We didn't quite hit the gutter there -- just the top row of keys and
the shift bar . . .
;-)
-- JB
In article <e_EP5.26369$[email hidden]>,
"Vintook" <[email hidden]> wrote:
> Well, it seems I have succeeded in draging you down to the gutter.Welcome.
>
> <[email hidden]> wrote in message news:8umml4$5tj$[email hidden]...
you
98
> > to fix a
> > > > dll problem. But it's all back working again. But as I drove
> > Suzuka, I
> > > > had time to admire the scenery, since the other 3 cars had leftme
> > far far
> > > > behind. The Ferris wheel caught my eye. It's static. Justsits
> > there.
> > > > Does this bother me? A little, and here's why.
> > > > I would think the Le Man's Races are some of the most heavily
> > filmed
> > > > venue's in racing history. It seems Every manufacturer haspaid a
> > > filmaker
> > > > at some time to catch the action at le Sarthe. One of thethings
> > that
> > > stand
> > > > out is the atmosphere surrounding the race. Heck half the timethe
> > people
> > > > are more involved with non-track activities than the racing
> > itself. In
> > > > almost EVERY old film I've seen of a Le Mans race, the Carnivalhas
> > been
> > > > going full bore and is seen many times.(not featuring thecarnival,
> > but as
> > > a
> > > > backdrop)
> > > > So I have this impression from years of non-simming tvwatching,
> > that
> > > > carnival ferris wheels should be merrily spinning along whilethe
> > race is
> > > > progressing.
> > > > Finally my question. Are there any 'sims' out there thatmodel
Sent via Deja.com http://www.deja.com/
Before you buy.
Should sims have moving trackside scenery?
Dave Henrie noticed the Suzuka Ferris wheel was static in the GP3 demo and asked whether such details mattered. Some mocked the question, while others noted moving scenery in F1 World Grand Prix, F1 2000 and Virtua Racing and the TV helicopter in F1 2000. Most agreed physics came first but optional environmental details could add immersion.
Automated summary.
Other "environmental" touches in F1WGP and F1 2000 also include an
airborne TV helicoper that makes the rounds at random in both sims. In
F1WGP, it actually follows you down the back straight at Hockenheim on
occasion, I believe.
-- JB
In article <8ummgm$5sl$[email hidden]>,
[email hidden] wrote:
filmed
Sent via Deja.com http://www.deja.com/
Before you buy.
Quoted text (30 lines)
> You will find moving ferris wheels at Suzuka in both F1WGP (in the > demo, in fact), and also at Suzuka in F1 2000 (and the upcoming sequel > to F1 2000, F1 Championship Season 2000). > > FWIW, I find the modeling of the surrounding "environment" to be > somewhat important myself -- both SCGT and Viper Racing seemed way > too "sterile" for me, like hollow, empty, simulated enviroments. Kind > of gave me a "Westworld" sort of feeling, which is great in something > like Half Life, but it's an out-of-place feeling in a racing sim. > > I wouldn't rank this environmental thing at the top of the list of my > priorities, but if they got the basic physics modeling right, then > these sort of environmental touches are very nice icing on the cake in > my opinion. And, yes, after driving Suzuka in F1WGP and F1 2000, the > static ferris wheel in GP3 does kind of annoy me in some small way. > > -- JB > > In article <uWzP5.14852$[email hidden]>, > "Dave Henrie" <[email hidden]> wrote: > > I just got the GP3 demo working. I had to reinstall windows 98 to > fix a > > dll problem. But it's all back working again. But as I drove > Suzuka, I > > had time to admire the scenery, since the other 3 cars had left me > far far > > behind. The Ferris wheel caught my eye. It's static. Just sits > there. > > Does this bother me? A little, and here's why. > > I would think the Le Man's Races are some of the most heavilyQuoted text (30 lines)
> > venue's in racing history. It seems Every manufacturer has paid a > filmaker > > at some time to catch the action at le Sarthe. One of the things > that stand > > out is the atmosphere surrounding the race. Heck half the time the > people > > are more involved with non-track activities than the racing itself. > In > > almost EVERY old film I've seen of a Le Mans race, the Carnival has > been > > going full bore and is seen many times.(not featuring the carnival, > but as a > > backdrop) > > So I have this impression from years of non-simming tv watching, > that > > carnival ferris wheels should be merrily spinning along while the > race is > > progressing. > > Finally my question. Are there any 'sims' out there that model > some of > > the enviroment surrounding the racetrack? > > -- > > dave henrie > > Free the ICR2 source code! > > > > > > Sent via Deja.com http://www.deja.com/ > Before you buy. >In article <[email hidden]>,
noemail wrote:
> On Sun, 12 Nov 2000 18:11:37 GMT, [email hidden] thus spoke:
<SNIP>
> It's just more stuff to kill the frame rate and we don't want that do
> we?
As long as they leave some means of turning these sorts of details off
to improve frame rate, why not include it? That way people with high-
end hardware get the added effects, without it hampering people with
midrange or lower systems. Again, though, the physics modeling should
come first, followed by gameplay, and additions like moving ferris
wheels and helicopters should be icing on the cake. Both F1WGP and F1
2000 succeeded on these counts -- F1WGP is very playable (from an
arcade-like or entry-level viewpoint), while F1 2000 aces the physics
in my book.
-- JB
Sent via Deja.com http://www.deja.com/
Before you buy.
You will find moving ferris wheels at Suzuka in both F1WGP (in the
demo, in fact), and also at Suzuka in F1 2000 (and the upcoming sequel
to F1 2000, F1 Championship Season 2000).
FWIW, I find the modeling of the surrounding "environment" to be
somewhat important myself -- both SCGT and Viper Racing seemed way
too "sterile" for me, like hollow, empty, simulated enviroments. Kind
of gave me a "Westworld" sort of feeling, which is great in something
like Half Life, but it's an out-of-place feeling in a racing sim.
I wouldn't rank this environmental thing at the top of the list of my
priorities, but if they got the basic physics modeling right, then
these sort of environmental touches are very nice icing on the cake in
my opinion. And, yes, after driving Suzuka in F1WGP and F1 2000, the
static ferris wheel in GP3 does kind of annoy me in some small way.
-- JB
In article <uWzP5.14852$[email hidden]>,
"Dave Henrie" <[email hidden]> wrote:
> I just got the GP3 demo working. I had to reinstall windows 98 tofix a
> dll problem. But it's all back working again. But as I droveSuzuka, I
> had time to admire the scenery, since the other 3 cars had left mefar far
> behind. The Ferris wheel caught my eye. It's static. Just sitsthere.
> Does this bother me? A little, and here's why.
> I would think the Le Man's Races are some of the most heavily filmed
> venue's in racing history. It seems Every manufacturer has paid afilmaker
> at some time to catch the action at le Sarthe. One of the thingsthat stand
> out is the atmosphere surrounding the race. Heck half the time thepeople
> are more involved with non-track activities than the racing itself.In
> almost EVERY old film I've seen of a Le Mans race, the Carnival hasbeen
> going full bore and is seen many times.(not featuring the carnival,but as a
> backdrop)
> So I have this impression from years of non-simming tv watching,that
> carnival ferris wheels should be merrily spinning along while therace is
> progressing.
> Finally my question. Are there any 'sims' out there that modelsome of
> the enviroment surrounding the racetrack?
> --
> dave henrie
> Free the ICR2 source code!
>
>
Sent via Deja.com http://www.deja.com/
Before you buy.
It's a definite sim-related issue, so Dave has as much right to post
these kinds of questions or discussion topics as you have to be an
@$$#0!& when he does.
-- JB
In article <cpAP5.60290$[email hidden]>,
"Vintook" <[email hidden]> wrote:
> It's pretty sad when the talk about what makes a good racing simcomes down
> to whether or not a farris wheel is spinning.
>
> I have a suggestion, why not go get a ferris wheel simulator for youto play
to fix a
> > dll problem. But it's all back working again. But as I droveSuzuka, I
> > had time to admire the scenery, since the other 3 cars had left mefar far
> > behind. The Ferris wheel caught my eye. It's static. Just sitsthere.
> > Does this bother me? A little, and here's why.
> > I would think the Le Man's Races are some of the most heavilyfilmed
> > venue's in racing history. It seems Every manufacturer has paid a
> filmaker
> > at some time to catch the action at le Sarthe. One of the thingsthat
> stand
> > out is the atmosphere surrounding the race. Heck half the time thepeople
> > are more involved with non-track activities than the racingitself. In
> > almost EVERY old film I've seen of a Le Mans race, the Carnival hasbeen
> > going full bore and is seen many times.(not featuring the carnival,but as
> a
> > backdrop)
> > So I have this impression from years of non-simming tv watching,that
> > carnival ferris wheels should be merrily spinning along while therace is
> > progressing.
> > Finally my question. Are there any 'sims' out there that modelsome of
Sent via Deja.com http://www.deja.com/
Before you buy.
Quoted text (9 lines)
> and not clog up this newsgroup with worthless dribble. > > Vintook > > P.S. Yes I am aware I am contributing to the clogging. > > "Dave Henrie" <[email hidden]> wrote in message > news:uWzP5.14852$[email hidden]... > > I just got the GP3 demo working. I had to reinstall windows 98Quoted text (8 lines)
> > the enviroment surrounding the racetrack? > > -- > > dave henrie > > Free the ICR2 source code! > > > > > > I just got the GP3 demo working. I had to reinstall windows 98 to fix a
dll problem. But it's all back working again. But as I drove Suzuka, I
had time to admire the scenery, since the other 3 cars had left me far far
behind. The Ferris wheel caught my eye. It's static. Just sits there.
Does this bother me? A little, and here's why.
I would think the Le Man's Races are some of the most heavily filmed
venue's in racing history. It seems Every manufacturer has paid a filmaker
at some time to catch the action at le Sarthe. One of the things that stand
out is the atmosphere surrounding the race. Heck half the time the people
are more involved with non-track activities than the racing itself. In
almost EVERY old film I've seen of a Le Mans race, the Carnival has been
going full bore and is seen many times.(not featuring the carnival, but as a
backdrop)
So I have this impression from years of non-simming tv watching, that
carnival ferris wheels should be merrily spinning along while the race is
progressing.
Finally my question. Are there any 'sims' out there that model some of
the enviroment surrounding the racetrack?
--
dave henrie
Free the ICR2 source code!
It's pretty sad when the talk about what makes a good racing sim comes down
to whether or not a farris wheel is spinning.
I have a suggestion, why not go get a ferris wheel simulator for you to play
and not clog up this newsgroup with worthless dribble.
Vintook
P.S. Yes I am aware I am contributing to the clogging.
"Dave Henrie" <[email hidden]> wrote in message
news:uWzP5.14852$[email hidden]...
filmaker
> at some time to catch the action at le Sarthe. One of the things thatstand
> out is the atmosphere surrounding the race. Heck half the time the people
> are more involved with non-track activities than the racing itself. In
> almost EVERY old film I've seen of a Le Mans race, the Carnival has been
> going full bore and is seen many times.(not featuring the carnival, but asa
Quoted text (7 lines)
> I just got the GP3 demo working. I had to reinstall windows 98 to fix a > dll problem. But it's all back working again. But as I drove Suzuka, I > had time to admire the scenery, since the other 3 cars had left me far far > behind. The Ferris wheel caught my eye. It's static. Just sits there. > Does this bother me? A little, and here's why. > I would think the Le Man's Races are some of the most heavily filmed > venue's in racing history. It seems Every manufacturer has paid aQuoted text (11 lines)
> backdrop) > So I have this impression from years of non-simming tv watching, that > carnival ferris wheels should be merrily spinning along while the race is > progressing. > Finally my question. Are there any 'sims' out there that model some of > the enviroment surrounding the racetrack? > -- > dave henrie > Free the ICR2 source code! > >"Dave Henrie" <[email hidden]> wrote in message
news:uWzP5.14852$[email hidden]...
> Finally my question. Are there any 'sims' out there that model some of
> the enviroment surrounding the racetrack?
> --
> dave henrie
> Free the ICR2 source code!
>
The flags at Zandvoort in GPL flutter in the breeze.
Cheers
Phil
I may stand corrected here, Dave, but I can't ever remember seeing the
ferris wheel turning during the race. Now I'll have to watch the tape
of the race again!
On Sun, 12 Nov 2000 16:53:46 GMT, "Dave Henrie" <[email hidden]>
wrote:
Quoted text (22 lines)
> I just got the GP3 demo working. I had to reinstall windows 98 to fix a >dll problem. But it's all back working again. But as I drove Suzuka, I >had time to admire the scenery, since the other 3 cars had left me far far >behind. The Ferris wheel caught my eye. It's static. Just sits there. >Does this bother me? A little, and here's why. > I would think the Le Man's Races are some of the most heavily filmed >venue's in racing history. It seems Every manufacturer has paid a filmaker >at some time to catch the action at le Sarthe. One of the things that stand >out is the atmosphere surrounding the race. Heck half the time the people >are more involved with non-track activities than the racing itself. In >almost EVERY old film I've seen of a Le Mans race, the Carnival has been >going full bore and is seen many times.(not featuring the carnival, but as a >backdrop) > So I have this impression from years of non-simming tv watching, that >carnival ferris wheels should be merrily spinning along while the race is >progressing. > Finally my question. Are there any 'sims' out there that model some of >the enviroment surrounding the racetrack? > -- >dave henrie >Free the ICR2 source code! >On Sun, 12 Nov 2000 18:11:37 GMT, [email hidden] thus spoke:
>I wouldn't rank this environmental thing at the top of the list of my
>priorities, but if they got the basic physics modeling right, then
>these sort of environmental touches are very nice icing on the cake in
>my opinion. And, yes, after driving Suzuka in F1WGP and F1 2000, the
>static ferris wheel in GP3 does kind of annoy me in some small way.
It's just more stuff to kill the frame rate and we don't want that do
we?
Well, it seems I have succeeded in draging you down to the gutter. Welcome.
<[email hidden]> wrote in message news:8umml4$5tj$[email hidden]...
Quoted text (67 lines)
> It's a definite sim-related issue, so Dave has as much right to post > these kinds of questions or discussion topics as you have to be an > @$$#0!& when he does. > > -- JB > > In article <cpAP5.60290$[email hidden]>, > "Vintook" <[email hidden]> wrote: > > It's pretty sad when the talk about what makes a good racing sim > comes down > > to whether or not a farris wheel is spinning. > > > > I have a suggestion, why not go get a ferris wheel simulator for you > to play > > and not clog up this newsgroup with worthless dribble. > > > > Vintook > > > > P.S. Yes I am aware I am contributing to the clogging. > > > > "Dave Henrie" <[email hidden]> wrote in message > > news:uWzP5.14852$[email hidden]... > > > I just got the GP3 demo working. I had to reinstall windows 98 > to fix a > > > dll problem. But it's all back working again. But as I drove > Suzuka, I > > > had time to admire the scenery, since the other 3 cars had left me > far far > > > behind. The Ferris wheel caught my eye. It's static. Just sits > there. > > > Does this bother me? A little, and here's why. > > > I would think the Le Man's Races are some of the most heavily > filmed > > > venue's in racing history. It seems Every manufacturer has paid a > > filmaker > > > at some time to catch the action at le Sarthe. One of the things > that > > stand > > > out is the atmosphere surrounding the race. Heck half the time the > people > > > are more involved with non-track activities than the racing > itself. In > > > almost EVERY old film I've seen of a Le Mans race, the Carnival has > been > > > going full bore and is seen many times.(not featuring the carnival, > but as > > a > > > backdrop) > > > So I have this impression from years of non-simming tv watching, > that > > > carnival ferris wheels should be merrily spinning along while the > race is > > > progressing. > > > Finally my question. Are there any 'sims' out there that model > some of > > > the enviroment surrounding the racetrack? > > > -- > > > dave henrie > > > Free the ICR2 source code! > > > > > > > > > > > > > Sent via Deja.com http://www.deja.com/ > Before you buy.
This has to be the most ridiculous post that I have read in quite a
while.
This reminds me of the posts about whether the drivers head turns from
side to side in NASCAR Heat.
Does that really matter to you?
> > "Dave Henrie" <[email hidden]> wrote in message
> > news:uWzP5.14852$[email hidden]... The Ferris wheel caught my eye. It's static. Just sits
> there.
> > > Does this bother me? A little, and here's why.<snipe>
Quoted text (13 lines)
> > > Finally my question. Are there any 'sims' out there that model > some of > > > the enviroment surrounding the racetrack? > > > -- > > > dave henrie > > > Free the ICR2 source code! > > > > > > > > > > > > Sent via Deja.com http://www.deja.com/ > Before you buy."Dave Henrie" <[email hidden]> writes:
> I just got the GP3 demo working. I had to reinstall windows 98 to fix a
> dll problem. But it's all back working again. But as I drove Suzuka, I
> had time to admire the scenery, since the other 3 cars had left me far far
> behind. The Ferris wheel caught my eye. It's static. Just sits there.
> Does this bother me? A little, and here's why.
personally, I don't mind inanimate ferris wheels. after all; they
have to stop it to let people off anyway. on the other hand; OVAL
ferris wheels; this I have a problem with.
--
Gunnar
#31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo�: 2
gitaren er en sjingke
On Sun, 12 Nov 2000 16:53:46 GMT, "Dave Henrie" <[email hidden]>
wrote:
> Finally my question. Are there any 'sims' out there that model some of
>the enviroment surrounding the racetrack?
Dave,
The ground-breaking, er, "sim" Virtua Racing featured not just
a spinning Ferris wheel, but also a swinging Pirate Ship ride on the
Big Forest track. You can see these effects on the arcade, Saturn,
and 32X versions of the game.
Moto Racer 1 had some very nice fairground attractions in one
of the add-on tracks.
Speed Busters would probably be your best bet in "live"
environments, though, and still features some of the best track
graphics I've seen in any racing game.
Martin
Long Live Nigel Mansell!
"Vintook" <[email hidden]> wrote in message
news:cpAP5.60290$[email hidden]...
> It's pretty sad when the talk about what makes a good racing sim comesdown
> to whether or not a farris wheel is spinning.
>
> I have a suggestion, why not go get a ferris wheel simulator for you toplay
> and not clog up this newsgroup with worthless dribble.
>
> Vintook
>
> P.S. Yes I am aware I am contributing to the clogging. :) don't worry Vinnie, I won't be dogging you for that...If I had to
rate adding moving ferris wheels, that would be the 11th item in a list of
10 things needed for a great sim. Still it does provoke me to think some
more on the topic. Like a real-time clock in the game. Howmany times have
we seen Nascar races late in the day and the drivers can't see heading into
turn 4 cuz the Sun is beginning to set? (TD Lemans I know) But adding to
the enviroment, whether it is a fully funtional paddock area or dynamic
crowds, that could only add to the immersion factor we seek in good sims.
I'm not championing the fake helicopters or Jets taking off in the console
driving sims(Ridge Racers), but some sort of world that is alive rather than
the
sterile track and grandstands that make up most sims.
dave henrie
On Sun, 12 Nov 2000 23:51:02 GMT, [email hidden] thus spoke:
I don't see an option to turn off that annoying helicopter in F12K.
And the frame rate stinks in F12K too. Yes, I have a fairly high end
system. P3 800@880 V5 5500 256mb ram.
Quoted text (11 lines)
>As long as they leave some means of turning these sorts of details off >to improve frame rate, why not include it? That way people with high- >end hardware get the added effects, without it hampering people with >midrange or lower systems. Again, though, the physics modeling should >come first, followed by gameplay, and additions like moving ferris >wheels and helicopters should be icing on the cake. Both F1WGP and F1 >2000 succeeded on these counts -- F1WGP is very playable (from an >arcade-like or entry-level viewpoint), while F1 2000 aces the physics >in my book. > >-- JB
"Dwayne White" <[email hidden]> wrote in message
news:[email hidden]...
I have to admit, it was a-bit of a whimsical topic. But now I think I do
have a REASON to expect the moving ferris wheel.(or other similar features
at tracks that are close to freeways or airports etc.)
At least judging by the view from the GP3 demo, the Ferris wheel is
clearly visible from the car. If, and I have no way of knowing this, the
carnival and ferris wheel are active during the race, it will be starting
stopping with some regularity. Now imagine your locked in a two or 3 car
dice for posistion, and suddenly a portion of the backround begins to move.
Does is distract you? Can you ignore it?
If the F1 drivers have to put up with that nuisance, shouldn't we simmers
also? Of course this opens up a whole new kettle of fish. After all, I'm
pretty sure the Japanese can load and unload a ferris wheel at a different
rate than say...the French. So we would have to hold the developers to the
fire to MAKE SURE they correctly model the average time between stopping and
starting and how long the wheel spins before stopping for more
ticketholders.
I'll let Bill O'Reilly be the judge of Ridiculous...
dave henrie
Quoted text (7 lines)
> > This has to be the most ridiculous post that I have read in quite a > while. > This reminds me of the posts about whether the drivers head turns from > side to side in NASCAR Heat. > > Does that really matter to you?On Tue, 14 Nov 2000 06:06:00 GMT, "Dave Henrie" <[email hidden]> thus
spoke:
Yes, but you are forgetting that in our sims the world is compressed
into the space of our monitor. In the real world you probably wouldn't
even notice the ferris wheel while in a car doing 180mph because your
eyes are locked on the road and not noticing the ferris wheel at all
except maybe in your peripheral vision.
Quoted text (21 lines)
> I have to admit, it was a-bit of a whimsical topic. But now I think I do >have a REASON to expect the moving ferris wheel.(or other similar features >at tracks that are close to freeways or airports etc.) > At least judging by the view from the GP3 demo, the Ferris wheel is >clearly visible from the car. If, and I have no way of knowing this, the >carnival and ferris wheel are active during the race, it will be starting >stopping with some regularity. Now imagine your locked in a two or 3 car >dice for posistion, and suddenly a portion of the backround begins to move. >Does is distract you? Can you ignore it? > If the F1 drivers have to put up with that nuisance, shouldn't we simmers >also? Of course this opens up a whole new kettle of fish. After all, I'm >pretty sure the Japanese can load and unload a ferris wheel at a different >rate than say...the French. So we would have to hold the developers to the >fire to MAKE SURE they correctly model the average time between stopping and >starting and how long the wheel spins before stopping for more >ticketholders. > I'll let Bill O'Reilly be the judge of Ridiculous... >dave henrie > > >
"Amp" <[email hidden]> wrote in message >
> Yes, but you are forgetting that in our sims the world is compressed
> into the space of our monitor. In the real world you probably wouldn't
> even notice the ferris wheel while in a car doing 180mph because your
> eyes are locked on the road and not noticing the ferris wheel at all
> except maybe in your peripheral vision.
Well you see Amp, when you drive as slowwwwly as me, you have lots
of time to admire the scenery.
dave henrie
On Tue, 14 Nov 2000 15:56:46 GMT, "Dave Henrie" <[email hidden]> thus
spoke:
> Well you see Amp, when you drive as slowwwwly as me, you have lots
>of time to admire the scenery.
>dave henrie
>
>
Sunday driver! :-)
Chris Bloom <[email hidden]> wrote in message
news:8ut307$f4d$[email hidden]...
> What about that jet aircraft in TOCA that circles above Donnington? It
> looks like a passenger aircraft so what on earth it is doing circlingaround
> a Touring car race, I don't know?
This is actually accurate as Donnigton is next to an airport. I was there at
a touring race earlier this year and I definately saw one take off.
Remove _your_clothes before replying
"Phil Lee" <[email hidden]> wrote in message
news:LuAP5.12127$[email hidden]...
> >
>
> The flags at Zandvoort in GPL flutter in the breeze.
>
Why is it only the Zandvoort flags that flutter in GPL? Why don't the flags
at Kyalami move?
Chris
> Cheers
>
> Phil
>
>
What about that jet aircraft in TOCA that circles above Donnington? It
looks like a passenger aircraft so what on earth it is doing circling around
a Touring car race, I don't know?
Chris
--
www.geocities.com/simbokza
Remove _your_clothes before replying
<[email hidden]> wrote in message news:8una43$kp9$[email hidden]...
> Other "environmental" touches in F1WGP and F1 2000 also include an
> airborne TV helicoper that makes the rounds at random in both sims. In
> F1WGP, it actually follows you down the back straight at Hockenheim on
> occasion, I believe.
>
> -- JB
>
> In article <8ummgm$5sl$[email hidden]>,
> [email hidden] wrote:
> > You will find moving ferris wheels at Suzuka in both F1WGP (in the
> > demo, in fact), and also at Suzuka in F1 2000 (and the upcoming sequel
> > to F1 2000, F1 Championship Season 2000).
> >
> > FWIW, I find the modeling of the surrounding "environment" to be
> > somewhat important myself -- both SCGT and Viper Racing seemed way
> > too "sterile" for me, like hollow, empty, simulated enviroments. Kind
> > of gave me a "Westworld" sort of feeling, which is great in something
> > like Half Life, but it's an out-of-place feeling in a racing sim.
> >
> > I wouldn't rank this environmental thing at the top of the list of my
> > priorities, but if they got the basic physics modeling right, then
> > these sort of environmental touches are very nice icing on the cake in
> > my opinion. And, yes, after driving Suzuka in F1WGP and F1 2000, the
> > static ferris wheel in GP3 does kind of annoy me in some small way.
> >
> > -- JB
> >
Maybe it's just not as windy at Kyalami . . .
;-)
-- JB
In article <8ut2k5$e6u$[email hidden]>,
"Chris Bloom" <[email hidden]> wrote:
the flags
Sent via Deja.com http://www.deja.com/
Before you buy.
Quoted text (10 lines)
> > Remove _your_clothes before replying > "Phil Lee" <[email hidden]> wrote in message > news:LuAP5.12127$[email hidden]... > > > > > > > The flags at Zandvoort in GPL flutter in the breeze. > > > > Why is it only the Zandvoort flags that flutter in GPL? Why don'tQuoted text (11 lines)
> at Kyalami move? > > Chris > > > Cheers > > > > Phil > > > > > >You raise some very good points here, Dave -- I'm often "startled" by
the helicopter in F1 2000, unsure of whether or not the sound is
another car nearby or the helicopter making a pass, and this really
adds to the realism for me.
As for visual distractions, I found the tree "pop-up" in SCGT to be
almost unbearable on my older, slower system. While watching the track
ahead of me to see what was going on with traffic and upcoming hills or
turns, I was often startled by a "pop-up" line of trees, mistaking that
for a potential pile-up, and that momentary confusion really added to
the stress of racing and putting in a fast, clean lap. Given this, I'm
SURE that real racers are at least occasionally distracted by
surrounding environmental factors while on the track.
Kind of makes me wonder if the USGP track in F1CS2000 will feature
flying beercans if you run off the track on the Hulman Straight?
;-)
-- JB
In article <cD4Q5.21259$[email hidden]>,
"Dave Henrie" <[email hidden]> wrote:
from
> > side to side in NASCAR Heat.
> >
> > Does that really matter to you?
> I have to admit, it was a-bit of a whimsical topic. But now Ithink I do
> have a REASON to expect the moving ferris wheel.(or other similarfeatures
> at tracks that are close to freeways or airports etc.)
> At least judging by the view from the GP3 demo, the Ferris wheel is
> clearly visible from the car. If, and I have no way of knowing this,the
> carnival and ferris wheel are active during the race, it will bestarting
> stopping with some regularity. Now imagine your locked in a two or 3car
> dice for posistion, and suddenly a portion of the backround begins tomove.
> Does is distract you? Can you ignore it?
> If the F1 drivers have to put up with that nuisance, shouldn't wesimmers
> also? Of course this opens up a whole new kettle of fish. Afterall, I'm
> pretty sure the Japanese can load and unload a ferris wheel at adifferent
> rate than say...the French. So we would have to hold the developersto the
> fire to MAKE SURE they correctly model the average time betweenstopping and
> starting and how long the wheel spins before stopping for more
> ticketholders.
> I'll let Bill O'Reilly be the judge of Ridiculous...
> dave henrie
>
>
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