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Rec.Autos.Simulators Archive

N4 - goofy collision detection / track interaction

10 posts by 6 people · 04 Dec 2000 - 10 Dec 2000 04:27 UTC

It's probably been mentioned already, but my car was playing Yellow Submarine at Michigan, especially after a collision with the wall. I have a series of screenshots showing the car going half through the wall, then finding its way back into the physical confines of the track. After that, it dropped into the track surface until it was buried up to the top of the wheelwells, then went through some pretty funky oscillations as it found its way back to the proper side of the pavement. It reminded me of some of my finite element contact models when they go bonkers. -- Stephen
Bruce Kennewell 04 Dec 2000 20:16 UTC#217044
Not nearly as spectacular as the sky-rocketing cars when the beta of GPL appeared! -- Regards, Bruce Kennewell, Canberra, Australia. --------------------------- Stephen Ferguson <[email hidden]> wrote in message news:3a2bacab$[email hidden]... > It's probably been mentioned already, but my car was playing Yellow > Submarine at Michigan, especially after a collision with the wall. I have a > series of screenshots showing the car going half through the wall, then > finding its way back into the physical confines of the track. After that, > it dropped into the track surface until it was buried up to the top of the > wheelwells, then went through some pretty funky oscillations as it found its > way back to the proper side of the pavement. It reminded me of some of my > finite element contact models when they go bonkers. > > -- > Stephen > >
The ultra-elastic collisions in GPL I can live with, and going halfway through a wall is also bearable. It is, however, very unsettling to gradually sink into the pavement coming through Turn 4. Although, when I think about it, I am settling into the pavement, so it can't very well be unsettling, can it? Hmmm. Now I'm confused. Perhaps I can sneak *under* Jeff Gordon. Stephen Bruce Kennewell <[email hidden]> wrote in message news:3a2bfac7$[email hidden]...
Quoted text (12 lines)> Not nearly as spectacular as the sky-rocketing cars when the beta of GPL > appeared! > -- > Regards, > Bruce Kennewell, > Canberra, Australia. > --------------------------- > > Stephen Ferguson <[email hidden]> wrote in message > news:3a2bacab$[email hidden]... > > It's probably been mentioned already, but my car was playing Yellow > > Submarine at Michigan, especially after a collision with the wall. I
have > a > > series of screenshots showing the car going half through the wall, then > > finding its way back into the physical confines of the track. Afterthat, > > it dropped into the track surface until it was buried up to the top ofthe > > wheelwells, then went through some pretty funky oscillations as it found > its > > way back to the proper side of the pavement. It reminded me of some ofmy
Quoted text (8 lines)> > finite element contact models when they go bonkers. > > > > -- > > Stephen > > > > > >
>"Bruce Kennewell" <[email hidden]> wrote > Not nearly as spectacular as the sky-rocketing cars when the beta of GPL > appeared! You mean those aren't sky-rocketed cars I see in the full release of GPL? ;-) -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.WeRace.net -- People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world.
The point is not to hit anything, then the collision detection problem is moot. ::) In article <JlWW5.31072$i%[email hidden]>, "ymenard" <[email hidden]> wrote: > >"Bruce Kennewell" <[email hidden]> wrote > > Not nearly as spectacular as the sky-rocketing cars when the betaof GPL > > appeared! > > You mean those aren't sky-rocketed cars I see in the full release ofGPL?
Quoted text (7 lines)> ;-) > > -- > -- Fran�ois M�nard <ymenard> > -- May the Downforce be with you... > -- http://www.WeRace.net > -- People think it must be fun to be a super genius, but they don't
realise > how hard it is to put up with all the idiots in the world. > > Sent via Deja.com http://www.deja.com/ Before you buy.
[email hidden] wrote: : The point is not to hit anything, then the collision detection problem : is moot. ::) That's hardly a NASCAR sim then is it :-) -- Richard G. Clegg Only the mind is waving Networks and Non-Linear Dynamics Group Dept. of Mathematics, Uni. of York UPDATED WWW: http://manor.york.ac.uk/
Have you checked the track temperature, Stephen? -- Regards, Bruce Kennewell, Canberra, Australia. --------------------------- Stephen Ferguson <[email hidden]> wrote in message news:3a2cee7e$[email hidden]... > The ultra-elastic collisions in GPL I can live with, and going halfway > through a wall is also bearable. It is, however, very unsettling to > gradually sink into the pavement coming through Turn 4. Although, when I > think about it, I am settling into the pavement, so it can't very well be > unsettling, can it? Hmmm. Now I'm confused. > > Perhaps I can sneak *under* Jeff Gordon. >
Thanks Bruce. I had erroneously selected sunny and very warm in the setup menu. No wonder I was sinking into the tarmac coming through T4; the sun was shining directly onto that part. Man, talk about traction... Perhaps we can get the simulation experts at Pabst racing to give us a more accurate representation of how the ambient temperatures will affect the fluidity of the asphalt. :-) Stephen Bruce Kennewell <[email hidden]> wrote in message news:3a2d5070$[email hidden]...
Quoted text (12 lines)> Have you checked the track temperature, Stephen? > -- > Regards, > Bruce Kennewell, > Canberra, Australia. > --------------------------- > > Stephen Ferguson <[email hidden]> wrote in message > news:3a2cee7e$[email hidden]... > > The ultra-elastic collisions in GPL I can live with, and going halfway > > through a wall is also bearable. It is, however, very unsettling to > > gradually sink into the pavement coming through Turn 4. Although, when
I > > think about it, I am settling into the pavement, so it can't very wellbe
Quoted text (7 lines)> > unsettling, can it? Hmmm. Now I'm confused. > > > > Perhaps I can sneak *under* Jeff Gordon. > > > > >
It's that blasted hole in the ozone layer causing havoc once again, I reckon. Creates localised hot-spots in sections of tarmac................devilish and ingenious! -- Regards, Bruce Kennewell, Canberra, Australia. --------------------------- Stephen Ferguson <[email hidden]> wrote in message news:3a2df3c7$[email hidden]... > Thanks Bruce. I had erroneously selected sunny and very warm in the setup > menu. No wonder I was sinking into the tarmac coming through T4; the sun > was shining directly onto that part. Man, talk about traction... Perhaps > we can get the simulation experts at Pabst racing to give us a more accurate > representation of how the ambient temperatures will affect the fluidity of > the asphalt. :-) > > Stephen > > Bruce Kennewell <[email hidden]> wrote in message > news:3a2d5070$[email hidden]... > > Have you checked the track temperature, Stephen? > > -- > > Regards, > > Bruce Kennewell, > > Canberra, Australia. > > --------------------------- > > > > Stephen Ferguson <[email hidden]> wrote in message > > news:3a2cee7e$[email hidden]... > > > The ultra-elastic collisions in GPL I can live with, and going halfway > > > through a wall is also bearable. It is, however, very unsettling to > > > gradually sink into the pavement coming through Turn 4. Although, when > I > > > think about it, I am settling into the pavement, so it can't very well > be > > > unsettling, can it? Hmmm. Now I'm confused. > > > > > > Perhaps I can sneak *under* Jeff Gordon. > > > > > > > > > > >
Try the "Pants" oval for GPL if you want to sky-rocket a 1967 racer... :) -Larry "Bruce Kennewell" <[email hidden]> wrote in message news:3a2bfac7$[email hidden]...
Quoted text (12 lines)> Not nearly as spectacular as the sky-rocketing cars when the beta of GPL > appeared! > -- > Regards, > Bruce Kennewell, > Canberra, Australia. > --------------------------- > > Stephen Ferguson <[email hidden]> wrote in message > news:3a2bacab$[email hidden]... > > It's probably been mentioned already, but my car was playing Yellow > > Submarine at Michigan, especially after a collision with the wall. I
have > a > > series of screenshots showing the car going half through the wall, then > > finding its way back into the physical confines of the track. Afterthat, > > it dropped into the track surface until it was buried up to the top ofthe > > wheelwells, then went through some pretty funky oscillations as it found > its > > way back to the proper side of the pavement. It reminded me of some ofmy
Quoted text (8 lines)> > finite element contact models when they go bonkers. > > > > -- > > Stephen > > > > > >

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