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Rec.Autos.Simulators Archive

Re: NFS:PU Multiplayer question

3 posts by 2 people · 23 Nov 2000 - 24 Nov 2000 05:52 UTC

J Skantse 23 Nov 2000#219731
"daxe" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (18 lines)> Hi RASers, > > I am going to be trying a head to head linkup with a friend in > the next day or two using NFS:PU. I went in today to look over the > multiplayer interface and see if I could get my firewall configured > ahead of time. I have a cable connection which in turn goes out to a > hub and feeds my LAN. My friend has a cable connect going into a > router and feeding all his machines. > > When experimenting with setting up to host a race, I can't get > the game to see anything except the IP of my machine on my LAN. > Obviously it is going to be listening on that IP for connections, and > since my friend is 2000 miles away, he isn't on my LAN. > > My question is this: How can I get NFS:PU to listen to the IP > of the cable connection instead of my local IP? The help files aren't > much help for this. >
I have 2 netadapters, an ethernet Lan and an ATM adapter with dialup for the internet. In the peer to peer window the game displays my LAN IP address but players can connect from the internet too if they use my internet IP address. So at least on my maschine it will listen for both adapters/IP addresses . If your maschine has 2 IP's when you are online my guess is it will work all by itself If your modem or router has got an IP address then it will probably have to be setup to send access on the ports used by the game to your maschine Joergen
daxe 23 Nov 2000 17:27 UTC#219779
Hi RASers, I am going to be trying a head to head linkup with a friend in the next day or two using NFS:PU. I went in today to look over the multiplayer interface and see if I could get my firewall configured ahead of time. I have a cable connection which in turn goes out to a hub and feeds my LAN. My friend has a cable connect going into a router and feeding all his machines. When experimenting with setting up to host a race, I can't get the game to see anything except the IP of my machine on my LAN. Obviously it is going to be listening on that IP for connections, and since my friend is 2000 miles away, he isn't on my LAN. My question is this: How can I get NFS:PU to listen to the IP of the cable connection instead of my local IP? The help files aren't much help for this. Thanks for any insights and happy Tday, ~daxe
daxe 24 Nov 2000 05:52 UTC#219541
On Thu, 23 Nov 2000 22:34:48 +0100, "J Skantse" <[email hidden]> wrote: >I have 2 netadapters, an ethernet Lan and an ATM adapter with dialup for the >internet. >In the peer to peer window the game displays my LAN IP address but players >can connect from the internet too if they use my internet IP address. >So at least on my maschine it will listen for both adapters/IP addresses . I'll have to give this a shot. >If your maschine has 2 IP's when you are online my guess is it will work all >by itself It always has two IPs, since a cable connection is 24/7 and the LAN is always up. I have two ethernet cards in there. One goes to the hub for the LAN and the other hooks to the cable modem. They are completely separated from one another, though. The other computers on the LAN use the IP of my local ethernet card as a proxy server for everything. MS ICS does the NAT. >If your modem or router has got an IP address then it will probably have to >be setup to send access on the ports used by the game to your maschine I have no control over what my modem thinks, nor is the cable company likely to give me any, but I do imagine I will have to inform my software firewall about the interchange. I have been able to connect to IP games through this system before, but have never tried to host one. Thanks for the info! ~daxe

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