Default setups -- Pushed so bad it was 10 laps before I could make a
complete lap
Setup options -- Not to sound like a lamer gamer, but this time, it
almost seems like too much . . . esp. shock compression/rebound. When
I bought my late model last year, the original owner took off the
adjustable shocks and replaced them with non-adjustable saying "more
people tweak themselves into the wall with these things" because of
the complexity of getting all the settings just right. That's
something I would rather not screw around with and I do NOT trust the
papy default to get it right.
The graphics are pretty but the only thing that has really improved is
the crashes. Because of the terrible handling in the default setup, I
ended up heading downhil straight toward to the infield at Dover.
When the car came off the banking, the relpay showed the sparks from
the chassis scraping the track. Nice touch, but does not appreciably
improve the racing.
Pull to the left. Realistic as hell. Look at the front straight at
Indy at the end of the race . . . the rubber marks show that the cars
always drift to the left (Arie Luyendyke says that when you are racing
500 miles, that is your only chance to relax by letting loosening your
grip on the wheel). This should not be as much of a problem on short
tracks like Bristol where you are always balancing centripetal force
with track banking.
Assessment. I bought the magazine, which was pretty expensive, to get
the demo. No real regrets there, but don't expect to see me in line
the first day N4 hits the shelves
Uncle Joe
_____________________
Complaints?
Can't hear you over these engines!
______________________
"Diamondcutter" <[email hidden]> wrote in message
news:3a2a6d50$0$30007$[email hidden]...
> Default setups -- Pushed so bad it was 10 laps before I could make a
> complete lap
Sounds like you may have just been driving too hard into the turns, can't do
that like we could in previous N- titles, which was unrealistic.
Yes, setting up a car is quite different now, and the setup jockeys surely
will love all the tinkering. While I love to tinker, I am not very good at
setting up a car, and prefer to spend more time driving, thank goodness
there are teams and websites out there that make decent setups available for
download.
I think the graphics are a huge improvement, just mho of course. I actually
thought the default was pretty stable once you get used to how to drive
these beasts.
Agreed.
>
> Assessment. I bought the magazine, which was pretty expensive, to get
> the demo. No real regrets there, but don't expect to see me in line
> the first day N4 hits the shelves
Certainly to each his own,
--
Don Burnette
Dburn in N3 and Legends
ICQ# 74084566
Quoted text (9 lines)
> > Setup options -- Not to sound like a lamer gamer, but this time, it > almost seems like too much . . . esp. shock compression/rebound. When > I bought my late model last year, the original owner took off the > adjustable shocks and replaced them with non-adjustable saying "more > people tweak themselves into the wall with these things" because of > the complexity of getting all the settings just right. That's > something I would rather not screw around with and I do NOT trust the > papy default to get it right.Quoted text (10 lines)
> > The graphics are pretty but the only thing that has really improved is > the crashes. Because of the terrible handling in the default setup, I > ended up heading downhil straight toward to the infield at Dover. > When the car came off the banking, the relpay showed the sparks from > the chassis scraping the track. Nice touch, but does not appreciably > improve the racing. >Quoted text (7 lines)
> Pull to the left. Realistic as hell. Look at the front straight at > Indy at the end of the race . . . the rubber marks show that the cars > always drift to the left (Arie Luyendyke says that when you are racing > 500 miles, that is your only chance to relax by letting loosening your > grip on the wheel). This should not be as much of a problem on short > tracks like Bristol where you are always balancing centripetal force > with track banking.Anybody remember the default setup that came with the original GPL demo
2 years ago? 'Nough said.
You can "play" with the setup a bit. I use the "online help pop-up
windows" (it may be annoying to most of you: I'm sure almost everybody
turned that off (specially since most people dont read the readme.txt
file)) to learn of the different effects. I've learned that changing the
compression rate of the front shocks seems to help under braking at
Dover.
Diamondcutter wrote:
--
Philippe "Philster" Sergerie
Quoted text (38 lines)
> > Default setups -- Pushed so bad it was 10 laps before I could make a > complete lap > > Setup options -- Not to sound like a lamer gamer, but this time, it > almost seems like too much . . . esp. shock compression/rebound. When > I bought my late model last year, the original owner took off the > adjustable shocks and replaced them with non-adjustable saying "more > people tweak themselves into the wall with these things" because of > the complexity of getting all the settings just right. That's > something I would rather not screw around with and I do NOT trust the > papy default to get it right. > > The graphics are pretty but the only thing that has really improved is > the crashes. Because of the terrible handling in the default setup, I > ended up heading downhil straight toward to the infield at Dover. > When the car came off the banking, the relpay showed the sparks from > the chassis scraping the track. Nice touch, but does not appreciably > improve the racing. > > Pull to the left. Realistic as hell. Look at the front straight at > Indy at the end of the race . . . the rubber marks show that the cars > always drift to the left (Arie Luyendyke says that when you are racing > 500 miles, that is your only chance to relax by letting loosening your > grip on the wheel). This should not be as much of a problem on short > tracks like Bristol where you are always balancing centripetal force > with track banking. > > Assessment. I bought the magazine, which was pretty expensive, to get > the demo. No real regrets there, but don't expect to see me in line > the first day N4 hits the shelves > > Uncle Joe > > _____________________ > Complaints? > Can't hear you over these engines! > ______________________On Sun, 03 Dec 2000 12:24:02 -0500, Philster
<[email hidden]> wrote:
After more time with the setups and the tracks, I agree with you
1) the popups are VERY useful and helped me a lot with the setups
2) shock adjustments were the most important change I made to the car
and improved lap times significantly, especially when braking for the
turns (but I am still saying "hello, mr. wall" in turn 1)
3) This is excellent training for setting up a real car
4) somebody PLEASE post setups for these tracks and also an update for
the "Jan's Quickfix Guide" that I found at US Pits.
-Diamondcutter
>
Diamondcutter
N3, DTR user
No. 32 Swiss Hutless/Yamaha 100 kart
No. 45 Howe/Chevrolet late model
_____________________
Complaints?
Can't hear you over these engines!
______________________
Quoted text (9 lines)
>Anybody remember the default setup that came with the original GPL demo >2 years ago? 'Nough said. > >You can "play" with the setup a bit. I use the "online help pop-up >windows" (it may be annoying to most of you: I'm sure almost everybody >turned that off (specially since most people dont read the readme.txt >file)) to learn of the different effects. I've learned that changing the >compression rate of the front shocks seems to help under braking at >Dover.On Sun, 03 Dec 2000 10:48:36 -0500, Diamondcutter
<[email hidden]> wrote:
>Pull to the left. Realistic as hell. Look at the front straight at
>Indy at the end of the race . . . the rubber marks show that the cars
>always drift to the left (Arie Luyendyke says that when you are racing
>500 miles, that is your only chance to relax by letting loosening your
>grip on the wheel).
I've always heard that the drivers use that line (away from the
wall down the straights) to reduce turbulence. They do the same thing
on every lap of qualifying, too -- you wouldn't think they'd need to
rest before ten miles would you? :)
"But in a way, fear is a big part of racing, because if there was
nothing to be frightened of, and no limit, any fool could get into
a motor car and racing would not exist as a sport." -- Jim Clark
On Sun, 03 Dec 2000 10:48:36 -0500, Diamondcutter
<[email hidden]> wrote:
You don't sound lame, but, like it or not, shock adjustments
are critical in Winston Cup these days. Can you imagine the flaming
Papyrus would get for leaving them out? It's just not an option for
them. Set 'em in the middle if you want, that's what you would have
gotten in a game w/o adjustments.
I would have some concern about buying the late model from
that guy, his lack of sophistication may bite somewhere else :-).
Quoted text (9 lines)
>Setup options -- Not to sound like a lamer gamer, but this time, it >almost seems like too much . . . esp. shock compression/rebound. When >I bought my late model last year, the original owner took off the >adjustable shocks and replaced them with non-adjustable saying "more >people tweak themselves into the wall with these things" because of >the complexity of getting all the settings just right. That's >something I would rather not screw around with and I do NOT trust the >papy default to get it right. >> You don't sound lame, but, like it or not, shock adjustments
> are critical in Winston Cup these days. Can you imagine the flaming
> Papyrus would get for leaving them out? It's just not an option for
> them. Set 'em in the middle if you want, that's what you would have
> gotten in a game w/o adjustments.
> If you get ESPN 2 they "used" to show the last practice before the race,
it was called Happy hour. Most of the practice was shock work, They had
one hour to run some laps, pit, swap out the shocks in the garage, run some
laps, pit, swap out the shocks in the garage etc. Til they got what they
felt was
the best setup. (you'd be suprised how quickly they can change those
things.)
And THIS is also why we should have access to the garages in ANY nascar
sim. We should be able to drive to and from the garage "just like" they do
in real racing...{especially if we get wrecked[never do we cause our own
damage right?] we can run to the garage and salvage a few hundred laps
possibly pick up an extra 3 points or so...)
\\ Sentence within a sentence, within a sentence, no extra charge \\
dave henrie
The other issue is that due to stagger, the cars really DO pull to the
left . . . therefore, when you let up on the wheel, you are reducing
rolling friction and getting your max speed out of the car. That's
why N3 lets us know about increasint the rolling resistance with the
skidding sound.
Tintops don't seem to mind being near the wall but the aerodramatics
of the open wheel cars are more sensitive to the turbulence.
-Diamondcutter
On Mon, 04 Dec 2000 01:04:56 GMT, [email hidden] (Jeff Vincent)
wrote:
Diamondcutter
N3, DTR user
No. 32 Swiss Hutless/Yamaha 100 kart
No. 45 Howe/Chevrolet late model
_____________________
Complaints?
Can't hear you over these engines!
______________________
Quoted text (17 lines)
>On Sun, 03 Dec 2000 10:48:36 -0500, Diamondcutter ><[email hidden]> wrote: > >>Pull to the left. Realistic as hell. Look at the front straight at >>Indy at the end of the race . . . the rubber marks show that the cars >>always drift to the left (Arie Luyendyke says that when you are racing >>500 miles, that is your only chance to relax by letting loosening your >>grip on the wheel). > > I've always heard that the drivers use that line (away from the >wall down the straights) to reduce turbulence. They do the same thing >on every lap of qualifying, too -- you wouldn't think they'd need to >rest before ten miles would you? :) > >"But in a way, fear is a big part of racing, because if there was >nothing to be frightened of, and no limit, any fool could get into >a motor car and racing would not exist as a sport." -- Jim Clark>We should be able to drive to and from the garage "just like" they do
>in real racing...{especially if we get wrecked[never do we cause our own
>damage right?] we can run to the garage and salvage a few hundred laps
>possibly pick up an extra 3 points or so...)
I always wanted a garage, too. In real life, when the car breaks down, you
don't always start smoking, pull it into the pits and get "No, that's it. It
can't be fixed." They get it into the garage(a lot of the time it doesn't die
all the way) and they go at it. I've also always thought Victory Lanes would be
pretty cool too - when I'm done with my races I generally like to do some
donuts and a victory lap or two. Why not have a victory lane for me?.


































