was so dreadful it was frustrating. Anyway this is all about offline experience which I think F1C was pretty good at and GTR is even better. However no one has mentioned here three aspects of GTR that I think revolutionizes the offline experience. Mid race saves, AI driving and time advance. These are huge and SimBin should be lauded for putting them into the game. Mid race save was probably the biggest breakthrough and the hardest to implement. I can't think of any serious sim that has had it. AI driving was in SCGT but then disappeared in all other ISI games and time advance was in F1C but now as a very real purpose within the race. Why do I think these features will revolutionize Sim racing? FULL. RACE. DISTANCES. Offline or online people very, very rarely race more than an hour (maybe longer with Qually, warm-up etc. but I'm talking actual races.) This has skewed sim racing into a sprint style mind set, in regards to setups, driving mentality, etc. I know you can monkey about with 2X fuel and tires etc but that's just jerryrigging. Now we can have a real race at a real race distance. Hopefully this will change the thinking of many. The only thing close to this break through was NR2003's ability to change drivers online which has enabled some long distance online races. Now if only these two features could be combined. (rFactor I'm talking to you). I think people should be talking up these features more and SimBin should be credited for putting them in. Hopefully then SimBin will keep them and improve them and other developers will be spurred to implement them too. Rudeboy
"Rudeboy" wrote: > Why do I think these features will revolutionize Sim racing? FULL. RACE. > DISTANCES. Good point. I recall running full race distance championships in F1GP back in 92/3 as that had a save feature back then. Only problem is it requires a lot of willpower not to revert to your saved game when you slide off and loose a shed load of places... :)
"Tony Rickard" wrote: > > Why do I think these features will revolutionize Sim racing? FULL.RACE. > > DISTANCES. > > Good point. I recall running full race distance championships in F1GP back > in 92/3 as that had a save feature back then. Only problem is it requiresa > lot of willpower not to revert to your saved game when you slide off and > loose a shed load of places... :) >lose I mean!
I agree 110% with your comments because I, too, spend ALL my time racing against AI....tried online but preferred the more relaxed environment of racing for entertainment, relaxation and when it suited MY schedule. With regard to the saving capability, I place so much importance on this aspect (because of, as you stated, the ability to do full races) that I still run NASCAR Legends for that very reason. :) Good points and I do wish that other developers would heed these. Not everyone races online and for those who do, their experience is going to be none the worse if these abilities are included, whereas those of us who prefer offline racing miss out. Bruce. "Rudeboy" <[email hidden]> wrote in message news:t4V4e.916107$8l.676906@pd7tw1no... > > Why do I think these features will revolutionize Sim racing? FULL. RACE. > DISTANCES. >
OK -- I'm one of those guys who have raced GTR online only (except for Hot Lap Practice). I'm very interested in your post, and in trying some full-length offline races. Since I have the German version (Game Menus converted to English), I've managed to only figure out how to save a race. However, I haven't figured out how to _resume_ that race. Can you explain that to me, and/or point out where I can find those instructions in the manual (ie - what page)? (I have a PDF of the English manual.) Also, I assume that you save the race only when you're in the pits? Or am I missing something here? Also, can you elaborate on how time-advance works and why it's such a great feature? I miss the point on that one. Thanks! Bert Rudeboy wrote:
Quoted text (45 lines)> Just got GTR on Monday (shipped by sendit.com two days before release date > but thank Canada Customs for holding on to it for three weeks). In the > brief time I've had it I'm liking it a lot. Still feels quite a bit like an > F1C Mod, but as I love F1C mods this works for me. > > Full disclosure here, I race over 90% offline. Ran in a few GPL & HEAT > leagues in the past and dropped in to F1RST a number of times but by far the > majority of time is offline so that's where my bias lies. I realize that > this newsgroup tends to skew towards online and therefore Papy sims but if > any one from FIRST monitors this group, you've got to fix the AI! I mean > really, I want to love NR2003 so much but I just abandoned a Busch season > half way through because the AI was so dreadful it was frustrating. > > Anyway this is all about offline experience which I think F1C was pretty > good at and GTR is even better. However no one has mentioned here three > aspects of GTR that I think revolutionizes the offline experience. Mid race > saves, AI driving and time advance. These are huge and SimBin should be > lauded for putting them into the game. Mid race save was probably the > biggest breakthrough and the hardest to implement. I can't think of any > serious sim that has had it. AI driving was in SCGT but then disappeared in > all other ISI games and time advance was in F1C but now as a very real > purpose within the race. > > Why do I think these features will revolutionize Sim racing? FULL. RACE. > DISTANCES. > > Offline or online people very, very rarely race more than an hour (maybe > longer with Qually, warm-up etc. but I'm talking actual races.) This has > skewed sim racing into a sprint style mind set, in regards to setups, > driving mentality, etc. I know you can monkey about with 2X fuel and tires > etc but that's just jerryrigging. Now we can have a real race at a real race > distance. Hopefully this will change the thinking of many. > > The only thing close to this break through was NR2003's ability to change > drivers online which has enabled some long distance online races. Now if > only these two features could be combined. (rFactor I'm talking to you). > > I think people should be talking up these features more and SimBin should be > credited for putting them in. Hopefully then SimBin will keep them and > improve them and other developers will be spurred to implement them too. > > Rudeboy > > >
<BRH> wrote in message news:[email hidden]...
Quoted text (10 lines)> OK -- I'm one of those guys who have raced GTR online only (except for > Hot Lap Practice). I'm very interested in your post, and in trying some > full-length offline races. > > Since I have the German version (Game Menus converted to English), I've > managed to only figure out how to save a race. However, I haven't > figured out how to _resume_ that race. Can you explain that to me, > and/or point out where I can find those instructions in the manual (ie - > what page)? (I have a PDF of the English manual.) >
Once you save the race you exit. When you go to load Race weekend in the bottom right there is the usual Load Track (Or is it "Race". Or what ever the German one says) with an arrow. The normal button that you click to load up the race. Right beside that, just to the left is another arrow with "Load Previous Game" (I think that was it I'm at work. Again it would be in German for you). Just click it and it loads the race with the Pause screen click continue and away you go. > Also, I assume that you save the race only when you're in the pits? Or > am I missing something here? No you can save at anytime. You can also let the AI take over at anytime but I always do it in the pits. > > Also, can you elaborate on how time-advance works and why it's such a > great feature? I miss the point on that one. SCGT had it and I always liked it. The reason is for when the AI is driving you can advance the time. I just did a 3 hour race at Catalunya. I started the race ran a fuel load about an hour. Pitted had Johnny O'Connell take over. Went and took a whiz, got a drink, made a phone call, and came back half an hour later. There was still half the fuel load to go. Without the time advance I either wait around for half an hour watching. Or I call Johnny O in, necessitating one more pit stop than the AI cars. Or take over mid track. Something I don't like doing for a realism point of view. Either of the last two means I'm driving 2 1/2 hours of a three hour race again not realistic. (Also I didn't have an additional half hour to play with on Saturday, however with the save feature it's not as big a deal in that I could have saved it and finished on Sunday.) Instead I time advance and Johnny O finishes his fuel load in 3 minutes of real time. (tip: Watch the MOTEC for the litres of fuel to know when he's about to pit. Also this stops you watching the track which gives me seizures ;-) Basically it gives you the ability to run a full race distance three hour race in two hours (or what ever) otherwise if you wanted the AI co-driver to run a substatial part of it you'd need to have the game running without you playing for the real time the co-driver was in. MPITA. It's not as big a feature as the other two but it is very, very handy. Same deal with advancing the time in NR2003 or F1C in qualifing or practice but with the AI driving all that more important. > > Thanks! > > Bert > Rudeboy

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