"daxe" <[email hidden]> wrote in message
news:[email hidden]...
I have 2 netadapters, an ethernet Lan and an ATM adapter with dialup for the
internet.
In the peer to peer window the game displays my LAN IP address but players
can connect from the internet too if they use my internet IP address.
So at least on my maschine it will listen for both adapters/IP addresses .
If your maschine has 2 IP's when you are online my guess is it will work all
by itself
If your modem or router has got an IP address then it will probably have to
be setup to send access on the ports used by the game to your maschine
Joergen
Hi RASers,
I am going to be trying a head to head linkup with a friend in
the next day or two using NFS:PU. I went in today to look over the
multiplayer interface and see if I could get my firewall configured
ahead of time. I have a cable connection which in turn goes out to a
hub and feeds my LAN. My friend has a cable connect going into a
router and feeding all his machines.
When experimenting with setting up to host a race, I can't get
the game to see anything except the IP of my machine on my LAN.
Obviously it is going to be listening on that IP for connections, and
since my friend is 2000 miles away, he isn't on my LAN.
My question is this: How can I get NFS:PU to listen to the IP
of the cable connection instead of my local IP? The help files aren't
much help for this.
Thanks for any insights and happy Tday,
~daxe
On Thu, 23 Nov 2000 22:34:48 +0100, "J Skantse"
<[email hidden]> wrote:
>I have 2 netadapters, an ethernet Lan and an ATM adapter with dialup for the
>internet.
>In the peer to peer window the game displays my LAN IP address but players
>can connect from the internet too if they use my internet IP address.
>So at least on my maschine it will listen for both adapters/IP addresses .
I'll have to give this a shot.
>If your maschine has 2 IP's when you are online my guess is it will work all
>by itself
It always has two IPs, since a cable connection is 24/7 and the LAN is
always up. I have two ethernet cards in there. One goes to the hub
for the LAN and the other hooks to the cable modem. They are
completely separated from one another, though. The other computers on
the LAN use the IP of my local ethernet card as a proxy server for
everything. MS ICS does the NAT.
>If your modem or router has got an IP address then it will probably have to
>be setup to send access on the ports used by the game to your maschine
I have no control over what my modem thinks, nor is the cable company
likely to give me any, but I do imagine I will have to inform my
software firewall about the interchange.
I have been able to connect to IP games through this system before,
but have never tried to host one.
Thanks for the info!
~daxe


































