On Mon 20 Nov 2000 10:12:47a, Pete wrote:
<snip>
>Revs, Copyright Acornsoft Limited 1985.
>Geoff Crammond.<snip>
Absolutely! It was *the* racing sim of the mid-80s (not that that's saying
a great deal) - miles ahead of Chequered Flag & co. OK, I'm biased as I've
(still) got a BBC Micro, but it's still the case.
It's nice when people try to tell you that "the BBC couldn't play games"
and you gently point out that both Elite and Revs were written for it.
Revs, in particular, was an incredible programming feat - most BBC Micro
emulators still can't handle its deliberate usage of screen scanning
lines[1] to give extra graphics modes.
Plus, it had Donington on it (or was that Revs II?), which always puts a
prog up the order :)
[1] Or something. I dunno what I'm talking about here...
--
David. (GPLRank handicap: -5.92)
The GPL Scrapyard - http://www.hillclimbfan.f2s.com
"After all, a mere thousand yards - such a harmless little knoll, really" -
Raymond Mays on Shelsley Walsh.
Notable threadTop five racing sims of all time, from Revs onward
Users listed their most important racing sims, with Geoff Crammond's Revs on the BBC Micro hailed as the genre's forerunner alongside Indy 500, Stunt Car Racer and SODA Off-Road Racing. Former Acornsoft programmer Neil Raine recalled launching Revs with David Hunt and knowing Crammond. Others named the worst games, such as Touring Car Champions.
With Neil Raine (formerly Acornsoft)
Automated summary.
"Adam Moore" <[email hidden]> writes:
> 1. Grand Prix 1 - I loved racing around Phoenix with my joystick and some
> great wet races.
> 2. Grand Prix Legends - No explaination needed.
> 3. Grand Prix 3 - More wet racing and as they say if it ain't broke don't
> fix it.
> 4. Gran Turismo 2 -
oooooh! I totally agree, but I'd personally place it higher.
> I don't care if it's not on a PC, this game is fun.(Eagerly awaiting
> my PS2 and a release date on GT3)
AOL. unfortunately I hear they'll slash a great number of cars. 150
someone said.
--
Gunnar
#31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo�: 2
gnus don't kill people. gnus-summary-lower-score kills people.
I've been having problems with my TSW2 and haven't been able to play GPL/N3
in the last few weeks. To better mentally cope with this terrible
situation, I ended up pondering about the history of racing simulations.
The way I see it, the following five simulations were at the time of their
publication the most advanced ones. The first three set new standards in the
industry, while the last two also got some things very nicely done.
1. Indianapolis 500 (Papyrus, 1989)
2. Grand Prix Legends (Papyrus, 1998)
These two both were head-and-shoulders above everything else at the time of
their publication. I'm subjectively placing Indy 500 first because I think
it was the first simulation that included all the important elements in a
full-distance, full-field automobile race.
In addition being technically brilliant, Grand Prix Legends is worshipped
by a certain subgroup of the racing simulation audience, because it gives
them the chance to race cars and circuits that will probably never again be
considered reasonable to race on.
3. Indycar Racing 1/NASCAR Racing 1/Indycar Racing 2 (Papyrus 1993-95)
These three were also the best simulations available at the time of their
publication, but I'm not sure which one I should place here. My fondest
memories are of ICR2, but I'm not sure if it's really that much better in
realism than ICR1, also considering that it came out two years after ICR1.
4. Formula 1 Grand Prix 2 (Crammond & Co. 1996(?))
This was also a nice, audiovisually brilliant simulation. It had some things
better simulated than ICR2, its strongest rival at the time. The most
important thing, however, ie. the feel of the car in the turns with varying
amounts of grip, was IMHO inadequate. It was understandably extremely
popular because it was the best simulation of the most popular form of motor
racing.
5. Viper Racing / NASCAR Heat (MGI, 1998-2000)
Viper Racing had an excellent physics engine, but it severely lacked any
interesting circuits to race on. If it had some real circuits available,
it'd be much easier waiting for World Sports Cars. I've only played the demo
of NASCAR Heat, unfortunately.
--
Putting on his asbestos suit,
J. Sakari Salonen / [email hidden]
On 20 Nov 2000 11:38:26 GMT, [email hidden]
(David Buttery) wrote:
>It's nice when people try to tell you that "the BBC couldn't play games"
>and you gently point out that both Elite and Revs were written for it.
>Revs, in particular, was an incredible programming feat - most BBC Micro
>emulators still can't handle its deliberate usage of screen scanning
>lines[1] to give extra graphics modes.
>The best conversions of Defender and Scramble I ever saw were on the
BBC, it was amazing what that machine could do.
Andrew.
Might I add Powerboat Racing, by VR, to the former, too!
Bruce Kennewell <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (18 lines)
> You sadly overlooked the brilliantly-evocative yet scintillatingly-woeful > "Spirit of Speed: 1937". > > Ummm...that goes into your first list, by-the-way! > > -- > Regards, > Bruce Kennewell, > Canberra, Australia. > --------------------------- > > Adam Moore <[email hidden]> wrote in message > news:un7S5.87569$[email hidden]... > > These first 7 probably shouldn't be refered to as sims, a better term > would > > be steaming piles of garbage which burnt a hole in my bank > >> Absolutely! It was *the* racing sim of the mid-80s (not that that's saying
> a great deal) - miles ahead of Chequered Flag & co. OK, I'm biased as I've
> (still) got a BBC Micro, but it's still the case.
>
I don't have my BBC anymore but I do still have the original box for Revs
sitting on my desk :)
> Plus, it had Donington on it (or was that Revs II?), which always puts a
> prog up the order :)
Revs, came out with silverstone (with a chicane at Woodcote.. after 1967
before 1990??).
There was an tracks expansion pack that included Snetterton, Oulton Park,
Brands Hatch and Donington Park.
I remember having dreams of how revs could be. Fifteen years later I got my
wish when GPL came out. GP2 was damm close, but GPL was perfection.
Pete.
Well, I don't know if the following can or should be mentioned in the top 5,
rather I would like to place it at the top 0.
What am I taking about?
Revs, Copyright Acornsoft Limited 1985.
Geoff Crammond.
The granddaddy of all racing sims.
Best time at Silverstone 1:24.1, Anyone beat that?
My top 5 are based mostly on what have been the most compellingly fun racers
with at least decent physics.
1. Gran Tourismo 1 and 2 PSX
awesome game even compared
the best of PC games. Cannot wait for Gran Tourismo 3.
2. Viper Racing , has the best feel
of any racer I have ever played.
3. Rallycross psx, mildly exagerated but fun off road physics and very
good audio and general feel.
4. GPL , state of the art physics
5. Indycar Racing, the 1st 3d racer that amazed me and kept me in awe.
I have to agree about I76. I loved it but wished it had more Arenas
designed to fighting.
--
Joe Rudynski
[email hidden]
"Joe62" <[email hidden]> wrote in message
news:[email hidden]...
> "Adam Moore" <[email hidden]> wrote:
>
> >Good Ones
>
> Also in the good list:
> - NFS 1, and NFS 5 (Porsche Unleashed)
> - Viper Racing
> - Crazy Taxi
> - Midnight Club Street Racing (a seriously under-rated PS2 game)
>
> And even though not purely a racng game, as a gaming masterpiece it
> must be mentioned:
>
> - Interstate '76
>
> Joe McGinn
> _____________________
> Radical Entertainment
On Tue 21 Nov 2000 12:43:24a, Alex Shirley wrote:
<snip>
>I can't remember any of my times unfortunately, but my favourite track
>was Oulton Park. I think it would make a good addition to the ranks of
>extra GPL tracks.
Yes! Surely someone's getting on with it, rather than all these bloody
American tracks...? ;)
--
David. (GPLRank handicap: -5.92)
The GPL Scrapyard - http://www.hillclimbfan.f2s.com
"After all, a mere thousand yards - such a harmless little knoll, really" -
Raymond Mays on Shelsley Walsh.
On Mon 20 Nov 2000 11:44:10a, aep@nospam writeme.com wrote:
>The best conversions of Defender and Scramble I ever saw were on the
>BBC, it was amazing what that machine could do.
And it's rather ironic that Acorn spent a lot of effort in its dying days
threatening emulator people for carrying these games in their archives when
they were the most blatant arcade ripoffs you could hope to see.
Ah, Planetoid. Happy days...
--
David. (GPLRank handicap: -5.92)
The GPL Scrapyard - http://www.hillclimbfan.f2s.com
"After all, a mere thousand yards - such a harmless little knoll, really" -
Raymond Mays on Shelsley Walsh.
Add to that Prost Grand Prix. If it wasn't available overseas... you're
very, very lucky people. I reckon JHGP was actually not as bad.
--
David. (GPLRank handicap: -5.92)
The GPL Scrapyard - http://www.hillclimbfan.f2s.com
"After all, a mere thousand yards - such a harmless little knoll, really" -
Raymond Mays on Shelsley Walsh.
Yea Adam, Touring Car Champion is the worst, I never finished a lap, I
e-mailed Holden racing about it as their cars were on the CD.No reply.
Had the demo of Dick Johnson was not good either, Bathurst on SCGT is not
bad but requires lots of video.
Best is GP2, Nascar 3, DTR SC, TOCA 2, GPL not in that order just the top 5
IMHO
Adam Moore <[email hidden]> wrote in message
news:un7S5.87569$[email hidden]...
> These first 7 probably shouldn't be refered to as sims, a better termwould
> be steaming piles of garbage which burnt a hole in my bank account
>
> 1. Touring Car Champions - Bathurst 1000 (1997) - Biggest piece of crapgame
> of all time - Please, anyone out there who remembers this game, back meup.
Quoted text (27 lines)
> 2. Andretti Racing > 3. ABC Sports Indy Racing > 4. Johnny Herbert's Grand Prix Championship 1998 > 5. Grand Touring > 6. Nascar Revolution > 7. Dick Johnson's V8 Challenge (2000) - Second attempt at Bathurst greatly > improved, but still only played it for 15 minutes. > > > Good Ones > 1. Grand Prix 1 - I loved racing around Phoenix with my joystick and some > great wet races. > 2. Grand Prix Legends - No explaination needed. > 3. Grand Prix 3 - More wet racing and as they say if it ain't broke don't > fix it. > 4. Gran Turismo 2 - I don't care if it's not on a PC, this game is > fun.(Eagerly awaiting my PS2 and a release date on GT3) > 5. Toca 2 - Banging panels and swapping paint with pissed off european > drivers is cool. > > Thats my $.04 worth. (The Australian Dollar is down the toilet) > > Regards > > Adam > >It's a shame I was too young to properly appreciate it. I was only 10 when
we got our copy of Revs & Revs 4 Tracks (on one (highly advanced!!) 3.5"
floppy for our BBC Master Compact, sadly sold a couple of years ago).
Nevertheless, I still spent many hours trying to improve my lap times and
fiddle with the wing settings. Unfortunately, we didn't have an analogue
joystick so I had to play with keys and CAS (computer aided steering) turned
on, which is a bit of a cheat.
I can't remember any of my times unfortunately, but my favourite track was
Oulton Park. I think it would make a good addition to the ranks of extra GPL
tracks.
Alex.
These first 7 probably shouldn't be refered to as sims, a better term would
be steaming piles of garbage which burnt a hole in my bank account
1. Touring Car Champions - Bathurst 1000 (1997) - Biggest piece of crap game
of all time - Please, anyone out there who remembers this game, back me up.
2. Andretti Racing
3. ABC Sports Indy Racing
4. Johnny Herbert's Grand Prix Championship 1998
5. Grand Touring
6. Nascar Revolution
7. Dick Johnson's V8 Challenge (2000) - Second attempt at Bathurst greatly
improved, but still only played it for 15 minutes.
Good Ones
1. Grand Prix 1 - I loved racing around Phoenix with my joystick and some
great wet races.
2. Grand Prix Legends - No explaination needed.
3. Grand Prix 3 - More wet racing and as they say if it ain't broke don't
fix it.
4. Gran Turismo 2 - I don't care if it's not on a PC, this game is
fun.(Eagerly awaiting my PS2 and a release date on GT3)
5. Toca 2 - Banging panels and swapping paint with pissed off european
drivers is cool.
Thats my $.04 worth. (The Australian Dollar is down the toilet)
Regards
Adam
"Adam Moore" <[email hidden]> wrote:
>Good Ones
Also in the good list:
- NFS 1, and NFS 5 (Porsche Unleashed)
- Viper Racing
- Crazy Taxi
- Midnight Club Street Racing (a seriously under-rated PS2 game)
And even though not purely a racng game, as a gaming masterpiece it
must be mentioned:
- Interstate '76
Joe McGinn
_____________________
Radical Entertainment
You sadly overlooked the brilliantly-evocative yet scintillatingly-woeful
"Spirit of Speed: 1937".
Ummm...that goes into your first list, by-the-way!
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
Adam Moore <[email hidden]> wrote in message
news:un7S5.87569$[email hidden]...
> These first 7 probably shouldn't be refered to as sims, a better term
would
> be steaming piles of garbage which burnt a hole in my bank
I forgot one, theUSPITS' Touring Car Conversion Patches. They
breathe new life into N2, N99, and NOW N3 and NL!!
dave henrie
On Tue, 21 Nov 2000 03:48:17 GMT, [email hidden] (Joe62)
wrote:
>And even though not purely a racng game, as a gaming masterpiece it
>must be mentioned:
>
>- Interstate '76
Indeed, and put Interstate '82 on the other list please :)
Andre
>Joe McGinn
>_____________________
>Radical Entertainment
Some more thoughts on the best of the best:
Though not ground-breaking in other areas, I thought the in-car spotter's
voice in Nascar2 was a big step in racing sims (was it the first?)
Also, I think SODA deserves mentioning. IMO it has no rival for this form
of racing, even today. Believable physics, crazy jumps, and a track editor
which has spawned lots of user tracks have given this one a lot of replay
value.
"J Sakari Salonen" <[email hidden]> wrote in message
news:8val1q$aht$[email hidden]...
>
> 1. Indianapolis 500 (Papyrus, 1989)
> 2. Grand Prix Legends (Papyrus, 1998)
> 3. Indycar Racing 1/NASCAR Racing 1/Indycar Racing 2 (Papyrus 1993-95)
> 4. Formula 1 Grand Prix 2 (Crammond & Co. 1996(?))
> 5. Viper Racing / NASCAR Heat (MGI, 1998-2000)
Gary Wampler wrote:
How about Stunt Car Racer? Introduced the third dimension to racing, and
had a two player multiplayer option.
-Gregor
Quoted text (9 lines)
> > "J Sakari Salonen" <[email hidden]> wrote in message > news:8val1q$aht$[email hidden]... > > > > 1. Indianapolis 500 (Papyrus, 1989) > > 2. Grand Prix Legends (Papyrus, 1998) > > 3. Indycar Racing 1/NASCAR Racing 1/Indycar Racing 2 (Papyrus 1993-95) > > 4. Formula 1 Grand Prix 2 (Crammond & Co. 1996(?)) > > 5. Viper Racing / NASCAR Heat (MGI, 1998-2000)I have Indy 500, it was the 1st good drive sim I got & it ran on a xt with
640k of ram
Got GPL just great
I have Indycar 1 & 2
also GP1, GP2, GP3
as well as Viper racing
& Nascar 1, 2 & 3 plus trucks & Nascar legends
I think nascar 3 is very good as its runs on PC's from P166 to P500 well &
graphic's are good on Voodoo 1 upward & d3d cards as well, in other words it
will run nice on most PC's (GP3 is a video hog) & is also easy for
multiplayer online. Adding cars or tracks much easier than say SCGT. I think
Nascar 3 was a welcome find for me. (not a big Nascar fan, but love the
game)
I guess it's my most used drive game, good close racing - a must have.
Gregor Veble <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (15 lines)
> Gary Wampler wrote: > > > > "J Sakari Salonen" <[email hidden]> wrote in message > > news:8val1q$aht$[email hidden]... > > > > > > 1. Indianapolis 500 (Papyrus, 1989) > > > 2. Grand Prix Legends (Papyrus, 1998) > > > 3. Indycar Racing 1/NASCAR Racing 1/Indycar Racing 2 (Papyrus 1993-95) > > > 4. Formula 1 Grand Prix 2 (Crammond & Co. 1996(?)) > > > 5. Viper Racing / NASCAR Heat (MGI, 1998-2000) > > How about Stunt Car Racer? Introduced the third dimension to racing, and > had a two player multiplayer option. > > -GregorOn Tue, 21 Nov 2000 13:12:16 +0100, Gregor Veble
<[email hidden]> wrote:
>How about Stunt Car Racer? Introduced the third dimension to racing, and
>had a two player multiplayer option.
A classic, still fun to play on my Amiga emulator.
Andre
>-Gregor
Hey, be careful what you say... Planetoid was one of mine! Not actually a
conversion, but written from scratch (I may have been influenced by a
certain arcade game that I spent a lot of time playing...).
Meteors and Hopper were the other two I wrote for Acornsoft.
Oh, and I knew Geoff Crammond as well (don't you just hate name-droppers!).
"David Buttery" <[email hidden]> wrote in message
news:[email hidden]...
when
really" -
> Raymond Mays on Shelsley Walsh.
Quoted text (7 lines)
> On Mon 20 Nov 2000 11:44:10a, aep@nospam writeme.com wrote: > > >The best conversions of Defender and Scramble I ever saw were on the > >BBC, it was amazing what that machine could do. > > And it's rather ironic that Acorn spent a lot of effort in its dying days > threatening emulator people for carrying these games in their archivesQuoted text (8 lines)
> they were the most blatant arcade ripoffs you could hope to see. > > Ah, Planetoid. Happy days... > > -- > David. (GPLRank handicap: -5.92) > The GPL Scrapyard - http://www.hillclimbfan.f2s.com > "After all, a mere thousand yards - such a harmless little knoll,My PB was identical, as were quite a few people's, strangely enough, but I
have seen a 1:23.9 (not sure who did it though).
David Hunt (James' younger brother) helped with the development of the game,
and we launched it at the Steering Wheel club in London, where we held a
race for the journos.
(I used to work for Acornsoft, in case you were wondering!)
"Pete" <[email hidden]> wrote in message
news:6O6S5.352$[email hidden]...> Well, I don't know if the
following can or should be mentioned in the top 5,
Quoted text (12 lines)
> rather I would like to place it at the top 0. > > What am I taking about? > > Revs, Copyright Acornsoft Limited 1985. > Geoff Crammond. > > The granddaddy of all racing sims. > > Best time at Silverstone 1:24.1, Anyone beat that? > >On Tue, 21 Nov 2000 14:58:03 GMT, [email hidden] (Andre Warringa)
wrote:
Sure is. I have it on the PC, from gamesdepot.com.
But it looks better on the Amiga, in my mind at least. Though my mind
fools me when it comes to old games! ;-)
Ruud van Gaal, GPL Rank +53.25
MarketGraph : http://www.marketgraph.nl
Pencil art : http://www.marketgraph.nl/gallery/
Car simulation: http://www.marketgraph.nl/gallery/racer/
Quoted text (7 lines)
>On Tue, 21 Nov 2000 13:12:16 +0100, Gregor Veble ><[email hidden]> wrote: > >>How about Stunt Car Racer? Introduced the third dimension to racing, and >>had a two player multiplayer option. > >A classic, still fun to play on my Amiga emulator.Gregor Veble <[email hidden]> wrote:
I used to have lots of fun with it, on the Amiga - I've been sort of
expecting someone to recreate it with the modern game PC technology.
I didn't think of it as a simulation, though.
--
J. Sakari Salonen / [email hidden]
> -Gregor
Quoted text (11 lines)
>> "J Sakari Salonen" <[email hidden]> wrote in message >> news:8val1q$aht$[email hidden]... >> > >> > 1. Indianapolis 500 (Papyrus, 1989) >> > 2. Grand Prix Legends (Papyrus, 1998) >> > 3. Indycar Racing 1/NASCAR Racing 1/Indycar Racing 2 (Papyrus 1993-95) >> > 4. Formula 1 Grand Prix 2 (Crammond & Co. 1996(?)) >> > 5. Viper Racing / NASCAR Heat (MGI, 1998-2000) > How about Stunt Car Racer? Introduced the third dimension to racing, and > had a two player multiplayer option.On Tue 21 Nov 2000 04:20:18p, Neil Raine wrote:
>Hey, be careful what you say... Planetoid was one of mine! Not actually
>a conversion, but written from scratch (I may have been influenced by a
>certain arcade game that I spent a lot of time playing...).<snip>
In the same way that Snapper was nothing like Pacman and Arcadians (my
fave, cos for some reason I was quite good at it) was nothing like
Galaxians, eh?
In any case, I never said Planetoid was bad - it wasn't, it was superb (and
I'm not just saying that, I mean it). I was merely pointing out
Acorn/Acornsoft/Superior/whatever's seeming double standards.
--
David. (GPLRank handicap: -5.92)
The GPL Scrapyard - http://www.hillclimbfan.f2s.com
"After all, a mere thousand yards - such a harmless little knoll, really" -
Raymond Mays on Shelsley Walsh.
[email hidden] (Andre Warringa) wrote:
>Indeed, and put Interstate '82 on the other list please :)
Agreed! ;-)
Joe McGinn
_____________________
Radical Entertainment
Just curious, do you know if that was the same as Stunt Track Racer by
Microplay on the Commodore 64?
"Gregor Veble" <[email hidden]> wrote in message
news:[email hidden]...
>
> How about Stunt Car Racer? Introduced the third dimension to racing, and
> had a two player multiplayer option.
>
> -Gregor
On Tue, 21 Nov 2000 22:50:50 -0500, "Gary Wampler"
<[email hidden]> wrote:
>Just curious, do you know if that was the same as Stunt Track Racer by
>Microplay on the Commodore 64?
Probably not, Stunt Car Racer on the Amiga was from Geoff Crammond.
And yes, the MSFF also didn't work then. ;)
(ok, sorry, it works now with the patch, although I haven't even tried
yet)
Ruud van Gaal, GPL Rank +53.25
MarketGraph : http://www.marketgraph.nl
Pencil art : http://www.marketgraph.nl/gallery/
Car simulation: http://www.marketgraph.nl/gallery/racer/
Quoted text (7 lines)
>"Gregor Veble" <[email hidden]> wrote in message >news:[email hidden]... >> >> How about Stunt Car Racer? Introduced the third dimension to racing, and >> had a two player multiplayer option. >> >> -GregorJ Sakari Salonen wrote:
I think that, at the time it was released, it was as good a sim (if not
better) than others.
-Gregor
Quoted text (12 lines)
> > > How about Stunt Car Racer? Introduced the third dimension to racing, and > > had a two player multiplayer option. > > I used to have lots of fun with it, on the Amiga - I've been sort of > expecting someone to recreate it with the modern game PC technology. > I didn't think of it as a simulation, though. > > -- > J. Sakari Salonen / [email hidden] > > > -GregorAhh, Planetoid and Meteors - now there's a couple of games I *could*
appreciate at age 10! Thanks for hours of fun Neil.
Alex
"Neil Raine" <[email hidden]> wrote in message
news:VgxS5.20047$[email hidden]...
name-droppers!).
>
Quoted text (7 lines)
> Hey, be careful what you say... Planetoid was one of mine! Not actually a > conversion, but written from scratch (I may have been influenced by a > certain arcade game that I spent a lot of time playing...). > > Meteors and Hopper were the other two I wrote for Acornsoft. > > Oh, and I knew Geoff Crammond as well (don't you just hateOn Tue, 21 Nov 2000 16:20:18 -0000, "Neil Raine"
<[email hidden]> wrote:
No. Please tell us more about the Simracing God Tanned By Sunbathing
All Day On His Personal Tropical Island. :-)
JoH
Quoted text (7 lines)
>Hey, be careful what you say... Planetoid was one of mine! Not actually a >conversion, but written from scratch (I may have been influenced by a >certain arcade game that I spent a lot of time playing...). > >Meteors and Hopper were the other two I wrote for Acornsoft. > >Oh, and I knew Geoff Crammond as well (don't you just hate name-droppers!).> [SNIPPED]
>
> In any case, I never said Planetoid was bad - it wasn't, it was superb(and
> I'm not just saying that, I mean it). I was merely pointing out
> Acorn/Acornsoft/Superior/whatever's seeming double standards.
I can see what you mean, but there is a subtle difference: although
Planetoid, Snapper etc. did bear a passing resemblance to certain arcade
games, they were all original code, written from scratch, whereas the
problem with the emulator was that the actual code was being ripped off.
On the other hand, they probably should have just let people get on with
it - those games were well past their sell-by dates anyway, and the emulator
just gave them a new lease of life!
> >Oh, and I knew Geoff Crammond as well (don't you just hatename-droppers!).
>
> No. Please tell us more about the Simracing God Tanned By Sunbathing
> All Day On His Personal Tropical Island. :-)
Well, what can I say?
His first game was Super Invaders, followed by Aviator, Sentinel and finally
Revs, as far as I can remember.
Haven't seen him for a long time, but I remember he was a very easy going
Nice Bloke, which should come as no surprise, I guess!
Not even a computer nerd either: his background was in physics, I think, and
he turned to software as a deliberate career choice, which is quite unusual
for a games developer (they're normally long-haired geeks with no life (not
that anyone at Acornsoft was like that, of course..... )).
On Thu 23 Nov 2000 05:11:44p, Neil Raine wrote:
>I can see what you mean, but there is a subtle difference: although
>Planetoid, Snapper etc. did bear a passing resemblance to certain arcade
>games, they were all original code, written from scratch, whereas the
>problem with the emulator was that the actual code was being ripped off.<snip>
Yes, I accept that as far as it goes - it's a perfectly reasonable
argument. As it happens, I still have an original BBC and original tapes &
disks, so it isn't really a problem for me.
However, I haven't noticed Amstrad collapsing in a heap since they allowed
distribution of the Amstrad/Sinclair 8-bit ROMs - it's a shame Acorn never
did the same.
(This is getting *way* OT - I'd better stop here...)
--
David. (GPLRank handicap: -5.92)
The GPL Scrapyard - http://www.hillclimbfan.f2s.com
"After all, a mere thousand yards - such a harmless little knoll, really" -
Raymond Mays on Shelsley Walsh.
"Neil Raine" <[email hidden]> wrote ...
finally
> Revs, as far as I can remember.
>
> Haven't seen him for a long time, but I remember he was a very easy going
> Nice Bloke, which should come as no surprise, I guess!
>
> Not even a computer nerd either: his background was in physics, I think,and
> he turned to software as a deliberate career choice, which is quiteunusual
> for a games developer (they're normally long-haired geeks with no life(not
> that anyone at Acornsoft was like that, of course..... )).Didn't he do Stunt Car Racer for the Beeb too?
--
Tony Whitley
GPLRank +12.8
Quoted text (9 lines)
> > >Oh, and I knew Geoff Crammond as well (don't you just hate > name-droppers!). > > > > No. Please tell us more about the Simracing God Tanned By Sunbathing > > All Day On His Personal Tropical Island. :-) > > Well, what can I say? > > His first game was Super Invaders, followed by Aviator, Sentinel andRevs Commodore 64 (or Spectrum 48K) by Geoff Crammond.
That game was revolutionary "back in the days". Nobody had done
anything like that before. It was the first racing simulation ever
and started the whole genre.
It was awesome.
-TPP
One of the best - Indy500 for the humble Amiga - brilliant game, fantastic
impression of speed and wonderful control method via the mouse that really
made the game come alive.
Excellent.
Now where can I download it for my emulator...
On Mon, 20 Nov 2000 22:01:25 +1100, "Adam Moore"
<[email hidden]> wrote:
>Good Ones
I know a good one: SODA Off-Road Racing!
Great physics, great dirt racing, 3 totally different vehicles, 3
kinds of terrain, great track editor, great and very challenging
career mode, great internet best lap verification/high score system.
Hours and hours of fun, challenging play. Anyone reading this ever
play it? Still my favorite racing game. I'm just being nostalgic.
thanks,
--steven.
I had the demo, and I agree, shame it was missed by the masses.
--
[email hidden] www.legendscentral.com
"Steven Travers" <[email hidden]> wrote in message
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> On Mon, 20 Nov 2000 22:01:25 +1100, "Adam Moore"
> <[email hidden]> wrote:
>
> >Good Ones
>
> I know a good one: SODA Off-Road Racing!
>
> Great physics, great dirt racing, 3 totally different vehicles, 3
> kinds of terrain, great track editor, great and very challenging
> career mode, great internet best lap verification/high score system.
> Hours and hours of fun, challenging play. Anyone reading this ever
> play it? Still my favorite racing game. I'm just being nostalgic.
>
> thanks,
> --steven.
>
>
Yep, I agree. Downloading new user-created tracks give it great replay
value. My system still struggles to keep up with the graphics though.
"Steven Travers" <[email hidden]> wrote in message
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