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Re: WSC interview at Simracing Mag

11 posts by 6 people · 05 Dec 2000 - 07 Dec 2000 17:01 UTC

After reading the interview I was disappointed to see that WSC has been delayed again, and is now scheduled for release sometime in the 3rd quarter of 2001. However, the good news is that the West brothers are working on a demo. Lets hope that it is released before springtime. Joel Willstein [email hidden] Lots of good information. Apologies if it's already been posted here, but I've seen no mention of it on this newsgroup. http://simracingmag.gameloft.com/wsc_q&a_enter.html
(unknown) 06 Dec 2000#216762
If the sim isn't scheduled for release until 3rd qtr 2001, then I would think that means it is nowhere near complete. Thus, I wouldn't expect a demo for several months. I don't know what good it would do them to release a demo with code that was so far from production code... Oh well, it'll give me more time to upgrade my pc and hopefully enjoy N4. Pat In article <90k46r$g18$[email hidden]>, "Joel A. Willstein" <[email hidden]> wrote: > > After reading the interview I was disappointed to see that WSChas > been delayed again, and is now scheduled for release sometime in the3rd
Quoted text (7 lines)> quarter of 2001. However, the good news is that the West brothers are > working on a demo. Lets hope that it is released before springtime. > > Joel Willstein > [email hidden] > > Lots of good information. Apologies if it's already been posted
here, but > I've seen no mention of it on this newsgroup. > > http://simracingmag.gameloft.com/wsc_q&a_enter.html > > Sent via Deja.com http://www.deja.com/ Before you buy.
Ruud van Gaal 06 Dec 2000 19:31 UTC#216774
On Wed, 06 Dec 2000 17:27:15 GMT, [email hidden] wrote: >If the sim isn't scheduled for release until 3rd qtr 2001, then I would >think that means it is nowhere near complete. Thus, I wouldn't expect >a demo for several months. I don't know what good it would do them to >release a demo with code that was so far from production code... Given that they do this with 2 people (?) I don't think 3rd qtr 2001 will be made. Rather like 2nd quarter 2002. Although the physics seem to be done, so that leaves a lot of track tinkering. Which is a LOT. Not that it won't be worth waiting for. They should just not give a date. Ruud van Gaal, GPL Rank +53.25 MarketGraph : http://www.marketgraph.nl Pencil art : http://www.marketgraph.nl/gallery/ Car simulation: http://www.marketgraph.nl/gallery/racer/
Olav K. Malmin 06 Dec 2000 19:39 UTC#216777
[email hidden] (Ruud van Gaal) writes:
Quoted text (12 lines)> On Wed, 06 Dec 2000 17:27:15 GMT, [email hidden] wrote: > > >If the sim isn't scheduled for release until 3rd qtr 2001, then I would > >think that means it is nowhere near complete. Thus, I wouldn't expect > >a demo for several months. I don't know what good it would do them to > >release a demo with code that was so far from production code... > > Given that they do this with 2 people (?) I don't think 3rd qtr 2001 > will be made. Rather like 2nd quarter 2002. Although the physics seem > to be done, so that leaves a lot of track tinkering. Which is a LOT. > Not that it won't be worth waiting for. They should just not give a > date.
Well, when they put this project to public knowledge about a year ago or something, it was planned for release about now. I really do not hope that they have to delay it for another year, because I want this game. Of course, I don't want it that much that they should not use the time to get it finished in style. I don't think they will release a demo as such, more like a quake3 like test. -- Olav K. Malmin remove .spam when replying
Bruce Kennewell 06 Dec 2000 20:51 UTC#216616
(snip) > Well, when they put this project to public knowledge about a year ago > or something, it was planned for release about now. I really do not > hope that they have to delay it for another year, because I want this > game.(unsnip) Oh...no doubt that demand has now spurred Chris and his brother on to greater heights and they'll be foregoing Christmas celebrations just to keep working for you, Olav. :-) -- Regards, Bruce Kennewell, Canberra, Australia. --------------------------- Olav K. Malmin <[email hidden]> wrote in message news:[email hidden]... > [email hidden] (Ruud van Gaal) writes:
"Bruce Kennewell" <[email hidden]> writes:
Quoted text (11 lines)> (snip) > > Well, when they put this project to public knowledge about a year ago > > or something, it was planned for release about now. I really do not > > hope that they have to delay it for another year, because I want this > > game. > (unsnip) > > Oh...no doubt that demand has now spurred Chris and his brother on to > greater heights and they'll be foregoing Christmas celebrations just to keep > working for you, Olav. >
LOL! When I look at what I just typed, it seems like it is easy to misintrepet (sp?) the whole thing. I was of course meaning another year from Q3 2001 to somewhere in 2002. :D -- Olav K. Malmin remove .spam when replying
Bruce Kennewell 07 Dec 2000 03:38 UTC#216804
EXCELLENT NEWS!...... ......I can defer my PC upgrade for another six months :-) -- Regards, Bruce Kennewell, Canberra, Australia. --------------------------- Joel A. Willstein <[email hidden]> wrote in message news:90k46r$g18$[email hidden]... > > WSC has > been delayed again, and is now scheduled for release sometime in the 3rd > quarter of 2001.
Ruud van Gaal 07 Dec 2000 11:08 UTC#216510
On 06 Dec 2000 20:39:28 +0100, [email hidden] (Olav K. Malmin) wrote: ... >Well, when they put this project to public knowledge about a year ago >or something, it was planned for release about now. That's what I mean :) > I really do not >hope that they have to delay it for another year, because I want this >game. Of course, I don't want it that much that they should not use >the time to get it finished in style. Well, they did say the physics are quite done, so that makes for a very good demo showing off only 1 car, 1 track, which can be done quite nicely. Tracks take a long time, cars are not too easy, and things like the interface around the game can also take up quite some time (if you want something like the NFS titles). >I don't think they will release a demo as such, more like a quake3 >like test. Good enough for me. ;-) Ruud van Gaal, GPL Rank +53.25 MarketGraph : http://www.marketgraph.nl Pencil art : http://www.marketgraph.nl/gallery/ Car simulation: http://www.marketgraph.nl/gallery/racer/
(unknown) 07 Dec 2000 16:01 UTC#216712
Although I am looking forward to this title just like the rest of us, I'm not going to get too excited about it. Past experience tells me that titles that continually have their release date delayed (I'm talking many months/years here... not just a couple of months) generally fail to meet expectations when finally released. Part of the problem is that pc hardware changes/improves at such a rapid pace. It is difficult to design a game today that will take advantage of pc hardware 2 or 3 years from now. Generally, I think when a software title is delayed by more than a few months its because the initial design was flawed or there are not enough resources (people and $$$) dedicated to the project. I bet we can all think of a title or three that was released after years of development - and we said "Nice game but seems dated... would have looked great a year or 2 ago..." For me, GP# falls into that category. I hope WSC doesn't, but I'm not holding my breath. - Patrick In article <90k46r$g18$[email hidden]>, "Joel A. Willstein" <[email hidden]> wrote: > > After reading the interview I was disappointed to see that WSChas > been delayed again, and is now scheduled for release sometime in the3rd
Quoted text (7 lines)> quarter of 2001. However, the good news is that the West brothers are > working on a demo. Lets hope that it is released before springtime. > > Joel Willstein > [email hidden] > > Lots of good information. Apologies if it's already been posted
here, but > I've seen no mention of it on this newsgroup. > > http://simracingmag.gameloft.com/wsc_q&a_enter.html > > Sent via Deja.com http://www.deja.com/ Before you buy.
On Thu, 07 Dec 2000 16:01:31 GMT, [email hidden] wrote: ... >Generally, I think when a software >title is delayed by more than a few months its because the initial >design was flawed or there are not enough resources (people and $$$) >dedicated to the project. That *has* seemed odd to me, just 2 people working on it. Must be more in the background, because going to all the tracks and doing pictures on it, then recreating them, seems like work you could and should spread over different people. > I bet we can all think of a title or three >that was released after years of development - and we said "Nice game >but seems dated... would have looked great a year or 2 ago..." For >me, GP# falls into that category. I hope WSC doesn't, but I'm not >holding my breath. The idea behind WSC is good. It's open. That alone will have a lot going for it. Well, don't listen to me, I'm doing the same thing, but with 1 person (for now), not in work hours (hm, well most often) and with little to drive except the lack of something just like WSC. But anyway, creating my own sim is a large endless pool of new information, and most of which I like to learn (OpenGL optimizations, BSP trees, collision detection etc etc). The point is aiming for the biggest you can think of, so leaving things open without the pressure of releasing before X-mas. I'm still enjoying doing it. In other words, WSC will still be interesting in 2 years, and because of the openness it might survive a long time just like Doom did in a similar manner. Ruud van Gaal, GPL Rank +53.25 MarketGraph : http://www.marketgraph.nl Pencil art : http://www.marketgraph.nl/gallery/ Car simulation: http://www.marketgraph.nl/gallery/racer/

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