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Rec.Autos.Simulators Archive

Re: Ford Racing -- U.S. release

7 posts by 5 people · 21 Nov 2000 - 26 Nov 2000

Andi Cole 21 Nov 2000#220050
All I can say is the UK version was 'poor', I would like to see a patch though as it had potential. Andi. <[email hidden]> wrote in message news:8vefqi$uk9$[email hidden]...
Quoted text (51 lines)> Has anybody actually TRIED the U.S. release version of Ford Racing? It > sounds like it might be significantly different than the demo -- I just > received the following from Elite (the developers of Ford Racing) in > response to my query about a patch for Ford Racing: > > ----- > > To the best of our knowledge neither any patch for (nor any 'new' demo > of) the European version of Ford Racing has yet been released. > > The decision to release any patch for (and any 'new' demo of) the > European version of Ford Racing is a matter for Empire, (not us) and > you should continue to seek guidance on the release date from > http://www.empire.co.uk. > > The recently released US version of Ford Racing is characterised by: > > ADDITIONAL RACE-Cameras / VIEWS including: > Bumper-cams - (one with and one without 'horizon rotation') > In-car cam - (including 3D vehicle-interior and steering-wheel models) > Mid- & Long-distance Chase-cams > Rear-view / Mirror-cam > Motion-cam > 640x480 'In-a-window' Display Mode > EXTENDED GAME-Controller (RE-)CONFIGURATION including: > Multi-button Game-controller Re-configuration > Multi-axis Game-controller Re-configuration > Game-controller Sensitivity Selection > MODERATED COLLISIONS including: > CPU-driver Collision-avoidance > Damped Collision-dynamics > > Any 'patch' for the European version of Ford Racing will be intended to > add these features along with multi-window / LAN and Internet multi- > player game modes. > > PS: An 'old' demo may be available from Empire but it's not > representative of the recently released US version of Ford Racing. > > ----- > > This sounds VERY promising -- the phyiscs in the Ford Racing demo > LOOKED okay, but without an in-car view, it was hard to tell. From > this message, it sounds like th U.S. version should have in-car and > bumper cam views. Can anybody confirm this? > > -- JB > > > Sent via Deja.com http://www.deja.com/ > Before you buy.
(unknown) 21 Nov 2000#220102
Has anybody actually TRIED the U.S. release version of Ford Racing? It sounds like it might be significantly different than the demo -- I just received the following from Elite (the developers of Ford Racing) in response to my query about a patch for Ford Racing: ----- To the best of our knowledge neither any patch for (nor any 'new' demo of) the European version of Ford Racing has yet been released. The decision to release any patch for (and any 'new' demo of) the European version of Ford Racing is a matter for Empire, (not us) and you should continue to seek guidance on the release date from http://www.empire.co.uk. The recently released US version of Ford Racing is characterised by: ADDITIONAL RACE-Cameras / VIEWS including: Bumper-cams - (one with and one without 'horizon rotation') In-car cam - (including 3D vehicle-interior and steering-wheel models) Mid- & Long-distance Chase-cams Rear-view / Mirror-cam Motion-cam 640x480 'In-a-window' Display Mode EXTENDED GAME-Controller (RE-)CONFIGURATION including: Multi-button Game-controller Re-configuration Multi-axis Game-controller Re-configuration Game-controller Sensitivity Selection MODERATED COLLISIONS including: CPU-driver Collision-avoidance Damped Collision-dynamics Any 'patch' for the European version of Ford Racing will be intended to add these features along with multi-window / LAN and Internet multi- player game modes. PS: An 'old' demo may be available from Empire but it's not representative of the recently released US version of Ford Racing. ----- This sounds VERY promising -- the phyiscs in the Ford Racing demo LOOKED okay, but without an in-car view, it was hard to tell. From this message, it sounds like th U.S. version should have in-car and bumper cam views. Can anybody confirm this? -- JB Sent via Deja.com http://www.deja.com/ Before you buy.
If I make it to the local CompUSA in the next few days, I may pick it up (I saw it on the shelves there last week, but I haven't seen it at EB or Best Buys yet). I do plan on checking to box over to see if it sounds like these things are included first, though. -- JB In article <I5HS5.61032$[email hidden]>, "Dave Henrie" <[email hidden]> wrote: > I had heard a story a-while back that FORD was soooo pissed at the > lack of quality in the Euro version of Ford Racing, that they forcedthe > publisher and programmers to recode the game before they would allow > it to be sold in the states...I didn't think it was credible butbased on > that > text...maybe it is...Anyone brave enough to test it?? > dave henrie > <[email hidden]> wrote in message news:8vefqi$uk9$[email hidden]... > > Has anybody actually TRIED the U.S. release version of FordRacing? It > > sounds like it might be significantly different than the demo -- Ijust > > received the following from Elite (the developers of Ford Racing) in > > response to my query about a patch for Ford Racing: > > > > ----- > > > > To the best of our knowledge neither any patch for (nor any 'new'demo
Quoted text (12 lines)> > of) the European version of Ford Racing has yet been released. > > > > The decision to release any patch for (and any 'new' demo of) the > > European version of Ford Racing is a matter for Empire, (not us) and > > you should continue to seek guidance on the release date from > > http://www.empire.co.uk. > > > > The recently released US version of Ford Racing is characterised by: > > > > ADDITIONAL RACE-Cameras / VIEWS including: > > Bumper-cams - (one with and one without 'horizon rotation') > > In-car cam - (including 3D vehicle-interior and steering-wheel
models)
Quoted text (13 lines)> > Mid- & Long-distance Chase-cams > > Rear-view / Mirror-cam > > Motion-cam > > 640x480 'In-a-window' Display Mode > > EXTENDED GAME-Controller (RE-)CONFIGURATION including: > > Multi-button Game-controller Re-configuration > > Multi-axis Game-controller Re-configuration > > Game-controller Sensitivity Selection > > MODERATED COLLISIONS including: > > CPU-driver Collision-avoidance > > Damped Collision-dynamics > > > > Any 'patch' for the European version of Ford Racing will be
intended to
Quoted text (20 lines)> > add these features along with multi-window / LAN and Internet multi- > > player game modes. > > > > PS: An 'old' demo may be available from Empire but it's not > > representative of the recently released US version of Ford Racing. > > > > ----- > > > > This sounds VERY promising -- the phyiscs in the Ford Racing demo > > LOOKED okay, but without an in-car view, it was hard to tell. From > > this message, it sounds like th U.S. version should have in-car and > > bumper cam views. Can anybody confirm this? > > > > -- JB > > > > > > Sent via Deja.com http://www.deja.com/ > > Before you buy. > >
Sent via Deja.com http://www.deja.com/ Before you buy.
Dave Henrie 22 Nov 2000 03:30 UTC#220019
I had heard a story a-while back that FORD was soooo pissed at the lack of quality in the Euro version of Ford Racing, that they forced the publisher and programmers to recode the game before they would allow it to be sold in the states...I didn't think it was credible but based on that text...maybe it is...Anyone brave enough to test it?? dave henrie <[email hidden]> wrote in message news:8vefqi$uk9$[email hidden]...
Quoted text (51 lines)> Has anybody actually TRIED the U.S. release version of Ford Racing? It > sounds like it might be significantly different than the demo -- I just > received the following from Elite (the developers of Ford Racing) in > response to my query about a patch for Ford Racing: > > ----- > > To the best of our knowledge neither any patch for (nor any 'new' demo > of) the European version of Ford Racing has yet been released. > > The decision to release any patch for (and any 'new' demo of) the > European version of Ford Racing is a matter for Empire, (not us) and > you should continue to seek guidance on the release date from > http://www.empire.co.uk. > > The recently released US version of Ford Racing is characterised by: > > ADDITIONAL RACE-Cameras / VIEWS including: > Bumper-cams - (one with and one without 'horizon rotation') > In-car cam - (including 3D vehicle-interior and steering-wheel models) > Mid- & Long-distance Chase-cams > Rear-view / Mirror-cam > Motion-cam > 640x480 'In-a-window' Display Mode > EXTENDED GAME-Controller (RE-)CONFIGURATION including: > Multi-button Game-controller Re-configuration > Multi-axis Game-controller Re-configuration > Game-controller Sensitivity Selection > MODERATED COLLISIONS including: > CPU-driver Collision-avoidance > Damped Collision-dynamics > > Any 'patch' for the European version of Ford Racing will be intended to > add these features along with multi-window / LAN and Internet multi- > player game modes. > > PS: An 'old' demo may be available from Empire but it's not > representative of the recently released US version of Ford Racing. > > ----- > > This sounds VERY promising -- the phyiscs in the Ford Racing demo > LOOKED okay, but without an in-car view, it was hard to tell. From > this message, it sounds like th U.S. version should have in-car and > bumper cam views. Can anybody confirm this? > > -- JB > > > Sent via Deja.com http://www.deja.com/ > Before you buy.
Let us know how it is, John. I've been burned too many times to gamble $$$ on unpromising-sounding titles. <[email hidden]> wrote in message news:8vgpea$q1k$[email hidden]...
Quoted text (82 lines)> If I make it to the local CompUSA in the next few days, I may pick it > up (I saw it on the shelves there last week, but I haven't seen it at > EB or Best Buys yet). I do plan on checking to box over to see if it > sounds like these things are included first, though. > > -- JB > > In article <I5HS5.61032$[email hidden]>, > "Dave Henrie" <[email hidden]> wrote: > > I had heard a story a-while back that FORD was soooo pissed at the > > lack of quality in the Euro version of Ford Racing, that they forced > the > > publisher and programmers to recode the game before they would allow > > it to be sold in the states...I didn't think it was credible but > based on > > that > > text...maybe it is...Anyone brave enough to test it?? > > dave henrie > > <[email hidden]> wrote in message news:8vefqi$uk9 > $[email hidden]... > > > Has anybody actually TRIED the U.S. release version of Ford > Racing? It > > > sounds like it might be significantly different than the demo -- I > just > > > received the following from Elite (the developers of Ford Racing) in > > > response to my query about a patch for Ford Racing: > > > > > > ----- > > > > > > To the best of our knowledge neither any patch for (nor any 'new' > demo > > > of) the European version of Ford Racing has yet been released. > > > > > > The decision to release any patch for (and any 'new' demo of) the > > > European version of Ford Racing is a matter for Empire, (not us) and > > > you should continue to seek guidance on the release date from > > > http://www.empire.co.uk. > > > > > > The recently released US version of Ford Racing is characterised by: > > > > > > ADDITIONAL RACE-Cameras / VIEWS including: > > > Bumper-cams - (one with and one without 'horizon rotation') > > > In-car cam - (including 3D vehicle-interior and steering-wheel > models) > > > Mid- & Long-distance Chase-cams > > > Rear-view / Mirror-cam > > > Motion-cam > > > 640x480 'In-a-window' Display Mode > > > EXTENDED GAME-Controller (RE-)CONFIGURATION including: > > > Multi-button Game-controller Re-configuration > > > Multi-axis Game-controller Re-configuration > > > Game-controller Sensitivity Selection > > > MODERATED COLLISIONS including: > > > CPU-driver Collision-avoidance > > > Damped Collision-dynamics > > > > > > Any 'patch' for the European version of Ford Racing will be > intended to > > > add these features along with multi-window / LAN and Internet multi- > > > player game modes. > > > > > > PS: An 'old' demo may be available from Empire but it's not > > > representative of the recently released US version of Ford Racing. > > > > > > ----- > > > > > > This sounds VERY promising -- the phyiscs in the Ford Racing demo > > > LOOKED okay, but without an in-car view, it was hard to tell. From > > > this message, it sounds like th U.S. version should have in-car and > > > bumper cam views. Can anybody confirm this? > > > > > > -- JB > > > > > > > > > Sent via Deja.com http://www.deja.com/ > > > Before you buy. > > > > > > > Sent via Deja.com http://www.deja.com/ > Before you buy.
BRH <brh<nospam>@ 24 Nov 2000 23:48 UTC#219505
Yeah, I guess I'm first the sucker who laid out the $19.99 for this junk. I'll try to address each of the points made: > The recently released US version of Ford Racing is characterised by: > > ADDITIONAL RACE-Cameras / VIEWS including: > Bumper-cams - (one with and one without 'horizon rotation') True - Haven't noticed "horizon rotation" -- What is that anyway? Does that mean the car is supposed to roll as it turns? If, so I haven't noticed that. > > In-car cam - (including 3D vehicle-interior and steering-wheel models) In-car cam: True 3D vehicle interior/steering wheels? Yeah, right. If that's 3D, it's pretty bad. > > Mid- & Long-distance Chase-cams True > > Rear-view / Mirror-cam True > > Motion-cam Don't know. What exactly is motion cam supposed to be? > > 640x480 'In-a-window' Display Mode True > > EXTENDED GAME-Controller (RE-)CONFIGURATION including: > Multi-button Game-controller Re-configuration True > > Multi-axis Game-controller Re-configuration If this means it supports split-axis - True. Multiple simultaneouls controller (such as LWFF with non-LWFF pedals) - No > > Game-controller Sensitivity Selection True, but I haven't spent a lot of time on it to see how effective this is. > > MODERATED COLLISIONS including: > CPU-driver Collision-avoidance > Damped Collision-dynamics Don't know exactly what these mean, but AI seems OK My other comments: Graphics - Not Bad, Not great. Lots of options to tweak. Replays are pretty nice, but I find it interesting that when I skid, I see the skidmarks on the road form IN FRONT of me. Also, the sensation of speed just isn't there. Sound - Piss Poor. Weak overall sounds. Skids in particular sound like a high-pitched passing of wind, if you know what I mean...... Force Feedback - In a word, Horrible. (at least with my LWFF). No feel at all for what the car is doing.. No FF effects when going over kerbs. The only time I feel anything is when I hit a wall. On the plus side, installation was pretty straightforward. Bottom Line -- a very average arcade racer. FWIW, my system is a Celeron 566@850, 256 Megs, Voodoo2 SLI. -- Bert (Remove <nospam> from e-mail address when replying)
(unknown) 26 Nov 2000#219422
Okay, I picked up Ford Racing today at Electronics Boutique for $19.95. The box didn't say anything at all about in-car or bumper-cam views, nor did the box graphics depict this either, but I figured I'd take a $20 risk. After I opened the box, I found that the manual was VERY sparse, and it didn't mention much about driving views -- it only listed the function keys that are used to change views, but not which views were available. I loaded it onto my machine with much trepidation, but after I fired it up, I was hugely pleased to find that there are five different driving views that can be selected from the main menu: Near chase, far chase, bumper cam, in-cockpit, and roll bar view. I immediately selected the in-cockpit view as my default view and fired the game up. The cockpit view is rather pleasing -- the windshield features wiper- blade marks, there's a moving steering wheel (complete with driver's arms and hands), and the gauges are tiny but clear and legible. The cockpit isn't a full 3D cockpit like in NASCAR Heat or NFSPU -- it's more of a cockpit overlay like in SCGT or Viper Racing, although I think there might be some in-cockpit "bobbing" actions when going over bumps and such. I mentioned SCGT and Viper Racing, but the cockpit itself reminds me a lot of the one in the first STCC demo, or that found in Rally Masters, which ain't bad. Like SCGT, though, you only seem to get one cockpit, regardless of the car (or truck) you choose. So far I've only sampled the Ka, Escort, F150, and Explorer, but they all seem to handle differently: The Ka feels like a small, underpowered front-drive econobox; the Escort feels a little heavier but still small and low on power; the F150 and Explorer both handle very much like you would expect rear-drive trucks to handle. The handling is surprising -- I mentioned a while back that it *looked* like there was some decent physics modeling going on in the Ford Racing demo, and with an in-cockpit view to work with, the physics feel pretty decent. To me, it feels very much like it falls somewhere between the physics in the original Need For Speed and Viper Racing, and it's FAR better than the likes of NFS3 or NFSHS. Overall, the game reminds me quite a bit of Viper Racing -- imagine if MGI had used the Viper Racing engine to model Dodge Neons, and you have some idea of what I think the Ka and Escort feels like in Ford Racing using the cockpit view. The physics aren't as lively as Viper Racing, but the level of immersion is similar -- for example, none of the four Fords I've sampled so far are as skittish as the Viper in Viper Racing, but fast laps rely on good driving technique; drop a tire into the grass, too far past a curb, or into the dirt, and you'll scrub off valuable speed that is hard to recover in the woefully-underpowered Ka, for example. Go into a turn too hot, and all you have to do is lift off the throttle and you gently transition from understeer to oversteer, and dialing in a bit more steering input will get you back on track. Overall, the Ka and Escort respond quite a bit like my wife's Toyota Paseo -- you won't confuse this part of Ford Racing for the Porsches and BMWs in SCGT, but that's not how these cars should feel, anyway. At this point, Ford Racing has left me smiling after several different driving sessions, much like Viper Racing and SCGT did when I first began to discover those two titles. I recently found F1WGP to be a nice, amusing driving diversion, but I feel that Ford Racing may be a bit more realistic at this point. The graphics are a nice surprise as well -- the game wants to default to 640 x 480, which really does look horribly grainy. You can only set the resolution from outside the game, using the graphics selector utility, which is annoying, but I cranked things up to 1024 x 768, and things looked MUCH better. Be advised: With 32-bit colors enabled at this resolution, I experienced some graphical pauses even on my Duron 700 system, but I suspect that my 16MB TNT2 Ultra may be the bottleneck here. You can adjust the graphic details from within the game, so I cranked a few of the detail selections down to midrange and things smoothed out quite nicely, and the graphics still easily rivalled SCGT or Viper Racing, without any detectable pop-up. The championship mode is kind of neat -- you can qualify or go directly to the race. In my second race, I qualified in daylight conditions, but the race occurred at dusk, which looked AWESOME -- even better than SCGT, in my opinion. It looks like wet-weather conditions are also possible, but I haven't done any testing with that yet. I can't say much about the AI except that they seem to be pretty competent -- again, Viper Racing and SCGT come to mind. I don't think there's any damage modeling at all, either graphical or otherwise, but that's not a big deal to me -- the objective is to not damage the car in the first place, so I tend to "drive it like I bought it" anyway. The sounds are also a low point, and it seems that the same engine sound must suffice for all vehicles, and there is noticeable looping in the engine not sample. This may be something that can be addressed by third-parties, but I haven't had time to look into it yet. Not a biggie at this point, since the Kas and Escorts need to run flat-out anyway, but the engine sound is definitely one thing that could still be improved upon. The biggest downside I can see so far is that you only get the first four cars and trucks that I've listed here to start with, and you have to unlock (or "earn") the others, which is a bite. Anybody know any cheat codes from the European release? Speaking of the European release, it seems our overseas brethren have been shortchanged on this one. The U.S. release looks like it has the potential to a fun little simulation in its own right, while the Euro release was limited to the horrible arcade-like chase mode that rendered it essentially useless for even the most casual sim racing enthusiast. I recommend that everybody on the other side of the pond should e-mail Empire Interactive immediately and demand a past, pronto - - the coding already exists from the U.S. release, so there should be SOME way to get the new enhancements disseminated to all those who bought the European version of Ford Racing. I'd recommend giving this one a try -- there seem to be some pleasant surprises here, and the reviews of the Euro release don't do the U.S. version justice. As far as I'm concerned, it looks like there's easily $20 worth of fun to be had here. Your mileage may vary, of course! ;-) -- JB Sent via Deja.com http://www.deja.com/ Before you buy.

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