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Rec.Autos.Simulators Archive

Custom Pedals, ACT Labs Force not recognized by some games!

5 posts by 3 people · 04 Dec 2000 16:52 UTC - 08 Dec 2000 22:53 UTC

Steve Garrotto 04 Dec 2000 16:52 UTC#217209
It sees the pedals just fine in GPL, NFS5, DTR and GP3 Demo (with split axis off). They are not seen at all in SCGT, Viper, MBTR Demo or MTM2. I do not understand why some work and some do not work. Is it a matter of some not using DirectX and some using DirectX. Are the 100K pots not low enough? Movement not hight enough to be seen? Any insight into the problem would be helpful. In some of the non-working games it will see the acelerator, but not the brake. SLG (All spelling errors are intentional and are there to show new and improved ways of spelling old words. Grammatical errors are due to too many English classes/teachers)
Steve Garrotto 05 Dec 2000 20:51 UTC#216961
Anyone . . . ? [email hidden] (Steve Garrotto) wrote:
Quoted text (15 lines)>It sees the pedals just fine in GPL, NFS5, DTR and GP3 Demo (with >split axis off). They are not seen at all in SCGT, Viper, MBTR Demo or >MTM2. I do not understand why some work and some do not work. Is it a >matter of some not using DirectX and some using DirectX. Are the 100K >pots not low enough? Movement not hight enough to be seen? Any insight >into the problem would be helpful. In some of the non-working games it >will see the acelerator, but not the brake. > >SLG > >(All spelling errors are intentional and are there to show new >and improved ways of spelling old words. Grammatical errors are >due to too many English classes/teachers) > >
(All spelling errors are intentional and are there to show new and improved ways of spelling old words. Grammatical errors are due to too many English classes/teachers)
Rob Adams 05 Dec 2000 21:04 UTC#216963
With my LWFF I had to hold the pedals down and move the wheel while SCGT was loading or it sometimes wouldn't detect them. Dunno about the other ones. "Steve Garrotto" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (26 lines)> Anyone . . . ? > > [email hidden] (Steve Garrotto) wrote: > > >It sees the pedals just fine in GPL, NFS5, DTR and GP3 Demo (with > >split axis off). They are not seen at all in SCGT, Viper, MBTR Demo or > >MTM2. I do not understand why some work and some do not work. Is it a > >matter of some not using DirectX and some using DirectX. Are the 100K > >pots not low enough? Movement not hight enough to be seen? Any insight > >into the problem would be helpful. In some of the non-working games it > >will see the acelerator, but not the brake. > > > >SLG > > > >(All spelling errors are intentional and are there to show new > >and improved ways of spelling old words. Grammatical errors are > >due to too many English classes/teachers) > > > > > > > (All spelling errors are intentional and are there to show new > and improved ways of spelling old words. Grammatical errors are > due to too many English classes/teachers) > >
Steve Garrotto 05 Dec 2000 23:28 UTC#216844
I have tried that with SCGT and other and still no go. I think I will have to put the 50K pot on instead of the 100K for the brake? SLG "Rob" <[email hidden]> wrote:
Quoted text (32 lines)>With my LWFF I had to hold the pedals down and move the wheel while SCGT was >loading or it sometimes wouldn't detect them. Dunno about the other ones. >"Steve Garrotto" <[email hidden]> wrote in message >news:[email hidden]... >> Anyone . . . ? >> >> [email hidden] (Steve Garrotto) wrote: >> >> >It sees the pedals just fine in GPL, NFS5, DTR and GP3 Demo (with >> >split axis off). They are not seen at all in SCGT, Viper, MBTR Demo or >> >MTM2. I do not understand why some work and some do not work. Is it a >> >matter of some not using DirectX and some using DirectX. Are the 100K >> >pots not low enough? Movement not hight enough to be seen? Any insight >> >into the problem would be helpful. In some of the non-working games it >> >will see the acelerator, but not the brake. >> > >> >SLG >> > >> >(All spelling errors are intentional and are there to show new >> >and improved ways of spelling old words. Grammatical errors are >> >due to too many English classes/teachers) >> > >> > >> >> >> (All spelling errors are intentional and are there to show new >> and improved ways of spelling old words. Grammatical errors are >> due to too many English classes/teachers) >> >> > >
(All spelling errors are intentional and are there to show new and improved ways of spelling old words. Grammatical errors are due to too many English classes/teachers)
Raymond, ACT LABS 08 Dec 2000 22:53 UTC#216335
Hello, I have played all the games you have mentioned with no problems. One thing you might want to check is that your setting for independent pedals is correct. If the game does not support independent axes, then you cannot have this selected in the game controllers applet. Raymond ACT LABS www.act-labs.com On Tue, 05 Dec 2000 23:28:29 GMT, [email hidden] (Steve Garrotto) wrote:
Quoted text (46 lines)>I have tried that with SCGT and other and still no go. I think I will >have to put the 50K pot on instead of the 100K for the brake? > >SLG > >"Rob" <[email hidden]> wrote: > >>With my LWFF I had to hold the pedals down and move the wheel while SCGT was >>loading or it sometimes wouldn't detect them. Dunno about the other ones. >>"Steve Garrotto" <[email hidden]> wrote in message >>news:[email hidden]... >>> Anyone . . . ? >>> >>> [email hidden] (Steve Garrotto) wrote: >>> >>> >It sees the pedals just fine in GPL, NFS5, DTR and GP3 Demo (with >>> >split axis off). They are not seen at all in SCGT, Viper, MBTR Demo or >>> >MTM2. I do not understand why some work and some do not work. Is it a >>> >matter of some not using DirectX and some using DirectX. Are the 100K >>> >pots not low enough? Movement not hight enough to be seen? Any insight >>> >into the problem would be helpful. In some of the non-working games it >>> >will see the acelerator, but not the brake. >>> > >>> >SLG >>> > >>> >(All spelling errors are intentional and are there to show new >>> >and improved ways of spelling old words. Grammatical errors are >>> >due to too many English classes/teachers) >>> > >>> > >>> >>> >>> (All spelling errors are intentional and are there to show new >>> and improved ways of spelling old words. Grammatical errors are >>> due to too many English classes/teachers) >>> >>> >> >> > > >(All spelling errors are intentional and are there to show new >and improved ways of spelling old words. Grammatical errors are >due to too many English classes/teachers) > >

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