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Rec.Autos.Simulators Archive

Climax's "Dyne" engine

2 posts by 2 people · 09 Nov 2000 - 09 Nov 2000 23:02 UTC

Take it for what it's worth, but here's a short blurb about a new physics "engine" http://www.racinggamer.com/sony/news/746.html By the way, anyone know who Matt Freeman (the author) is? The name is familiar, but I don't know if I know it from the r.a.s. environment, or my academic circle (or I'm imagining things). -- Stephen
Joachim Blum 09 Nov 2000 23:02 UTC#222156
"Stephen Ferguson" <[email hidden]> schrieb im Newsbeitrag news:3a0ad4c1$[email hidden]... > Take it for what it's worth, but here's a short blurb about a new physics > "engine" Hi! Having read the last sentence of the article... "DYNE has a powerful simulation core, but its philosophy is to put gameplay and ease of use before realism." ...I can imagine the games using it. THIS SUCKS! At least we have the West Bros., hehe. Hope, they do the job correct and provide us with a simulation that deserves this name. Regards Crash

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