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Rec.Autos.Simulators Archive

Re: NHRA2.... :(

9 posts by 8 people · 25 Nov 2000 - 26 Nov 2000 20:04 UTC

I didn't notice a long load time in graphics.............. On Sat, 25 Nov 2000 10:28:40 -0600, nascarob <[email hidden]> wrote:
Quoted text (22 lines)>Altho the graphics look killer in this game, I noticed the extremely long load >times >for the graphics. Geez it takes forever for each race. It has to reload >graphics >all over again before each race. Im in a 850mhz system so speed on my end is >not the problem > > > >Luke Phillips wrote: > >> I got NHRA2, and came into it open minded, but after playing it, come out >> very dissapointed. Its that unrealistic i cannot believe... the car is that >> responsive to steering at the end of the strip that you can just about do a >> U Turn. When you crash, as soon as your car hits the walls it stops dead... >> Sounds are crap, sounds like some messed up noise when it idles and sounds >> crap when its accelerating, which sounds like its always at max revs.... >> Looks like IHRA is going to be awesome though :) >> >> Thanks >> Luke >> -=87=-
I got NHRA2, and came into it open minded, but after playing it, come out very dissapointed. Its that unrealistic i cannot believe... the car is that responsive to steering at the end of the strip that you can just about do a U Turn. When you crash, as soon as your car hits the walls it stops dead... Sounds are crap, sounds like some messed up noise when it idles and sounds crap when its accelerating, which sounds like its always at max revs.... Looks like IHRA is going to be awesome though :) Thanks Luke -=87=-
Robert Jordan 25 Nov 2000 16:22 UTC#219479
Altho the graphics look killer in this game, I noticed the extremely long load times for the graphics. Geez it takes forever for each race. It has to reload graphics all over again before each race. Im in a 850mhz system so speed on my end is not the problem Luke Phillips wrote:
Quoted text (11 lines)> I got NHRA2, and came into it open minded, but after playing it, come out > very dissapointed. Its that unrealistic i cannot believe... the car is that > responsive to steering at the end of the strip that you can just about do a > U Turn. When you crash, as soon as your car hits the walls it stops dead... > Sounds are crap, sounds like some messed up noise when it idles and sounds > crap when its accelerating, which sounds like its always at max revs.... > Looks like IHRA is going to be awesome though :) > > Thanks > Luke > -=87=-
daxe 25 Nov 2000 23:19 UTC#219369
On Sat, 25 Nov 2000 16:20:09 -0500, Millennium Bug <[email hidden]> wrote: >I didn't notice a long load time in graphics.............. Me, neither. Not nearly as long as the first NHRA. (C2/566@876, 384M ram V3/3000AGP) I did notice that it still wants me to use a button for the brake and gas, though. (LWFF, non-GP) The sound is pretty accurate and sounds nice if you TURN IT UP. (FPS2000 on SBLive! Value) ~daxe
Matthew V. Jessick 26 Nov 2000 01:46 UTC#219398
Luke Phillips wrote: > Sounds are crap, sounds like some messed up noise when it idles and sounds > crap when its accelerating, which sounds like its always at max revs.... In NHRA2, we model Top Fuel cars where the clutch slippage is designed and tuned to keep the cars near max RPM until the later stages of the clutch locking up. (Assuming everything works as planned. If you smoke the tires, the RPM won't be optimal and might get dangerously high if you don't pedal the throttle.) In the game you should hear the RPM staying near max for the first couple seconds then drop down to match the wheel speed as the clutch locks up then trend back upward in RPM again as the car continues to accelerate at 1:1 engine to drive speed. (You may have been thinking of Pro Stock cars that accelerate more conventionally.) You can review the engine RPM, drive shaft RPM and the ratio between them in the RacePak telemetry for each run. -- Matthew V. Jessick Motorsims, a division of Moto1 [email hidden] http://www.moto1.net Vehicle Dynamics Engineer (972)910-8866 Ext.125, Fax: (972)910-8216
Matthew! Good to hear from the Motosims crowd again. Any news on your other projects? dave henrie "Matthew V. Jessick" <[email hidden]> wrote in message news:[email hidden]... > > Matthew V. Jessick Motorsims, a division of Moto1 > [email hidden] http://www.moto1.net > Vehicle Dynamics Engineer (972)910-8866 Ext.125, Fax: (972)910-8216 > > >
TomBraksator 26 Nov 2000 16:49 UTC#219323
I have only a 450 mhz system, and between rounds, the game loads within 4 seconds. Did you do a full install?? "nascarob" <[email hidden]> wrote in message news:[email hidden]... > Altho the graphics look killer in this game, I noticed the extremely longload > times > for the graphics. Geez it takes forever for each race. It has to reload > graphics > all over again before each race. Im in a 850mhz system so speed on my endis
Quoted text (7 lines)> not the problem > > > > Luke Phillips wrote: > > > I got NHRA2, and came into it open minded, but after playing it, come
out > > very dissapointed. Its that unrealistic i cannot believe... the car isthat > > responsive to steering at the end of the strip that you can just aboutdo a > > U Turn. When you crash, as soon as your car hits the walls it stopsdead... > > Sounds are crap, sounds like some messed up noise when it idles andsounds
Quoted text (7 lines)> > crap when its accelerating, which sounds like its always at max revs.... > > Looks like IHRA is going to be awesome though :) > > > > Thanks > > Luke > > -=87=- >
TomBraksator 26 Nov 2000 16:50 UTC#219321
I have a LWFF, non -GP and I can use my pedals for both the brake and the throttle. go to http://www.nshra.com for the first patch that is out. Tom "daxe" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (16 lines)> On Sat, 25 Nov 2000 16:20:09 -0500, Millennium Bug > <[email hidden]> wrote: > > >I didn't notice a long load time in graphics.............. > > Me, neither. Not nearly as long as the first NHRA. (C2/566@876, 384M > ram V3/3000AGP) > > I did notice that it still wants me to use a button for the brake and > gas, though. (LWFF, non-GP) > > The sound is pretty accurate and sounds nice if you TURN IT UP. > (FPS2000 on SBLive! Value) > > ~daxe >
Doug Gordon 26 Nov 2000 20:04 UTC#219253
"Luke Phillips" <[email hidden]> wrote in message news:3a1f9460$0$19402$[email hidden]... > I got NHRA2, and came into it open minded, but after playing it, come out > very dissapointed. Its that unrealistic i cannot believe... the car isthat > responsive to steering at the end of the strip that you can just about doa > U Turn. When you crash, as soon as your car hits the walls it stopsdead... > Sounds are crap, sounds like some messed up noise when it idles and sounds > crap when its accelerating, which sounds like its always at max revs.... > Looks like IHRA is going to be awesome though :) > There's a basic problem with drag racing sims in that what the sims simulate -- racing down the quarter mile -- is actually a very tiny portion of what goes on at a drag meet. I used to own, wrench, and drive an injected nitro dragster (A/FD) many years ago. At a major event, out of a 10-hour or longer day, we would be lucky to make maybe 4-5 runs down the track! Most of the time in drag racing is spent working on the car; talking to competitors, sponsors, suppliers, fans and friends; waiting for your class to be called; waiting in the staging lanes; etc., etc. Really, the couple of minutes that it takes for your entire run is not a big part of it from a time-spent standpoint. So, a sim that concentrates only on what lies at the end of many hours of work -- starting, burnout, stage, and run -- is ultimately going to get boring in a hurry. I haven't seen NHRA-2, but I did find NHRA-1 to be reasonably realistic in the feel of driving a dragster down the track. But, after a couple of dozen runs, I was ready to put the game back on the shelf. In real life, a couple of dozen passes is something that I would have done only over the space of a month or more! When I lined up to make a run, it was a really big deal since I knew that this was my one chance to qualify, or it would be another hour's wait; with the sim it is just one run after another. OTOH, nobody is going to buy a game that makes you wait an hour between races :-), and all sims tend to compress time to some extent. It is just that there it so much more to drag racing than what can be simulated that this sim ends up running out of fuel in short order. Doug Gordon

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