Copied these posts off 3dfx.products.voodoo5
staples.com pricematches. I just called and ordered the 5500. Got them to
pricematch onvia.com to $177.60 (
http://www.onvia.com/usa/products/index.cfm?Task=ViewProduct&SearchText=3dfx
&IdCatalog=2502983 ). Then used the $40 off $150 coupon (#90585 exp.
nov.30).
http://www.techbargains.com/coupons.cfm
177.60
- 40.00
+ 9.63 (tax)
free shipping
-----------
$147.23
rms
[email hidden]
Voodoo5 price drop sparks 3dfx versus nVidia debate
A Voodoo5 deal led to a long argument mainly between Keystone and Pierre Legrand over 3dfx's driver quality, FSAA, bandwidth and dual-chip design compared with nVidia's GeForce line. Many sim racers preferred the Voodoo5 for stability and FSAA, while Keystone argued 3dfx's design was dated and the company was failing.
hardware: PC/graphics
Automated summary.
ATI is notorious for either terrible drivers, or not producing a
suitable driver all together. This has held them back for years.
Its pretty common knowledge in the computer hardware industry. Check
any hardware site such as anandtech.com. Its not a new thing, its been
standard practice with them for most of the last 5-7 years.
Looks like the final shootout will be ATI and nVidia. Who'd a thunk
it!
Judge
On Sun, 19 Nov 2000 18:43:19 -0600, rrevved <[email hidden]> wrote:
Quoted text (7 lines)
>On Sun, 19 Nov 2000 13:53:24 -0500, Judge <[email hidden]> wrote: > >>I have been a 3dfx man since the vooodoo 1, but it looks like they are >>out to pasture, following in the footsteps of ATI, who can make a >>video card, just not drivers to run the damn thing. > >Huh?Although the V5 is a good card, its not nearly as good as the current
king of price point video cards - the Creative Labs Annilihator MX.
Its going for $129 retail, and as low as $120 on the web.
I have been a 3dfx man since the vooodoo 1, but it looks like they are
out to pasture, following in the footsteps of ATI, who can make a
video card, just not drivers to run the damn thing.
Judge
========================================
On Sat, 18 Nov 2000 13:50:44 GMT, "Roger Squires" <[email hidden]>
wrote:
Quoted text (21 lines)
>Copied these posts off 3dfx.products.voodoo5 > >staples.com pricematches. I just called and ordered the 5500. Got them to >pricematch onvia.com to $177.60 ( >http://www.onvia.com/usa/products/index.cfm?Task=ViewProduct&SearchText=3dfx >&IdCatalog=2502983 ). Then used the $40 off $150 coupon (#90585 exp. >nov.30). >http://www.techbargains.com/coupons.cfm > >177.60 >- 40.00 >+ 9.63 (tax) >free shipping >----------- >$147.23 > > >rms >[email hidden] > >Keystone, you make an argument like an old lady: flatly deny something
that's obviously correct, then go off in a completely different direction
with complete conviction that what you're saying makes some logical sense.
It doesn't. 3dfx have always had strong driver support. Period. You can't
change that.
Now, if you want to talk about poorly directed R&D, I would argue that
you're wrong. Without 3dfx's implementation of FSAA (read: latest tangible
results of their R&D $) is the best there is at the moment.
"Keystone" <[email hidden]> wrote in message
news:gHlS5.668241$[email hidden]...
just
> > > not the drivers to run the damn thing."
> >
> > Then how exactly are the following ATI's footsteps? They may havemade a
> > marketing mistake but they are nowhere near ATI when it comes todriver
> > support.
>
> Umm not really, 3dfx's current troubles were brought about by troubledand
> late video card development, dated and costly chipsets and poorlydirected
> R&D.
>
> Marketing wise 3dfx has done quite well considering the late deliver of
> their past 3 video card releases, the problem plauged recall with the
> Voodoo5 launch, and 6 months later finally releasing the lacklusterVoodoo4.
>
>
Quoted text (9 lines)
> > "Gonzo" <[email hidden]> wrote in message > news:OCjS5.6154$[email hidden]... > > > > "Todd Walker" <[email hidden]> wrote in message > > news:[email hidden]... > > > He is talking about ATI, not 3Dfx. > > > > > > "...following in the footsteps of ATI, who can make a video card,No problems with my ATI vid card with all my games.
"Judge" <[email hidden]> wrote in message
news:[email hidden]...
to
> >pricematch onvia.com to $177.60 (
>
>http://www.onvia.com/usa/products/index.cfm?Task=ViewProduct&SearchText=3dfx
Quoted text (19 lines)
> Although the V5 is a good card, its not nearly as good as the current > king of price point video cards - the Creative Labs Annilihator MX. > Its going for $129 retail, and as low as $120 on the web. > > I have been a 3dfx man since the vooodoo 1, but it looks like they are > out to pasture, following in the footsteps of ATI, who can make a > video card, just not drivers to run the damn thing. > > Judge > > ======================================== > > > On Sat, 18 Nov 2000 13:50:44 GMT, "Roger Squires" <[email hidden]> > wrote: > > >Copied these posts off 3dfx.products.voodoo5 > > > >staples.com pricematches. I just called and ordered the 5500. Got themQuoted text (17 lines)
> >&IdCatalog=2502983 ). Then used the $40 off $150 coupon (#90585 exp. > >nov.30). > >http://www.techbargains.com/coupons.cfm > > > >177.60 > >- 40.00 > >+ 9.63 (tax) > >free shipping > >----------- > >$147.23 > > > > > >rms > >[email hidden] > > > > > Drivers? Mine seem ok...hows the FSAA on the G-MX?
dave henrie
"Judge" <[email hidden]> wrote in message
news:[email hidden]...
to
> >pricematch onvia.com to $177.60 (
>
>http://www.onvia.com/usa/products/index.cfm?Task=ViewProduct&SearchText=3dfx
Quoted text (19 lines)
> Although the V5 is a good card, its not nearly as good as the current > king of price point video cards - the Creative Labs Annilihator MX. > Its going for $129 retail, and as low as $120 on the web. > > I have been a 3dfx man since the vooodoo 1, but it looks like they are > out to pasture, following in the footsteps of ATI, who can make a > video card, just not drivers to run the damn thing. > > Judge > > ======================================== > > > On Sat, 18 Nov 2000 13:50:44 GMT, "Roger Squires" <[email hidden]> > wrote: > > >Copied these posts off 3dfx.products.voodoo5 > > > >staples.com pricematches. I just called and ordered the 5500. Got themQuoted text (17 lines)
> >&IdCatalog=2502983 ). Then used the $40 off $150 coupon (#90585 exp. > >nov.30). > >http://www.techbargains.com/coupons.cfm > > > >177.60 > >- 40.00 > >+ 9.63 (tax) > >free shipping > >----------- > >$147.23 > > > > > >rms > >[email hidden] > > > > >I guess I must be lucky with my ATI products. I haven't any problems in
4 years.
"Judge" <[email hidden]> wrote in message
news:[email hidden]...
wrote:
Quoted text (17 lines)
> ATI is notorious for either terrible drivers, or not producing a > suitable driver all together. This has held them back for years. > > Its pretty common knowledge in the computer hardware industry. Check > any hardware site such as anandtech.com. Its not a new thing, its been > standard practice with them for most of the last 5-7 years. > > Looks like the final shootout will be ATI and nVidia. Who'd a thunk > it! > > Judge > > > > On Sun, 19 Nov 2000 18:43:19 -0600, rrevved <[email hidden]> wrote: > > >On Sun, 19 Nov 2000 13:53:24 -0500, Judge <[email hidden]>Quoted text (7 lines)
> > > >>I have been a 3dfx man since the vooodoo 1, but it looks like they are > >>out to pasture, following in the footsteps of ATI, who can make a > >>video card, just not drivers to run the damn thing. > > > >Huh? >
Dave Henrie wrote:
>
> Drivers? Mine seem ok...hows the FSAA on the G-MX?
That's mean......
Beers and cheers
(uncle) Goy
"Team Mirage" http://www.teammirage.com/
"The Pits" http://www.theuspits.com/
* Spam is for losers who can't get business any other way *
"Spamkiller" http://www.spamkiller.com
On Mon, 20 Nov 2000 03:03:56 GMT, "Dave Henrie" <[email hidden]>
wrote:
> Drivers? Mine seem ok...hows the FSAA on the G-MX?
>dave henrie
Does FSAA make it go faster then? Like 'go faster' stripes?
On Mon, 20 Nov 2000 15:34:49 +0000, Beren <[email hidden]>
wrote:
>Does FSAA make it go faster then? Like 'go faster' stripes?
>Whatever card you run it on, FSAA slows it down, it just makes it look
prettier by lessening the pixellisation on the screen.
Andrew.
"rrevved" <[email hidden]> wrote in message
news:[email hidden]...
> On Sun, 19 Nov 2000 13:53:24 -0500, Judge <[email hidden]>wrote:
>
> >I have been a 3dfx man since the vooodoo 1, but it looks like they are
> >out to pasture, following in the footsteps of ATI, who can make a
> >video card, just not drivers to run the damn thing.
>
> Huh?
I second that, Huh? 3Dfx has the most stable drivers there are, bar none.
WTF is he talking about?
"Keystone" <[email hidden]> wrote in message
news:jGxS5.672326$[email hidden]...
VSA-100
> since 3dfx releases it 6 months after it would have been competitiveagainst
> a single GPU nVidia based card. The damn thing isn't of any speed
> improvement over the Voodoo3 3000, and it's too weak to make use of the
> hardware based FSAA that we're all so fond of. The price of this thing
> averages 25% more than the far better performing GTS MX.
>
> Again, who's biased here? I'm simply re-telling the facts.
Alright. Now I have to chip in here. I have a V4, and it is significantly
faster than the V3 - I had that too. And I use 2xFSAA in nearly all of my
games, including F4, and the only one I don't use it in is JFA-18. That's
only because that sim is hurting for frame rates to begin with. I have a P3
at 840 btw.
DavidB
Quoted text (7 lines)
> Huh? Those are the absolute facts. Where am I biased? > > 3dfx was late in delivers. > > The Voodoo5 was recalled at its release and cost the company money. > > The Voodoo4 displays the true weakness and dated architecture of theGenuine, high-end FSAA is STILL not properly implemented in anyone's
chip designs. The performance hit with FSAA activated at 800x600 on
one of the 5500s is substantial and even worse on the competitions'
products. I have seen FSAA running on some GHz machines in various
foms of software and was truly not very impressed. When we have the
horsepower to run FSAA at 1024x768 and above with full framerates, I
might drop the coin on a board like the next Voodoo. I'm not sure we
will see that kind of power from 3Dfx in the end. Their market share
is dwindling, their earnings have fallen short (I believe) three
quarters in a row and they are getting out of the card manufacturing
business in hopes of recovering some momentum. We'll see how it turns
out, but if FSAA is all they've got, they're hanging their hopes on a
pretty flimsy tree branch.
In article <[email hidden]>,
"elh4jj" <[email hidden]> wrote:
> Keystone, you make an argument like an old lady: flatly deny something
> that's obviously correct, then go off in a completely differentdirection
> with complete conviction that what you're saying makes some logicalsense.
> It doesn't. 3dfx have always had strong driver support. Period. Youcan't
> change that.
>
> Now, if you want to talk about poorly directed R&D, I would argue that
> you're wrong. Without 3dfx's implementation of FSAA (read: latesttangible
card,
troubled
> and
> > late video card development, dated and costly chipsets and poorly
> directed
> > R&D.
> >
> > Marketing wise 3dfx has done quite well considering the latedeliver of
> > their past 3 video card releases, the problem plauged recall withthe
> > Voodoo5 launch, and 6 months later finally releasing the lackluster
> Voodoo4.
> >
> >
>
>
Sent via Deja.com http://www.deja.com/
Before you buy.
Quoted text (13 lines)
> results of their R&D $) is the best there is at the moment. > > "Keystone" <[email hidden]> wrote in message > news:gHlS5.668241$[email hidden]... > > > > "Gonzo" <[email hidden]> wrote in message > > news:OCjS5.6154$[email hidden]... > > > > > > "Todd Walker" <[email hidden]> wrote in message > > > news:[email hidden]... > > > > He is talking about ATI, not 3Dfx. > > > > > > > > "...following in the footsteps of ATI, who can make a videoQuoted text (10 lines)
> just > > > > not the drivers to run the damn thing." > > > > > > Then how exactly are the following ATI's footsteps? They may have > made a > > > marketing mistake but they are nowhere near ATI when it comes to > driver > > > support. > > > > Umm not really, 3dfx's current troubles were brought about byGenuine, high-end FSAA is STILL not properly implemented in anyone's
chip designs. The performance hit with FSAA activated at 800x600 on
one of the 5500s is substantial and even worse on the competitions'
products. I have seen FSAA running on some GHz machines in various
foms of software and was truly not very impressed. When we have the
horsepower to run FSAA at 1024x768 and above with full framerates, I
might drop the coin on a board like the next Voodoo. I'm not sure we
will see that kind of power from 3Dfx in the end. Their market share
is dwindling, their earnings have fallen short (I believe) three
quarters in a row and they are getting out of the card manufacturing
business in hopes of recovering some momentum. We'll see how it turns
out, but if FSAA is all they've got, they're hanging their hopes on a
pretty flimsy tree branch.
In article <[email hidden]>,
"elh4jj" <[email hidden]> wrote:
> Keystone, you make an argument like an old lady: flatly deny something
> that's obviously correct, then go off in a completely differentdirection
> with complete conviction that what you're saying makes some logicalsense.
> It doesn't. 3dfx have always had strong driver support. Period. Youcan't
> change that.
>
> Now, if you want to talk about poorly directed R&D, I would argue that
> you're wrong. Without 3dfx's implementation of FSAA (read: latesttangible
card,
troubled
> and
> > late video card development, dated and costly chipsets and poorly
> directed
> > R&D.
> >
> > Marketing wise 3dfx has done quite well considering the latedeliver of
> > their past 3 video card releases, the problem plauged recall withthe
> > Voodoo5 launch, and 6 months later finally releasing the lackluster
> Voodoo4.
> >
> >
>
>
Sent via Deja.com http://www.deja.com/
Before you buy.
Quoted text (13 lines)
> results of their R&D $) is the best there is at the moment. > > "Keystone" <[email hidden]> wrote in message > news:gHlS5.668241$[email hidden]... > > > > "Gonzo" <[email hidden]> wrote in message > > news:OCjS5.6154$[email hidden]... > > > > > > "Todd Walker" <[email hidden]> wrote in message > > > news:[email hidden]... > > > > He is talking about ATI, not 3Dfx. > > > > > > > > "...following in the footsteps of ATI, who can make a videoQuoted text (10 lines)
> just > > > > not the drivers to run the damn thing." > > > > > > Then how exactly are the following ATI's footsteps? They may have > made a > > > marketing mistake but they are nowhere near ATI when it comes to > driver > > > support. > > > > Umm not really, 3dfx's current troubles were brought about by
"Todd Walker" <[email hidden]> wrote in message
news:[email hidden]...
> He is talking about ATI, not 3Dfx.
>
> "...following in the footsteps of ATI, who can make a video card, just
> not the drivers to run the damn thing."
Then how exactly are the following ATI's footsteps? They may have made a
marketing mistake but they are nowhere near ATI when it comes to driver
support.
"rrevved" <[email hidden]> wrote in message
news:[email hidden]...
> Then, if 3dfx has good drivers, (which they always have had)
> then he is mistakenly comparing the ATI's historically poor
> drivers, with the 3dfx ones.
>
> Summary: He's full o' shit.
FACT: 3dfx still have rather poor and under-developed OpenGL drivers.
You need to get a clue. Heh.
"Gonzo" <[email hidden]> wrote in message
news:OCjS5.6154$[email hidden]...
Umm not really, 3dfx's current troubles were brought about by troubled and
late video card development, dated and costly chipsets and poorly directed
R&D.
Marketing wise 3dfx has done quite well considering the late deliver of
their past 3 video card releases, the problem plauged recall with the
Voodoo5 launch, and 6 months later finally releasing the lackluster Voodoo4.
Quoted text (11 lines)
> > "Todd Walker" <[email hidden]> wrote in message > news:[email hidden]... > > He is talking about ATI, not 3Dfx. > > > > "...following in the footsteps of ATI, who can make a video card, just > > not the drivers to run the damn thing." > > Then how exactly are the following ATI's footsteps? They may have made a > marketing mistake but they are nowhere near ATI when it comes to driver > support.Fact: open gl driver quality has never affected my ability to play over 100
games the last several years. ;-)
Fact: incredible driver reliability has allowed me to flawlessly play all
games purchased the last 4 years while owning a V2, V3 and now V5.
--
Joe Marques
"Keystone" <[email hidden]> wrote in message
news:DClS5.668212$[email hidden]...
>
> "rrevved" <[email hidden]> wrote in message
> news:[email hidden]...
> > Then, if 3dfx has good drivers, (which they always have had)
> > then he is mistakenly comparing the ATI's historically poor
> > drivers, with the 3dfx ones.
> >
> > Summary: He's full o' shit.
>
>
> FACT: 3dfx still have rather poor and under-developed OpenGL drivers.
>
> You need to get a clue. Heh.
>
>
Judge <[email hidden]> wrote in message
news:[email hidden]...
> Although the V5 is a good card, its not nearly as good as the current
> king of price point video cards - the Creative Labs Annilihator MX.
The Creative MX is a card with slower DDr RAM
> Its going for $129 retail, and as low as $120 on the web.
that's only $20 cheaper than a 5500. The 5500 is far, far superior, more
than $20 superior.
Keystone <[email hidden]> wrote in message
news:DClS5.668212$[email hidden]...
>
> FACT: 3dfx still have rather poor and under-developed OpenGL drivers.
agreed, but they are improving.
How many racing sims are OGL? just outta curiosity.
This is all in your unbiased opinion eh...?
PAPA DOC
>
>Marketing wise 3dfx has done quite well considering the late deliver of
>their past 3 video card releases, the problem plauged recall with the
>Voodoo5 launch, and 6 months later finally releasing the lackluster Voodoo4.
>
>
Pierre PAPA DOC Legrand
Flanker Target
Grand Prix Legends Crash Test Dummy
Rants, Bullshit and Help Guides availible at
www.papadoc.net
FACT: You are full of crap...since their OpenGl drivers are terrific
for playing games. What else is there...???
PAPA DOC
PS FACT: Nvidia drivers have loads of problems as well.
>
>FACT: 3dfx still have rather poor and under-developed OpenGL drivers.
>
>You need to get a clue. Heh.
>
>
Pierre PAPA DOC Legrand
Flanker Target
Grand Prix Legends Crash Test Dummy
Rants, Bullshit and Help Guides availible at
www.papadoc.net
"Pierre Legrand" <[email hidden]> wrote in message
news:3a1a9608.2580324@news...
> FACT: You are full of crap...since their OpenGl drivers are terrific
> for playing games. What else is there...???
That's 'MiniGL' Papa, not OpenGL. 3dfx has even been behind Matrox for
decent OpenGL drivers. We were talking about driver support and this is one
crucial area where 3dfx has truly lagged behind nVidia.
"elh4jj" <[email hidden]> wrote in message
news:[email hidden]...
Uh, not a very wise use of resources. To barely compete now 3dfx must use
an expensive video card design of TWO GPU to even compete against nVidia's
prior two releases. This is expensive and cost the company money.
You're simple ignoring the facts that 3dfx faced last year. Clearly their
marketing hasn't truly suffered since people such as you are missing out on
their true failings and still view them as a success.
I made a rather excellent argument as to where 3dfx has failed.
Quoted text (9 lines)
> Keystone, you make an argument like an old lady: flatly deny something > that's obviously correct, then go off in a completely different direction > with complete conviction that what you're saying makes some logical sense. > It doesn't. 3dfx have always had strong driver support. Period. You can't > change that. > > Now, if you want to talk about poorly directed R&D, I would argue that > you're wrong. Without 3dfx's implementation of FSAA (read: latest tangible > results of their R&D $) is the best there is at the moment.Huh? Those are the absolute facts. Where am I biased?
3dfx was late in delivers.
The Voodoo5 was recalled at its release and cost the company money.
The Voodoo4 displays the true weakness and dated architecture of the VSA-100
since 3dfx releases it 6 months after it would have been competitive against
a single GPU nVidia based card. The damn thing isn't of any speed
improvement over the Voodoo3 3000, and it's too weak to make use of the
hardware based FSAA that we're all so fond of. The price of this thing
averages 25% more than the far better performing GTS MX.
Again, who's biased here? I'm simply re-telling the facts.
"Pierre Legrand" <[email hidden]> wrote in message
news:3a1a1914.8963783@news...
Voodoo4.
Quoted text (8 lines)
> This is all in your unbiased opinion eh...? > > PAPA DOC > > > > >Marketing wise 3dfx has done quite well considering the late deliver of > >their past 3 video card releases, the problem plauged recall with the > >Voodoo5 launch, and 6 months later finally releasing the lacklusterWrong bucko...hey I thought you had a Voodoo 5...? If you did you
would know that it doesnt use a Mini GL. The point remains though that
for a gameplayer and we are talking about gameplayers here since
anyone that produces 3d Graphics requirements are a whole nother ball
of wax.
For the gameplayer the totality of driver support for the Voodoo
series of cards far out does the drivers released for the Nvidia line
of cards. But I will hand it to Nvidia they are wonderful about
getting new driver releases to their beta testers. The drivers for my
Voodoo 5 worked right out of the box with 95% of the software, and all
of the advertised features (FSAA) worked with that set of drivers. The
Creative 32mb Geforce 2 on the other hand did NOT work out of the box
and it also needed to have drivers downloaded to have the features
advertised on the box work to a degree. And it wasnt until 3 driver
revisions later that full functionality to FSAA ( a Feature advertised
on the box) was working.
PAPA DOC
>
>That's 'MiniGL' Papa, not OpenGL. 3dfx has even been behind Matrox for
>decent OpenGL drivers. We were talking about driver support and this is one
>crucial area where 3dfx has truly lagged behind nVidia.
>
>
Pierre PAPA DOC Legrand
Flanker Target
Grand Prix Legends Crash Test Dummy
Rants, Bullshit and Help Guides availible at
www.papadoc.net
Well wrong again...sheesh.
>
>Uh, not a very wise use of resources. To barely compete now 3dfx must use
>an expensive video card design of TWO GPU to even compete against nVidia's
>prior two releases. This is expensive and cost the company money.
The two chip design is superior in terms of bandwidth...bandwidth is
what its all about. The Geforce 2 Ultra finally was able to get the
clock speed up to a degree where the penalty for enabling advertised
features didnt kill its speed altogether. This a much more expensive
solution than just adding a chip....
>
>You're simple ignoring the facts that 3dfx faced last year. Clearly their
>marketing hasn't truly suffered since people such as you are missing out on
>their true failings and still view them as a success.
>
>I made a rather excellent argument as to where 3dfx has failed.
Nope you didnt...but hey dont let me get in the way of you patting
yourself on the back.
PAPA DOC
Pierre PAPA DOC Legrand
Flanker Target
Grand Prix Legends Crash Test Dummy
Rants, Bullshit and Help Guides availible at
www.papadoc.net
We sent all our Rage Fury Maxx's back and had an entire shipment of Rage
Fury Pro's that were defective. I cannot begin to count the number of
customers who bring systems in with ATI cards that will not play their games
properly.
Jeff
"Judge" <[email hidden]> wrote in message
news:[email hidden]...
wrote:
Quoted text (17 lines)
> ATI is notorious for either terrible drivers, or not producing a > suitable driver all together. This has held them back for years. > > Its pretty common knowledge in the computer hardware industry. Check > any hardware site such as anandtech.com. Its not a new thing, its been > standard practice with them for most of the last 5-7 years. > > Looks like the final shootout will be ATI and nVidia. Who'd a thunk > it! > > Judge > > > > On Sun, 19 Nov 2000 18:43:19 -0600, rrevved <[email hidden]> wrote: > > >On Sun, 19 Nov 2000 13:53:24 -0500, Judge <[email hidden]>Quoted text (7 lines)
> > > >>I have been a 3dfx man since the vooodoo 1, but it looks like they are > >>out to pasture, following in the footsteps of ATI, who can make a > >>video card, just not drivers to run the damn thing. > > > >Huh? >
"DavidB" <[email hidden]> wrote in message
news:[email hidden]...
significantly
> faster than the V3 - I had that too. And I use 2xFSAA in nearly all of my
> games, including F4, and the only one I don't use it in is JFA-18. That's
> only because that sim is hurting for frame rates to begin with. I have aP3
> at 840 btw.
Alright, then please explain to me why every single web review that has been
made available shows that the Voodoo4 is rarely if ever quicker than a
Voodoo3 (both clocked at 166MHz with minimal performance related
architecture gains with the VSA-100) upon the same platform and the cheaper
nVidia MX cards can consistently trounce either in terms of consistently
higher framerates at all resolutions?
It's user preference when it comes to playable framerates and that's
extremely subjective.
You bought a Voodoo4 despite it's rotten reviews, therefore this proves
again that marketing has hardly been 3dfx's vice -- it's their true failures
of the past year that I've already mentioned that's cost them dearly.
Quoted text (12 lines)
> > The Voodoo4 displays the true weakness and dated architecture of the > VSA-100 > > since 3dfx releases it 6 months after it would have been competitive > against > > a single GPU nVidia based card. The damn thing isn't of any speed > > improvement over the Voodoo3 3000, and it's too weak to make use of the > > hardware based FSAA that we're all so fond of. The price of this thing > > averages 25% more than the far better performing GTS MX. > > > > Again, who's biased here? I'm simply re-telling the facts. > > Alright. Now I have to chip in here. I have a V4, and it is
"Pierre Legrand" <[email hidden]> wrote in message
news:3a1acb20.1193009@news...
> Well wrong again...sheesh.
>
> >
> >Uh, not a very wise use of resources. To barely compete now 3dfx mustuse
> >an expensive video card design of TWO GPU to even compete againstnVidia's
Pardon me? The true test of bandwidth is the rendering speed of a card at
high resolutions and at higher colour depths. By EVERY reviewer and
accepted benchmark it is unquestioned that this is where the past three
nVidia released chipsets have had their advantage -- nVidia began leading
away in speed and bandwith crushing high resolutions with the orginal
Geforce, not it's THIRD re-incarnation of the GTS ultra that you're
referring to.
How can you POSSIBLY argue that it's less expensive for a company to base
competative production runs upon a dual processor cards that hold double the
practical and necessary memory of its competitors???? Ohh, their casting
there magic wands to double the returns of their silicon wafers and memory
module delivers... Whoa, talk about illogic or sheer blind bias on your
part.
> >You're simple ignoring the facts that 3dfx faced last year. Clearlytheir
> >marketing hasn't truly suffered since people such as you are missing outon
> >their true failings and still view them as a success.
> >
> >I made a rather excellent argument as to where 3dfx has failed.
>
> Nope you didnt...but hey dont let me get in the way of you patting
> yourself on the back.
3dfx has serious financial difficulty and has faltered behind its
competition for many of the reasons I've listed above. This is why that
company has chosen to restructure itself into the manner it became a player
in the consumer market.
Papa, you are being extremely biased here by ignoring the widely known
public failings of 3dfx over the past year. I'm not being a zealot by any
measure of the definition since I've consistently been presenting widely
acknowledged facts. Evidence that has not been questioned nor disproven by
you or any others.
Quoted text (7 lines)
> >prior two releases. This is expensive and cost the company money. > > The two chip design is superior in terms of bandwidth...bandwidth is > what its all about. The Geforce 2 Ultra finally was able to get the > clock speed up to a degree where the penalty for enabling advertised > features didnt kill its speed altogether. This a much more expensive > solution than just adding a chip....Nonsense...keystone you are taking Ultra results and applying them
across the board. Yes the Ultra does well by throwing high priced RAM
clocked very high to solve the problems that 3dfx solved by going with
cheap RAM.
And not every reviewer agreed with that assertion. And not every
reviewer accepts that the only two benchmarks availible are Quake 3
and 3D-Mark 2000 (which only a vaninshingly small number of reviewers
actually know how to use to get results relevent to todays games).
Ram is the one of the biggest bits of expense in a video card. Witness
the Ultra being 500.00 on release with the same GPU as the much less
expensive Geforce 2...
PAPA DOC
Pierre PAPA DOC Legrand
Flanker Target
Grand Prix Legends Crash Test Dummy
Rants, Bullshit and Help Guides availible at
www.papadoc.net
Quoted text (40 lines)
> >Pardon me? The true test of bandwidth is the rendering speed of a card at >high resolutions and at higher colour depths. By EVERY reviewer and >accepted benchmark it is unquestioned that this is where the past three >nVidia released chipsets have had their advantage -- nVidia began leading >away in speed and bandwith crushing high resolutions with the orginal >Geforce, not it's THIRD re-incarnation of the GTS ultra that you're >referring to. > >How can you POSSIBLY argue that it's less expensive for a company to base >competative production runs upon a dual processor cards that hold double the >practical and necessary memory of its competitors???? Ohh, their casting >there magic wands to double the returns of their silicon wafers and memory >module delivers... Whoa, talk about illogic or sheer blind bias on your >part. > > >> >You're simple ignoring the facts that 3dfx faced last year. Clearly >their >> >marketing hasn't truly suffered since people such as you are missing out >on >> >their true failings and still view them as a success. >> > >> >I made a rather excellent argument as to where 3dfx has failed. >> >> Nope you didnt...but hey dont let me get in the way of you patting >> yourself on the back. > >3dfx has serious financial difficulty and has faltered behind its >competition for many of the reasons I've listed above. This is why that >company has chosen to restructure itself into the manner it became a player >in the consumer market. > >Papa, you are being extremely biased here by ignoring the widely known >public failings of 3dfx over the past year. I'm not being a zealot by any >measure of the definition since I've consistently been presenting widely >acknowledged facts. Evidence that has not been questioned nor disproven by >you or any others. > >
"Pierre Legrand" <[email hidden]> wrote in message
news:3a1beac5.29908220@news...
> Nonsense...keystone you are taking Ultra results and applying them
> across the board. Yes the Ultra does well by throwing high priced RAM
> clocked very high to solve the problems that 3dfx solved by going with
> cheap RAM.
3dfx hasn't solved these problems. The fact that you're consistenly
throwing out is that with the release of the original Geforce nVidia has
demonstrated a strong strength for higher bandwidth and performance at
higher resolutions and higher colour depth than the dated design of the
Voodoo5.
> And not every reviewer agreed with that assertion. And not every
> reviewer accepts that the only two benchmarks availible are Quake 3
> and 3D-Mark 2000 (which only a vaninshingly small number of reviewers
> actually know how to use to get results relevent to todays games).
Pardon me? But these remain best benchmarks to test the ability of a video
card without being limited to another system resource such as the CPU. If
one's discussing measurements of a video card's full performance it's
foolish to toss such results out... Yes we play sims, but currently we're
discussing the strenghs and weaknesses of video cards and the results these
designs have had upon their companies'.
> Ram is the one of the biggest bits of expense in a video card. Witness
> the Ultra being 500.00 on release with the same GPU as the much less
> expensive Geforce 2...
Really, that's an interesting admission by a 3dfx zealot. Finally, you
admit to the wasteful design of the Voodoo5 with an extra and wasteful 32MB
of SDRAM due to its cost inefficient dual GPU, SLI design. This was and is
the only way 3dfx is currently capable of remaining competitive while nVidia
is outpacing others with quicker back-to-back, higher margin, single GPU
releases. 3dfx has wasted money while nVidia is reaping its leaner and
better business designs.
Clearly you zealots have rose coloured glasses on for IGNORING the very real
troubles of 3dfx...
Amp <[email hidden]> wrote in message
news:[email hidden]...
very very good, and exactly what happened with me
in fact, I had a 32MB GTS AND a 64MB'er, overclocked them both, and went
with the 5500
Quoted text (21 lines)
> On Thu, 23 Nov 2000 15:25:36 GMT, "Keystone" > <[email hidden]> thus spoke: > > > >Does it matter if you recognise me or not? Are you calling me a liar? > >Mis-statements? Sorry buddy, but my Voodoo5 does the job for me, but I > >respect the failings that 3dfx have made. If I had the money to choose > >among the available cards and was not limited to older Glide-only (LB2 & > >F-15) then the better card would be that from the competition. > > And if you did have a Geforce2 then you would get to experience the > driver dance of Nvidia cards first hand. Stability and compatibility > is a major buying decision for me and it should be for you too. What's > the use of a more technically efficient card if it can't run *all* of > your games properly? Maybe a Geforce2 Ultra can run 32bit in games > efficiently, but a regular 32mb Geforce2 can't. V5 has a superior > 16bit filter over Nvidia cards. Some games run much better on a V5 in > glide mode than on a Geforce2 in D3D. You weigh your needs and buy the > right card for you. I bought both a Geforce2 and a V5 to make up my > mind. I selected the V5 due to its stability/compatibility and > superior FSAA. You should do the same before flapping your gums.Please list the websites you are quoting and we can judge for
ourselves their compentancy....?
I know that I was disgusted with the sheer incompentent reviews of the
Voodoo 5 and decided that at least one person was gonna look at more
games then just one...me. And once I had both cards in hand I was
amazed at the lack of differences between the two when running 8 games
without FSAA....(with FSAA the V5 took a clear lead)...
Quake 3 and 3Dmark are unuseful benchmarks when comparing video cards
for users because unless you know what you are doing both will take
advantage of the GPU of the Nvidia card which will skew the results
towards the Nvidia at a time when its not YET important to have a GPU.
And this was even more true 6 months ago when there were NO games
availible aside from Quake 3.
It takes more than throwing up a webpage and running Q3 and 3Dmark to
make a review. Stop believing everything you read and do an actual
comparison....
PAPA DOC
Flanker Target
GPL Crash Dummy
www.papadoc.net
FALCON 4 Benchmarks
Quoted text (7 lines)
> >Alright, then please explain to me why every single web review that has been >made available shows that the Voodoo4 is rarely if ever quicker than a >Voodoo3 (both clocked at 166MHz with minimal performance related >architecture gains with the VSA-100) upon the same platform and the cheaper >nVidia MX cards can consistently trounce either in terms of consistently >higher framerates at all resolutions?Solved the problems....umm I dont think Bandwidth is a problem that
will be solved...its more like an ongoing goal. And 3dfx achieved
their goal alot more elegantly than Nvidia....and with better results.
>
>3dfx hasn't solved these problems. The fact that you're consistenly
>throwing out is that with the release of the original Geforce nVidia has
>demonstrated a strong strength for higher bandwidth and performance at
>higher resolutions and higher colour depth than the dated design of the
>Voodoo5.
Not according to the tests I ran....I ran the Voodoo 5 against the
Geforce 2 and it was close on absolute speed. Had the same tests been
run with a Geforce 1 it would have been no contest...the Voodoo 5
would have wiped the floor with the Nvidia Card.
They were absolutely useless as information when the Voodoo 5 came out
since there were NO games aside from Quake 3 that used the GPU of the
Nvidia card and yet both benchmarks unless specifically turned off
only showed skewed benchmarks of the GPU engine. Even now the number
of titles that actually have support for the GPU is vanishingly
small...and this is a year after the folks at Nvidia promised that
last year was gonna be the year of TnL...all those Geforce 256 users
must be pleased as punch to buy into that lie. Its useless to run
benchmarks of the Nvidia TnL engine if no one is using it. I would
have been much more likely to take a review seriously had they shown
Quake 3 marks without the GPU (dont know if thats possible) and most
certainly it was possible to turn off the TnL feature of 3dMark 2000
to show how the 2 cards performed against each other in 95 percent of
the games.
On top of that Nvidia's drivers were NOT delivering the same picture
quality in Quake 3 ....only by turning off compression in Q3 would the
sky look similar to the Voodoo 5 and yet no one caught that...not even
me shamefully. Had that been caught I would be interested in seeing
what the benchmarks would have shown.
Sheesh all I am doing these days is giving economics classes to people
who should know better. I dont know if you were keeping up with
current events but the Geforce 2 upon release was more expensive with
32mb than the V5 was with 64mb....and even at V5 release that was
still true. The V5 was and is a cheaper more cost effective way to
increase bandwidth and speed.
PAPA DOC
Flanker Target
GPL Crash Dummy
www.papadoc.net
FALCON 4 Benchmarks
Quoted text (12 lines)
> >> And not every reviewer agreed with that assertion. And not every >> reviewer accepts that the only two benchmarks availible are Quake 3 >> and 3D-Mark 2000 (which only a vaninshingly small number of reviewers >> actually know how to use to get results relevent to todays games). > >Pardon me? But these remain best benchmarks to test the ability of a video >card without being limited to another system resource such as the CPU. If >one's discussing measurements of a video card's full performance it's >foolish to toss such results out... Yes we play sims, but currently we're >discussing the strenghs and weaknesses of video cards and the results these >designs have had upon their companies'.Quoted text (8 lines)
> >> Ram is the one of the biggest bits of expense in a video card. Witness >> the Ultra being 500.00 on release with the same GPU as the much less >> expensive Geforce 2... > >Really, that's an interesting admission by a 3dfx zealot. Finally, you >admit to the wasteful design of the Voodoo5 with an extra and wasteful 32MB >of SDRAM due to its cost inefficient dual GPU, SLI design.
"Pierre PAPA DOC Legrand" <[email hidden]> wrote in message
news:[email hidden]...
> Solved the problems....umm I dont think Bandwidth is a problem that
> will be solved...its more like an ongoing goal. And 3dfx achieved
> their goal alot more elegantly than Nvidia....and with better results.
Elegance? Pardon me but I define 3dfx's route as the brute force approach
with the profit margins being hampered with a dual GPU design and double the
necessary memory that the competitors provide.
> Sheesh all I am doing these days is giving economics classes to people
> who should know better. I dont know if you were keeping up with
> current events but the Geforce 2 upon release was more expensive with
> 32mb than the V5 was with 64mb....and even at V5 release that was
> still true. The V5 was and is a cheaper more cost effective way to
> increase bandwidth and speed.
Expensive? Papa, you're in need of an economics class... The GTS Ultra
cards are more exepensive and this expense is passed along in the retail
price. The higher margin and more cost efficient designs are the benefit to
nVidia and its OEMs.
At the other end of the class is 3dfx having to restructure its company due
to wasteful designs and manufacturing decisions and stutters. 3dfx pricing
of their cards is now reflecting what they must do to remain competative.
Papa, you're absolutely out to lunch to assume that rather than having a
lean and efficient single GPU design that 3dfx makes a greater profit off of
a dual GPU, double the necessary memory upon their OWN Voodoo5 cards.
You define...pardon me but the who the hell are you...? (to steal my
favorite line). I havent been keeping very good track of your
mis-statements but two come to mind...the mini gl and the fact that at
one point I believe you were trying to have us believe that you had a
V5.
>
>Elegance? Pardon me but I define 3dfx's route as the brute force approach
>with the profit margins being hampered with a dual GPU design and double the
>necessary memory that the competitors provide.
The main feature of 3dfx was/is FSAA and the increased cheap memory
provided both the price point and bandwidth required to achieve
that..having two processors is effective for the increased bandwidth.
>Expensive? Papa, you're in need of an economics class... The GTS Ultra
>cards are more exepensive and this expense is passed along in the retail
>price. The higher margin and more cost efficient designs are the benefit to
>nVidia and its OEMs.
Do you make this stuff up as you go...? The 32mb Geforce 2 was about
$300.00 dollars when I purchased mine for the test. This was exactly
what the 64mb Voodoo 5's were going for...the 64mb Voodoo shit all
over the 32mb Geforce 2's in FSAA quality. Matter of fact right now I
am considering writing letters to Rags like PC Gamer and Computer
Gaming World to ask them to please start only showing screenshots with
FSAA on even if its the inferior Geforce version because those jaggies
hurt my eyes.
>
>At the other end of the class is 3dfx having to restructure its company due
>to wasteful designs and manufacturing decisions and stutters.
What a load of crap...they suffered from making a bad decision about
making their own cards, the designs were/are awesome. Making their own
cards diverted them from their core brilliance of making awesome
chipsets. The Voodoo 5 is an awesome chipset that came out late
because they got bogged down trying to be everything.
>3dfx pricing
>of their cards is now reflecting what they must do to remain competative.
>Papa, you're absolutely out to lunch to assume that rather than having a
>lean and efficient single GPU design that 3dfx makes a greater profit off of
>a dual GPU, double the necessary memory upon their OWN Voodoo5 cards.
You truly dont understand what you are talking about. The 64mb of
memory for the V5 was required to achieve what they wanted in regards
to FSAA x4. Nvidia completely underestimated the reception that FSAA
would have and so only released a card that was half as capable in
FSAA. But even at that the Geforce 2 cost the same as the Voodoo5 that
had twice the memory.
PAPA DOC
Pierre PAPA DOC Legrand
Flanker Target
Grand Prix Legends Crash Test Dummy
Rants, Bullshit and Help Guides availible at
www.papadoc.net
Pierre PAPA DOC Legrand wrote:
> Sheesh all I am doing these days is giving economics classes to people who should know better.
Doin' a helluva job, too!
> The V5 was and is a cheaper more cost effective way to increase bandwidth and speed.
Ya sold me! Ordered mine yesterday!
Hey! Happy Thanksgiving PD!!!
Annex
aka
DrOK
On Thu, 23 Nov 2000 07:19:03 GMT, [email hidden] (Pierre
Legrand) thus spoke:
Good to see *someone* is still fighting the good fight. :-)
Quoted text (8 lines)
>You truly dont understand what you are talking about. The 64mb of >memory for the V5 was required to achieve what they wanted in regards >to FSAA x4. Nvidia completely underestimated the reception that FSAA >would have and so only released a card that was half as capable in >FSAA. But even at that the Geforce 2 cost the same as the Voodoo5 that >had twice the memory. > >PAPA DOC
"Pierre Legrand" <[email hidden]> wrote in message
news:3a1cc170.28314404@news...
approach
> >with the profit margins being hampered with a dual GPU design and doublethe
to
> >nVidia and its OEMs.
>
> Do you make this stuff up as you go...? The 32mb Geforce 2 was about
> $300.00 dollars when I purchased mine for the test. This was exactly
> what the 64mb Voodoo 5's were going for...the 64mb Voodoo shit all
> over the 32mb Geforce 2's in FSAA quality.
This is ALL that a VSA-100 chipset has to offer over the competition. When
it comes to straight out fill-rate, and faster rendering/framerates at
higher resolutions and higher colour depth even the first Geforce proved
which was the superior design.
> Gaming World to ask them to please start only showing screenshots with
> FSAA on even if its the inferior Geforce version because those jaggies
> hurt my eyes.
FSAA is nice, but the trade-off of having to tone tone one's playable
resolution and usually disable 32-bit rendering DOES not help sell video
cards. 3dfx's dated design is hurting them.
> >At the other end of the class is 3dfx having to restructure its companydue
Every news release about 3dfx over the past few weeks is a "load of
crap"???? When will it reach through your head that a DUAL GPU design and
double the necessary RAM is NOT cost efficient.
The Voodoo5 IS NOT a chipset...the Voodoo5 uses two VSA-100 chipsets. For
its price this is a relatively weak chipset as every Voodoo4 review is
showing in terms of the direct competition to the cheaper GTS MX cards.
> You truly dont understand what you are talking about. The 64mb of
> memory for the V5 was required to achieve what they wanted in regards
> to FSAA x4. Nvidia completely underestimated the reception that FSAA
> would have and so only released a card that was half as capable in
> FSAA. But even at that the Geforce 2 cost the same as the Voodoo5 that
> had twice the memory.
Wrong. The 64MB of memory on the Voodoo5 simply exists due to its SLI
configuration. In practical purposes the card only as 32MB of memory in the
identical manner as ATi's Rage MAXX.
Quoted text (8 lines)
> You define...pardon me but the who the hell are you...? (to steal my > favorite line). I havent been keeping very good track of your > mis-statements but two come to mind...the mini gl and the fact that at > one point I believe you were trying to have us believe that you had a > V5. > > > > >Elegance? Pardon me but I define 3dfx's route as the brute forceQuoted text (9 lines)
> >necessary memory that the competitors provide. > > The main feature of 3dfx was/is FSAA and the increased cheap memory > provided both the price point and bandwidth required to achieve > that..having two processors is effective for the increased bandwidth. > > >Expensive? Papa, you're in need of an economics class... The GTS Ultra > >cards are more exepensive and this expense is passed along in the retail > >price. The higher margin and more cost efficient designs are the benefitQuoted text (7 lines)
> >to wasteful designs and manufacturing decisions and stutters. > > What a load of crap...they suffered from making a bad decision about > making their own cards, the designs were/are awesome. Making their own > cards diverted them from their core brilliance of making awesome > chipsets. The Voodoo 5 is an awesome chipset that came out late > because they got bogged down trying to be everything.
"Pierre Legrand" <[email hidden]> wrote in message
news:3a1cc170.28314404@news...
> You define...pardon me but the who the hell are you...? (to steal my
> favorite line). I havent been keeping very good track of your
> mis-statements but two come to mind...the mini gl and the fact that at
> one point I believe you were trying to have us believe that you had a
> V5.
Does it matter if you recognise me or not? Are you calling me a liar?
Mis-statements? Sorry buddy, but my Voodoo5 does the job for me, but I
respect the failings that 3dfx have made. If I had the money to choose
among the available cards and was not limited to older Glide-only (LB2 &
F-15) then the better card would be that from the competition.
Damn, Papa, you're the one who's truly confused as to the design of this
card by believing it has double the practical memory than its 32MB equipped
competition. SLI is a wasteful design method, one that decreases profit if
the channel selling profit margin MUST be decreased to simply remain
competitive with the leaner competition. This is no longer the days of the
Voodoo2 when 3dfx was truly the leader and had the ability to sell its
chipsets to multiple OEMs for a decent profit.
On Thu, 23 Nov 2000 15:25:36 GMT, "Keystone"
<[email hidden]> thus spoke:
>Does it matter if you recognise me or not? Are you calling me a liar?
>Mis-statements? Sorry buddy, but my Voodoo5 does the job for me, but I
>respect the failings that 3dfx have made. If I had the money to choose
>among the available cards and was not limited to older Glide-only (LB2 &
>F-15) then the better card would be that from the competition.
And if you did have a Geforce2 then you would get to experience the
driver dance of Nvidia cards first hand. Stability and compatibility
is a major buying decision for me and it should be for you too. What's
the use of a more technically efficient card if it can't run *all* of
your games properly? Maybe a Geforce2 Ultra can run 32bit in games
efficiently, but a regular 32mb Geforce2 can't. V5 has a superior
16bit filter over Nvidia cards. Some games run much better on a V5 in
glide mode than on a Geforce2 in D3D. You weigh your needs and buy the
right card for you. I bought both a Geforce2 and a V5 to make up my
mind. I selected the V5 due to its stability/compatibility and
superior FSAA. You should do the same before flapping your gums.
No it is not ALL they had to offer....they also offered a tremendous
amount of speed. You keep trying to act as if the Geforce was SO much
faster than the Voodoo 5 and it just isnt so. And on top of that FSAA
is alot to offer over another chipset....witness the mad scrambling of
Nvidia to get it working properly in their chipset.
And yes enabling that does have an effect on the Framerates...but it
has about the same effect as enabling 32bit does on the Geforce
without FSAA. Furthermore when enabling 32bit on the Geforce on
Flanker 2 the card lost 4 frames a second to the Voodoo 5 not losing
any frames a second. Where is your superior architecture...? Then
enabling FSAA really throws the Geforce into the shitter. You really
need to do some thinking on your own instead of just believing
everthing you read....especially since most websites these days are
run by crack heads whose only goal is banner hits...so they can stay
home all day and play Q3.
No your interpretation of every news release released over the last
two weeks is a load of crap. Subtle difference but a difference
nonetheless....<VBG> You may at your leisure point out where anyone
from 3dfx says that DUAL GPU is wasteful...and as far as getting it
thru your head you need to understand that 64mb was REQUIRED to do the
type of FSAA they wanted to do at the speed they needed.
>
>The Voodoo5 IS NOT a chipset...the Voodoo5 uses two VSA-100 chipsets. For
>its price this is a relatively weak chipset as every Voodoo4 review is
>showing in terms of the direct competition to the cheaper GTS MX cards.
And if the reviews were done to the same "high" standards of nearly
every review I read about the Voodoo 5 then they are all worth about
the same...zilch. The worthless shit masquerading as effort on 99% of
the "websites" is what motivated me to do my own review.
You can at your leisure quote anyone who supports this point of
view...preferably someone responsible for the design of the chip. This
will leave out such dubious pundits as Anand/Tom. The fact of the
matter is this type of design neatly sidestepped all the memory/gpu
bandwith problems that affected the Geforce.
PAPA DOC
Pierre PAPA DOC Legrand
Flanker Target
Grand Prix Legends Crash Test Dummy
Rants, Bullshit and Help Guides availible at
www.papadoc.net
Quoted text (12 lines)
>This is ALL that a VSA-100 chipset has to offer over the competition. When >it comes to straight out fill-rate, and faster rendering/framerates at >higher resolutions and higher colour depth even the first Geforce proved >which was the superior design. > >> Gaming World to ask them to please start only showing screenshots with >> FSAA on even if its the inferior Geforce version because those jaggies >> hurt my eyes. > >FSAA is nice, but the trade-off of having to tone tone one's playable >resolution and usually disable 32-bit rendering DOES not help sell video >cards. 3dfx's dated design is hurting them.Quoted text (10 lines)
>> >> What a load of crap...they suffered from making a bad decision about >> making their own cards, the designs were/are awesome. Making their own >> cards diverted them from their core brilliance of making awesome >> chipsets. The Voodoo 5 is an awesome chipset that came out late >> because they got bogged down trying to be everything. > >Every news release about 3dfx over the past few weeks is a "load of >crap"???? When will it reach through your head that a DUAL GPU design and >double the necessary RAM is NOT cost efficient.Quoted text (11 lines)
> >> You truly dont understand what you are talking about. The 64mb of >> memory for the V5 was required to achieve what they wanted in regards >> to FSAA x4. Nvidia completely underestimated the reception that FSAA >> would have and so only released a card that was half as capable in >> FSAA. But even at that the Geforce 2 cost the same as the Voodoo5 that >> had twice the memory. > >Wrong. The 64MB of memory on the Voodoo5 simply exists due to its SLI >configuration. In practical purposes the card only as 32MB of memory in the >identical manner as ATi's Rage MAXX.Happy Thanksgiving and thanks for all the history lessons. Reminds me
to always be reading...something thats easy to get behind on when you
have a little one.
PAPA DOC
Pierre PAPA DOC Legrand
Flanker Target
Grand Prix Legends Crash Test Dummy
Rants, Bullshit and Help Guides availible at
www.papadoc.net
Quoted text (10 lines)
> >Ya sold me! Ordered mine yesterday! > >Hey! Happy Thanksgiving PD!!! > >Annex > >aka > >DrOKWell you know its just so fun....<VBG> Besides heathens can only
prevail if we roll over and give up...hehe.
PAPA DOC
>Good to see *someone* is still fighting the good fight. :-)
>
Pierre PAPA DOC Legrand
Flanker Target
Grand Prix Legends Crash Test Dummy
Rants, Bullshit and Help Guides availible at
www.papadoc.net
"Amp" <[email hidden]> wrote in message
news:[email hidden]...
> On Thu, 23 Nov 2000 15:25:36 GMT, "Keystone"
> <[email hidden]> thus spoke:
>
>
>snip<. I bought both a Geforce2 and a V5 to make up my
> mind. I selected the V5 due to its stability/compatibility and
> superior FSAA.
Bingo. I also bought both and did not see a *huge* increase in framerate
with the GeForce 2 (Hercules GTS), plus I had the additional headaches with
games that would *not* run with the Geforce (GPL was the worst... it, and
other *older* games look great with FSAA). I simply found it very difficult
to justify spending $375 for a video card that did not deliver results that
were significantly better than a $150 V5. For an additional $100 I got
another 128k of PC133 ram... and it was still cheaper than the Geforce.
"Amp" <[email hidden]> wrote in message
news:[email hidden]...
I totally agree and have never disagreed with any of this.
-- Especially in terms of profit an SLI configuration is a more costly speed
related solution if the competition can provide a single chipset that can
match or exceed this performance.
-- SLI creates the necessity of DOUBLE the necessary memory available for a
single chip solution
-- 3dfx recalled the Voodoo5 immediately at its release and this cost them
money and further delayed its release.
-- The Voodoo4 was released 6 months after an expected date and once to
market it averages 20% above the price of an MX based card, yet providing a
less powerful solution and little performance benefit over the Voodoo3
2000/3000 that it has directly replaced.
-- 3dfx wasted millions of potential R&D funds upon a foolish and lacklustre
attempt to manufacture its own video cards.
-- 3dfx has fallen behind nVidia's available yields, cheaper product
technology, amazing ~6 month product cycle.
-- 3dfx has found that to survive it MUST restructure its company BACK into
the same format that had provide success a few years ago. This sets the
company even further behind its competition.
These are my arguments and criticisms against 3dfx. Unless one complains
nothing improves and the spectre of nVidia having a near monopoly should
please no one, even the die-hard nVidia zealots...
Quoted text (18 lines)
> On Thu, 23 Nov 2000 15:25:36 GMT, "Keystone" > <[email hidden]> thus spoke: > > > >Does it matter if you recognise me or not? Are you calling me a liar? > >Mis-statements? Sorry buddy, but my Voodoo5 does the job for me, but I > >respect the failings that 3dfx have made. If I had the money to choose > >among the available cards and was not limited to older Glide-only (LB2 & > >F-15) then the better card would be that from the competition. > > And if you did have a Geforce2 then you would get to experience the > driver dance of Nvidia cards first hand. Stability and compatibility > is a major buying decision for me and it should be for you too. What's > the use of a more technically efficient card if it can't run *all* of > your games properly? Maybe a Geforce2 Ultra can run 32bit in games > efficiently, but a regular 32mb Geforce2 can't. V5 has a superior > 16bit filter over Nvidia cards. Some games run much better on a V5 in > glide mode than on a Geforce2 in D3D.
"Pierre Legrand" <[email hidden]> wrote in message
news:3a1d3bb7.28509856@news...
> You may at your leisure point out where anyone
> from 3dfx says that DUAL GPU is wasteful...and as far as getting it
> thru your head you need to understand that 64mb was REQUIRED to do the
> type of FSAA they wanted to do at the speed they needed.
Hmm, don't you mean SLI and its required doubling of the base memory (for
each chip) was "required to do the type of FSAA they wanted to do at the
speed they needed?"
Hmmm, that sounds like more like a brute force approach if I ever heard one.
Hardly the elegant solution of designing a single chipset that can handle
higher fillrates, and faster framerights at higher resolutions.
damn....repetition isn't so grand.
Here are some fairly basic facts:
-- To manufacture double the amount of chipsets costs more than to fabricate
half.
-- It can be more profitable to spend the same amount to manufacture this
number of chipsets, and only use a single chipset per similarly priced video
card.
-- Double the memory costs more than half.
-- 3dfx profits are hurting.
-- 3dfx as a company is struggling and they have fallen behind the
competition.
Hmmmm...??? WTF is that..you trying to sound ever so smart...? Hmmm
this...you dont get it and I expect that you wont ever get it. You
have just enough knowledge to be a danger to yourself. FSAA is a big
deal, Dual Chips solved bandwidth problems and allowed them to scale
their chipset and do x4 FSAA efficiently....
>
>Hmm, don't you mean SLI and its required doubling of the base memory (for
>each chip) was "required to do the type of FSAA they wanted to do at the
>speed they needed?"
Yes and so what...? Are you starting to get it...?
>
>Hmmm, that sounds like more like a brute force approach if I ever heard one.
>Hardly the elegant solution of designing a single chipset that can handle
>higher fillrates, and faster framerights at higher resolutions.
>damn....repetition isn't so grand.
First of all you are no expert on whats elegant. As a user it makes no
difference to me what they have inside the card to make it run....this
isnt some techno dweebish beauty pagent...its a video card. They could
put a fucking RaT inside and if it did FSAA as quickly and beautifully
as the Voodoo 5 I would buy it and sing its praises to high heaven.
You techno dweebs get all excited about Nvidia press releases saying
how brilliant they are for only having one chip as if that indicates
anything... It doesnt. It means nothing to be "elegant" if it means
not having all the features I have....
Again you are trying to imply that the Geforce 2 is much faster than
the V5 and that just isnt true. But Im glad that you are following the
pack (webzine/MagRag) and are just repeating something until you
believe it. Again the V5 loses less frames a second when using 32bit
Color in Flanker than the Geforce 2....thats a FACT. Wanna know how I
make my facts..? I test them myself instead of being some pack
follower parroting the bullshit line of a bunch of bullshit sites.
>Here are some fairly basic facts:
>
You wouldnt know a basic fact if it came up to you and slapped you
around like a red haired step child.
>-- To manufacture double the amount of chipsets costs more than to fabricate
>half.
FACT: The Geforce 2 with 1/2 the Ram cost more at release than the V5
with twice the ram did at release. Ooopsy for your fact...
>
>-- It can be more profitable to spend the same amount to manufacture this
>number of chipsets, and only use a single chipset per similarly priced video
>card.
Oopsy the 64mb Geforce was more expensive than the 64mb Voodoo
5....This was at a time where Nvidia would have liked nothing more
than to finally drive a fucking stake thru 3dfx's heart by stealing
away market share. Now the Ultra is $500.00 you see a trend here? To
match the bandwidth peformance of the Voodoo 5 and to get the most out
of their card they were driven to the most expensive DDR ram clocked
to ridiculous speeds.
>-- Double the memory costs more than half.
It depends on what kind of memory you are talking about....apparently
on the Geforce 2 32mb half the memory cost the same since the cards
ended up being the same cost.
>
>-- 3dfx profits are hurting.
Yipee you finally got something right. Yup the profits are
hurting...but thats not due to card design...thats due to not
executing and getting the card out when it should have been released.
Had the card been released when the Geforce 1 was released it would
have been a turkey shoot with the Nvidia card being the Gobbler..(my
Turkey day Pun). As it is the V5 competed with the Geforce 2 and did
extremely well....they lost alot of mindshare not because of a bad
design but irresponsible journalism on the part of poorly run/written
reviews by a bunch of punks who wouldnt know an original thought if it
burst out of their heads and puked in their cereal.
But I have to admire the spin control of Nvidia....when it looked like
FSAA was starting to really come on they got their mouth pieces out
their and strongarmed a few sites and sweet talked a bunch more and
all of a sudden all this people are doing stupid shit like Anands
bullshit FSAA comparison.
>
>-- 3dfx as a company is struggling and they have fallen behind the
>competition.
Life is a struggle....if you believe that Nvidia isnt struggling or
that ATI isnt struggling then you havent been around long enough.
Everyone better be struggling cause who ever sits back on their hands
and says they are good enough dies. 3dfx came shockingly close to
dying....that is no doubt. They may still change into something else
but it wont be because of poor design...it will have been because of
poor execution and since everyone from the janitor to the CEO
understands that I believe that executiong will be a much smaller
problem.
PAPA DOC
Pierre PAPA DOC Legrand
Flanker Target
Grand Prix Legends Crash Test Dummy
Rants, Bullshit and Help Guides availible at
www.papadoc.net
Pierre Legrand <[email hidden]> wrote in message
news:3a1deeaf.74332228@news...
> >-- To manufacture double the amount of chipsets costs more than tofabricate
> >half.
>
> FACT: The Geforce 2 with 1/2 the Ram cost more at release than the V5
> with twice the ram did at release. Ooopsy for your fact...
agreed. and that is the point.
nVidia sold the chips to Creative/Elsa/Guillemot, etc. and those companies
CHARGED that much, and got that much. nVidia certainly didn't NEED to
charge that much. they chose to because the market could bear it.
Also, DDr is more expneisve than SDR, but guess what? 3dfx had to buy the
SDR to put on their boards. nVidia didn't have to pay a single red cent for
the 32MB of RAM on the Creative GTS2 cards. Creative paid for that.
> >-- It can be more profitable to spend the same amount to manufacture this
> >number of chipsets, and only use a single chipset per similarly pricedvideo
agreed, but you're TOTALLY missing the point
NVIDIA DOESN'T BUY THE RAM. They only manufacture the chips. and although
a GeF2 chip costs more tha a VSA100, it DOESN'T cost more than 2 by a
longshot (.18u vs. .25u)
> >-- Double the memory costs more than half.
>
> It depends on what kind of memory you are talking about....apparently
> on the Geforce 2 32mb half the memory cost the same since the cards
> ended up being the same cost.
no. You're mistaking what the manufacturers charged vs. what they had to
pay.
They charged $300. They paid nothing near that. People bought it @ $300.
Once the 5500 came out, the GTS 32MB cards IMMEDIATELY dropped by $50.
> >
> >-- 3dfx profits are hurting.
>
> Yipee you finally got something right. Yup the profits are
> hurting...but thats not due to card design...
actually, yes it is. The 4500 sucks. It's slow. the MX trounces it in the
feature department where OEM's like to tread, and THAT IS WHERE THE $$$ ARE
BRO!!!!1
I love my 5500, but "efficiency" isn't something I'd use to describe it.
>thats due to not
> executing and getting the card out when it should have been released.
> Had the card been released when the Geforce 1 was released it would
> have been a turkey shoot with the Nvidia card being the Gobbler..(my
> Turkey day Pun).
agreed 100%
shoulda/woulda/coulda
B-/
> As it is the V5 competed with the Geforce 2 and did
> extremely well....they lost alot of mindshare not because of a bad
> design but irresponsible journalism on the part of poorly run/written
> reviews by a bunch of punks who wouldnt know an original thought if it
> burst out of their heads and puked in their cereal.
I can agree with that part tho.
> But I have to admire the spin control of Nvidia....when it looked like
> FSAA was starting to really come on they got their mouth pieces out
> their and strongarmed a few sites and sweet talked a bunch more and
> all of a sudden all this people are doing stupid shit like Anands
> bullshit FSAA comparison.
believe me. 3dfx would be MUCH MUCH better off if they followed nvidia's
business plan/model and had their PR/marketing.
I don't particularly like it, but it sure as hell is effective.
> >-- 3dfx as a company is struggling and they have fallen behind the
> >competition.
>
> Life is a struggle....if you believe that Nvidia isnt struggling or
> that ATI isnt struggling then you havent been around long enough.
nvidia isn't now. they certainly were.
Quoted text (9 lines)
> >card. > > Oopsy the 64mb Geforce was more expensive than the 64mb Voodoo > 5....This was at a time where Nvidia would have liked nothing more > than to finally drive a fucking stake thru 3dfx's heart by stealing > away market share. Now the Ultra is $500.00 you see a trend here? To > match the bandwidth peformance of the Voodoo 5 and to get the most out > of their card they were driven to the most expensive DDR ram clocked > to ridiculous speeds.
"Pierre Legrand" <[email hidden]> wrote in message
news:3a1deeaf.74332228@news...
> >-- To manufacture double the amount of chipsets costs more than tofabricate
video
> >card.
>
> Oopsy the 64mb Geforce was more expensive than the 64mb Voodoo
> 5....
Papa, please go back to a few more economic lessons... I'm clearly talking
about the cost to the MANUFACTURER and not the consumer. An SLI configured
card is MORE expensive to manufacture than a single ship solution. Profit
margin is especially lost if this SLI card's retail price must be dropped to
compete with the more efficient and profitable designs of the competitors.
To top this off each card must have TWO fully functioning GPUs and 3dfx's
early poor VSA-100 yields cost them delays and money.
Bottom line? 3dfx's brute force for a Voodoo5 design and manufacturing
costs them money.
How may more times must I repeat this simple logic of profits and margins
and how they benefit or hurt a company?
Quoted text (8 lines)
> >half. > > FACT: The Geforce 2 with 1/2 the Ram cost more at release than the V5 > with twice the ram did at release. Ooopsy for your fact... > > > > >-- It can be more profitable to spend the same amount to manufacture this > >number of chipsets, and only use a single chipset per similarly priced
I think you are missing my point....
>agreed. and that is the point.
>
>nVidia sold the chips to Creative/Elsa/Guillemot, etc. and those companies
>CHARGED that much, and got that much. nVidia certainly didn't NEED to
>charge that much. they chose to because the market could bear it.
>
No doubt the market could bear it no denying that...but you are
forgetting that its not only what the market can bear that sets
prices. Its also what you are willing to make to win market share. Big
ooopsy there...eh. The only way to sustain artificially high prices
was to conspire amongst the card manufactors to hold the prices high.
Thats basically impossible....greed and market share are more
important. Guillemont wants to drive Creative out of the Graphics card
business and Creative want to drive ASUS out of the 3d Card business
and they all released their cards about the same time. Anyone thinking
that they were keeping prices high is not thinking realistically.
>Also, DDr is more expneisve than SDR, but guess what? 3dfx had to buy the
>SDR to put on their boards. nVidia didn't have to pay a single red cent for
>the 32MB of RAM on the Creative GTS2 cards. Creative paid for that.
Not arguing whether the 3dfx business model was a good idea....I
thought them selling cards was a bad idea. But it wasnt a bad idea
because their card design was bad...it was a bad idea because it took
too many resources away from their core strength design. The point
here is whether its VSA-100 Voodoo 5 solution was a bad design. It was
not....it was an efficient use of resources to achieve an end.
The Geforce 2 as manufactored by any of the companies was as expensive
as the Voodoo5 because of its use of higher priced RAM and a much more
complex difficult to manufactor (read expensive) single chip. On top
of that it was as feature rich as the Voodoo 5....when configured with
32mb even though it cost the consumer the same.
>
>agreed, but you're TOTALLY missing the point
>
>NVIDIA DOESN'T BUY THE RAM. They only manufacture the chips. and although
>a GeF2 chip costs more tha a VSA100, it DOESN'T cost more than 2 by a
>longshot (.18u vs. .25u)
No you are totally missing the point. The gentleman Im debating with
is arguing that the Voodoo 5 is more expensive to manufactor then
Geforce 2 and the reality at the shopping mall says he is wrong.
Nvidia had to equip it with expensive RAM, and expensive single chip
and in its 32mb configuration it still didnt match the V5 which cost
the same with twice the RAM.
No doubt that Nvidia is reaping the benefits of not having to
manufactor the cards...Im not debating that....and 3dfx is not
debating that....they have stated that they made a mistake. But the
gentleman tries to extend that admission into an admission that they
believe that their design was a bad one. That is incorrect....as
proven by the efforts of Nvidia to achieve the same results in FSAA.
>
>actually, yes it is. The 4500 sucks. It's slow. the MX trounces it in the
>feature department where OEM's like to tread, and THAT IS WHERE THE $$$ ARE
>BRO!!!!1
No doubt and its a toss up about what is to be done about winning OEM
support. The battle is not being lost on the actual design of the card
front...anyone who owns a V3 will tell you that the card was
outstanding. Its being lost on the public relations front by allowing
Nvidia to dictate the terms of what is required to be a great card.
>
>I love my 5500, but "efficiency" isn't something I'd use to describe it.
>
I think that efficiency is exactly how I would describe it...using the
least expensive components to compete with a card that was released 6
months after you were supposed to release. They did an outstanding job
to be able to pull that off. Voodoo 5 may end up being the card that
saved that company. It could have sunk the company had it not been so
strong....
>agreed 100%
>
>shoulda/woulda/coulda
Eveyone gets shoulda/woulda/coulda's from time to time....no matter
how hard you try from time to time you screw up. I have always
believed that if you dont screw up you arent trying hard enough.
Nvidia may have also missed a ship date with the NV-20 which was
supposed to be released for Christmas....
PAPA DOC
>
>B-/
>
Pierre PAPA DOC Legrand
Flanker Target
Grand Prix Legends Crash Test Dummy
Rants, Bullshit and Help Guides availible at
www.papadoc.net
Since we cannot know what the costs are to the manufactor we can only
observe the cost to the consumer. That is a clear indication given the
amount of competition and the absolute overiding desire to stick
stakes in each others hearts in the Videa card business. Nvidia wants
to kill ATI who wants to kill 3dfx who wants to kill
Nvidia....Creative wants to kill Guillemont who wants to kill ASUS who
wants to kill whomever...there is plenty of reason to not keep prices
high.
The difficulty in manufactoring both the chipset and the RAM drove the
price of the Geforce...indeed for a time it was almost impossible to
get a DDR ram board because of the difficulty of making the chips. The
evidence is in the price of the board. If a single chip was so much
cheaper to make they would have done it...had they released the
Geforce 2 32mb at 150 instead of 350 3dfx and ATI would have been done
for....but they couldnt do that...it was too expensive to make their
single chip. Indeed I believe I read where it actually has more
circuits than a P-III....that is NOT cheap.
3dfx on the other hand had a relatively simple GPU and cheap ram that
was already being manufactored to specs more than meeting their
requirements. They had better features and much more stable
drivers....
PAPA DOC
class dismissed...
Pierre PAPA DOC Legrand
Flanker Target
Grand Prix Legends Crash Test Dummy
Rants, Bullshit and Help Guides availible at
www.papadoc.net
Quoted text (15 lines)
>Papa, please go back to a few more economic lessons... I'm clearly talking >about the cost to the MANUFACTURER and not the consumer. An SLI configured >card is MORE expensive to manufacture than a single ship solution. Profit >margin is especially lost if this SLI card's retail price must be dropped to >compete with the more efficient and profitable designs of the competitors. >To top this off each card must have TWO fully functioning GPUs and 3dfx's >early poor VSA-100 yields cost them delays and money. > >Bottom line? 3dfx's brute force for a Voodoo5 design and manufacturing >costs them money. > >How may more times must I repeat this simple logic of profits and margins >and how they benefit or hurt a company? > >This needs to be fleshed out....
The Geforce is held up as an "efficient design" because of its single
chip. And yet is it efficient to design features into a card that are
not used..? Would it be efficient to design a car for instance that
has a weed wacker on the front of it, make the people who want to buy
the car buy the weed wacker even though no one is gonna wacking any
weeds...? And yet for the last year or more thats exactly what Nvidia
users have been paying for....the TnL GPU that has not been used. This
GPU has added significant complexity and cost to the chip and of
course this has been passed right along to the customer.
It was not efficient to be forced to use the most expensive hard to
manufactor memory to provide the bandwidth required to match the
Voodoo 5's feature of FSAA.
This efficiency thing got started with one of those whiz bang knows
just enough to be dangerous types...but when you look at it rationally
it is NOT efficient to force customers to pay for something they are
NOT using.
PAPA DOC
>I love my 5500, but "efficiency" isn't something I'd use to describe it.
>
>B-/
>
Pierre PAPA DOC Legrand
Flanker Target
Grand Prix Legends Crash Test Dummy
Rants, Bullshit and Help Guides availible at
www.papadoc.net
"Pierre Legrand" <[email hidden]> wrote in message
news:3a1e921a.116174225@news...
> It was not efficient to be forced to use the most expensive hard to
> manufactor memory to provide the bandwidth required to match the
> Voodoo 5's feature of FSAA.
FACT: FSAA does not sell cards.
FACT: What hypes a chipset and video card in this market is sheer
performance in speed.
FACT: FSAA has been proven to only be beneficial to the CPU limited and
TINY hard-core simming community -- that I've been a part of for years.
FACT: All out graphic card speed of twitching first person shooters is
where the majority of the market is hyped and targeted around.
Up until a year ago the argument for 3dfx products was all out speed at the
expense of image quality.... How quickly things are forgotten when the fans
of one spectrum must find something to rally behind in defense of their
baby.
"Keystone" <[email hidden]> wrote in message
news:NkAT5.694892$[email hidden]...
the
> expense of image quality.... How quickly things are forgotten when thefans
> of one spectrum must find something to rally behind in defense of their
> baby.
Keystone, you need to replace your "FACT:" with "IMO:". Voodoo cards and
chipsets have always been stand very well on their own merrits. That's why
there are so many of them still out there. So just get off of your Voodoo
Hate Group band wagon already.
To Papa: Do yourself and the rest of us a favor and just filter this thread
out. Just agree to disagree and end it already. Sheesh!
Quoted text (20 lines)
> > "Pierre Legrand" <[email hidden]> wrote in message > news:3a1e921a.116174225@news... > > It was not efficient to be forced to use the most expensive hard to > > manufactor memory to provide the bandwidth required to match the > > Voodoo 5's feature of FSAA. > > > FACT: FSAA does not sell cards. > > FACT: What hypes a chipset and video card in this market is sheer > performance in speed. > > FACT: FSAA has been proven to only be beneficial to the CPU limited and > TINY hard-core simming community -- that I've been a part of for years. > > FACT: All out graphic card speed of twitching first person shooters is > where the majority of the market is hyped and targeted around. > > Up until a year ago the argument for 3dfx products was all out speed atKeystone you doing drugs...?
>
>FACT: FSAA does not sell cards.
You base this opinion on what...? Are you counting chads..?
Dimples...?
>
>FACT: What hypes a chipset and video card in this market is sheer
>performance in speed.
It would be more correct to say that what hypes piss poor Techno
Dweebish Journalists are features no one uses. They fell for that
shit a year ago and had a bunch of people buying Geforce 1 cards
because TnL enabled games were coming out last Christmans. Silly shits
then benchmarked the cards with Benchmarks specifically designed to
show TnL . Useless fuckers...they forget who they are working
for...the public. Oops thats right many of them have to keep good
relations with the card manufactors to get free cards to publish their
shit on their websites.
>
>FACT: FSAA has been proven to only be beneficial to the CPU limited and
>TINY hard-core simming community -- that I've been a part of for years.
Given your previous pronouncements on design and technology I would
say that you dont have any clue about what FSAA is beneficial to.
Considering that every major card NOW features FSAA that would be
further evidence about your general cluelessness. Racing
Sims/MechSims/SportsSims/FlightSims/RPG's/Strategy/and certain of the
FPS shooters all look vastly better on a system using FSAA. This is
not a small market...
>
>FACT: All out graphic card speed of twitching first person shooters is
>where the majority of the market is hyped and targeted around.
That is NOT a fact, it is your hallucinations...you wouldnt recognise
a fact if it slapped you on the butt.
>
>Up until a year ago the argument for 3dfx products was all out speed at the
>expense of image quality.... How quickly things are forgotten when the fans
>of one spectrum must find something to rally behind in defense of their
>baby.
No matter because the roles have switched...now the Nvidia owners are
saying that only speed counts...a year ago they said that they would
rather have 32bit slow then 22 bit fast. Not a problem...its the way
it works.
But what happened to your argument about the design and technology of
3dfx being deficient...? Have you had second thoughts...? What about
that argument of yours saying how the drivers of Nvidia were so much
better...? What about the argument about 3dfx not having a openGL
ICD...? What about your arguement about it being cheaper to produce a
more complex than a P-3 chip with cutting edge memory than it is to
produce a card chips much less complex and memory much more
standard......? What about that bandwidth argument of yours..?
PAPA DOC
Flanker Target
GPL Crash Dummy
www.papadoc.net
FALCON 4 Benchmarks
Nah this is too much fun...besides its only in one thread...rather
easy to avoid if you dont want to participate...eh...?
PAPA DOC
>To Papa: Do yourself and the rest of us a favor and just filter this thread
>out. Just agree to disagree and end it already. Sheesh!
>
>
>
Flanker Target
GPL Crash Dummy
www.papadoc.net
FALCON 4 Benchmarks
"Pierre PAPA DOC Legrand" <[email hidden]> wrote in message
news:[email hidden]...
> Keystone you doing drugs...?
Hmmm, I seem to be the rational and less crude one here.
> >FACT: FSAA does not sell cards.
>
> You base this opinion on what...? Are you counting chads..?
> Dimples...?
Buddy, Papa....FSAA is hardly the driving force for sales in the video card
market. It may be tough to accept but in the general marketing of this
product this is the truth.
I don't know anyone who'd choose a slower and less competative framerate and
resolution just to have a marginally prettier image while the screen is
static.
Speed is the driving factor into what card the average performance junky
consumer is looking for. How many OEMs and consumers are looking for extra
toggles to tweek and confuse the end-user? Keeping it simple and fast is
what makes money.
> But what happened to your argument about the design and technology of
> 3dfx being deficient...? Have you had second thoughts...? What about
> that argument of yours saying how the drivers of Nvidia were so much
> better...?
nVidia's OpenGL driver is indesputed to be superior by ANY OpenGL developer.
To top off their lackluster OpenGL effort (on par with Matrox's fiasco) 3dfx
has had problems with its Direct3D code, even to the point of many Direct3d
games being hampered to use just a SINGLE GPU on their primo Voodoo5 board.
> What about the argument about 3dfx not having a openGL
> ICD...?
Pardon me? I said they lacked a quality and competative OpenGL... 3dfx
could only provide competative speed with their lobotomised mini-GL gaming
code.
> What about your arguement about it being cheaper to produce a
> more complex than a P-3 chip with cutting edge memory than it is to
> produce a card chips much less complex and memory much more
> standard......?
Two chips cost more to produce than one. This isn't too complicated a
notion since nVidia and 3dfx use the SAME fabrication plant. It takes twice
as long and twice the resouces to produce double the chipsets... Whoa, but
Papa believs 3dfx wields a magic cloning wand.
Double the the memory costs more than half. Why is this so difficult for
you to accept?
> What about that bandwidth argument of yours..?
DDR provided the leading bandwidth for both nVidia and ATi and since its
first use this memory has drastically reduced in price. When first used
with the Geforce and Radeon its expense was passed along to the consumer,
retaining higher profit margins for the OEMs.
Quoted text (7 lines)
> >FACT: What hypes a chipset and video card in this market is sheer > >performance in speed. > >Racing > Sims/MechSims/SportsSims/FlightSims/RPG's/Strategy/and certain of the > FPS shooters all look vastly better on a system using FSAA. This is > not a small market...
"Keystone" <[email hidden]> wrote in message
news:fwCT5.695151$[email hidden]...
> >Racing
> > Sims/MechSims/SportsSims/FlightSims/RPG's/Strategy/and certain of the
> > FPS shooters all look vastly better on a system using FSAA. This is
> > not a small market...
>
> I don't know anyone who'd choose a slower and less competative framerateand
> resolution just to have a marginally prettier image while the screen is
> static.
Oops, I meant this in reference to FPS games.
What is it with this hmmm....sounds like you are performing sexual
acts while posting.
>Buddy, Papa....FSAA is hardly the driving force for sales in the video card
>market. It may be tough to accept but in the general marketing of this
>product this is the truth.
Yea FSAA was so unimportant that Nvidia was rushing as fast as they
could to activate it in their bandwidth limited card.
There you go again....trying to say that the Voodoo 5 is significantly
less speedy than the Geforce 2. It just aint so....in fact (this is a
fact that I discovered myself thru testing rather than your method of
chad counting by placing the material to your head and attempting to
devine the gods meaning) in fact in some games the Voodoo 5 is
significantly faster.
>Speed is the driving factor into what card the average performance junky
>consumer is looking for. How many OEMs and consumers are looking for extra
>toggles to tweek and confuse the end-user? Keeping it simple and fast is
>what makes money.
And when nothing is tweeked on the Voodoo 5 it is stunningly fast.
Try not to go on too much about buggy drivers. I have a file on buggy
drivers based on first hand experience backed up by independent
sources. It doesnt favor the Nvidia brand of cards....And yes no doubt
the Nvidia OpenGL driver is great...wouldnt it be wonderful if more
games were OpenGl....sadly they are not. And Nvidia's track record
with buggy Geforce 2 D3D drivers means they shouldnt be the first ones
casting stones. The bug in the Voodoo cards was very hard to even
notice as contrasted by the Nvidia's complete lack of desire to even
run some games.
That is NOT what you said and even if it was (it wasnt) you are still
incorrect. Their openGL enabled them to play every openGL game out
there...and even when they provided a MiniGL it also allowed anyone to
play any OpenGl game.
Now for a little refresher of what you actually said.
Shit Im sorry Im arguing with someone thinks that just because Ford
produces both a 4 cylinder and 8 cylinder engine from the same plant
they cost the same. Complexity makes all the difference in the world
there Einstein....one is .25micron the other is .18 micron. One is
more complex than a P-III the other isnt...guess which one costs
more...? I will make these questions easier for you to grasp...smaller
bites perhaps.
>Double the the memory costs more than half. Why is this so difficult for
>you to accept?
Double the memory when its cheaper to produce isnt such a big deal
when your architecture allows you to match the other guy who has to
use much faster memory(read more expensive) to match your features.
You started out by saying that the idea of having SLI was a bad one
because it is inefficient.
DDR memory is still more expensive and they still have to have as much
as 3dfx Voodoo 5 to match the V5's ability to do FSAA. And saying that
the expense is passed along to the consumer is a useless bit of
nonsense of course its passed along to the consumer...the entire cost
of the entire card including the profit is passed along. What do you
think that NvidiaSan reaches into his pocket to buy a bit of each card
after it is purchased....?
PAPA DOC
Flanker Target
GPL Crash Dummy
www.papadoc.net
FALCON 4 Benchmarks
Quoted text (11 lines)
>> >FACT: What hypes a chipset and video card in this market is sheer >> >performance in speed. >> >>Racing >> Sims/MechSims/SportsSims/FlightSims/RPG's/Strategy/and certain of the >> FPS shooters all look vastly better on a system using FSAA. This is >> not a small market... > >I don't know anyone who'd choose a slower and less competative framerate and >resolution just to have a marginally prettier image while the screen is >static.Quoted text (9 lines)
>> But what happened to your argument about the design and technology of >> 3dfx being deficient...? Have you had second thoughts...? What about >> that argument of yours saying how the drivers of Nvidia were so much >> better...? > >nVidia's OpenGL driver is indesputed to be superior by ANY OpenGL developer. >To top off their lackluster OpenGL effort (on par with Matrox's fiasco) 3dfx >has had problems with its Direct3D code, even to the point of many Direct3d >games being hampered to use just a SINGLE GPU on their primo Voodoo5 board.Quoted text (7 lines)
> >> What about the argument about 3dfx not having a openGL >> ICD...? > >Pardon me? I said they lacked a quality and competative OpenGL... 3dfx >could only provide competative speed with their lobotomised mini-GL gaming >code.Quoted text (15 lines)
>That's 'MiniGL' Papa, not OpenGL. 3dfx has even been behind Matrox for >decent OpenGL drivers. We were talking about driver support and this is one >crucial area where 3dfx has truly lagged behind nVidia. > >> What about your arguement about it being cheaper to produce a >> more complex than a P-3 chip with cutting edge memory than it is to >> produce a card chips much less complex and memory much more >> standard......? > >Two chips cost more to produce than one. This isn't too complicated a >notion since nVidia and 3dfx use the SAME fabrication plant. It takes twice >as long and twice the resouces to produce double the chipsets... Whoa, but >Papa believs 3dfx wields a magic cloning wand. >Quoted text (7 lines)
> >> What about that bandwidth argument of yours..? > >DDR provided the leading bandwidth for both nVidia and ATi and since its >first use this memory has drastically reduced in price. When first used >with the Geforce and Radeon its expense was passed along to the consumer, >retaining higher profit margins for the OEMs.
"Keystone" <[email hidden]> wrote in message
news:lvDT5.695192$[email hidden]...
Haven't yet bothered playing an FPS, but in flight-sims it's precisely when
you are moving that you appreciate FSAA. Jaggies in a static screen I can
live with, but that horrible swimming on the ground and the way the jaggies
on a wing change as the plane banks - it is wonderful to be rid of those.
Rob
Quoted text (15 lines)
> > "Keystone" <[email hidden]> wrote in message > news:fwCT5.695151$[email hidden]... > > >Racing > > > Sims/MechSims/SportsSims/FlightSims/RPG's/Strategy/and certain of the > > > FPS shooters all look vastly better on a system using FSAA. This is > > > not a small market... > > > > I don't know anyone who'd choose a slower and less competative framerate > and > > resolution just to have a marginally prettier image while the screen is > > static. > > Oops, I meant this in reference to FPS games. >"Pierre PAPA DOC Legrand" <[email hidden]> wrote in message
news:[email hidden]...
> Nah this is too much fun...besides its only in one thread...rather
> easy to avoid if you dont want to participate...eh...?
Well since nobody else is participating except you and him, perhaps you
could move this to email...eh...?
Pierre Legrand <[email hidden]> wrote in message
news:3a1e184b.84986632@news...
>
> I think you are missing my point....
quite possible!
> >agreed. and that is the point.
> >
> >nVidia sold the chips to Creative/Elsa/Guillemot, etc. and thosecompanies
or nvidia sold the chips VERY VERY expensively to the manufacturers at
first, since the only competition at the time was the DDr Ge1. The 5500 was
delayed. About a month after the GTS was released, teh cards came down by
about $100.
They had that $100 easily in the bank as extra profit from the "early
adopters", who are always willing to pay more.
> Thats basically impossible....greed and market share are more
> important. Guillemont wants to drive Creative out of the Graphics card
> business and Creative want to drive ASUS out of the 3d Card business
> and they all released their cards about the same time. Anyone thinking
> that they were keeping prices high is not thinking realistically.
they had prices high because they COULD have prices high. that was the
point.
They didn't NEED to have prices high.
If you can sell something for $XXX, why sell it for $XXX-???
sell it for what people will pay for it.
>
> >Also, DDr is more expneisve than SDR, but guess what? 3dfx had to buythe
> >SDR to put on their boards. nVidia didn't have to pay a single red centfor
mmm.....i'll have to disagree here, but perhaps we can agree to disagree..
> The Geforce 2 as manufactored by any of the companies was as expensive
> as the Voodoo5 because of its use of higher priced RAM and a much more
> complex difficult to manufactor (read expensive) single chip. On top
> of that it was as feature rich as the Voodoo 5....when configured with
> 32mb even though it cost the consumer the same.
i think mebbe we're arguing something different here.
> >agreed, but you're TOTALLY missing the point
> >
> >NVIDIA DOESN'T BUY THE RAM. They only manufacture the chips. andalthough
okay. 3dfx loses out in the double chip configuration. It costs *THEM*
much more than a single chip would.
> No doubt that Nvidia is reaping the benefits of not having to
> manufactor the cards...Im not debating that....and 3dfx is not
> debating that....they have stated that they made a mistake. But the
> gentleman tries to extend that admission into an admission that they
> believe that their design was a bad one.
it's more costly to 3dfx than a single chip config would be. I think that
is what he is saying.
> That is incorrect....as
> proven by the efforts of Nvidia to achieve the same results in FSAA.
yes, 3dfx did anice thing with their modified accumulation buffer to get
RGSS. Definitely superiro to OGSS
> >
> >actually, yes it is. The 4500 sucks. It's slow. the MX trounces it inthe
> >feature department where OEM's like to tread, and THAT IS WHERE THE $$$ARE
> >BRO!!!!1
>
> No doubt and its a toss up about what is to be done about winning OEM
> support.
they need to develop a VERY good SINGLE CHIP design to win over OEM's.
It must have tons of "checkmark" features, whether they're "useable or not"
> The battle is not being lost on the actual design of the card
> front...anyone who owns a V3 will tell you that the card was
> outstanding. Its being lost on the public relations front by allowing
> Nvidia to dictate the terms of what is required to be a great card.
yep. and OEM's are eating it for lunch. If 3dfx wants to live, they need
to adapt.
Instead of saying "what is really useable/necessary", they need to just shut
the hell up and supply EVERY SINGLE FEATURE POSSIBLE.
otherwise, they will continue to get annihilated on the OEM front.
> >
> >I love my 5500, but "efficiency" isn't something I'd use to describe it.
> >
>
> I think that efficiency is exactly how I would describe it...using the
> least expensive components
but using double the amount to get similar performance
> to compete with a card that was released 6
> months after you were supposed to release. They did an outstanding job
> to be able to pull that off. Voodoo 5 may end up being the card that
> saved that company. It could have sunk the company had it not been so
> strong....
and had they executed, they would've shredded nvidia. The 5500 obliterates
the damn DDr. Unfortunately, it wasn't released at the same time as the
DDr, it was released with the GTS.
> Eveyone gets shoulda/woulda/coulda's from time to time....no matter
> how hard you try from time to time you screw up. I have always
> believed that if you dont screw up you arent trying hard enough.
> Nvidia may have also missed a ship date with the NV-20 which was
> supposed to be released for Christmas....
sure. But why should they release it at christmas?
the GTS-Ultra is far and away the performance champion right now. The GTS
is a better performer *overall*. We can argue whether or not the
performance difference is as great as the benchmarks say they are (I don't
think so after owning both), but the fact is BENCHMARKS SELL!!! PERFORMANCE
SELLS!!! FEATURES SELL!!!
and a design that requires 2 chips to get the performance of one may sell in
retail, but DOESN'T sell to OEM's.
Quoted text (9 lines)
> >CHARGED that much, and got that much. nVidia certainly didn't NEED to > >charge that much. they chose to because the market could bear it. > > > > No doubt the market could bear it no denying that...but you are > forgetting that its not only what the market can bear that sets > prices. Its also what you are willing to make to win market share. Big > ooopsy there...eh. The only way to sustain artificially high prices > was to conspire amongst the card manufactors to hold the prices high.Quoted text (8 lines)
> >the 32MB of RAM on the Creative GTS2 cards. Creative paid for that. > > Not arguing whether the 3dfx business model was a good idea....I > thought them selling cards was a bad idea. But it wasnt a bad idea > because their card design was bad...it was a bad idea because it took > too many resources away from their core strength design. The point > here is whether its VSA-100 Voodoo 5 solution was a bad design. It was > not....it was an efficient use of resources to achieve an end.Quoted text (9 lines)
> >a GeF2 chip costs more tha a VSA100, it DOESN'T cost more than 2 by a > >longshot (.18u vs. .25u) > > No you are totally missing the point. The gentleman Im debating with > is arguing that the Voodoo 5 is more expensive to manufactor then > Geforce 2 and the reality at the shopping mall says he is wrong. > Nvidia had to equip it with expensive RAM, and expensive single chip > and in its 32mb configuration it still didnt match the V5 which cost > the same with twice the RAM.
Pierre Legrand <[email hidden]> wrote in message
news:3a1e921a.116174225@news...
> This needs to be fleshed out....
>
> The Geforce is held up as an "efficient design" because of its single
> chip.
no. it's performance in a single chip is efficient.
> And yet is it efficient to design features into a card that are
> not used..?
that wasn't done for "efficiency's sake", that was done for "feature's sake"
to sell to OEM's.
Guess what? It worked.
> Would it be efficient to design a car for instance that
> has a weed wacker on the front of it, make the people who want to buy
> the car buy the weed wacker even though no one is gonna wacking any
> weeds...?
You're not paying extra for an nvidia card because of the T&L, you're paying
extra due to supply and demand.
> And yet for the last year or more thats exactly what Nvidia
> users have been paying for....the TnL GPU that has not been used. This
> GPU has added significant complexity and cost to the chip and of
> course this has been passed right along to the customer.
nope. The consumer pays what the consumer *will* pay. It's supply and
demand. They wouldn't release the chip if it wasn't "efficient and cost
efective", and they sure as hell wouldn't have the insane profit margin if
the chip wasn't "cost effective"
I think you're overestimating how much the chip is costing nvidia. If it
was costing them that much, they wouldn't have such ridiculously incredible
financials right now.
they charge what they charge because they COULD charge that much and make a
boatload of $$$.
> It was not efficient to be forced to use the most expensive hard to
> manufactor memory to provide the bandwidth required to match the
> Voodoo 5's feature of FSAA.
agreed there. But the same can be said of SLI's memory needs. i.e. "need
twice as much RAM to get the same amount of useable texture memory"
So, is it more "efficient" to use twice as much memory?
> This efficiency thing got started with one of those whiz bang knows
> just enough to be dangerous types...but when you look at it rationally
> it is NOT efficient to force customers to pay for something they are
> NOT using.
that has nothign to do with efficiency, like I said. They charge what they
charge for GeForces because people pay the $$$ for them.
Keystone <[email hidden]> wrote in message
news:NkAT5.694892$[email hidden]...
that's not a fact at all. It seems to do a pretty good job of selling the
5500
how many people would own a 5500 if it's FSAA wasn't obviously better than
the GTS's?
> FACT: What hypes a chipset and video card in this market is sheer
> performance in speed.
and feature set.
> FACT: FSAA has been proven to only be beneficial to the CPU limited and
> TINY hard-core simming community -- that I've been a part of for years.
agreed. But FSAA 2x on the 5500 is quite useful in more than just sims.
> FACT: All out graphic card speed of twitching first person shooters is
> where the majority of the market is hyped and targeted around.
yep. no doubt about that.
> Up until a year ago the argument for 3dfx products was all out speed atthe
> expense of image quality.... How quickly things are forgotten when thefans
> of one spectrum must find something to rally behind in defense of their
> baby.
that one goes both ways. Remember when the TNT1 "had such great 32-bit
color and that V2-SLI may be 38x as fast, but it's ugly"
heh...total 180 in both camps.
Quoted text (9 lines)
> > "Pierre Legrand" <[email hidden]> wrote in message > news:3a1e921a.116174225@news... > > It was not efficient to be forced to use the most expensive hard to > > manufactor memory to provide the bandwidth required to match the > > Voodoo 5's feature of FSAA. > > > FACT: FSAA does not sell cards.i'm in. :)
Gonzo <[email hidden]> wrote in message
news:mtET5.17460$[email hidden]...
Quoted text (11 lines)
> "Pierre PAPA DOC Legrand" <[email hidden]> wrote in message > news:[email hidden]... > > Nah this is too much fun...besides its only in one thread...rather > > easy to avoid if you dont want to participate...eh...? > > Well since nobody else is participating except you and him, perhaps you > could move this to email...eh...? > > > >
Pierre Legrand <[email hidden]> wrote in message
news:3a1e1df5.86436791@news...
> Since we cannot know what the costs are to the manufactor we can only
> observe the cost to the consumer.
wrong for 2 reasons
1) costs to the consumer do NOT RELATE to costs to the manufacturer. Take a
look at the prices of the V3 these days (and even a year ago)
2) To assume the 5500 is no more expensive to produce than a GTS, then we
have to assume that:
a) The VSA100 is half as expensive as a GTS core (which is just a
GeForce1 core that is overclcoked on a cheaper .18u process)
b) SDRAM is half as expensive as DDr (Which we know isn't even close to
being true
> The difficulty in manufactoring both the chipset and the RAM drove the
> price of the Geforce...
what drove the price of the GeForce was the fact that nothing even
approached it in terms of speed and visual quality.
what in heaven's name are you smoking man?
Look at the market.
nvidia, in temrs of performance, owned the market from $100 and up.
When the GTS was released @ $300 or so and the 64MB was released @ $400 or
so, that was because of early adopters. They ALWAYS are willing to pay
more. Why do you think the original 12MB voodoo2 boards were $300 apiece,
then lowered to $150 when the TNT1 started sellign well. It's not just
design costs, it's competition!
The GeForce1 SDR had none until the DDR came out. Nothing came even CLOSE
to a DDr until the GTS came out. People paid $300 for the 32MB GTS, and
$400 for the 64MB GTS.
nvidia can make those things so cheap that they CAN still make money whil
etheir IHV's are selling the GTS for <$200
> 3dfx on the other hand had a relatively simple GPU and cheap ram that
> was already being manufactored to specs more than meeting their
> requirements.
right. it's a .25u part (more expensive than a .18u part) and they needed
to use 2 of them.
> They had better features and much more stable
> drivers....
aside from RGSS, that is an insane statement.\
what's funny is that I'm arguing about the merits of an nvidia card, and so
many people call me a 3dfx fanboy in other forums (check anandtech sometime)
Quoted text (7 lines)
>indeed for a time it was almost impossible to > get a DDR ram board because of the difficulty of making the chips. The > evidence is in the price of the board. If a single chip was so much > cheaper to make they would have done it...had they released the > Geforce 2 32mb at 150 instead of 350 3dfx and ATI would have been done > for....but they couldnt do that...it was too expensive to make their > single chip.
"Pierre PAPA DOC Legrand" <[email hidden]> wrote in message
Complexity makes all the difference in the world
> there Einstein....one is .25micron the other is .18 micron. One is
> more complex than a P-III the other isnt...guess which one costs
> more...? I will make these questions easier for you to grasp...smaller
> bites perhaps.
Ahh, ok...Shall we dive into this spectrum of manufacturing as well? Per
silicon wafer one will yield a greater number of chipsets if the chip die
sizes are decrease. It is more cost efficient to manufacture smaller die
sizes with the price paid for R&D being easily made up with decreased
manufucturing costs if a ready buyer is present.
3dfx has a tripple whammy with their Voodoo5s. Not only having to
manufacture DOUBLE the chipsets and purchase double the memory for each card
but they're also stuck with manufacturing a dated and less cost efficient
die size per chip. OUCH... Profits dip and shareholders become quite antsy
with the direct competitor is sweeping up OEM deals and launches 3 more
chipsets while 3dfx has provided nothing new.
Papa with the fresh pie on your face, thanks for reminding me of another
archaic and costly point with 3dfx's VSA-100. I wish 3dfx to turn around
its plummetting direction. By praising them for their mistakes you're a
fairly invisible cheerleader.
....Papa, the retail price is what the market will bear as directed through
competition. With the Voodoo5 3dfx remains with a less profitable and dated
design that has been left to compete with 2 NEW introductions of faster
chipsets and card designs from its main competitor. With much less than the
long missed profit margin potential 3dfx lost a fortune from their poor
management, poor yields, and late delivery of their costly Voodoo5 design.
The slow to market and lackluster VSA-100 is proof that 3dfx has faltered
with its R&D and they must quickly provide a leading or at least competative
next generation competitor to their future OEMs.
Quoted text (7 lines)
> DDR memory is still more expensive and they still have to have as much > as 3dfx Voodoo 5 to match the V5's ability to do FSAA. And saying that > the expense is passed along to the consumer is a useless bit of > nonsense of course its passed along to the consumer...the entire cost > of the entire card including the profit is passed along. What do you > think that NvidiaSan reaches into his pocket to buy a bit of each card > after it is purchased....?
"SGT Robo" <[email hidden]> wrote in message
news:8vnbfl$rtj$[email hidden]...
>
> what's funny is that I'm arguing about the merits of an nvidia card, andso
> many people call me a 3dfx fanboy in other forums (check anandtechsometime)
>
Exactly... Both of my systems have 3dfx cards in them and I admire the
Voodoo5 for what it provides with my older Glide only and newer sims. My
priorities are with simming, yet we flight simmers are an inconsequential
slice of the massive retail and OEM market.
Criticism is good when one makes mistakes. This how people learn... This
is how companies learn.
'Ol Papa Doc has become an irrational 3dfx zealot who cannot recognise the
clear and dated faults of a .25 micron, dual VSA-100 and double the
necessary memory design of the Voodoo5. He cannot comprehend the basic
economic (Flamingo boy seems to believe only a direct channel is present
from the factory to the credit card holding hands of the end-user) arguments
that such a design hurts profit, and being tardy to the market with brutal
competition FURTHER eliminates the once grand potential for profits. He
won't even accept that being late to market further hurt this company.
Damn, he won't even recognise this trouble that they have put themselves in
while nVidia has released faster, more powerful, profitable and more
efficient designs to their eager OEMs...
"Keystone" <[email hidden]> wrote in
<NkAT5.694892$[email hidden]>:
>
>"
>
>FACT: FSAA does not sell cards.
>
What an arrogant statement.
Fact: I bought mine for the FSAA AND the speed improvement in the games I
play. That statement CAN be proven
Chuck
What the hell would you possibly care about this anyway?
--
[email hidden]
"Gonzo" <[email hidden]> wrote in message
news:mtET5.17460$[email hidden]...
> "Pierre PAPA DOC Legrand" <[email hidden]> wrote in message
> news:[email hidden]...
> > Nah this is too much fun...besides its only in one thread...rather
> > easy to avoid if you dont want to participate...eh...?
>
> Well since nobody else is participating except you and him, perhaps you
> could move this to email...eh...?
>
>
>
>
"Keystone" <[email hidden]> wrote in message
news:fwCT5.695151$[email hidden]...
>
> "Pierre PAPA DOC Legrand" <[email hidden]> wrote in message
> news:[email hidden]...
> > Keystone you doing drugs...?
>
> Hmmm, I seem to be the rational and less crude one here.
Hey dork that is for the readers of the NG to decide, not for you to beat
your chest and proclaim. Duh.
> > >FACT: FSAA does not sell cards.
> >
> > You base this opinion on what...? Are you counting chads..?
> > Dimples...?
>
> Buddy, Papa....FSAA is hardly the driving force for sales in the videocard
and
> resolution just to have a marginally prettier image while the screen is
> static.
Many people would and you know it if they also get stability.
Duh again.
--
[email hidden]
Quoted text (12 lines)
> market. It may be tough to accept but in the general marketing of this > product this is the truth. > > > >FACT: What hypes a chipset and video card in this market is sheer > > >performance in speed. > > > >Racing > > Sims/MechSims/SportsSims/FlightSims/RPG's/Strategy/and certain of the > > FPS shooters all look vastly better on a system using FSAA. This is > > not a small market... > > I don't know anyone who'd choose a slower and less competative framerate
"Keystone" <[email hidden]> wrote in message
news:lvDT5.695192$[email hidden]...
Oh I'm affraid we knew what you meant and it is still screwed logic.
--
[email hidden]
Quoted text (14 lines)
> > "Keystone" <[email hidden]> wrote in message > news:fwCT5.695151$[email hidden]... > > >Racing > > > Sims/MechSims/SportsSims/FlightSims/RPG's/Strategy/and certain of the > > > FPS shooters all look vastly better on a system using FSAA. This is > > > not a small market... > > > > I don't know anyone who'd choose a slower and less competative framerate > and > > resolution just to have a marginally prettier image while the screen is > > static. > > Oops, I meant this in reference to FPS games.
"Chuck C" <[email hidden]> wrote in message
news:0DQT5.11882$[email hidden]...
It was a generalisation. FSAA is hardly a major selling point for OEMs and
the majority of the retail market.
You're in the minority, and such a small market share does not deliver the
profits.
Quoted text (13 lines)
> "Keystone" <[email hidden]> wrote in > <NkAT5.694892$[email hidden]>: > > > > >" > > > > >FACT: FSAA does not sell cards. > > > > What an arrogant statement. > Fact: I bought mine for the FSAA AND the speed improvement in the games I > play. That statement CAN be provenI could ask you the same question anyhow, now couldn't I?
Why do you care what I care? Hence, why did YOU post?
"Greg Cisko" <[email hidden]> wrote in message
news:LlRT5.39783$[email hidden]...
> What the hell would you possibly care about this anyway?
Pierre Legrand <[email hidden]> wrote in message
the GTS Ultra wasn't supposed to be released in October99
the 5500 was supposed to be released last Christmas.
the GTS-Ultra is an overclocked GTS is an overclocked GeForce1 DDr.
No doubt about that.
but the Ultra wasn't supposed to be relesaed last christmas, and the 5500
was. big difference.
you forgot the doubling of clockspeed.
the VSA100-based 5500 was supposed to be released last chrimstas at it's
present clockspeed.
so you'd prefer the SLI setup requiring 64MB of RAM to a "5500" that got
IDENTICAL performance to one that had one chip and 32MB of RAM?
the clockspeed obviously wasn't that hard to managae, since the GTS-Ultra is
being released @ 250 Mhz. The only thing holding it back is the RAM.
the .18u process allows for 200 Mhz pretty easily. Judging from the 37
companies that have saturated the market with GTS cards, I really don't
think nvidia is having problems with "difficult to manufacture" chips.
their yields are incredible.
> >We DO know that DDR is NOT twice as expensive as SDR. Therefore, there
> > is ABSOLUTELY NO WAY a GTS can cost as much to produce as a 5500, which
> > needs double the memory and twice as many cores.
>
> Really how do we know this..?
DDr isn't priced twice as high as SDR. that's how.
they don't match the 5500's FSAA abilities, IMHO. Not that it mattesr in
this discussion.
You're just not being logical. IF you can find the manufacturing prices for
both chips, then great. Please let me know.
I would think that common sense and logic would be enuf.
hey, I gave keystone a kick to the shins, too. Dont' confuse my ramblings
with his ramblings. <g>
> >okay man. Believe what you want. If you honestly think that a VSA is
> > half as expensive as a GTS core, and if you honestly think that DDR istwice
> > as expensive as SDR, then you are lying to yourself.
>
> No what I believe is that it was a terrific way to achieve their goals
> of x4 FSAA at the lowest expense.
it was the most easily available way to them, I'll agree. They already
understood the basics of SLI technology, but getting it to work on a single
card may have been a bit more than they ahd planned for.
> Where I went wrong is strictly
> comparing it to the Geforce 2 32mb...when indeed it should be compared
> to the 64mb Nvidia card since thats the only one that can do
> comparable FSAA...mind you only in speed not in quality.
okay, I can agree. FSAA on the GTS is generally faster than on the 5500,
but I think it's an apples/oranges comparison, since the 5500 can do 2x, and
I think i't spretty darn close to the quality of nvidia's 4x in many
situations.
> And to
> forstall any attempt to say that FSAA doesnt matter Nvidia is claiming
> that the NV-20 is gonna do FSAA alot better... neato finally.
i'll give the NV20 a chance if it's 2d doesn't make my eyes bleed.
Quoted text (7 lines)
> Well then.... > > > > >Well, it actually *is* dated, by your own admission > > Fine then by your own admission the Geforce 2 Ultra is even MORE dated > since it is essentially the same chip as what was released October 99.Quoted text (8 lines)
> > > >It was supposed to be released last year for X-Mas in time to challenge > > the GeForce DDr. > >So...uh...it *is* dated.> > >Obsolete? No, I'll disagree entirely. > > The Geforce 256 was released last October...the Ultra is basically the > same chip. The only difference being the reduction from .22 to .18Quoted text (11 lines)
> >It's architecture is wasteful and inefficient in some ways, however. > >It requires 2 chips to be competitive. I love my 5500, but let's be > >realistic. It'd be nice if it performed the way it does as a single > > chip. > >It would also be nice if it didn't require 64MB of RAM to get 32MB of > >texture memory. > > Why would it be nice...? What you are not getting because you to > believe the hype and bullshit of people with just enough knowledge to > be dangerous is that its the way the V5 is built that makes it what it > is.Quoted text (12 lines)
> >The ONLY way that the 5500 can be as cheap to produce as a GTS is if the > >following 2 statements are true: > >1) A GTS core costs >= 2x as much as a VSA > >2) DDR costs >=2x as much as SDR > > > >Now then, I honestly don't know how much a GTS or a VSA core costs. I DO > >know that a GTS core is identical to a GeForce core, except that it is a > >smaller process and a higher clockspeed. That alone makes it cheaper > >(smaller fab process, .22u to .18u) > > And more difficult to manufacture exactly because of its higher > clockspeed....read more expensiveQuoted text (13 lines)
> >> But they also had to match the amount of Ram used...meaning that the > >> 32mb of expensive hard DDR ram wasnt enough...they had to use 64mb of > >> expensive DDR ram to match the V5's x4 FSAA. So you have much more > >> expensive 23 million transistor GPU along with absolute state of the > >> art DDR ram and you have a much more epensive solution all because > >> they were driven to a single chip solution. > > > >Does DDR cost twice as much as SDR? Nope. > > Ah well you have no proof of that as well. Remember that you cannot > provide prices of the market now but prices when the chips were > released. Furthermore to match the Voodoo 5's FSAA abilities they had > to provide the same amount of memory....Quoted text (8 lines)
> > > >Does a .18u GTS core cost twice as much as a .25u VSA100? > > > >dunno, but I SINCERELY doubt it. > > Well glad a little doubt is creeping in there I was beginning to think > it was as hopeless talking to you as it is talking to that Keystone > character.Quoted text (11 lines)
> >> >So, is it more "efficient" to use twice as much memory? > >> > >> Seeing as how the Geforce also had to use 64mb of memory to compete in > >> FSAA I would say that yes it was the minimum required for the features > >> offered. That defines efficient. > > > >hehehe....you should be a politician. That was a laughable spin job. > > Yes but using Keystones method it is a FACT. Matter of fact its true > to achieve the same features they did have to use the same amount of > memory.
Gonzo wrote in message <1wVT5.20611$[email hidden]>...
>I could ask you the same question anyhow, now couldn't I?
>
>Why do you care what I care? Hence, why did YOU post?
Because it is my destiny.
--
[email hidden]
>"Greg Cisko" <[email hidden]> wrote in message
>news:LlRT5.39783$[email hidden]...
>> What the hell would you possibly care about this anyway?
>
>
>
Lets see if we can stay focused on what I disagree with...I dont
disagree that manufactoring their own cards was wasteful....I dont
disagree that they didnt execute well and that the Voodoo 5 was
released late...this is all public knowledge. What I disagree with is
the assertion backed by only a laymans knowledge of the video card
industry that the VSA-100 is dated and obselete and that the
architecture is wasteful and inefficient.
>> And yet is it efficient to design features into a card that are
>> not used..?
>
>that wasn't done for "efficiency's sake", that was done for "feature's sake"
>to sell to OEM's.
We are not discussing marketing. I agree with the you that it was done
for marketings sake...if I had a bone to pick about this it would be
the lax journalism that led many to believe a year ago that TnL
enabled games were just around the corner. This was less useful to the
1,000's of consumers who bought the Geforce 1 believing this than it
was to Nvidia who again had silly ass journalists eatiing out of their
hands. I actually read a "journalist" going on about how neat it was
that 3DMark 2000 was released and how fun it was.....wha...????
No when discussing efficient there is not denying that adding a TnL
engine to a card when nothing is around to use it is inefficient.
Efficient means nothing wasted nothing on the card that doesnt
contribute....the TnL engine is still not contributing. But I agree it
was a hell of a marketing tool given the lax journalism.
Nonsense....! A 23 million transistor chip is not cheap. Anand even
comments on this fact when the chip was first released. To quote
Anand:
The 23 million transistor GeForce 256 is a costly part to produce and
there is very little cost that can be saved there as long as the
fabrication process stays at 0.22-micron, so one of the obvious areas
to cut costs in would be memory. This will enable manufacturers of
'vanilla' GeForce 256 cards that adhere entirely to NVIDIA's spec to
keep their prices low by using slower 6ns memory chips. At the same
time, this opens up a new avenue for hardcore gamer GeForce 256 boards
that feature faster memory chips and sell at a higher premium.
Nice but you arent taking the entire picture in....sure the consumer
will pay what they will pay. But thats not the only force acting on
Nvidia....you are acting like they are the only ones who have a chip
worth buying. And this is only talking about Nvidia...once they sell
the chip to Creative now creative has all kinds of forces acting on
them to drive the price down. Nvidia also has the competition of other
solutions plus the desire to capture market share....all of this
conspires to drive the price down. Witness your own evidence that
Nvidia dropped the price down as soon as the V5 was released. All of
this makes it realistic to say what the costs are to produce each of
the solutions....at least enough to say that Voodoo 5 is not out there
in cost to produce.
>
>I think you're overestimating how much the chip is costing nvidia. If it
>was costing them that much, they wouldn't have such ridiculously incredible
>financials right now.
See above....23 million Transistors of the Nvidia compared to the 14
million of the Voodoo 5.
>
>they charge what they charge because they COULD charge that much and make a
>boatload of $$$.
If they operated in a vaccum that might be true....sadly for you they
dont.
But they also had to match the amount of Ram used...meaning that the
32mb of expensive hard DDR ram wasnt enough...they had to use 64mb of
expensive DDR ram to match the V5's x4 FSAA. So you have much more
expensive 23 million transistor GPU along with absolute state of the
art DDR ram and you have a much more epensive solution all because
they were driven to a single chip solution.
>
>So, is it more "efficient" to use twice as much memory?
Seeing as how the Geforce also had to use 64mb of memory to compete in
FSAA I would say that yes it was the minimum required for the features
offered. That defines efficient.
You have a good line of bull but being a natural born bullshitter
myself means always being able to recognise when its being used on me.
PAPA DOC
Flanker Target
GPL Crash Dummy
www.papadoc.net
FALCON 4 Benchmarks
Quoted text (8 lines)
> >> Would it be efficient to design a car for instance that >> has a weed wacker on the front of it, make the people who want to buy >> the car buy the weed wacker even though no one is gonna wacking any >> weeds...? > >You're not paying extra for an nvidia card because of the T&L, you're paying >extra due to supply and demand.Quoted text (9 lines)
>> And yet for the last year or more thats exactly what Nvidia >> users have been paying for....the TnL GPU that has not been used. This >> GPU has added significant complexity and cost to the chip and of >> course this has been passed right along to the customer. > >nope. The consumer pays what the consumer *will* pay. It's supply and >demand. They wouldn't release the chip if it wasn't "efficient and cost >efective", and they sure as hell wouldn't have the insane profit margin if >the chip wasn't "cost effective"Quoted text (7 lines)
> >> It was not efficient to be forced to use the most expensive hard to >> manufactor memory to provide the bandwidth required to match the >> Voodoo 5's feature of FSAA. > >agreed there. But the same can be said of SLI's memory needs. i.e. "need >twice as much RAM to get the same amount of useable texture memory"Quoted text (7 lines)
>> This efficiency thing got started with one of those whiz bang knows >> just enough to be dangerous types...but when you look at it rationally >> it is NOT efficient to force customers to pay for something they are >> NOT using. > >that has nothign to do with efficiency, like I said. They charge what they >charge for GeForces because people pay the $$$ for them.
Pierre PAPA DOC Legrand <[email hidden]> wrote in message
news:[email hidden]...
> What I disagree with is the assertion backed by only a laymans
> knowledge of the video card industry that the VSA-100 is dated
> and obselete and that the architecture is wasteful and inefficient.
Well, it actually *is* dated, by your own admission
It was supposed to be released last year for X-Mas in time to challenge the
GeForce DDr.
So...uh...it *is* dated.
Obsolete? No, I'll disagree entirely.
It's architecture is wasteful and inefficient in some ways, however.
It requires 2 chips to be competitive. I love my 5500, but let's be
realistic. It'd be nice if it performed the way it does as a single chip.
It would also be nice if it didn't require 64MB of RAM to get 32MB of
texture memory.
So, yes, it is wasteful and inefficient. It's only saving grace is that you
can use cheaper RAM to get a good amount of memory throughput.
> >> And yet is it efficient to design features into a card that are
> >> not used..?
> >
> >that wasn't done for "efficiency's sake", that was done for "feature'ssake"
> >to sell to OEM's.
>
> We are not discussing marketing. I agree with the you that it was done
> for marketings sake...if I had a bone to pick about this it would be
> the lax journalism that led many to believe a year ago that TnL
> enabled games were just around the corner.
agreed 10000% there. HW T&L certainly shows potential, but it isn't there
yet.
> This was less useful to the
> 1,000's of consumers who bought the Geforce 1 believing this than it
> was to Nvidia who again had silly ass journalists eatiing out of their
> hands. I actually read a "journalist" going on about how neat it was
> that 3DMark 2000 was released and how fun it was.....wha...????
hey man, you're preaching to the choir there. No doubt about that.
> No when discussing efficient there is not denying that adding a TnL
> engine to a card when nothing is around to use it is inefficient.
It wasn't done for efficiency's sakes. It was done for marketing sake. It
worked.
> Efficient means nothing wasted nothing on the card that doesnt
> contribute....the TnL engine is still not contributing. But I agree it
> was a hell of a marketing tool given the lax journalism.
It DOES contribute. It contributed to their profits. <g>
actually, it supposedly does a lot of the math which allowed them to claim
"HW FSAA"
> >You're not paying extra for an nvidia card because of the T&L, you'repaying
> >extra due to supply and demand.
>
> Nonsense....! A 23 million transistor chip is not cheap.
<sigh> I understand this. But it is consistently a smaller fab process
than it's competitors, and that can make up for it.
OBVIOUSLY it has been. Look at their profits! You can get an SDR for $100,
an MX for $100, a DDr for $120 and a GTS 32MB for $150. THEY ARE STILL
MAKING PROFITS OFF THESE CARDS!!!!!!!
> >nope. The consumer pays what the consumer *will* pay. It's supply and
> >demand. They wouldn't release the chip if it wasn't "efficient and cost
> >efective", and they sure as hell wouldn't have the insane profit marginif
they can only lower it so far before they lose money. Creative wouldn't be
such a huge supporter of nvidia cards if they weren't making $$$ off them.
> Witness your own evidence that
> Nvidia dropped the price down as soon as the V5 was released.
exactly. They dropped the price down because they COULD. They released it
at ~$300-$350 because people would pay for them.
If I understood you, you were saying that they were charging that much for
the card because nvidia's card was so expensive to produce that they HAD to
charge that much.
> All of this makes it realistic to say what the costs are to produce eachof
> the solutions....at least enough to say that Voodoo 5 is not out there
> in cost to produce.
I'll state it again.
The ONLY way that the 5500 can be as cheap to produce as a GTS is if the
following 2 statements are true:
1) A GTS core costs >= 2x as much as a VSA
2) DDR costs >=2x as much as SDR
Now then, I honestly don't know how much a GTS or a VSA core costs. I DO
know that a GTS core is identical to a GeForce core, except that it is a
smaller process and a higher clockspeed. That alone makes it cheaper
(smaller fab process, .22u to .18u)
We DO know that DDR is NOT twice as expensive as SDR. Therefore, there is
ABSOLUTELY NO WAY a GTS can cost as much to produce as a 5500, which needs
double the memory and twice as many cores.
Also, let's not even get into chip yields, since the 5500 requires TWICE the
yield.
> >I think you're overestimating how much the chip is costing nvidia. If it
> >was costing them that much, they wouldn't have such ridiculouslyincredible
> >financials right now.
>
> See above....23 million Transistors of the Nvidia compared to the 14
> million of the Voodoo 5.
2x14 million = 28 million
those 23 million transistors of the nvidia (on a process that is about 30%
smaller) DO NOT cost twice as much as those larger VSA transistors.
> >they charge what they charge because they COULD charge that much and makea
> >boatload of $$$.
>
> If they operated in a vaccum that might be true....sadly for you they
> dont.
for me? why would it be sad for me? I couldn't care less. I own a 5500
now and love it to death. But you are simply lying to yourself.
> >agreed there. But the same can be said of SLI's memory needs. i.e."need
Does DDR cost twice as much as SDR? Nope.
Does a .18u GTS core cost twice as much as a .25u VSA100?
dunno, but I SINCERELY doubt it.
> >So, is it more "efficient" to use twice as much memory?
>
> Seeing as how the Geforce also had to use 64mb of memory to compete in
> FSAA I would say that yes it was the minimum required for the features
> offered. That defines efficient.
hehehe....you should be a politician. That was a laughable spin job.
> >> This efficiency thing got started with one of those whiz bang knows
> >> just enough to be dangerous types...but when you look at it rationally
> >> it is NOT efficient to force customers to pay for something they are
> >> NOT using.
> >
> >that has nothign to do with efficiency, like I said. They charge whatthey
> >charge for GeForces because people pay the $$$ for them.
>
> You have a good line of bull but being a natural born bullshitter
> myself means always being able to recognise when its being used on me.
okay man. Believe what you want. If you honestly think that a VSA is half
as expensive as a GTS core, and if you honestly think that DDR is twice as
expensive as SDR, then you are lying to yourself.
Quoted text (8 lines)
> >the chip wasn't "cost effective" > > Nice but you arent taking the entire picture in....sure the consumer > will pay what they will pay. But thats not the only force acting on > Nvidia....you are acting like they are the only ones who have a chip > worth buying. And this is only talking about Nvidia...once they sell > the chip to Creative now creative has all kinds of forces acting on > them to drive the price down.Quoted text (8 lines)
> >twice as much RAM to get the same amount of useable texture memory" > > But they also had to match the amount of Ram used...meaning that the > 32mb of expensive hard DDR ram wasnt enough...they had to use 64mb of > expensive DDR ram to match the V5's x4 FSAA. So you have much more > expensive 23 million transistor GPU along with absolute state of the > art DDR ram and you have a much more epensive solution all because > they were driven to a single chip solution."Greg Cisko" <[email hidden]> wrote in message
news:iO%T5.41308$[email hidden]...
What are you? A fucking Jedi Knight or something?
Quoted text (8 lines)
> > Gonzo wrote in message <1wVT5.20611$[email hidden]>... > >I could ask you the same question anyhow, now couldn't I? > > > >Why do you care what I care? Hence, why did YOU post? > > > Because it is my destiny.
"Pierre PAPA DOC Legrand" <[email hidden]> wrote in message
news:[email hidden]...
> No when discussing efficient there is not denying that adding a TnL
> engine to a card when nothing is around to use it is inefficient.
> Efficient means nothing wasted nothing on the card that doesnt
> contribute....the TnL engine is still not contributing. But I agree it
> was a hell of a marketing tool given the lax journalism.
It was foresight on the part of nVidia where no developers will support a
non-existent feature. If they had not pushed forth with such a feature
laden GPU then we would have to wait for another company to jerk the
industry's interest for OUR own eventual benefit. Give credit where credit
is due.
Yes, marketing can always play a large portion in the decision to add new
technology, even when such technology won't yet provide an immediate result
for the end user. The FACTS are that with the Quake 3 engine and now the
release of DirectX8, all of those Geforce users can reap some benefits from
their purchase.
TnL, is and was hardly some phantom spin job that solely exists to cheat
people out if their money
"Keystone" <[email hidden]> wrote in
<RdTT5.699654$[email hidden]>:
You didn't say "in general" or "hardly a major selling point", you said
"FACT". If you cant admit you were wrong, you're too close to the
arguement and are willing to say whatever it takes to get the last word.
>You're in the minority, and such a small market share does not deliver
>the profits.
>
>
>Maybe, so far it works for me.
Chuck
Quoted text (20 lines)
> >"Chuck C" <[email hidden]> wrote in message >news:0DQT5.11882$[email hidden]... >> "Keystone" <[email hidden]> wrote in >> <NkAT5.694892$[email hidden]>: >> >> > >> >" >> >> > >> >FACT: FSAA does not sell cards. >> > >> >> What an arrogant statement. >> Fact: I bought mine for the FSAA AND the speed improvement in the >> games I play. That statement CAN be proven > >It was a generalisation. FSAA is hardly a major selling point for OEMs >and the majority of the retail market. >Gonzo wrote in message <_V1U5.19901$[email hidden]>...
Around here yes. Who in the hell are you anyway? The last I heard
you were on seasame street.
--
[email hidden]
>
>
>
>
Quoted text (12 lines)
>"Greg Cisko" <[email hidden]> wrote in message >news:iO%T5.41308$[email hidden]... >> >> Gonzo wrote in message <1wVT5.20611$[email hidden]>... >> >I could ask you the same question anyhow, now couldn't I? >> > >> >Why do you care what I care? Hence, why did YOU post? >> >> >> Because it is my destiny. > >What are you? A fucking Jedi Knight or something?Well then....
>
>Well, it actually *is* dated, by your own admission
Fine then by your own admission the Geforce 2 Ultra is even MORE dated
since it is essentially the same chip as what was released October 99.
>
>It was supposed to be released last year for X-Mas in time to challenge the
>GeForce DDr.
>So...uh...it *is* dated.>
>Obsolete? No, I'll disagree entirely.
The Geforce 256 was released last October...the Ultra is basically the
same chip. The only difference being the reduction from .22 to .18
>It's architecture is wasteful and inefficient in some ways, however.
>It requires 2 chips to be competitive. I love my 5500, but let's be
>realistic. It'd be nice if it performed the way it does as a single chip.
>It would also be nice if it didn't require 64MB of RAM to get 32MB of
>texture memory.
Why would it be nice...? What you are not getting because you to
believe the hype and bullshit of people with just enough knowledge to
be dangerous is that its the way the V5 is built that makes it what it
is.
Here is a quote from Scott Sellers:
The best way to think about how the Voodoo5 family of boards work is a
�divide and conquer� approach. The important thing to remember is that
regardless of whether FSAA is enabled or not, the multi-chip boards
will always perform better than the single chip boards. In the case of
4-sample FSAA, we �divide and conquer� and each chip, in a 2-chip
configuration, processes 2-samples. When FSAA is not enabled, we
�divide and conquer� and each chip processes unique scanline bands.
It is all configurable by the software driver. So don�t get hung up
on the terminology � the bottom line is that the multi-chip boards
will have substantially better performance than the single chip
competitive solutions.
And more difficult to manufacture exactly because of its higher
clockspeed....read more expensive
>
>We DO know that DDR is NOT twice as expensive as SDR. Therefore, there is
>ABSOLUTELY NO WAY a GTS can cost as much to produce as a 5500, which needs
>double the memory and twice as many cores.
Really how do we know this..?
>
>Also, let's not even get into chip yields, since the 5500 requires TWICE the
>yield.
It requires twice as many chips of nearly half the amount of
transistors on an easier to manufactor chip because of much lower
clock speed and older technology.
>2x14 million = 28 million
>
>those 23 million transistors of the nvidia (on a process that is about 30%
>smaller) DO NOT cost twice as much as those larger VSA transistors.
Really provide evidence to support this aside from speculation.
Ah well you have no proof of that as well. Remember that you cannot
provide prices of the market now but prices when the chips were
released. Furthermore to match the Voodoo 5's FSAA abilities they had
to provide the same amount of memory....
>
>Does a .18u GTS core cost twice as much as a .25u VSA100?
>
>dunno, but I SINCERELY doubt it.
Well glad a little doubt is creeping in there I was beginning to think
it was as hopeless talking to you as it is talking to that Keystone
character.
Yes but using Keystones method it is a FACT. Matter of fact its true
to achieve the same features they did have to use the same amount of
memory.
>okay man. Believe what you want. If you honestly think that a VSA is half
>as expensive as a GTS core, and if you honestly think that DDR is twice as
>expensive as SDR, then you are lying to yourself.
No what I believe is that it was a terrific way to achieve their goals
of x4 FSAA at the lowest expense. Where I went wrong is strictly
comparing it to the Geforce 2 32mb...when indeed it should be compared
to the 64mb Nvidia card since thats the only one that can do
comparable FSAA...mind you only in speed not in quality. And to
forstall any attempt to say that FSAA doesnt matter Nvidia is claiming
that the NV-20 is gonna do FSAA alot better... neato finally.
PAPA DOC
Pierre PAPA DOC Legrand
Flanker Target
Grand Prix Legends Crash Test Dummy
Rants, Bullshit and Help Guides availible at
www.papadoc.net
Quoted text (9 lines)
>The ONLY way that the 5500 can be as cheap to produce as a GTS is if the >following 2 statements are true: >1) A GTS core costs >= 2x as much as a VSA >2) DDR costs >=2x as much as SDR > >Now then, I honestly don't know how much a GTS or a VSA core costs. I DO >know that a GTS core is identical to a GeForce core, except that it is a >smaller process and a higher clockspeed. That alone makes it cheaper >(smaller fab process, .22u to .18u)Quoted text (9 lines)
>> >> But they also had to match the amount of Ram used...meaning that the >> 32mb of expensive hard DDR ram wasnt enough...they had to use 64mb of >> expensive DDR ram to match the V5's x4 FSAA. So you have much more >> expensive 23 million transistor GPU along with absolute state of the >> art DDR ram and you have a much more epensive solution all because >> they were driven to a single chip solution. > >Does DDR cost twice as much as SDR? Nope.Quoted text (7 lines)
>> >So, is it more "efficient" to use twice as much memory? >> >> Seeing as how the Geforce also had to use 64mb of memory to compete in >> FSAA I would say that yes it was the minimum required for the features >> offered. That defines efficient. > >hehehe....you should be a politician. That was a laughable spin job.You are like a pin-ball bouncing from one of your facts to another....
>
>It was foresight on the part of nVidia where no developers will support a
>non-existent feature.
Forsight/hindsight/sidesight matters not...efficient it wasnt/isnt.
That FEATURE (that still isnt being used) cost alot of money to the
people Nvidia supposedly serves...the customer. That is the definition
of inefficient...thats a FACT!
>If they had not pushed forth with such a feature
>laden GPU then we would have to wait for another company to jerk the
>industry's interest for OUR own eventual benefit. Give credit where credit
>is due.
Perhaps perhaps not....I would say that its more than a year after
Nvidia promised TnL enabled titles were coming out and we still dont
see any compelling use of it. Expensive feature not
used...inefficient...FACT.
>
>Yes, marketing can always play a large portion in the decision to add new
>technology, even when such technology won't yet provide an immediate result
>for the end user.
Yes and useless as a tit on a boar hog journalists are supposed to
exist to prevent stupid shit like that from happening. But all those
miserable shits were too busy fawning over the new technology like
school boys looking at a Vette with a L-88 in it...when none of them
have a license to drive. They directly led alot of people into buying
cards that demanded a premium but still havent paid out on that
premium...and truth is the Geforce 256 owners were just bent over the
kitchen table and used as fodder to get the TnL engine marketed
because those guys have a card that really wont allow them to see TnL
in action...and yet they were led to believe it would by sad shit
journalists.
>
>TnL, is and was hardly some phantom spin job that solely exists to cheat
>people out if their money
Yea one day it will be useful. I predict that widespread use will be
just in time for the Rampage 2 and Nv-25 chips....sadly the Geforce
users will find that their cards just arent quite good enough.
And useless bits on a video card like TnL GPU's are the definition of
inefficient.
PAPA DOC
Pierre PAPA DOC Legrand
Flanker Target
Grand Prix Legends Crash Test Dummy
Rants, Bullshit and Help Guides availible at
www.papadoc.net
"Pierre Legrand" <[email hidden]> wrote in message
news:3a21297c.154690828@news...
It's a smaller die size that has consistently been beefed up since its
introduction into the GTS 2 Ultra. For a year not a single change has
occured to the VSA-100.
Papa, your arguments are appearing rather silly now.
> >It was supposed to be released last year for X-Mas in time to challengethe
> >GeForce DDr.
> >So...uh...it *is* dated.>
> >Obsolete? No, I'll disagree entirely.
>
> The Geforce 256 was released last October...the Ultra is basically the
> same chip. The only difference being the reduction from .22 to .18
Yes, that's quite an advancement in cost saving along with increasing the
potential clock speeds per chip. An evolution of a chipset that increases
demand and profits with each new release, without a competitor being very
close.... 3dfx as a company is hurting? Hmmm, I'm guessing that you're
still wondering why.
> >It's architecture is wasteful and inefficient in some ways, however.
> >It requires 2 chips to be competitive. I love my 5500, but let's be
> >realistic. It'd be nice if it performed the way it does as a singlechip.
Hype? It's simple common sense that such a design is costing 3dfx money.
Again I'll repeat that this is no longer the days when 3dfx was the true
leader where even a sinlge Voodoo2 card could mop the competition. It's SLI
feature was then just an added bonus the further enforced their dominance in
the market. Their scalable architecture is only successfully marketable to
OEMs if a single one of the chipsets is competative rather than the expense
of two (and double the memory) just to compete against a single chip
solution from the competition.
> Here is a quote from Scott Sellers:
> The best way to think about how the Voodoo5 family of boards work is a
> �divide and conquer� approach. The important thing to remember is that
> regardless of whether FSAA is enabled or not, the multi-chip boards
> will always perform better than the single chip boards.
The guy is wrong. "Always"? BS. Are you ignorant enough to believe that
the market and competition is static? Spin-doctoring Papa.... Your defense
of a dated dual GPU and double the memory design is now non-existent for the
VSA-100 based Voodoo5s.
No. How can you be so silly to even use this argument when it was common
public knowledge of 3dfx's rotten yields forced the delay to market for
their Voodoo5????? nVidia's fabrication process has been more successful
and this can probably be attributed to their more efficient R&D.
> >We DO know that DDR is NOT twice as expensive as SDR. Therefore, thereis
> >ABSOLUTELY NO WAY a GTS can cost as much to produce as a 5500, whichneeds
> >double the memory and twice as many cores.
>
> Really how do we know this..?
Well, DUH, yes we do know this. A Voodoo5 "needs double the memory and
twice as many cores".... DDR modules are definitely not double the expense
of their SDRAM kin. I forgot where I saw the quote recently, but I think it
was a micron manager that had stated that initially for consumer the DDR
DIMS will only cost 10-20% more for their DDR ready mainboards.
> >Also, let's not even get into chip yields, since the 5500 requires TWICEthe
> >yield.
>
> It requires twice as many chips of nearly half the amount of
> transistors on an easier to manufactor chip because of much lower
> clock speed and older technology.
It's nearly just as expensive if not more so to manufacture these chipsets
in the same fabrication plant as nVidia!!! Please, get that through your
thick skull. A larger fabricated die is LESS cost efficient to manufacture
than once high yields of a smaller die has been reached. The success of
this being attributed to a company's R&D.
> >2x14 million = 28 million
> >
> >those 23 million transistors of the nvidia (on a process that is about30%
> >smaller) DO NOT cost twice as much as those larger VSA transistors.
>
> Really provide evidence to support this aside from speculation.
Common sense... Something that a true zealot of yourself is opting to lack.
> >Does DDR cost twice as much as SDR? Nope.
>
> Ah well you have no proof of that as well. Remember that you cannot
> provide prices of the market now but prices when the chips were
> released. Furthermore to match the Voodoo 5's FSAA abilities they had
> to provide the same amount of memory....
FALSE! The FSAA performance of nVidia chipsets is due to a weaker design
within their own chipsets. It's not the lack of memory. If 64MB is
available for a Geforce based card then the justification is for LARGER
texture rendering at 32-bit colour depths. This is a TRUE 64MB based card,
rather than a Voodoo5 with 64MB on board but effectively being only half the
amount -- not providing the same amount of memory.
I've been quite logical there Papa. Something that this post is proving you
to be sincerely lacking in...
No. Not fact. The on board 64MB of each of these cards DOES not exists for
their FSAA performance. 64MB of memory exists on the Voodoo5 simply due to
anything less than a 32MB (half of 64MB...) card is not very effective at
the memory intensive 32-bit colour rendering. I've stated the reasoning for
more than 64MB on a Geforce based card -- superior texturing capacities.
> >okay man. Believe what you want. If you honestly think that a VSA ishalf
> >as expensive as a GTS core, and if you honestly think that DDR is twiceas
> >expensive as SDR, then you are lying to yourself.
>
> No what I believe is that it was a terrific way to achieve their goals
> of x4 FSAA at the lowest expense.
In this specific area it was the chipset design for the VSA-100 -- not the
memory.
Quoted text (7 lines)
> Well then.... > > > > >Well, it actually *is* dated, by your own admission > > Fine then by your own admission the Geforce 2 Ultra is even MORE dated > since it is essentially the same chip as what was released October 99.Quoted text (7 lines)
> >It would also be nice if it didn't require 64MB of RAM to get 32MB of > >texture memory. > > Why would it be nice...? What you are not getting because you to > believe the hype and bullshit of people with just enough knowledge to > be dangerous is that its the way the V5 is built that makes it what it > is.Quoted text (12 lines)
> >The ONLY way that the 5500 can be as cheap to produce as a GTS is if the > >following 2 statements are true: > >1) A GTS core costs >= 2x as much as a VSA > >2) DDR costs >=2x as much as SDR > > > >Now then, I honestly don't know how much a GTS or a VSA core costs. I DO > >know that a GTS core is identical to a GeForce core, except that it is a > >smaller process and a higher clockspeed. That alone makes it cheaper > >(smaller fab process, .22u to .18u) > > And more difficult to manufacture exactly because of its higher > clockspeed....read more expensiveQuoted text (8 lines)
> > > >Does a .18u GTS core cost twice as much as a .25u VSA100? > > > >dunno, but I SINCERELY doubt it. > > Well glad a little doubt is creeping in there I was beginning to think > it was as hopeless talking to you as it is talking to that Keystone > character.Quoted text (11 lines)
> >> >So, is it more "efficient" to use twice as much memory? > >> > >> Seeing as how the Geforce also had to use 64mb of memory to compete in > >> FSAA I would say that yes it was the minimum required for the features > >> offered. That defines efficient. > > > >hehehe....you should be a politician. That was a laughable spin job. > > Yes but using Keystones method it is a FACT. Matter of fact its true > to achieve the same features they did have to use the same amount of > memory.All this argument of "efficiency" is over my head. Who
cares? From reading the posts 3Dfx vs. Nvidia over the last
several months, it seemed clear to me that for sims, 3Dfx
with FSAA was better, for 1st person shooters the Nvidia was
better. As I am only interested in sims (these are sim
newsgroups), as soon as it appeared that the Voodoo 6000
cards were not coming, I replaced my NVidia TNT Ultra
Maxigamer and two 12 Meg Voodoo cards with a 3Dfx Voodoo5.
Once I got everything working, I was pleased. MS Combat
Flight Simulator looks and runs great. Efficient? I don't
know, and don't care. It seems to me that the development
costs and to a lessor extent the component costs are not
what determines price; it's quantity sold and competition. I
suspect that the amortized price per unit of any of these
cards is a small fraction of what we pay to buy one. Just my
$.02
Bill Yowell
Pierre Legrand wrote:
Quoted text (57 lines)
> > You are like a pin-ball bouncing from one of your facts to another.... > > > > >It was foresight on the part of nVidia where no developers will support a > >non-existent feature. > > Forsight/hindsight/sidesight matters not...efficient it wasnt/isnt. > That FEATURE (that still isnt being used) cost alot of money to the > people Nvidia supposedly serves...the customer. That is the definition > of inefficient...thats a FACT! > > >If they had not pushed forth with such a feature > >laden GPU then we would have to wait for another company to jerk the > >industry's interest for OUR own eventual benefit. Give credit where credit > >is due. > > Perhaps perhaps not....I would say that its more than a year after > Nvidia promised TnL enabled titles were coming out and we still dont > see any compelling use of it. Expensive feature not > used...inefficient...FACT. > > > > >Yes, marketing can always play a large portion in the decision to add new > >technology, even when such technology won't yet provide an immediate result > >for the end user. > > Yes and useless as a tit on a boar hog journalists are supposed to > exist to prevent stupid shit like that from happening. But all those > miserable shits were too busy fawning over the new technology like > school boys looking at a Vette with a L-88 in it...when none of them > have a license to drive. They directly led alot of people into buying > cards that demanded a premium but still havent paid out on that > premium...and truth is the Geforce 256 owners were just bent over the > kitchen table and used as fodder to get the TnL engine marketed > because those guys have a card that really wont allow them to see TnL > in action...and yet they were led to believe it would by sad shit > journalists. > > > > >TnL, is and was hardly some phantom spin job that solely exists to cheat > >people out if their money > > Yea one day it will be useful. I predict that widespread use will be > just in time for the Rampage 2 and Nv-25 chips....sadly the Geforce > users will find that their cards just arent quite good enough. > > And useless bits on a video card like TnL GPU's are the definition of > inefficient. > > PAPA DOC > > Pierre PAPA DOC Legrand > Flanker Target > Grand Prix Legends Crash Test Dummy > Rants, Bullshit and Help Guides availible at > www.papadoc.net
"Greg Cisko" <[email hidden]> wrote in message
news:62aU5.42709$[email hidden]...
> Gonzo wrote in message <_V1U5.19901$[email hidden]>...
> >"Greg Cisko" <[email hidden]> wrote in message
> >news:iO%T5.41308$[email hidden]...
> >>
> >> Gonzo wrote in message<1wVT5.20611$[email hidden]>...
Luke.....I AM YOUR FATHER!
Quoted text (11 lines)
> >> >I could ask you the same question anyhow, now couldn't I? > >> > > >> >Why do you care what I care? Hence, why did YOU post? > >> > >> > >> Because it is my destiny. > > > >What are you? A fucking Jedi Knight or something? > > Around here yes. Who in the hell are you anyway? The last I heard > you were on seasame street.No no no!!! I'm thoroughly enjoying Papa D rip this nvidiot to shreds!
Please go on...
;)
"FACT: FSAA does not sell cards."
Hahaha!! It just occured to me this guy has never actually SEEN a V5 FSAA
in action!
Have you ever laughed so hard that you shoot snot out your mouth?!
"Gonzo" <[email hidden]> wrote in message
news:mtET5.17460$[email hidden]...
>
> Well since nobody else is participating except you and him, perhaps you
> could move this to email...eh...?
"Keystone" <[email hidden]> wrote in message
news:lvDT5.695192$[email hidden]...
>
> Oops, I meant this in reference to FPS games.
>
You DO know where you are...right pal?
"William Yowell" <[email hidden]> wrote in message
news:[email hidden]...
> All this argument of "efficiency" is over my head. Who
> cares? From reading the posts 3Dfx vs. Nvidia over the last
> several months, it seemed clear to me that for sims, 3Dfx
> with FSAA was better, for 1st person shooters the Nvidia was
> better.
By continuing in the poor design and R&D direction that 3dfx has taken the
point is that this company won't remain competitive if survive at all much
longer. The true failings of the VSA-100 equipped Voodoo5 and Voodoo4 are a
very clear indication of just how poorly this company has faired over the
past year as we've seen nVidia and to a certain extent ATi leap ahead of
them with OEM deals, technological features, and higher profits.
For all of you 3dfx fans out there you'd better get a little more critically
vocal than remain apathetic cheerleaders, ignorantly watching your fav crash
and burn...
"Pierre Legrand" <[email hidden]> wrote in message
news:3a2131ae.156789669@news...
'Ol pinko flamingo believes that the IT/Entertainment industry ought to
remain static to better suit his own definition of inefficiency:
"Don't add any more features that actually requires programmers to make use
of!!! Oh no... We the consumer demand to make every use of such techno
widgets right now! Don't cheat us!!!
32-bit rendering??? Well what use is such an inefficient feature if my card
is too slow and my games don't support it?! Don't waste my money! 16MB of
memory on a card is all we need!
Stencil-buffering??? My damn games don't show no cool volumetric shadows!
What a waste!
Bump-mapping??? Cool, but it's of no use with the titles I play with!
TnL through my GPU??! Say what??? What BS is this after I've paid for my
super-duper AMtel CPU with its funky routines that were designed just for
such graphic designs. AMtel knows what's best for me, not some fringe video
gaggle.
T-Buffer, depth of field, and motion blurring... Uh wait, naw these cool
features are truly efficient because 3dfx gave them to us. Yeah I know no
one is using them now but they will!! 3dfx are the gods of efficiency.
.......these were previously unknown personal and luddism thoughts running
through 'ol Papa Doc's head.
Quoted text (10 lines)
> You are like a pin-ball bouncing from one of your facts to another.... > > > > >It was foresight on the part of nVidia where no developers will support a > >non-existent feature. > > Forsight/hindsight/sidesight matters not...efficient it wasnt/isnt. > That FEATURE (that still isnt being used) cost alot of money to the > people Nvidia supposedly serves...the customer. That is the definition > of inefficient...thats a FACT!Really is that what I said....???
>'Ol pinko flamingo believes that the IT/Entertainment industry ought to
>remain static to better suit his own definition of inefficiency:
Or did I say that having features on a card that no one uses is
inefficient. Remember I wasnt the one who started out making
pronouncements about inefficiencies in cards.
>
>"Don't add any more features that actually requires programmers to make use
>of!!! Oh no... We the consumer demand to make every use of such techno
>widgets right now! Don't cheat us!!!
You have a hard time keeping all these points on your head flowing in
the right direction. In a strict discussion about what is efficient
and what isnt you cannot deny that having a feature on a card that
isnt used is inefficient...well I guess you can but a rational person
cannot. It may be a wonderful idea but if it isnt used its
inefficient. Again I didnt raise the issue about whats efficient..you
did.
>
>32-bit rendering??? Well what use is such an inefficient feature if my card
>is too slow and my games don't support it?! Don't waste my money! 16MB of
>memory on a card is all we need!
Yea that was a valuable feature...the Geforce 64mb is just about able
to deliver that...I find it strange that you dont complain about how
slow it is on a Geforce or Voodoo 5 since it slows things down. With
the TnT's it definitely wouldnt have met your standard for
speed....and yet you find FSAA to be no valuable and 32bit to be
valuable.
>TnL through my GPU??! Say what??? What BS is this after I've paid for my
>super-duper AMtel CPU with its funky routines that were designed just for
>such graphic designs. AMtel knows what's best for me, not some fringe video
>gaggle.
You may at your leisure list the titles that are released that use
this feature.
>
>T-Buffer, depth of field, and motion blurring... Uh wait, naw these cool
>features are truly efficient because 3dfx gave them to us. Yeah I know no
>one is using them now but they will!! 3dfx are the gods of efficiency.
Nope never said that...what I said/say is FSAA is alot cooler than TnL
GPU right now and if a company is gonna do one thing brilliantly then
do FSAA.
No denying that someone had to do GPU's and am glad that Nvidia
did...this doesnt mean that I will buy it, nor does it mean that it is
efficient. It just means that Im grateful for them to have gotten the
ball rolling and in a way Im grateful for all the people who bought
the card over the last year....thanks guys. In another six months
because of your efforts I will get to play TnL titles...by that time
both Nvidia and 3dfx will have fantastic cards availible for actual
titles. Until then I will keep playing all my games with FSAA ....
PAPA DOC
Pierre PAPA DOC Legrand
Flanker Target
Grand Prix Legends Crash Test Dummy
Rants, Bullshit and Help Guides availible at
www.papadoc.net
Quoted text (7 lines)
> > >.......these were previously unknown personal and luddism thoughts running >through 'ol Papa Doc's head. > > >No one is denying that 3dfx missed the boat by missing the ship
date...
>
>but the Ultra wasn't supposed to be relesaed last christmas, and the 5500
>was. big difference.
I believe that the point is the VSA-100 is dated...now I guess we
should have decided what is considered new. To me it means a new chip
design...the NV-20 is a new chip perhaps. The P-II to P-III is a new
chip to me. I concede that of course going to a faster chip is also
generally considered a new chip.
>
>so you'd prefer the SLI setup requiring 64MB of RAM to a "5500" that got
>IDENTICAL performance to one that had one chip and 32MB of RAM?
>
I prefer a design that gives me what Im looking for...x4 FSAA of the
two cards that cost the same the Voodoo 5 was a better choice. Even
you agree with that....
>> And more difficult to manufacture exactly because of its higher
>> clockspeed....read more expensive
>
>the clockspeed obviously wasn't that hard to managae, since the GTS-Ultra is
>being released @ 250 Mhz. The only thing holding it back is the RAM.
Well no its getting easier...just as manufactoring 1ghz chips is also
getting easier...people learn. But its expensive while they learn.
>
>the .18u process allows for 200 Mhz pretty easily. Judging from the 37
>companies that have saturated the market with GTS cards, I really don't
>think nvidia is having problems with "difficult to manufacture" chips.
>their yields are incredible.
Nope sooner or later they will get faster yet...but the fact remains
that for a time its a difficult thing to manufactor. Or everyone would
just release 1ghz chips right off.
Quotes please on the DDR that Nvidia is using...I have been following
the DDR story for a bit cause Im planning on outfitting a motherboard
with it. I would be interested in quotes on the ram that Nvidia is
using with the speeds recommended.
>they don't match the 5500's FSAA abilities, IMHO. Not that it mattesr in
>this discussion.
Of course it matters in this discussion. Thats the entire discussion.
I have no quarrel with anyone saying that 3dfx made some mistakes by
manufactoring their own cards...or that they should have released
their cards last Christmas. But I do have a quarrel with anyone saying
that the design sucks...the fact that 3dfx's FSAA is terrific is
testimony to the goodness of the design. All of this started with me
quarreling over a layman trying to regurgitate bullshit about how bad
the design was. Im a layman too...no doubt but if I have seen both
cards perform and decided that one cards images are that much better
and that its stability is that much better than Im gonna be
hardpressed to believe that in the face of all that evidence its a bad
design.
>You're just not being logical. IF you can find the manufacturing prices for
>both chips, then great. Please let me know.
>
No you are just being argumentative...dont worry I know I am as well
but I get alot from this sort of thing since it forces me to look at
different angles. I should point out that you dont have the prices
either so until then I will believe that you are as well illogical.
>I would think that common sense and logic would be enuf.
Yes so would I...when will you relent..?
>hey, I gave keystone a kick to the shins, too. Dont' confuse my ramblings
>with his ramblings. <g>
>
Odd they seemed vaguely similar......
>
>it was the most easily available way to them, I'll agree. They already
>understood the basics of SLI technology, but getting it to work on a single
>card may have been a bit more than they ahd planned for.
I dont have a broad knowledge of professional cards but I do seem to
remember that they also load chips onto their cards.
PAPA DOC
>
Pierre PAPA DOC Legrand
Flanker Target
Grand Prix Legends Crash Test Dummy
Rants, Bullshit and Help Guides availible at
www.papadoc.net
Quoted text (9 lines)
> > >> >We DO know that DDR is NOT twice as expensive as SDR. Therefore, there >> > is ABSOLUTELY NO WAY a GTS can cost as much to produce as a 5500, which >> > needs double the memory and twice as many cores. >> >> Really how do we know this..? > >DDr isn't priced twice as high as SDR. that's how.
"Tim Miser" <[email hidden]> wrote in message
news:[email hidden]...
Of course I do, and I also have the grasp of our inconsequential portion
within the whole market place. Simmers will not keep a company such as 3dfx
alive.
>No no no!!! I'm thoroughly enjoying Papa D rip this nvidiot to shreds!
Pardon me? Is your comprehension so critically challenged to not have read
in multiple posts that both of my systems have 3dfx video cards? It's also
clearly gone way over your head that my (and others) strong criticisms
against 3dfx are well founded?
Though, little kiddies like you are usually too dim to read the content
within debates and would rather gleefully gock at potential blood and
name-calling. Whoop-dee-doo..


































