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Rec.Autos.Simulators Archive

new F1RC pix

14 posts by 8 people · 10 Nov 2000 - 14 Nov 2000

David Cane 11 Nov 2000 10:42 UTC#221957
Confirms my suspicions, GP� is gonna be knocked off the top VERY SOON. Just look at this one http://www.spielecity.net/show.php3?Bild=/previews/S_F1RacingChamp/6.jpg Individual car shapes, v. sexy 3d gfx, Wing Angles are different in dfferent pics too :))) And just look at that shot of Eau Rouge. I could go on about this till Xmas, so I think I'll shut up and let you all see for yourselves. David C (R4) Thomas Bruckschlegel <[email hidden]> wrote in message news:8uhm53$1urtu$[email hidden]... > http://www.spielecity.net/showpreview.php3?spiel=S_F1RacingChamp > >
Alex Kihurani 11 Nov 2000 15:10 UTC#221981
You mean graphics right? Not so sure about physics. (Simply because we don't know) Thanks, Alex R4 <[email hidden]> wrote in message news:yo9P5.2324$BR5.4268@news1-hme0... > Confirms my suspicions, GP� is gonna be knocked off the top VERY SOON. > Just look at this one > http://www.spielecity.net/show.php3?Bild=/previews/S_F1RacingChamp/6.jpg > > Individual car shapes, v. sexy 3d gfx, Wing Angles are different indfferent > pics too :))) And just look at that shot of Eau Rouge. > I could go on about this till Xmas, so I think I'll shut up and let youall
Quoted text (11 lines)> see for yourselves. > > David C (R4) > > Thomas Bruckschlegel <[email hidden]> wrote in message > news:8uhm53$1urtu$[email hidden]... > > http://www.spielecity.net/showpreview.php3?spiel=S_F1RacingChamp > > > > > >
David Cane 11 Nov 2000 17:29 UTC#221902
yeah of course. Though, looking at the effort Ubi have put into getting track accuracy right (see ww.gamespot.co.uk) and the gfx so sweet, I can't see that they're gonna release this game without that final ingredient being right. Remember when we first saw those GP3 screens, and as more appeared, the less enthusiastic we all became. Maybe this'll be the same, but somehow I don't think it will. David C Alex Kihurani <[email hidden]> wrote in message news:njdP5.4306$[email hidden]... > You mean graphics right? Not so sure about physics. (Simply because wedon't
Quoted text (27 lines)> know) > > Thanks, > Alex > R4 <[email hidden]> wrote in message > news:yo9P5.2324$BR5.4268@news1-hme0... > > Confirms my suspicions, GP� is gonna be knocked off the top VERY SOON. > > Just look at this one > > http://www.spielecity.net/show.php3?Bild=/previews/S_F1RacingChamp/6.jpg > > > > Individual car shapes, v. sexy 3d gfx, Wing Angles are different in > dfferent > > pics too :))) And just look at that shot of Eau Rouge. > > I could go on about this till Xmas, so I think I'll shut up and let you > all > > see for yourselves. > > > > David C (R4) > > > > Thomas Bruckschlegel <[email hidden]> wrote in message > > news:8uhm53$1urtu$[email hidden]... > > > http://www.spielecity.net/showpreview.php3?spiel=S_F1RacingChamp > > > > > > > > > > >
R4 wrote: > > Confirms my suspicions, GP� is gonna be knocked off the top VERY SOON. > Just look at this one > http://www.spielecity.net/show.php3?Bild=/previews/S_F1RacingChamp/6.jpg Nice screens, but I'm a little worried about seeing not ONE cockpit shot... Naah, they'd never release a sim without a cockpit view. -- l8er ronny Your mouse has moved. Windows must be restarted for the change to take effect. Reboot now? |\ _,,,---,,_ I want to die like my Grandfather, ZZZzz /,`.-'`' -. ;-;;,_ in his sleep. |,4- ) )-,_. ,\ ( `'-' Not like the people in his car, '---''(_/--' `-'\_) screaming their heads off!
F1phil 12 Nov 2000#221787
I think the physics in F1RC will great like in the other versions before. This will be not a game like F1WGP or F12000. They have the experience in F1 games and it will be a full simulation and not a cheap arcade game. F1Phil
(unknown) 12 Nov 2000 05:53 UTC#221748
My bet is that Ubi will have trouble achieving this level of graphics while also achieving near-GPL (or GP3 or F12000) levels of physics realism. F1WGP looks GREAT, but it also leans more towards arcade rather than realism in the physics department. I think this is the nature of the state of computing at this point in time; the horsepower available calls for some compromise between eye candy and ultimate realsim, and I don't see F1RC as being a revolutionary product in the physics department based on what Ubi's worked on in the past. -- JB In article <WlfP5.635$vf7.7178@news2-hme0>, "R4" <[email hidden]> wrote: > yeah of course. > Though, looking at the effort Ubi have put into getting trackaccuracy right > (see ww.gamespot.co.uk) and the gfx so sweet, I can't see thatthey're gonna > release this game without that final ingredient being right. > Remember when we first saw those GP3 screens, and as more appeared,the less > enthusiastic we all became. Maybe this'll be the same, but somehow Idon't
Quoted text (7 lines)> think it will. > > David C > > Alex Kihurani <[email hidden]> wrote in message > news:njdP5.4306$[email hidden]... > > You mean graphics right? Not so sure about physics. (Simply because
we
Quoted text (8 lines)> don't > > know) > > > > Thanks, > > Alex > > R4 <[email hidden]> wrote in message > > news:yo9P5.2324$BR5.4268@news1-hme0... > > > Confirms my suspicions, GP� is gonna be knocked off the top VERY
SOON. > > > Just look at this one > > > http://www.spielecity.net/show.php3?Bild=/previews/S_F1RacingChamp/6.jpg > > > > > > Individual car shapes, v. sexy 3d gfx, Wing Angles are differentin > > dfferent > > > pics too :))) And just look at that shot of Eau Rouge. > > > I could go on about this till Xmas, so I think I'll shut up andlet you
Quoted text (15 lines)> > all > > > see for yourselves. > > > > > > David C (R4) > > > > > > Thomas Bruckschlegel <[email hidden]> wrote in message > > > news:8uhm53$1urtu$[email hidden]... > > > > http://www.spielecity.net/showpreview.php3?spiel=S_F1RacingChamp > > > > > > > > > > > > > > > > > >
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daxe 12 Nov 2000 19:47 UTC↳ reply to (unknown)#221641
On Sun, 12 Nov 2000 05:53:38 GMT, [email hidden] wrote: > the horsepower >available calls for some compromise between eye candy and ultimate >realsim, I imagine this last word was a typo, but I think in this context it certainly ought to be a valid word! ~daxe
In article <[email hidden]>, [email hidden] wrote:
Quoted text (8 lines)> On Sun, 12 Nov 2000 05:53:38 GMT, [email hidden] wrote: > > > the horsepower > >available calls for some compromise between eye candy and ultimate > >realsim, > > I imagine this last word was a typo, but I think in this context it > certainly ought to be a valid word!
"Realsim" -- it was a typo, but we ought to consider making it a staple amongst the RAS regulars! <G> -- JB Sent via Deja.com http://www.deja.com/ Before you buy.
(unknown) 13 Nov 2000 00:06 UTC#221605
Damn! Am I actually finding myself in agreement with you for a chance, Ronny? <G> I've been worried that the cockpit screen shots from the Playstation version might reflect what we get in the final PC version -- which would be about what we got with F1WGP. FWIW, remember that SCGT *almost* shipped without a cockpit view -- it was a last-minute add-on by the ISI guys, I believe, in response to the demands of the sim community at large. -- JB In article <[email hidden]>, Ronald Stoehr <[email hidden]> wrote: > R4 wrote: > > > > Confirms my suspicions, GP� is gonna be knocked off the top VERYSOON. > > Just look at this one > > http://www.spielecity.net/show.php3?Bild=/previews/S_F1RacingChamp/6.jpg
Quoted text (17 lines)> > Nice screens, but I'm a little worried about seeing not ONE cockpit > shot... > > Naah, they'd never release a sim without a cockpit view. > > -- > l8er > ronny > > Your mouse has moved. Windows must be restarted for the change > to take effect. Reboot now? > |\ _,,,---,,_ I want to die like my Grandfather, > ZZZzz /,`.-'`' -. ;-;;,_ in his sleep. > |,4- ) )-,_. ,\ ( `'-' Not like the people in his car, > '---''(_/--' `-'\_) screaming their heads off! >
Sent via Deja.com http://www.deja.com/ Before you buy.
TToommLL 13 Nov 2000 00:10 UTC#221603
So far, I haven't seen any reason to think there will be any camber in the turns, same as all the other modern F1sims. None have any of the subtle dips on the inner part of the hairpins like in GPL and what I see on the TV broadcasts of F1 races. Tom
Quoted text (7 lines)>I think the physics in F1RC will great like in the other versions before. >This >will be not a game like F1WGP or F12000. They have the experience in F1 games >and it will be a full simulation and not a cheap arcade game. > >F1Phil >
(unknown) 13 Nov 2000 00:10 UTC#221604
You would rate F12000 in the "game" category (as opposed to the "sim" category)? Have you ever played F12000? Have you ever played GPL? Are you on crack? You may know F1, but your credibility on the issue of sims in general just went down a notch in my book. Geez -- where's Greg Cisko when I need him? -- JB In article <[email hidden]>, [email hidden] (F1phil) wrote: > I think the physics in F1RC will great like in the other versionsbefore. This > will be not a game like F1WGP or F12000. They have the experience inF1 games > and it will be a full simulation and not a cheap arcade game. > > F1Phil > Sent via Deja.com http://www.deja.com/ Before you buy.
Have you guys even LOOKED at F1WGP and F1 2000? F1WGP may be an arcade- like offering, but it offers some substantial camber in certain turns (there is probably too much camber in the track as you head towards the double-hairpin section). F1 2000 also features pretty accurate camber as well; for example, at Indy, the final turn ("Turn 1" of the oval), it is DEFINITELY a banked turn (did I mention that F1 2000 is also the ONLY current "modern" F1 sim to feature the new home of the US Grand Prix, Indianapolis?). -- JB (Where is that damned Cisko character?!) In article <[email hidden]>, [email hidden] (TToommLL) wrote:
Quoted text (9 lines)> So far, I haven't seen any reason to think there will be any > camber in the turns, same as all the other modern F1sims. > None have any of the subtle dips on the inner part of the > hairpins like in GPL and what I see on the TV broadcasts > of F1 races. > > Tom > > >I think the physics in F1RC will great like in the other versions
before. > >This > >will be not a game like F1WGP or F12000. They have the experience inF1 games > >and it will be a full simulation and not a cheap arcade game. > > > >F1Phil > > > > Sent via Deja.com http://www.deja.com/ Before you buy.
I play F1 2000 all the time. After a LOT of tweaking it was my favorite only because I wanted to do modern F1. Lately I've gone back more to GPL. The camber is very rare in F1 2000. What it does have is roller coaster hills where there aren't supposed to be any! On the real tracks, the chicanes at Hockenheim don't have much in elevation changes, but they do have camber. Silverstone has camber at the Esses, Suzuka has camber, Montreal has camber on some of the turns and subtle dips at the inner parts of the hairpins that you can see the best drivers exploit. F1 2000 sustitutes hills for camber. The tracks are nothing compared to the efforts of even just the GPL addons. One of the reasons I didn't get F1WGP is because of the lack of realistic camber in the Suzuka demo. (If, as you say, the other tracks are better, maybe I'll spring for it.) F1RS didn't have realistic camber and I don't see anything yet to think that F1RS3 will either. The other day I was playing SCGT at Laguna Seca. Couldn't help but notice how the track is like a slot car set with books and blocks for elevation changes, but no camber. I booted up ICR2, (couldn't believe I still had it on the harddrive) for comparison and Laguna Seca is MUCH more sophisticated. Tom jbodin wrote;
Quoted text (34 lines)>Have you guys even LOOKED at F1WGP and F1 2000? F1WGP may be an arcade- >like offering, but it offers some substantial camber in certain turns >(there is probably too much camber in the track as you head towards the >double-hairpin section). F1 2000 also features pretty accurate camber >as well; for example, at Indy, the final turn ("Turn 1" of the oval), >it is DEFINITELY a banked turn (did I mention that F1 2000 is also the >ONLY current "modern" F1 sim to feature the new home of the US Grand >Prix, Indianapolis?). > >-- JB > >(Where is that damned Cisko character?!) > >In article <[email hidden]>, > [email hidden] (TToommLL) wrote: >> So far, I haven't seen any reason to think there will be any >> camber in the turns, same as all the other modern F1sims. >> None have any of the subtle dips on the inner part of the >> hairpins like in GPL and what I see on the TV broadcasts >> of F1 races. >> >> Tom >> >> >I think the physics in F1RC will great like in the other versions >before. >> >This >> >will be not a game like F1WGP or F12000. They have the experience in >F1 games >> >and it will be a full simulation and not a cheap arcade game. >> > >> >F1Phil >> > >> >>

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