In article <2tmR5.221762$[email hidden]>, "Stephen Smith"
<[email hidden]> writes:
>If you bought it to *play*, you'll drive yerself nuts trying to get it to
>work under DOS, with or without a Rendition card.
I didn't think it was that difficult to run under a DOS window...but I don't
have a Rendition...
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL hcp. +49.12
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Running IndyCar Racing II and its Rendition version
A user who bought IndyCar Racing II to convert tracks to GPL asked about running it. Others explained Rendition was an early Verite 3D chipset with an accelerated version of the game, gave tips for running it under Windows and in 640x480, and recommended Dave Noonan's track converter. Members recalled ICR2 modem racing on CompuServe.
Automated summary.
I been thinking the same thing about about Cart and First Gen Rendition cards.
My old computer (I have a new one) has the Diamond Stealth II card and to run
Cart you have to do all that 'monkey motion' stuff and then it you can't use
the Anti Aliasing. What I would like to know is which card are of the First
Gen Rendition. I think the Sierra Screamin' 3d was one. What others were
there? Any idea where you might buy one?
Thanks,
Steve
On Sat, 18 Nov 2000 00:53:48 GMT, "Dave Henrie" <[email hidden]>
wrote:
> No it does NOT support 3d cards. Max resolution is 640x480.
Uhmm, how do I make it run at 640x480? I'm pretty sure my version
runs at 320x240 only, judging by the size of the pixels. :-) There is
no mention of 640 in the manual or readme either.
Thanks, Jan
I just received Papyrus Indycar racing II through the post today after
successfully bidding for it on Ebay.The ssole intent being to convert the
tracks for GPL.
But before I do that I would like to play the sim and maybe learn the tracks
first before they are timewarped back to '67.
Reading various websites I see that my version (the Win
95/ms-dos/mac,cd-rom) is not "rendition ready". What exactly does this mean?
Are 3d cards supported by this game?
will it cause any problems when converting the tracks to GPL?
Have I just wasted a fiver?
"SEM" <[email hidden]> wrote
> Reading various websites I see that my version (the Win
> 95/ms-dos/mac,cd-rom) is not "rendition ready". What exactly does thismean?
Rendition is a rasterizer for a non-used type of video card, created by well
Rendition ;-)
Some cards back about 3-4 years ago used a Rendition Redline (I think that
was it's name) chipset and some game supported 3d acceleration with it.
IndyCar Racing II was one of the few title on the market (Q1, Q2, Hexen II).
This was before a widespread of 3d-acceleration, back in the days where 3dfx
was starting to push it's Voodoo1 card on the market.
What cards had such chipset? Hmm uhh the Hercules Thriller 3d, the Diamond
Stealth II, the Canopus Total 3d, the Genoa V-Raptor 3d, Intergraph Intense
3d 100, the Jazz Bonnie&Clyde, the Jazz Outlaw 3d and the Sierra Screamin'
3d.
Just install the DOS version non-Rendition, but when you convert the Icr2
track to GPL use the Rendition tracks for better graphics.
Icr2-DOS has the most efficient GUI in the history of gaming (well almost,
if they only had an option access "inside" a track event ;-D ).
--
-- Fran�ois M�nard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.
No it does NOT support 3d cards. Max resolution is 640x480.
The Rendition Ready version was the first 3d racinging game. Rendition was
a brand of 3d cards. Their chip was called the Verite`. It came out
slightly before the 3dfx Voodoo1. Papyrus allowed Rendition to recode the
graphics for 5 of the tracks and the cars to allow the first 3d effects.
It had Anti Aliasing long before anyone knew what it was...the tracks and
cars were gorgeous. However by today's standards, the tracks were very low
detail, even with 3d.
Have you wasted a Fiver? Naw...the added tracks alone will give you more
fun with GPL. But the Indycars are much more forgiving than the 67 F1 cars.
Plus a whole different strategy is employed...you can adjust the Turbo boost
to govern fuel economy. Going flat out with max boost isn't always the
best solution if you have to make an extra fuel stop.
The only multiplay in ICR2 is head to head via a modem so that pretty much
means NO multiplayer. Allison's site has some 3d kits that will bring the
rest of the tracks up to the same level as the Rendition tracks.(for
conversion purposes...I don't think the windows version gets any benefit
from those)
dave henrie
"SEM" <[email hidden]> wrote in message
news:8v4hpv$rd1$[email hidden]...
> I just received Papyrus Indycar racing II through the post today after
> successfully bidding for it on Ebay.The ssole intent being to convert the
> tracks for GPL.
> But before I do that I would like to play the sim and maybe learn thetracks
> first before they are timewarped back to '67.
> Reading various websites I see that my version (the Win
> 95/ms-dos/mac,cd-rom) is not "rendition ready". What exactly does thismean?
> Are 3d cards supported by this game?
> will it cause any problems when converting the tracks to GPL?
> Have I just wasted a fiver?
>
SEM,
If you bought it to *play*, you'll drive yerself nuts trying to get it to
work under DOS, with or without a Rendition card. Hopefully, you bought it
to convert the appropriate tracks to GPL with Dave Noonan's most excellent
converter. After that, you can go online and find graphic 'enhancements'
that will make most of the tracks (particularly Cleveland and Elkhart Lake)
look better than any of the old 'Rendition-ready' versions that I can
remember. (Except Laguna, which looks like sh*t despite some heroic
efforts, and Surfers, which didn't make the cut, altho a pirated version has
been circulating among the lesser primates on the Net.)
--Steve Smith (who also wrote "Winning!", the CART Racing strategy
guide...humma-humma)
SEM <[email hidden]> wrote in message
news:8v4hpv$rd1$[email hidden]...
> I just received Papyrus Indycar racing II through the post today after
> successfully bidding for it on Ebay.The ssole intent being to convert the
> tracks for GPL.
> But before I do that I would like to play the sim and maybe learn thetracks
> first before they are timewarped back to '67.
> Reading various websites I see that my version (the Win
> 95/ms-dos/mac,cd-rom) is not "rendition ready". What exactly does thismean?
> Are 3d cards supported by this game?
> will it cause any problems when converting the tracks to GPL?
> Have I just wasted a fiver?
>
I have been running hundreds of laps lately using the win95 version
on the CART RAcing cd version. I have found it to be rock solid
stable, unlike my old install of the Rendition version. I would really like
to
find an old First Gen Rendition card and rebuild a spare system to
run Cart Racing in 3d....
dave henrie
"
It's been a long time but I think you have to start it with the command line
switch "-h" after the program name.
Wayne Hutchison
"Jan Loebzien" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (10 lines)
> On Sat, 18 Nov 2000 00:53:48 GMT, "Dave Henrie" <[email hidden]> > wrote: > > > No it does NOT support 3d cards. Max resolution is 640x480. > > Uhmm, how do I make it run at 640x480? I'm pretty sure my version > runs at 320x240 only, judging by the size of the pixels. :-) There is > no mention of 640 in the manual or readme either. > > Thanks, JanDave,
How bad would you like one? <G> I've got an Intergraph Intense 3D (V1000),
Diamond Stealth S220 (V2100) and Genoa VRaptor AGP (V2200).
Wayne Hutchison
"Dave Henrie" <[email hidden]> wrote in message
news:kAnR5.42426$[email hidden]...
> I have been running hundreds of laps lately using the win95 version
> on the CART RAcing cd version. I have found it to be rock solid
> stable, unlike my old install of the Rendition version. I would reallylike
Quoted text (7 lines)
> to > find an old First Gen Rendition card and rebuild a spare system to > run Cart Racing in 3d.... > dave henrie > " > >You can make it run under windows with no problems. just right click on the
icon and under properties/program/advanced uncheck DOS mode, and check prevent
ms-dos prgs detecting windows. It will then run in windows just fine, altho
actually its running in DOS mode.
PassedYa
Stephen Smith wrote:
Quoted text (30 lines)
> SEM, > > If you bought it to *play*, you'll drive yerself nuts trying to get it to > work under DOS, with or without a Rendition card. Hopefully, you bought it > to convert the appropriate tracks to GPL with Dave Noonan's most excellent > converter. After that, you can go online and find graphic 'enhancements' > that will make most of the tracks (particularly Cleveland and Elkhart Lake) > look better than any of the old 'Rendition-ready' versions that I can > remember. (Except Laguna, which looks like sh*t despite some heroic > efforts, and Surfers, which didn't make the cut, altho a pirated version has > been circulating among the lesser primates on the Net.) > > --Steve Smith (who also wrote "Winning!", the CART Racing strategy > guide...humma-humma) > > SEM <[email hidden]> wrote in message > news:8v4hpv$rd1$[email hidden]... > > I just received Papyrus Indycar racing II through the post today after > > successfully bidding for it on Ebay.The ssole intent being to convert the > > tracks for GPL. > > But before I do that I would like to play the sim and maybe learn the > tracks > > first before they are timewarped back to '67. > > Reading various websites I see that my version (the Win > > 95/ms-dos/mac,cd-rom) is not "rendition ready". What exactly does this > mean? > > Are 3d cards supported by this game? > > will it cause any problems when converting the tracks to GPL? > > Have I just wasted a fiver? > >"Dave Henrie" <[email hidden]> writes:
> The only multiplay in ICR2 is head to head via a modem so that pretty much
> means NO multiplayer.
Did you ever try head to head racing in ICR2 ? A friend of mine and me
did some session at Michigan a few years ago and it was a blast. We
had a seriously close finish in one race, hung up the modem and called
each other to rave about the fantastic experience :)
--
Olav K. Malmin
remove .spam when replying
Also....you may have to uncheck "direct sound"...this can cause it to not
work under windows......I've done this, and it worked for me.
"SEM" <[email hidden]> wrote in message
news:8v4hpv$rd1$[email hidden]...
> I just received Papyrus Indycar racing II through the post today after
> successfully bidding for it on Ebay.The ssole intent being to convert the
> tracks for GPL.
> But before I do that I would like to play the sim and maybe learn thetracks
> first before they are timewarped back to '67.
> Reading various websites I see that my version (the Win
> 95/ms-dos/mac,cd-rom) is not "rendition ready". What exactly does thismean?
> Are 3d cards supported by this game?
> will it cause any problems when converting the tracks to GPL?
> Have I just wasted a fiver?
>
Back in the good old days of the Sports Simulations forum on Compuserve, we
used to run head to head modem races using ICR2. There were several of us
who competed in a ladder format where winners moved up the ladder and
challenged those above. The connections were always good and the racing was
great. The long distance bills on the other hand...
Wayne Hutchison
"Olav K. Malmin" <[email hidden]> wrote in message
news:[email hidden]...
> "Dave Henrie" <[email hidden]> writes:
>
>
> > The only multiplay in ICR2 is head to head via a modem so that prettymuch
Quoted text (10 lines)
> > means NO multiplayer. > > Did you ever try head to head racing in ICR2 ? A friend of mine and me > did some session at Michigan a few years ago and it was a blast. We > had a seriously close finish in one race, hung up the modem and called > each other to rave about the fantastic experience :) > > -- > Olav K. Malmin > remove .spam when replyingIntergraph Intense 3D 100 was another
"SLCsurfer" <[email hidden]> wrote in message
news:[email hidden]...
> I been thinking the same thing about about Cart and First Gen Renditioncards.
> My old computer (I have a new one) has the Diamond Stealth II card and torun
> Cart you have to do all that 'monkey motion' stuff and then it you can'tuse
> the Anti Aliasing. What I would like to know is which card are of theFirst
> Gen Rendition. I think the Sierra Screamin' 3d was one. What others were
> there? Any idea where you might buy one?
> Thanks,
> Steve
On Sat, 18 Nov 2000 08:08:20 -0500, "Wayne Hutchison"
<[email hidden]> wrote:
>It's been a long time but I think you have to start it with the command line
>switch "-h" after the program name.
Thanks, that did the trick.
Jan
On Sun, 19 Nov 2000 02:05:52 GMT, "Dave Henrie" <[email hidden]>
wrote:
>It's a shame the GP line still seems saddled with much of it's original
>multiplayer code.
I thought you were going to say "graphics code" here ... it would have
been equally appropriate. :-)
Jan
My first racing multiplayer was with World Circuit(gp1) We "THOUGHT"
thats how all racing games would behave. After all we only had 14.4 modems
and the cars would lurch forward about 20 feet each second. AWFUL...But at
the time we were under the impression that was the best that could be done.
Then ICR came out...with a big Sticker on the box proclaiming head to head
multiplayer action...only ONE PROBLEM...it DIDN"T work. The code was
completely non functional. So almost every week there was a post on the
fido-net bbs system from Papyrus apologizing for the problem and promising
they were working on it....It took about SIX MONTHS before the patch was
released.
We called, connected ...and went to the track expecting another gp1 type
slide show.....GAWDALLMIGHTY! It was awesome! We couldn't even tell we
were online 'cept for the fact we each had a custom painted car. It's a
shame the GP line still seems saddled with much of it's original multiplayer
code.
dave henrie
"Olav K. Malmin" <[email hidden]> wrote in message
news:[email hidden]...
> "Dave Henrie" <[email hidden]> writes:
>
>
> > The only multiplay in ICR2 is head to head via a modem so that prettymuch
Quoted text (10 lines)
> > means NO multiplayer. > > Did you ever try head to head racing in ICR2 ? A friend of mine and me > did some session at Michigan a few years ago and it was a blast. We > had a seriously close finish in one race, hung up the modem and called > each other to rave about the fantastic experience :) > > -- > Olav K. Malmin > remove .spam when replying The Intense 3d sounds promising...do you want what it's worth or what its
worth to me? :>
dave henrie
"Wayne Hutchison" <[email hidden]> wrote in message
news:OcvR5.758$[email hidden]...
> Dave,
>
> How bad would you like one? <G> I've got an Intergraph Intense 3D (V1000),
> Diamond Stealth S220 (V2100) and Genoa VRaptor AGP (V2200).
>
> Wayne Hutchison
SLCsurfer wrote:
> I been thinking the same thing about about Cart and First Gen Rendition cards.
> My old computer (I have a new one) has the Diamond Stealth II card and to run
> Cart you have to do all that 'monkey motion' stuff and then it you can't use
> the Anti Aliasing. What I would like to know is which card are of the First
> Gen Rendition. I think the Sierra Screamin' 3d was one. What others were
> there?
V1000 is the one you want for IndycarII.
Intergraph Reactor (name later changed to Intense3D)
Screamin' Sierra (actually made for Sierra by Canopus)
Canopus ______ (can't recall the name, someone help me here ...)
Creative Labs _______ (might have been their first 3DBlaster vard)
Later, the V2100 (like your Diamond) and the better V2200 (ex. Hercules Thriller)
came out. May or may not run IndycarII without at least some tinkering. But an
8MB V2200 was the ultimate GPL video card when GPL was first released. Esp. the
8MB Hercules Thriller, it had faster memory, and was fairly overclockable.


































