So is this better than TOCA2? I got the demo and really like the
'tightness' of racing similar to Toca but my Logitech FF joystick
doesn't work well with it. The centering spring force is WAY too stiff
even though its totally OFF in the controller properties. The FF efx
aren't very good either. Its a shame too cause this game looks and seems
to play real nice.
Is Swedish Touring Car Championship 2 better than TOCA 2?
Users compared the STCC2 demo with TOCA 2, praising its close racing but criticising force feedback, cockpit gauges, weak damage and easy AI. A dispute arose between a TOCA 2 online racer and a poster who called TOCA 2 unrealistic but would not give lap times. Others claimed STCC2 had non-removable driving aids to equalise wheel and keyboard users.
game comparisonreview/impressionsonline racing/leaguesSwedish Touring Car Championship 2TOCA 2 Touring Cars
Automated summary.
Quoted text (7 lines)
> >So is this better than TOCA2? I got the demo and really like the >'tightness' of racing similar to Toca but my Logitech FF joystick >doesn't work well with it. The centering spring force is WAY too stiff >even though its totally OFF in the controller properties. The FF efx >aren't very good either. Its a shame too cause this game looks and seems >to play real nice."Todd Walker" <[email hidden]> wrote in message
news:[email hidden]...
>
> I think it is better than TOCA2.
Yeah.
> The graphics are beautiful (have you looked at that sky?),
Indeed they are!
Why oh why doesn't it draw the dials/mirror in the correct places
in the cockpit view, though?!?! It just sticks them in the corner/top
of the screen, like an afterthought! It's such a simple thing to
fix, surely...
Oh, and a look left/right key would be handy! (like TOCA2/GPL)
> the sounds are dead accurate,
I disagree.
- The pit crew are too quiet
- There is little/no tyre screeching when on/near the limit of grip
or under hard braking
- The brakes don't make any noise
Has anyone managed to patch the sounds to fix this? It's not
*that* hard, surely?
> and the physics model seems to be pretty accurate as well.
It's much better than STCC 1 or TOCA2, but I think there is a bit
too much grip at high-speed. Maybe the wings work too well?
Oh, and we obviously don't know how the 4-wheel-drive Audi or
rear-wheel-drive BMW cars compare. They should be different.
> The AI is good
Have you seen the way they twitch around in the corners?
It's also a bit too easy.
Richard.
I still await your answer Mr Richard Walker....or maybe you are ignoring
me..?
As a refresher for you,I asked for some best lap times on Toca 2 from you..
Silverstone and Oulton are good benchmarks.
So,if you could reply,i would appreciate it.
Morgan Boof
"Richard Walker" <[email hidden]> wrote in message
news:NrxP5.11704$[email hidden]...
Quoted text (50 lines)
> "Todd Walker" <[email hidden]> wrote in message > news:[email hidden]... > > > > I think it is better than TOCA2. > > Yeah. > > > The graphics are beautiful (have you looked at that sky?), > > Indeed they are! > > Why oh why doesn't it draw the dials/mirror in the correct places > in the cockpit view, though?!?! It just sticks them in the corner/top > of the screen, like an afterthought! It's such a simple thing to > fix, surely... > > Oh, and a look left/right key would be handy! (like TOCA2/GPL) > > > the sounds are dead accurate, > > I disagree. > > - The pit crew are too quiet > > - There is little/no tyre screeching when on/near the limit of grip > or under hard braking > > - The brakes don't make any noise > > Has anyone managed to patch the sounds to fix this? It's not > *that* hard, surely? > > > and the physics model seems to be pretty accurate as well. > > It's much better than STCC 1 or TOCA2, but I think there is a bit > too much grip at high-speed. Maybe the wings work too well? > > Oh, and we obviously don't know how the 4-wheel-drive Audi or > rear-wheel-drive BMW cars compare. They should be different. > > > The AI is good > > Have you seen the way they twitch around in the corners? > It's also a bit too easy. > > > Richard. > > >"Morgan Boof" <[email hidden]> wrote in message
news:BkBP5.12276$[email hidden]...
>
> I still await your answer Mr Richard Walker....or maybe you are ignoring
> me..?
Sorry... I hadn't seen any of your questions!
> As a refresher for you,I asked for some best lap times on Toca 2 from you..
Oh, I see.
> Silverstone and Oulton are good benchmarks.
Problem: I don't 'do' laptimes. I get no pleasure from zooming around
the tracks as fast as I can - two reasons:
1. It's not *racing*. I want to be fighting for position!
2. TOCA 2 is *massively* unrealistic. The cars don't behave anything
like front-wheel-drive 1000kg beasties, and they have about four
times too much grip!
Oh, and to make it a little more realistic, I used CTFJ to alter the
throttle/brake range from my pedals. I would set about 80% on the
throttle and 40% on the brake. This meant I didn't accelerate and
brake so quickly (a bit more realistic) and it made the game more
challenging to *race*.
I guess this doesn't answer your question, though, does it?
Politician are you..?
Morgan
"Richard Walker" <[email hidden]> wrote in message
news:0yCP5.12452$[email hidden]...
you..
Quoted text (9 lines)
> "Morgan Boof" <[email hidden]> wrote in message > news:BkBP5.12276$[email hidden]... > > > > I still await your answer Mr Richard Walker....or maybe you are ignoring > > me..? > > Sorry... I hadn't seen any of your questions! > > > As a refresher for you,I asked for some best lap times on Toca 2 fromQuoted text (25 lines)
> > Oh, I see. > > > Silverstone and Oulton are good benchmarks. > > Problem: I don't 'do' laptimes. I get no pleasure from zooming around > the tracks as fast as I can - two reasons: > > 1. It's not *racing*. I want to be fighting for position! > > 2. TOCA 2 is *massively* unrealistic. The cars don't behave anything > like front-wheel-drive 1000kg beasties, and they have about four > times too much grip! > > Oh, and to make it a little more realistic, I used CTFJ to alter the > throttle/brake range from my pedals. I would set about 80% on the > throttle and 40% on the brake. This meant I didn't accelerate and > brake so quickly (a bit more realistic) and it made the game more > challenging to *race*. > > I guess this doesn't answer your question, though, does it? > > > >"Morgan Boof" <[email hidden]> wrote in message
news:xWCP5.12509$[email hidden]...
:-)
No, but don't you see what I mean?
There are 'hotlappers', and there are 'racers'. I'd rather be in
the latter camp.
Richard.
Quoted text (15 lines)
> "Richard Walker" <[email hidden]> wrote in message > news:0yCP5.12452$[email hidden]... > > > Problem: I don't 'do' laptimes. I get no pleasure from zooming around > > the tracks as fast as I can - two reasons: > > > > 1. It's not *racing*. I want to be fighting for position! > > > > 2. TOCA 2 is *massively* unrealistic. The cars don't behave anything > > like front-wheel-drive 1000kg beasties, and they have about four > > times too much grip! > > > > I guess this doesn't answer your question, though, does it? > > Politician are you..?Richard....my point is that I have raced Toca 2 online with the World's best
for 9 months.....I became one of them...and i also tried hot lapping to
compare myself in that way too....but your words that the game is easy do
grate a little mate.
How do you judge if a game is easy or not.....is GPL easy to Greger
Huttu....?
I think not...
Is Toca 2 easy to Richard Walker...?
I think not....your limits are to my mind lower than the car's and if you
were really good/fast at Toca 2 you would not be so dismissive of the game.
You say you like 'racing' Toca 2...you mean AI cars or online against other
humans..?
And if I may ask,how long did you play Toca 2 for..?
Morgan
"Richard Walker" <[email hidden]> wrote in message
news:QcEP5.12747$[email hidden]...
Quoted text (30 lines)
> "Morgan Boof" <[email hidden]> wrote in message > news:xWCP5.12509$[email hidden]... > > "Richard Walker" <[email hidden]> wrote in message > > news:0yCP5.12452$[email hidden]... > > > > > Problem: I don't 'do' laptimes. I get no pleasure from zooming around > > > the tracks as fast as I can - two reasons: > > > > > > 1. It's not *racing*. I want to be fighting for position! > > > > > > 2. TOCA 2 is *massively* unrealistic. The cars don't behave anything > > > like front-wheel-drive 1000kg beasties, and they have about four > > > times too much grip! > > > > > > I guess this doesn't answer your question, though, does it? > > > > Politician are you..? > > :-) > > No, but don't you see what I mean? > > There are 'hotlappers', and there are 'racers'. I'd rather be in > the latter camp. > > > Richard. > > >Nah:
- If you are black-flagged in the last lap, you are not disqualified!
- We'll probably have to wait for the first patch to improve AI. After a
couple of tries I could win both heats with maximised AI, starting at the
back of the grid. It's way too easy.
Yah:
- Collisions with AI cars improved a lot compared to STCC 1. Now you can
actually push back.
- More visible damage
BTW: I am only able to use the Camaro in time atack. How do I race it?
"Morgan Boof" <[email hidden]> wrote in message
news:YOEP5.12827$[email hidden]...
>
> Richard....my point is that I have raced Toca 2 online with the World's best
> for 9 months.....I became one of them...and i also tried hot lapping to
> compare myself in that way too....but your words that the game is easy do
> grate a little mate.
I see.
> Is Toca 2 easy to Richard Walker...?
> I think not....your limits are to my mind lower than the car's and if you
> were really good/fast at Toca 2 you would not be so dismissive of the game.
>
> You say you like 'racing' Toca 2...you mean AI cars or online against other
> humans..?
The AI.
I've never played games online, because I had a pay-by-the-second
Internet connection.
However, now I have ntlworld (like yourself!), I can connect for as
long as I like, and I would like to try on-line playing.
Are their servers in the UK for TOCA2? When do people play?
Is there a web site?
> And if I may ask,how long did you play Toca 2 for..?
Erm... I bought it when it first came out for the PlayStation,
then bought the PC version a while later (when I got my games PC).
Richard.
"Alt" <@nee.nl> wrote in message news:8uopcq$gef4$[email hidden]...
> Nah:
>
> - If you are black-flagged in the last lap, you are not disqualified!
Yeah. I've also noticed this.
> - We'll probably have to wait for the first patch to improve AI. After a
> couple of tries I could win both heats with maximised AI, starting at the
> back of the grid. It's way too easy.
*If* they patch it.
I believe DICE will want to, but I think EA may force them not to,
and wait for STCC 3. :-(
> Yah:
>
> - Collisions with AI cars improved a lot compared to STCC 1. Now you can
> actually push back.
Yeah.
> - More visible damage
But it's not enough, is it? You can hit stuff pretty hard, and it
doesn't crumple the body. Also, the damage doesn't affect the
performance enough. A broken front splitter, for example, should be
a disaster!
> BTW: I am only able to use the Camaro in time atack. How do I race it?
I can't, so I assume it's not possible.
Richard.
Online play has been very popular for 2 years,there have been competitions
and tourneys throughout.
Understandably with the game getting older,popularity has dropped but still
a healthy online community exists.
All online racers use ICQ and arrange races that way.
Also the official Codemasters site has its great Toca Chatroom where drivers
meet and arrange races.
There are also a few great web sites for competitions,hot laps and other
great interesting stuff.
Its all here for you if you want to pit yourself against humans.
Morgan
Quoted text (20 lines)
> > I've never played games online, because I had a pay-by-the-second > Internet connection. > > However, now I have ntlworld (like yourself!), I can connect for as > long as I like, and I would like to try on-line playing. > > Are their servers in the UK for TOCA2? When do people play? > Is there a web site? > > > And if I may ask,how long did you play Toca 2 for..? > > Erm... I bought it when it first came out for the PlayStation, > then bought the PC version a while later (when I got my games PC). > > > Richard. > > >In article <QcEP5.12747$[email hidden]>, "Richard
Walker" <[email hidden]> writes:
>There are 'hotlappers', and there are 'racers'. I'd rather be in
>the latter camp.
>
There *are* some who are both...
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL hcp. +49.12
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
How many drivers does Toca2 support? Is the racing mainly head to head or
can you actually get a field of online drivers?
and do you still have to turn off all the graphics to get the best times?
dave henrie
"Morgan Boof" <[email hidden]> wrote in message
I first thought there was no damage...but I did manage to crush the front
splitter, and had some difficulty getting back around. Front end damage was
visible in the replay and I noticed a decided lack of grip after punching
the wall.
But I think you are right, the damage model is NOT sensitive enough.
and...after watching many many touring car events, I have to ask, does ANY
touring sim let you knock the mirrors off the cars???
dave henrie
"Richard Walker" <[email hidden]> wrote in message
news:xyYP5.14781$[email hidden]...
> "Alt" <@nee.nl> wrote in message news:8uopcq$gef4$[email hidden]...
> > Nah:
> >
> > - If you are black-flagged in the last lap, you are not disqualified!
>
"Dave Henrie" <[email hidden]> schreef in bericht
news:3t4Q5.21203$[email hidden]...
> I first thought there was no damage...but I did manage to crush thefront
> splitter, and had some difficulty getting back around. Front end damagewas
> visible in the replay and I noticed a decided lack of grip after punching
> the wall.
The car gets morphed, nothing breaks off the cars :-(
I lost a few gears once. Performance got very bad. To mess up the car like
that I had to bang into almost everything in sight.
> But I think you are right, the damage model is NOT sensitive enough.
> and...after watching many many touring car events, I have to ask, doesANY
> touring sim let you knock the mirrors off the cars???
That would be fun! Should not be that difficult to realise is it?
> dave henrie
Alt.
Toca 2 supports 8 drivers online and if all have decent connections its
fine.
If any of the group have a poor connection best to stick to 6 as a max.
Online play is not affected by graphics,but should you want to hot lap ,low
graphics gain you the 'odd' tenth or hundredth.(wow)
Morgan
"Dave Henrie" <[email hidden]> wrote in message
news:Dq4Q5.21186$[email hidden]...
> How many drivers does Toca2 support? Is the racing mainly head to heador
> can you actually get a field of online drivers?
> and do you still have to turn off all the graphics to get the best times?
> dave henrie
> "Morgan Boof" <[email hidden]> wrote in message
>
>
Alt wrote:
TOCA1 on the playstation had removable door mirrors. I can't remember if
TOCA2 did or not. Did they not implement that on the PC versions?
Kev
Quoted text (10 lines)
> The car gets morphed, nothing breaks off the cars :-( > I lost a few gears once. Performance got very bad. To mess up the car like > that I had to bang into almost everything in sight. > > > But I think you are right, the damage model is NOT sensitive enough. > > and...after watching many many touring car events, I have to ask, does > ANY > > touring sim let you knock the mirrors off the cars??? > > That would be fun! Should not be that difficult to realise is it?Acually, the pogrammers of STCC2 made the physics as real as possible,
then they added helps (wich cant be turned of) so that the drivers with a
wheel
wouldn�t get any advantage over those with a keyboard(!) For the purpose of
making the online ranking as fair as possible....
Sad, but true...
/Thomas
> I first thought there was no damage...but I did manage to crush thefront
> splitter, and had some difficulty getting back around. Front end damagewas
> visible in the replay and I noticed a decided lack of grip after punching
> the wall.
> But I think you are right, the damage model is NOT sensitive enough.
> and...after watching many many touring car events, I have to ask, doesANY
Quoted text (11 lines)
> touring sim let you knock the mirrors off the cars??? > dave henrie > "Richard Walker" <[email hidden]> wrote in message > news:xyYP5.14781$[email hidden]... > > "Alt" <@nee.nl> wrote in message news:8uopcq$gef4$[email hidden]... > > > Nah: > > > > > > - If you are black-flagged in the last lap, you are not disqualified! > > > >"Morgan Boof" <[email hidden]> wrote in message
news:Zh_P5.15062$[email hidden]...
>
> Online play has been very popular for 2 years,there have been competitions
> and tourneys throughout.
Hmm!
> Understandably with the game getting older,popularity has dropped but still
> a healthy online community exists.
Great! I take it that at least some of these are hosted in the UK?
I tried playing STCC on-line the other day, but server was somewhere
in Europe, and I had a ping time which was FAR too high. :-(
> All online racers use ICQ and arrange races that way.
> Also the official Codemasters site has its great Toca Chatroom where drivers
> meet and arrange races.
> There are also a few great web sites for competitions,hot laps and other
> great interesting stuff.
> Its all here for you if you want to pit yourself against humans.
Ah! I didn't actually realise that TOCA2 could be played on-line!
Now you've got me wanting to dig the CD out and start practising!
Then again... who needs practice? I'll just turn up! :-)
Richard.
"Thomas Heineman" <[email hidden]> wrote in message
news:AXaQ5.4953$[email hidden]...
>
> Acually, the pogrammers of STCC2 made the physics as real as possible,
Really?!?!?!
> then they added helps (wich cant be turned of) so that the drivers with a wheel
> wouldn�t get any advantage over those with a keyboard(!) For the purpose of
> making the online ranking as fair as possible....
That's what was said about GP2, but you could at least switch
those aids off. (e.g. F7 for traction control)
It's a pathetic excuse anyway, since DICE could just alter
the multiplayer lobby/game-room code to show if each player
is using a digital or analogue controller! That would be
*so* easy!!!
Richard.


































