Having made many attempts on the tiny bull-rings in the DTR games, I
have noticed that if you qualify 1st, you can just about kiss an A
main win goodbye with the heats running an inverted field. I have
found myself either sandbagging my qualifying run or cutting my losses
in the lower mains and saving the car. On occasion I can get to the
front--but most of the time a slower car puts sends me to the pits
with a trashed car.
I've never cared for the inverted field format, and most real-life
tracks here (in NC anyway) have abandoned it. While it promotes
passing--which is good for the fans--it also greatly increases the
chances of a slower, inexperienced driver taking the rocket ships out
of the race.
Has anyone hacked the game to give a more traditional qualifiying
procedure (good qualifying=good starting position)? What's the point
of qualifiying well if you are facing the rear ends of 14 cars and
only 15 laps on a 1/5 mile track to pass them all?
I guess the _optimal_ solution would be a button to switch on and off
the inverted field and speed the AI cars up to make qualifiying
tighter for the pole.
This isn't a big complaint, I would just like to be rewarded for good
qualifying rather than a handfull of $1, a couple of points, and
penalized on the track.
Flame away, folks--I have Nomex :-)
Dave
Hi Dave,
I've noticed this too, as I've been having a blast trying to work my way
through career mode. But it really doesn't bother me, since I've found that
despite starting 16th in the heat race after snagging the pole, I can
usually pull off a win in the heat race and keep my finances in good
standing just by trying to be careful and stay out of trouble. Any contact
at all with any other cars (especially a bump with the front of the car)
results in substantial repair bills, so you really can't be too aggressive
in the heat race. But to me, it all balances out, because if you win that
heat race, you automatically start on the pole for the "A Main", and if I
had the choice, that'd be the one I'd want the pole for (when compared with
the heat race). Because depending on the track, the pole position for the A
main will usually allow you to "check out" on the rest of the field. (and
yes, I'm running on 100% AI strength & full field).
Knoxville is kickin' my ass though, because all of the AI dive into the
turns low, but then slide up high to the fence, then dive back down to the
inside heading for the straight. Makes it very difficult to get a run on
somebody without bumping their rear.
Oh, and I'm also from NC (near Winston-Salem). Good to see another North
Carolinian on here....
Burke
[email hidden]
"LegendNo6" <[email hidden]> wrote in message
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Quoted text (30 lines)
> Having made many attempts on the tiny bull-rings in the DTR games, I > have noticed that if you qualify 1st, you can just about kiss an A > main win goodbye with the heats running an inverted field. I have > found myself either sandbagging my qualifying run or cutting my losses > in the lower mains and saving the car. On occasion I can get to the > front--but most of the time a slower car puts sends me to the pits > with a trashed car. > > I've never cared for the inverted field format, and most real-life > tracks here (in NC anyway) have abandoned it. While it promotes > passing--which is good for the fans--it also greatly increases the > chances of a slower, inexperienced driver taking the rocket ships out > of the race. > > Has anyone hacked the game to give a more traditional qualifiying > procedure (good qualifying=good starting position)? What's the point > of qualifiying well if you are facing the rear ends of 14 cars and > only 15 laps on a 1/5 mile track to pass them all? > > I guess the _optimal_ solution would be a button to switch on and off > the inverted field and speed the AI cars up to make qualifiying > tighter for the pole. > > This isn't a big complaint, I would just like to be rewarded for good > qualifying rather than a handfull of $1, a couple of points, and > penalized on the track. > > Flame away, folks--I have Nomex :-) > > DaveMy first post may have been a little too harsh. Some tracks lend
themselves well to the inverted field format, some don't--just like
real life. I guess that is why some real life tracks use the inverted
field, some have gone away from it. I would really like to have the
option, but if not--guess I'll be in bull ring rush hour traffic
forever. I don't like the inverted field in real life (even though I
would benefit most from it), I guess that just carries over to racing
games.
Hey, Burke, if you have the original DTR, try racing the Sprints at
Wakeeny Speedway (the 1/6 mile oval) witha full field. Talk about out
of control. I don't think they even make a short enough gear set...
And have you tried a figure-8 Sprint race yet? OK so maybe it's not
realistic, but interesting to say the least :-)
On Sun, 19 Nov 2000 14:43:34 -0500, "Burke Wells"
<[email hidden]> wrote:
Quoted text (26 lines)
>Hi Dave, > >I've noticed this too, as I've been having a blast trying to work my way >through career mode. But it really doesn't bother me, since I've found that >despite starting 16th in the heat race after snagging the pole, I can >usually pull off a win in the heat race and keep my finances in good >standing just by trying to be careful and stay out of trouble. Any contact >at all with any other cars (especially a bump with the front of the car) >results in substantial repair bills, so you really can't be too aggressive >in the heat race. But to me, it all balances out, because if you win that >heat race, you automatically start on the pole for the "A Main", and if I >had the choice, that'd be the one I'd want the pole for (when compared with >the heat race). Because depending on the track, the pole position for the A >main will usually allow you to "check out" on the rest of the field. (and >yes, I'm running on 100% AI strength & full field). > >Knoxville is kickin' my ass though, because all of the AI dive into the >turns low, but then slide up high to the fence, then dive back down to the >inside heading for the straight. Makes it very difficult to get a run on >somebody without bumping their rear. > >Oh, and I'm also from NC (near Winston-Salem). Good to see another North >Carolinian on here.... > >Burke >[email hidden]At the tracks I used to go to, they had a "one second rule", where if you
ran more than one second quicker in a race than your qualifying time, you
were disqualified. This was how they kept guys from sandbagging. If you had
a bad qualifying run and later thought you might run too fast in the race,
you could always opt to start at the rear, and then the rule didn't apply.
Doug G
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