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Rec.Autos.Simulators Archive

Re: Moving Ferris Wheels

25 posts by 11 people · 12 Nov 2000 - 15 Nov 2000 05:08 UTC

Should sims have moving trackside scenery?

Dave Henrie noticed the Suzuka Ferris wheel was static in the GP3 demo and asked whether such details mattered. Some mocked the question, while others noted moving scenery in F1 World Grand Prix, F1 2000 and Virtua Racing and the TV helicopter in F1 2000. Most agreed physics came first but optional environmental details could add immersion.

review/impressionshumourGrand Prix 3F1 2000

Automated summary.

(unknown) 12 Nov 2000#221679
We didn't quite hit the gutter there -- just the top row of keys and the shift bar . . . ;-) -- JB In article <e_EP5.26369$[email hidden]>, "Vintook" <[email hidden]> wrote: > Well, it seems I have succeeded in draging you down to the gutter.Welcome. > > <[email hidden]> wrote in message news:8umml4$5tj$[email hidden]...
Quoted text (13 lines)> > It's a definite sim-related issue, so Dave has as much right to post > > these kinds of questions or discussion topics as you have to be an > > @$$#0!& when he does. > > > > -- JB > > > > In article <cpAP5.60290$[email hidden]>, > > "Vintook" <[email hidden]> wrote: > > > It's pretty sad when the talk about what makes a good racing sim > > comes down > > > to whether or not a farris wheel is spinning. > > > > > > I have a suggestion, why not go get a ferris wheel simulator for
you
Quoted text (10 lines)> > to play > > > and not clog up this newsgroup with worthless dribble. > > > > > > Vintook > > > > > > P.S. Yes I am aware I am contributing to the clogging. > > > > > > "Dave Henrie" <[email hidden]> wrote in message > > > news:uWzP5.14852$[email hidden]... > > > > I just got the GP3 demo working. I had to reinstall windows
98 > > to fix a > > > > dll problem. But it's all back working again. But as I drove > > Suzuka, I > > > > had time to admire the scenery, since the other 3 cars had leftme > > far far > > > > behind. The Ferris wheel caught my eye. It's static. Justsits > > there. > > > > Does this bother me? A little, and here's why. > > > > I would think the Le Man's Races are some of the most heavily > > filmed > > > > venue's in racing history. It seems Every manufacturer haspaid a > > > filmaker > > > > at some time to catch the action at le Sarthe. One of thethings > > that > > > stand > > > > out is the atmosphere surrounding the race. Heck half the timethe > > people > > > > are more involved with non-track activities than the racing > > itself. In > > > > almost EVERY old film I've seen of a Le Mans race, the Carnivalhas > > been > > > > going full bore and is seen many times.(not featuring thecarnival, > > but as > > > a > > > > backdrop) > > > > So I have this impression from years of non-simming tvwatching, > > that > > > > carnival ferris wheels should be merrily spinning along whilethe > > race is > > > > progressing. > > > > Finally my question. Are there any 'sims' out there thatmodel
Quoted text (15 lines)> > some of > > > > the enviroment surrounding the racetrack? > > > > -- > > > > dave henrie > > > > Free the ICR2 source code! > > > > > > > > > > > > > > > > > > > > Sent via Deja.com http://www.deja.com/ > > Before you buy. > >
Sent via Deja.com http://www.deja.com/ Before you buy.
(unknown) 12 Nov 2000#221680
Other "environmental" touches in F1WGP and F1 2000 also include an airborne TV helicoper that makes the rounds at random in both sims. In F1WGP, it actually follows you down the back straight at Hockenheim on occasion, I believe. -- JB In article <8ummgm$5sl$[email hidden]>, [email hidden] wrote:
Quoted text (30 lines)> You will find moving ferris wheels at Suzuka in both F1WGP (in the > demo, in fact), and also at Suzuka in F1 2000 (and the upcoming sequel > to F1 2000, F1 Championship Season 2000). > > FWIW, I find the modeling of the surrounding "environment" to be > somewhat important myself -- both SCGT and Viper Racing seemed way > too "sterile" for me, like hollow, empty, simulated enviroments. Kind > of gave me a "Westworld" sort of feeling, which is great in something > like Half Life, but it's an out-of-place feeling in a racing sim. > > I wouldn't rank this environmental thing at the top of the list of my > priorities, but if they got the basic physics modeling right, then > these sort of environmental touches are very nice icing on the cake in > my opinion. And, yes, after driving Suzuka in F1WGP and F1 2000, the > static ferris wheel in GP3 does kind of annoy me in some small way. > > -- JB > > In article <uWzP5.14852$[email hidden]>, > "Dave Henrie" <[email hidden]> wrote: > > I just got the GP3 demo working. I had to reinstall windows 98 to > fix a > > dll problem. But it's all back working again. But as I drove > Suzuka, I > > had time to admire the scenery, since the other 3 cars had left me > far far > > behind. The Ferris wheel caught my eye. It's static. Just sits > there. > > Does this bother me? A little, and here's why. > > I would think the Le Man's Races are some of the most heavily
filmed
Quoted text (30 lines)> > venue's in racing history. It seems Every manufacturer has paid a > filmaker > > at some time to catch the action at le Sarthe. One of the things > that stand > > out is the atmosphere surrounding the race. Heck half the time the > people > > are more involved with non-track activities than the racing itself. > In > > almost EVERY old film I've seen of a Le Mans race, the Carnival has > been > > going full bore and is seen many times.(not featuring the carnival, > but as a > > backdrop) > > So I have this impression from years of non-simming tv watching, > that > > carnival ferris wheels should be merrily spinning along while the > race is > > progressing. > > Finally my question. Are there any 'sims' out there that model > some of > > the enviroment surrounding the racetrack? > > -- > > dave henrie > > Free the ICR2 source code! > > > > > > Sent via Deja.com http://www.deja.com/ > Before you buy. >
Sent via Deja.com http://www.deja.com/ Before you buy.
(unknown) 12 Nov 2000#221683
In article <[email hidden]>, noemail wrote: > On Sun, 12 Nov 2000 18:11:37 GMT, [email hidden] thus spoke: <SNIP> > It's just more stuff to kill the frame rate and we don't want that do > we? As long as they leave some means of turning these sorts of details off to improve frame rate, why not include it? That way people with high- end hardware get the added effects, without it hampering people with midrange or lower systems. Again, though, the physics modeling should come first, followed by gameplay, and additions like moving ferris wheels and helicopters should be icing on the cake. Both F1WGP and F1 2000 succeeded on these counts -- F1WGP is very playable (from an arcade-like or entry-level viewpoint), while F1 2000 aces the physics in my book. -- JB Sent via Deja.com http://www.deja.com/ Before you buy.
(unknown) 12 Nov 2000#221716
You will find moving ferris wheels at Suzuka in both F1WGP (in the demo, in fact), and also at Suzuka in F1 2000 (and the upcoming sequel to F1 2000, F1 Championship Season 2000). FWIW, I find the modeling of the surrounding "environment" to be somewhat important myself -- both SCGT and Viper Racing seemed way too "sterile" for me, like hollow, empty, simulated enviroments. Kind of gave me a "Westworld" sort of feeling, which is great in something like Half Life, but it's an out-of-place feeling in a racing sim. I wouldn't rank this environmental thing at the top of the list of my priorities, but if they got the basic physics modeling right, then these sort of environmental touches are very nice icing on the cake in my opinion. And, yes, after driving Suzuka in F1WGP and F1 2000, the static ferris wheel in GP3 does kind of annoy me in some small way. -- JB In article <uWzP5.14852$[email hidden]>, "Dave Henrie" <[email hidden]> wrote: > I just got the GP3 demo working. I had to reinstall windows 98 tofix a > dll problem. But it's all back working again. But as I droveSuzuka, I > had time to admire the scenery, since the other 3 cars had left mefar far > behind. The Ferris wheel caught my eye. It's static. Just sitsthere. > Does this bother me? A little, and here's why. > I would think the Le Man's Races are some of the most heavily filmed > venue's in racing history. It seems Every manufacturer has paid afilmaker > at some time to catch the action at le Sarthe. One of the thingsthat stand > out is the atmosphere surrounding the race. Heck half the time thepeople > are more involved with non-track activities than the racing itself.In > almost EVERY old film I've seen of a Le Mans race, the Carnival hasbeen > going full bore and is seen many times.(not featuring the carnival,but as a > backdrop) > So I have this impression from years of non-simming tv watching,that > carnival ferris wheels should be merrily spinning along while therace is > progressing. > Finally my question. Are there any 'sims' out there that modelsome of > the enviroment surrounding the racetrack? > -- > dave henrie > Free the ICR2 source code! > > Sent via Deja.com http://www.deja.com/ Before you buy.
(unknown) 12 Nov 2000#221717
It's a definite sim-related issue, so Dave has as much right to post these kinds of questions or discussion topics as you have to be an @$$#0!& when he does. -- JB In article <cpAP5.60290$[email hidden]>, "Vintook" <[email hidden]> wrote: > It's pretty sad when the talk about what makes a good racing simcomes down > to whether or not a farris wheel is spinning. > > I have a suggestion, why not go get a ferris wheel simulator for youto play
Quoted text (9 lines)> and not clog up this newsgroup with worthless dribble. > > Vintook > > P.S. Yes I am aware I am contributing to the clogging. > > "Dave Henrie" <[email hidden]> wrote in message > news:uWzP5.14852$[email hidden]... > > I just got the GP3 demo working. I had to reinstall windows 98
to fix a > > dll problem. But it's all back working again. But as I droveSuzuka, I > > had time to admire the scenery, since the other 3 cars had left mefar far > > behind. The Ferris wheel caught my eye. It's static. Just sitsthere. > > Does this bother me? A little, and here's why. > > I would think the Le Man's Races are some of the most heavilyfilmed > > venue's in racing history. It seems Every manufacturer has paid a > filmaker > > at some time to catch the action at le Sarthe. One of the thingsthat > stand > > out is the atmosphere surrounding the race. Heck half the time thepeople > > are more involved with non-track activities than the racingitself. In > > almost EVERY old film I've seen of a Le Mans race, the Carnival hasbeen > > going full bore and is seen many times.(not featuring the carnival,but as > a > > backdrop) > > So I have this impression from years of non-simming tv watching,that > > carnival ferris wheels should be merrily spinning along while therace is > > progressing. > > Finally my question. Are there any 'sims' out there that modelsome of
Quoted text (8 lines)> > the enviroment surrounding the racetrack? > > -- > > dave henrie > > Free the ICR2 source code! > > > > > >
Sent via Deja.com http://www.deja.com/ Before you buy.
Dave Henrie 12 Nov 2000 16:53 UTC#221704
I just got the GP3 demo working. I had to reinstall windows 98 to fix a dll problem. But it's all back working again. But as I drove Suzuka, I had time to admire the scenery, since the other 3 cars had left me far far behind. The Ferris wheel caught my eye. It's static. Just sits there. Does this bother me? A little, and here's why. I would think the Le Man's Races are some of the most heavily filmed venue's in racing history. It seems Every manufacturer has paid a filmaker at some time to catch the action at le Sarthe. One of the things that stand out is the atmosphere surrounding the race. Heck half the time the people are more involved with non-track activities than the racing itself. In almost EVERY old film I've seen of a Le Mans race, the Carnival has been going full bore and is seen many times.(not featuring the carnival, but as a backdrop) So I have this impression from years of non-simming tv watching, that carnival ferris wheels should be merrily spinning along while the race is progressing. Finally my question. Are there any 'sims' out there that model some of the enviroment surrounding the racetrack? -- dave henrie Free the ICR2 source code!
Vintook 12 Nov 2000 17:26 UTC#221708
It's pretty sad when the talk about what makes a good racing sim comes down to whether or not a farris wheel is spinning. I have a suggestion, why not go get a ferris wheel simulator for you to play and not clog up this newsgroup with worthless dribble. Vintook P.S. Yes I am aware I am contributing to the clogging. "Dave Henrie" <[email hidden]> wrote in message news:uWzP5.14852$[email hidden]...
Quoted text (7 lines)> I just got the GP3 demo working. I had to reinstall windows 98 to fix a > dll problem. But it's all back working again. But as I drove Suzuka, I > had time to admire the scenery, since the other 3 cars had left me far far > behind. The Ferris wheel caught my eye. It's static. Just sits there. > Does this bother me? A little, and here's why. > I would think the Le Man's Races are some of the most heavily filmed > venue's in racing history. It seems Every manufacturer has paid a
filmaker > at some time to catch the action at le Sarthe. One of the things thatstand > out is the atmosphere surrounding the race. Heck half the time the people > are more involved with non-track activities than the racing itself. In > almost EVERY old film I've seen of a Le Mans race, the Carnival has been > going full bore and is seen many times.(not featuring the carnival, but asa
Quoted text (11 lines)> backdrop) > So I have this impression from years of non-simming tv watching, that > carnival ferris wheels should be merrily spinning along while the race is > progressing. > Finally my question. Are there any 'sims' out there that model some of > the enviroment surrounding the racetrack? > -- > dave henrie > Free the ICR2 source code! > >
Phil Lee 12 Nov 2000 17:32 UTC#221710
"Dave Henrie" <[email hidden]> wrote in message news:uWzP5.14852$[email hidden]... > Finally my question. Are there any 'sims' out there that model some of > the enviroment surrounding the racetrack? > -- > dave henrie > Free the ICR2 source code! > The flags at Zandvoort in GPL flutter in the breeze. Cheers Phil
nixx 12 Nov 2000 20:10 UTC#221644
I may stand corrected here, Dave, but I can't ever remember seeing the ferris wheel turning during the race. Now I'll have to watch the tape of the race again! On Sun, 12 Nov 2000 16:53:46 GMT, "Dave Henrie" <[email hidden]> wrote:
Quoted text (22 lines)> I just got the GP3 demo working. I had to reinstall windows 98 to fix a >dll problem. But it's all back working again. But as I drove Suzuka, I >had time to admire the scenery, since the other 3 cars had left me far far >behind. The Ferris wheel caught my eye. It's static. Just sits there. >Does this bother me? A little, and here's why. > I would think the Le Man's Races are some of the most heavily filmed >venue's in racing history. It seems Every manufacturer has paid a filmaker >at some time to catch the action at le Sarthe. One of the things that stand >out is the atmosphere surrounding the race. Heck half the time the people >are more involved with non-track activities than the racing itself. In >almost EVERY old film I've seen of a Le Mans race, the Carnival has been >going full bore and is seen many times.(not featuring the carnival, but as a >backdrop) > So I have this impression from years of non-simming tv watching, that >carnival ferris wheels should be merrily spinning along while the race is >progressing. > Finally my question. Are there any 'sims' out there that model some of >the enviroment surrounding the racetrack? > -- >dave henrie >Free the ICR2 source code! >
Amp 12 Nov 2000 20:11 UTC#221645
On Sun, 12 Nov 2000 18:11:37 GMT, [email hidden] thus spoke: >I wouldn't rank this environmental thing at the top of the list of my >priorities, but if they got the basic physics modeling right, then >these sort of environmental touches are very nice icing on the cake in >my opinion. And, yes, after driving Suzuka in F1WGP and F1 2000, the >static ferris wheel in GP3 does kind of annoy me in some small way. It's just more stuff to kill the frame rate and we don't want that do we?
Vintook 12 Nov 2000 22:39 UTC#221669
Well, it seems I have succeeded in draging you down to the gutter. Welcome. <[email hidden]> wrote in message news:8umml4$5tj$[email hidden]...
Quoted text (67 lines)> It's a definite sim-related issue, so Dave has as much right to post > these kinds of questions or discussion topics as you have to be an > @$$#0!& when he does. > > -- JB > > In article <cpAP5.60290$[email hidden]>, > "Vintook" <[email hidden]> wrote: > > It's pretty sad when the talk about what makes a good racing sim > comes down > > to whether or not a farris wheel is spinning. > > > > I have a suggestion, why not go get a ferris wheel simulator for you > to play > > and not clog up this newsgroup with worthless dribble. > > > > Vintook > > > > P.S. Yes I am aware I am contributing to the clogging. > > > > "Dave Henrie" <[email hidden]> wrote in message > > news:uWzP5.14852$[email hidden]... > > > I just got the GP3 demo working. I had to reinstall windows 98 > to fix a > > > dll problem. But it's all back working again. But as I drove > Suzuka, I > > > had time to admire the scenery, since the other 3 cars had left me > far far > > > behind. The Ferris wheel caught my eye. It's static. Just sits > there. > > > Does this bother me? A little, and here's why. > > > I would think the Le Man's Races are some of the most heavily > filmed > > > venue's in racing history. It seems Every manufacturer has paid a > > filmaker > > > at some time to catch the action at le Sarthe. One of the things > that > > stand > > > out is the atmosphere surrounding the race. Heck half the time the > people > > > are more involved with non-track activities than the racing > itself. In > > > almost EVERY old film I've seen of a Le Mans race, the Carnival has > been > > > going full bore and is seen many times.(not featuring the carnival, > but as > > a > > > backdrop) > > > So I have this impression from years of non-simming tv watching, > that > > > carnival ferris wheels should be merrily spinning along while the > race is > > > progressing. > > > Finally my question. Are there any 'sims' out there that model > some of > > > the enviroment surrounding the racetrack? > > > -- > > > dave henrie > > > Free the ICR2 source code! > > > > > > > > > > > > > Sent via Deja.com http://www.deja.com/ > Before you buy.
This has to be the most ridiculous post that I have read in quite a while. This reminds me of the posts about whether the drivers head turns from side to side in NASCAR Heat. Does that really matter to you? > > "Dave Henrie" <[email hidden]> wrote in message > > news:uWzP5.14852$[email hidden]... The Ferris wheel caught my eye. It's static. Just sits > there. > > > Does this bother me? A little, and here's why.<snipe>
Quoted text (13 lines)> > > Finally my question. Are there any 'sims' out there that model > some of > > > the enviroment surrounding the racetrack? > > > -- > > > dave henrie > > > Free the ICR2 source code! > > > > > > > > > > > > Sent via Deja.com http://www.deja.com/ > Before you buy.
"Dave Henrie" <[email hidden]> writes: > I just got the GP3 demo working. I had to reinstall windows 98 to fix a > dll problem. But it's all back working again. But as I drove Suzuka, I > had time to admire the scenery, since the other 3 cars had left me far far > behind. The Ferris wheel caught my eye. It's static. Just sits there. > Does this bother me? A little, and here's why. personally, I don't mind inanimate ferris wheels. after all; they have to stop it to let people off anyway. on the other hand; OVAL ferris wheels; this I have a problem with. -- Gunnar #31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo�: 2 gitaren er en sjingke
Martin Ursua 13 Nov 2000 00:00 UTC#221601
On Sun, 12 Nov 2000 16:53:46 GMT, "Dave Henrie" <[email hidden]> wrote: > Finally my question. Are there any 'sims' out there that model some of >the enviroment surrounding the racetrack? Dave, The ground-breaking, er, "sim" Virtua Racing featured not just a spinning Ferris wheel, but also a swinging Pirate Ship ride on the Big Forest track. You can see these effects on the arcade, Saturn, and 32X versions of the game. Moto Racer 1 had some very nice fairground attractions in one of the add-on tracks. Speed Busters would probably be your best bet in "live" environments, though, and still features some of the best track graphics I've seen in any racing game. Martin Long Live Nigel Mansell!
Dave Henrie 13 Nov 2000 00:35 UTC#221609
"Vintook" <[email hidden]> wrote in message news:cpAP5.60290$[email hidden]... > It's pretty sad when the talk about what makes a good racing sim comesdown > to whether or not a farris wheel is spinning. > > I have a suggestion, why not go get a ferris wheel simulator for you toplay > and not clog up this newsgroup with worthless dribble. > > Vintook > > P.S. Yes I am aware I am contributing to the clogging. :) don't worry Vinnie, I won't be dogging you for that...If I had to rate adding moving ferris wheels, that would be the 11th item in a list of 10 things needed for a great sim. Still it does provoke me to think some more on the topic. Like a real-time clock in the game. Howmany times have we seen Nascar races late in the day and the drivers can't see heading into turn 4 cuz the Sun is beginning to set? (TD Lemans I know) But adding to the enviroment, whether it is a fully funtional paddock area or dynamic crowds, that could only add to the immersion factor we seek in good sims. I'm not championing the fake helicopters or Jets taking off in the console driving sims(Ridge Racers), but some sort of world that is alive rather than the sterile track and grandstands that make up most sims. dave henrie
Amp 13 Nov 2000 06:03 UTC#221638
On Sun, 12 Nov 2000 23:51:02 GMT, [email hidden] thus spoke:
Quoted text (11 lines)>As long as they leave some means of turning these sorts of details off >to improve frame rate, why not include it? That way people with high- >end hardware get the added effects, without it hampering people with >midrange or lower systems. Again, though, the physics modeling should >come first, followed by gameplay, and additions like moving ferris >wheels and helicopters should be icing on the cake. Both F1WGP and F1 >2000 succeeded on these counts -- F1WGP is very playable (from an >arcade-like or entry-level viewpoint), while F1 2000 aces the physics >in my book. > >-- JB
I don't see an option to turn off that annoying helicopter in F12K. And the frame rate stinks in F12K too. Yes, I have a fairly high end system. P3 800@880 V5 5500 256mb ram.
Dave Henrie 14 Nov 2000 06:06 UTC#221426
"Dwayne White" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (7 lines)> > This has to be the most ridiculous post that I have read in quite a > while. > This reminds me of the posts about whether the drivers head turns from > side to side in NASCAR Heat. > > Does that really matter to you?
I have to admit, it was a-bit of a whimsical topic. But now I think I do have a REASON to expect the moving ferris wheel.(or other similar features at tracks that are close to freeways or airports etc.) At least judging by the view from the GP3 demo, the Ferris wheel is clearly visible from the car. If, and I have no way of knowing this, the carnival and ferris wheel are active during the race, it will be starting stopping with some regularity. Now imagine your locked in a two or 3 car dice for posistion, and suddenly a portion of the backround begins to move. Does is distract you? Can you ignore it? If the F1 drivers have to put up with that nuisance, shouldn't we simmers also? Of course this opens up a whole new kettle of fish. After all, I'm pretty sure the Japanese can load and unload a ferris wheel at a different rate than say...the French. So we would have to hold the developers to the fire to MAKE SURE they correctly model the average time between stopping and starting and how long the wheel spins before stopping for more ticketholders. I'll let Bill O'Reilly be the judge of Ridiculous... dave henrie
On Tue, 14 Nov 2000 06:06:00 GMT, "Dave Henrie" <[email hidden]> thus spoke:
Quoted text (21 lines)> I have to admit, it was a-bit of a whimsical topic. But now I think I do >have a REASON to expect the moving ferris wheel.(or other similar features >at tracks that are close to freeways or airports etc.) > At least judging by the view from the GP3 demo, the Ferris wheel is >clearly visible from the car. If, and I have no way of knowing this, the >carnival and ferris wheel are active during the race, it will be starting >stopping with some regularity. Now imagine your locked in a two or 3 car >dice for posistion, and suddenly a portion of the backround begins to move. >Does is distract you? Can you ignore it? > If the F1 drivers have to put up with that nuisance, shouldn't we simmers >also? Of course this opens up a whole new kettle of fish. After all, I'm >pretty sure the Japanese can load and unload a ferris wheel at a different >rate than say...the French. So we would have to hold the developers to the >fire to MAKE SURE they correctly model the average time between stopping and >starting and how long the wheel spins before stopping for more >ticketholders. > I'll let Bill O'Reilly be the judge of Ridiculous... >dave henrie > > >
Yes, but you are forgetting that in our sims the world is compressed into the space of our monitor. In the real world you probably wouldn't even notice the ferris wheel while in a car doing 180mph because your eyes are locked on the road and not noticing the ferris wheel at all except maybe in your peripheral vision.
"Amp" <[email hidden]> wrote in message > > Yes, but you are forgetting that in our sims the world is compressed > into the space of our monitor. In the real world you probably wouldn't > even notice the ferris wheel while in a car doing 180mph because your > eyes are locked on the road and not noticing the ferris wheel at all > except maybe in your peripheral vision. Well you see Amp, when you drive as slowwwwly as me, you have lots of time to admire the scenery. dave henrie
On Tue, 14 Nov 2000 15:56:46 GMT, "Dave Henrie" <[email hidden]> thus spoke: > Well you see Amp, when you drive as slowwwwly as me, you have lots >of time to admire the scenery. >dave henrie > > Sunday driver! :-)
Chris Bloom <[email hidden]> wrote in message news:8ut307$f4d$[email hidden]... > What about that jet aircraft in TOCA that circles above Donnington? It > looks like a passenger aircraft so what on earth it is doing circlingaround > a Touring car race, I don't know? This is actually accurate as Donnigton is next to an airport. I was there at a touring race earlier this year and I definately saw one take off.
Chris Bloom 15 Nov 2000 04:17 UTC#221179
Remove _your_clothes before replying "Phil Lee" <[email hidden]> wrote in message news:LuAP5.12127$[email hidden]... > > > > The flags at Zandvoort in GPL flutter in the breeze. > Why is it only the Zandvoort flags that flutter in GPL? Why don't the flags at Kyalami move? Chris > Cheers > > Phil > >
Chris Bloom 15 Nov 2000 04:24 UTC#221180
What about that jet aircraft in TOCA that circles above Donnington? It looks like a passenger aircraft so what on earth it is doing circling around a Touring car race, I don't know? Chris -- www.geocities.com/simbokza Remove _your_clothes before replying <[email hidden]> wrote in message news:8una43$kp9$[email hidden]... > Other "environmental" touches in F1WGP and F1 2000 also include an > airborne TV helicoper that makes the rounds at random in both sims. In > F1WGP, it actually follows you down the back straight at Hockenheim on > occasion, I believe. > > -- JB > > In article <8ummgm$5sl$[email hidden]>, > [email hidden] wrote: > > You will find moving ferris wheels at Suzuka in both F1WGP (in the > > demo, in fact), and also at Suzuka in F1 2000 (and the upcoming sequel > > to F1 2000, F1 Championship Season 2000). > > > > FWIW, I find the modeling of the surrounding "environment" to be > > somewhat important myself -- both SCGT and Viper Racing seemed way > > too "sterile" for me, like hollow, empty, simulated enviroments. Kind > > of gave me a "Westworld" sort of feeling, which is great in something > > like Half Life, but it's an out-of-place feeling in a racing sim. > > > > I wouldn't rank this environmental thing at the top of the list of my > > priorities, but if they got the basic physics modeling right, then > > these sort of environmental touches are very nice icing on the cake in > > my opinion. And, yes, after driving Suzuka in F1WGP and F1 2000, the > > static ferris wheel in GP3 does kind of annoy me in some small way. > > > > -- JB > >
Maybe it's just not as windy at Kyalami . . . ;-) -- JB In article <8ut2k5$e6u$[email hidden]>, "Chris Bloom" <[email hidden]> wrote:
Quoted text (10 lines)> > Remove _your_clothes before replying > "Phil Lee" <[email hidden]> wrote in message > news:LuAP5.12127$[email hidden]... > > > > > > > The flags at Zandvoort in GPL flutter in the breeze. > > > > Why is it only the Zandvoort flags that flutter in GPL? Why don't
the flags
Quoted text (11 lines)> at Kyalami move? > > Chris > > > Cheers > > > > Phil > > > > > >
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You raise some very good points here, Dave -- I'm often "startled" by the helicopter in F1 2000, unsure of whether or not the sound is another car nearby or the helicopter making a pass, and this really adds to the realism for me. As for visual distractions, I found the tree "pop-up" in SCGT to be almost unbearable on my older, slower system. While watching the track ahead of me to see what was going on with traffic and upcoming hills or turns, I was often startled by a "pop-up" line of trees, mistaking that for a potential pile-up, and that momentary confusion really added to the stress of racing and putting in a fast, clean lap. Given this, I'm SURE that real racers are at least occasionally distracted by surrounding environmental factors while on the track. Kind of makes me wonder if the USGP track in F1CS2000 will feature flying beercans if you run off the track on the Hulman Straight? ;-) -- JB In article <cD4Q5.21259$[email hidden]>, "Dave Henrie" <[email hidden]> wrote:
Quoted text (7 lines)> > "Dwayne White" <[email hidden]> wrote in message > news:[email hidden]... > > > > This has to be the most ridiculous post that I have read in quite a > > while. > > This reminds me of the posts about whether the drivers head turns
from > > side to side in NASCAR Heat. > > > > Does that really matter to you? > I have to admit, it was a-bit of a whimsical topic. But now Ithink I do > have a REASON to expect the moving ferris wheel.(or other similarfeatures > at tracks that are close to freeways or airports etc.) > At least judging by the view from the GP3 demo, the Ferris wheel is > clearly visible from the car. If, and I have no way of knowing this,the > carnival and ferris wheel are active during the race, it will bestarting > stopping with some regularity. Now imagine your locked in a two or 3car > dice for posistion, and suddenly a portion of the backround begins tomove. > Does is distract you? Can you ignore it? > If the F1 drivers have to put up with that nuisance, shouldn't wesimmers > also? Of course this opens up a whole new kettle of fish. Afterall, I'm > pretty sure the Japanese can load and unload a ferris wheel at adifferent > rate than say...the French. So we would have to hold the developersto the > fire to MAKE SURE they correctly model the average time betweenstopping and > starting and how long the wheel spins before stopping for more > ticketholders. > I'll let Bill O'Reilly be the judge of Ridiculous... > dave henrie > > Sent via Deja.com http://www.deja.com/ Before you buy.

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