haha, not a slide that goes from 8000rpm - 14000rpm in a millisecond, from
full grip to no grip :)
Luke
-=87=-
James Pickard <[email hidden]> wrote in message
news:a57U5.5451$[email hidden]...
> So you have never held a 14,000rpm side, eh Luke? That's not what youtold
could
> > begin to like the game. It has alot of potential, the only major problemi
> > have with the game is the wheelspin.... 100% unrealistic. I race a
> superbike
> > in the Australian superbike championship so wold have a fairly good idea
> > what it would be like, and i have never gone through a turn at 8000rpmand
> > just touched the throttle, only to bring it to a 14000rpm slide. There
> needs
> > to be more slip angle (i think), the wheelspin is just too on or off.The
> > crashes are absolutley awesome, and are pretty hard to fault, the waythe
> > rider tumbles is really good and the bike is just as good when it
> cartwheels
> > down the road after a big highside :). Graphics are by far the best inany
> > bike sim, and push alot of the car sims aswell, the sound is not bad,but
> > its a pitty the VTR1000 (replaced the RC45) still has the RC45 V-4sound.
> I
> > would almost garantee that if the wheelspin was fixed, the game would be
> 10
> > times more enjoyable, and shows that a realistic motorcycle sim is notout
They have yet to get any bike sim right. Some day maybe the makers will wake up
and have real racers like yourselves do the beta testing for them. I remember
the AMA Superbike game touting that Dave Sadowski (ex pro superbike racer) was
giving them input on the game. Gee, how well did the AMA game turn out. What a
joke.
Luke Phillips wrote:
Quoted text (19 lines)
> After playing around with sbk2001 for a while, i am thinking that i could > begin to like the game. It has alot of potential, the only major problem i > have with the game is the wheelspin.... 100% unrealistic. I race a superbike > in the Australian superbike championship so wold have a fairly good idea > what it would be like, and i have never gone through a turn at 8000rpm and > just touched the throttle, only to bring it to a 14000rpm slide. There needs > to be more slip angle (i think), the wheelspin is just too on or off. The > crashes are absolutley awesome, and are pretty hard to fault, the way the > rider tumbles is really good and the bike is just as good when it cartwheels > down the road after a big highside :). Graphics are by far the best in any > bike sim, and push alot of the car sims aswell, the sound is not bad, but > its a pitty the VTR1000 (replaced the RC45) still has the RC45 V-4 sound. I > would almost garantee that if the wheelspin was fixed, the game would be 10 > times more enjoyable, and shows that a realistic motorcycle sim is not out > of the question in the near future. > > Thanks > Luke > -=87=-After playing around with sbk2001 for a while, i am thinking that i could
begin to like the game. It has alot of potential, the only major problem i
have with the game is the wheelspin.... 100% unrealistic. I race a superbike
in the Australian superbike championship so wold have a fairly good idea
what it would be like, and i have never gone through a turn at 8000rpm and
just touched the throttle, only to bring it to a 14000rpm slide. There needs
to be more slip angle (i think), the wheelspin is just too on or off. The
crashes are absolutley awesome, and are pretty hard to fault, the way the
rider tumbles is really good and the bike is just as good when it cartwheels
down the road after a big highside :). Graphics are by far the best in any
bike sim, and push alot of the car sims aswell, the sound is not bad, but
its a pitty the VTR1000 (replaced the RC45) still has the RC45 V-4 sound. I
would almost garantee that if the wheelspin was fixed, the game would be 10
times more enjoyable, and shows that a realistic motorcycle sim is not out
of the question in the near future.
Thanks
Luke
-=87=-
So you have never held a 14,000rpm side, eh Luke? That's not what you told
me!!! hehehee (how are you mate? :)
I agree, SBK2001 has a LOT of potential, and without the annoying instant
wheel spin, it would be just about perfect.
James
PS.. email me Luke.. [email hidden]
"Luke Phillips" <[email hidden]> wrote in message
news:3a20fafb$0$19412$[email hidden]...
> After playing around with sbk2001 for a while, i am thinking that i could
> begin to like the game. It has alot of potential, the only major problem i
> have with the game is the wheelspin.... 100% unrealistic. I race asuperbike
> in the Australian superbike championship so wold have a fairly good idea
> what it would be like, and i have never gone through a turn at 8000rpm and
> just touched the throttle, only to bring it to a 14000rpm slide. Thereneeds
> to be more slip angle (i think), the wheelspin is just too on or off. The
> crashes are absolutley awesome, and are pretty hard to fault, the way the
> rider tumbles is really good and the bike is just as good when itcartwheels
> down the road after a big highside :). Graphics are by far the best in any
> bike sim, and push alot of the car sims aswell, the sound is not bad, but
> its a pitty the VTR1000 (replaced the RC45) still has the RC45 V-4 sound.I
> would almost garantee that if the wheelspin was fixed, the game would be10
Quoted text (8 lines)
> times more enjoyable, and shows that a realistic motorcycle sim is not out > of the question in the near future. > > Thanks > Luke > -=87=- > >
Try GP500 by Micropose it's a great bike sim and even has good multiplayer
code !!! I race all the time with dude's from around the world . It's the
GPL of motorcycle sim's....... fzrdude
"Destroy" <[email hidden]> wrote in message
news:3a212898$0$78068$[email hidden]...
> They have yet to get any bike sim right. Some day maybe the makers willwake up
> and have real racers like yourselves do the beta testing for them. Iremember
> the AMA Superbike game touting that Dave Sadowski (ex pro superbike racer)was
> giving them input on the game. Gee, how well did the AMA game turn out.What a
> joke.
>
> Luke Phillips wrote:
>
> > After playing around with sbk2001 for a while, i am thinking that icould
> > begin to like the game. It has alot of potential, the only major problemi
> > have with the game is the wheelspin.... 100% unrealistic. I race asuperbike
> > in the Australian superbike championship so wold have a fairly good idea
> > what it would be like, and i have never gone through a turn at 8000rpmand
> > just touched the throttle, only to bring it to a 14000rpm slide. Thereneeds
> > to be more slip angle (i think), the wheelspin is just too on or off.The
> > crashes are absolutley awesome, and are pretty hard to fault, the waythe
> > rider tumbles is really good and the bike is just as good when itcartwheels
> > down the road after a big highside :). Graphics are by far the best inany
> > bike sim, and push alot of the car sims aswell, the sound is not bad,but
> > its a pitty the VTR1000 (replaced the RC45) still has the RC45 V-4sound. I
> > would almost garantee that if the wheelspin was fixed, the game would be10
> > times more enjoyable, and shows that a realistic motorcycle sim is notout
> > of the question in the near future.
> >
> > Thanks
> > Luke
> > -=87=-
>
"Luke Phillips" <[email hidden]> writes:
> GP500 Is ok, but i wouldnt call it the GPL of bike sims, rather the Indycar2
by that, do you mean that the best bike sim available still isn't good
enough, or that it is not the best bike sim?
--
Gunnar
#31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo�: 2
DE RECTIS NON TOLERANDUM EST
GP500 Is ok, but i wouldnt call it the GPL of bike sims, rather the Indycar2
John C. Curlett <[email hidden]> wrote in message
news:y1nU5.23601$[email hidden]...
>
>
>
> Try GP500 by Micropose it's a great bike sim and even has goodmultiplayer
racer)
problem
> i
> > > have with the game is the wheelspin.... 100% unrealistic. I race a
> superbike
> > > in the Australian superbike championship so wold have a fairly goodidea
be


































