In article <[email hidden]>,
Barton Brown <[email hidden]> wrote:
> Judge wrote:
> >
> > Remember a year or so ago, there were two page ad's in the game
> > magazines for a new big production driving game based in the 67-71
> > trans am years? Sure the Boss 302 available for SCGT is ok, but I
> > wanted that game dammit!
I beleive the project was taken over by "Motorsims"
http://www.motorsims.com/standard/games/transam/transam.html
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On Tue, 07 Nov 2000 08:47:29 GMT, [email hidden] (Andre Warringa)
wrote:
>For some reasons Trans AM got dumped, and they used the engine of
>Trans AM for the utterly crap game Dukes of Hazzard :((
>
>Andre
>Andre,
If memory serves me correctly, an entire new crap engine/game was
created by a different developer. The original Trans Am engine game
was not used. The publisher just pulled the plug.
Jeff
I seem to remember reading/hearing a fair while back that it got canned.
Damn shame too :O(
Geordie
"Judge" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (12 lines)
> Remember a year or so ago, there were two page ad's in the game > magazines for a new big production driving game based in the 67-71 > trans am years? Sure the Boss 302 available for SCGT is ok, but I > wanted that game dammit! > > The only thing worse is that illfated "Ironclads" game that never saw > the light of day. > > In a world of Everquest playing freako's, I walk a lonely street to my > racecar. > > JudgeRemember a year or so ago, there were two page ad's in the game
magazines for a new big production driving game based in the 67-71
trans am years? Sure the Boss 302 available for SCGT is ok, but I
wanted that game dammit!
The only thing worse is that illfated "Ironclads" game that never saw
the light of day.
In a world of Everquest playing freako's, I walk a lonely street to my
racecar.
Judge
On Tue, 07 Nov 2000 01:58:22 -0500, Judge
<[email hidden]> wrote:
For some reasons Trans AM got dumped, and they used the engine of
Trans AM for the utterly crap game Dukes of Hazzard :((
Andre
>Judge
Quoted text (10 lines)
>Remember a year or so ago, there were two page ad's in the game >magazines for a new big production driving game based in the 67-71 >trans am years? Sure the Boss 302 available for SCGT is ok, but I >wanted that game dammit! > >The only thing worse is that illfated "Ironclads" game that never saw >the light of day. > >In a world of Everquest playing freako's, I walk a lonely street to my >racecar.Judge wrote:
>
> Remember a year or so ago, there were two page ad's in the game
> magazines for a new big production driving game based in the 67-71
> trans am years? Sure the Boss 302 available for SCGT is ok, but I
> wanted that game dammit!
Don't we all! Unfortunately and inexplicably, Trans Am morphed into
Pukes of Hazzard -- but considering THAT brain-dead pile of steaming
code, we're all probably better off.
BB
[email hidden] wrote:
>
> I beleive the project was taken over by "Motorsims"
Motorsims' "TransAm" title is of the modern T/A series, not the original
late '60s-early '70s classic that SouthPeak Interactive/Sinister Games
announced for Fal1 1999, then ducked out of and morphed into the "Dukes"
series -- apparently more cash flow from the highbrow crowd that gets a
good thigh slappin' howl from the antics of Boss Hawg. As H.L. Mencken
observed nearly 80 years ago, nobody ever went broke underestimating
American taste.
everyone is right, the Trans Am sim you are talking about is dead.
However,
if you can find a copy of Nascar Legends, your in luck. The Uspits will
soon be releasing a Trans Am patch for NL that will focus on 69 & 70. the
Cars are done, the tracks are being assembled...it's not a dedicated sim,
but very much in the flavor of the pits touring car tc patch(the tptcc)
There are a few screen shots hidden on the pits site, check out the
birthday message if that is still up.
dave henrie
"
In article <[email hidden]>, Judge
<[email hidden]> writes:
Ironclads? As in Civil war Navy ships?
Eldred
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