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Re: Do the cars in F1CE2000 have different characteristics/performance?

12 posts by 7 people · 07 Dec 2000 - 08 Dec 2000 20:31 UTC

In the older version it was very clear how the Arrows suffered from understeer in certain corners, where the Ferrari went through it without any problems. scrcs "David Mocnay" <[email hidden]> wrote in message news:VOBX5.3798$[email hidden]...
Quoted text (19 lines)> hehe - I have GPL, there's a lot more to it than number of gears - > power/torque curves r different, the wheelbase/tracks r different, the > center of gravity is different, the weight distribution is different, the > weight of engine is different mass and has different weight flyweel. Even > the brakes feel different in GPL and suspension setups. I'm very familiar > with GPL as I've been playing it constantly for the last 2 years ;-) > > It's F1CE2000 that I'm curious about. Are there any differences in > car/engine modelling (not looks wise but performance/dynamics wise)? > > Regards, > David Mocnay > > >> > > > >The Ferrari has 7 gears while the BAR has 6 gears > >etc..... > >
David Mocnay 07 Dec 2000 00:14 UTC#216620
Well, do they? Are the cars like in GPL where each car drives/feels different and has a different engine (ie a unique driving experience) or it's like in GP2/3 where the car you drive is exacly the same no matter what car it is. Just wondering if driving different cars will make a difference to the lap times? Regards, David Mocnay
They had different performances in F12K, you need to turn off the "players cars are equal" option. Your setups will now be in different folders, one for each car model, so you might want to back them up first. Jason. David Mocnay wrote:
Quoted text (9 lines)> > Well, do they? Are the cars like in GPL where each car drives/feels > different and has a different engine (ie a unique driving experience) or > it's like in GP2/3 where the car you drive is exacly the same no matter what > car it is. Just wondering if driving different cars will make a difference > to the lap times? > > Regards, > David Mocnay
-- Jason Monds http://www.proracingclub.com - Pro Racing Club! (N3, GPL, Fun Run Sims) http://www.racersdomain.com - Race hosting. (Please remove 'no extra spork' when replying)
Yes the cars do have a difference. The difference isn't as big as in GPL but don't expect to beat a Mclaren in a prost. "David Mocnay" <[email hidden]> wrote in message news:fDAX5.3751$[email hidden]... > Well, do they? Are the cars like in GPL where each car drives/feels > different and has a different engine (ie a unique driving experience) or > it's like in GP2/3 where the car you drive is exacly the same no matterwhat
Quoted text (7 lines)> car it is. Just wondering if driving different cars will make a difference > to the lap times? > > Regards, > David Mocnay > >
Quoted text (12 lines)>.au> > >Well, do they? Are the cars like in GPL where each car drives/feels >different and has a different engine (ie a unique driving experience) or >it's like in GP2/3 where the car you drive is exacly the same no matter what >car it is. Just wondering if driving different cars will make a difference >to the lap times? > >Regards, >David Mocnay > >
The Ferrari has 7 gears while the BAR has 6 gears etc.....
hehe - I have GPL, there's a lot more to it than number of gears - power/torque curves r different, the wheelbase/tracks r different, the center of gravity is different, the weight distribution is different, the weight of engine is different mass and has different weight flyweel. Even the brakes feel different in GPL and suspension setups. I'm very familiar with GPL as I've been playing it constantly for the last 2 years ;-) It's F1CE2000 that I'm curious about. Are there any differences in car/engine modelling (not looks wise but performance/dynamics wise)? Regards, David Mocnay >> > >The Ferrari has 7 gears while the BAR has 6 gears >etc.....
Excellent! :-) anyone know's what changes from car to car? Is it just top speed or acceleration? Or are the engines different? Is the handling different? Any insight onto this would be greatly appreciated. Though, the fact that I 'can' drive a slower car is already a good thing :-) Regards, David Mocnay Jason Monds wrote in message <[email hidden]>...
Quoted text (12 lines)>They had different performances in F12K, you need to turn off the >"players cars are equal" option. Your setups will now be in different >folders, one for each car model, so you might want to back them up >first. > >Jason. > >David Mocnay wrote: >> >> Well, do they? Are the cars like in GPL where each car drives/feels >> different and has a different engine (ie a unique driving experience) or >> it's like in GP2/3 where the car you drive is exacly the same no matter
what >> car it is. Just wondering if driving different cars will make adifference
Quoted text (10 lines)>> to the lap times? >> >> Regards, >> David Mocnay > >-- >Jason Monds >http://www.proracingclub.com - Pro Racing Club! (N3, GPL, Fun Run Sims) >http://www.racersdomain.com - Race hosting. >(Please remove 'no extra spork' when replying)
The handling seems different for each car, as does the engine characteristics. The differences aren't as pronounced as the differences between a Coventry and a Lotus in GPL, but then again, modern F1 cars all probably perform a lot more closely to each other than their 1967 counterparts (that is, the modern Arrows car is probably more similar to a modern Ferrari than the Coventry and Lotus in 1967). All in all, I think F1CS2K does a great job in this area. If you want to campaign a Minardi, you're going to suffer accordingly. -- JB In article <VOBX5.3798$[email hidden]>, "David Mocnay" <[email hidden]> wrote: > hehe - I have GPL, there's a lot more to it than number of gears - > power/torque curves r different, the wheelbase/tracks r different, the > center of gravity is different, the weight distribution is different,the > weight of engine is different mass and has different weight flyweel.Even > the brakes feel different in GPL and suspension setups. I'm veryfamiliar
Quoted text (14 lines)> with GPL as I've been playing it constantly for the last 2 years ;-) > > It's F1CE2000 that I'm curious about. Are there any differences in > car/engine modelling (not looks wise but performance/dynamics wise)? > > Regards, > David Mocnay > > >> > > > >The Ferrari has 7 gears while the BAR has 6 gears > >etc..... > >
Sent via Deja.com http://www.deja.com/ Before you buy.
On Thu, 7 Dec 2000 12:37:01 +1100, "David Mocnay" <[email hidden]> wrote: >Excellent! :-) anyone know's what changes from car to car? Is it just top >speed or acceleration? Or are the engines different? Is the handling >different? Any insight onto this would be greatly appreciated. Perhaps you can check out the .VEH files. These vary for all cars, probably. They describe physics; torque distribution for the engine, aerodynamics etc. So basically, it's almost everything that's changed. Ruud van Gaal, GPL Rank +53.25 MarketGraph : http://www.marketgraph.nl Pencil art : http://www.marketgraph.nl/gallery/ Car simulation: http://www.marketgraph.nl/gallery/racer/
OK, another question ... it seems that different cars DO have different characterisctics/performance. Now my question is what about the car "I" drive? What happens when I pick let's say McLaren or Minardi? Is it usiing the DEFAULT.VHS file for whatever car I drive and therefore feels the same from car to car? Or does it actually use 'that' particular VHS that belongs to the car that I picked? If so, then what is the deafaut.vhs for .. what uses it? -- Regards, David Mocnay <[email hidden]> wrote in message news:90n0f7$gh8$[email hidden]... > The handling seems different for each car, as does the engine > characteristics. The differences aren't as pronounced as the > differences between a Coventry and a Lotus in GPL, but then again, > modern F1 cars all probably perform a lot more closely to each other > than their 1967 counterparts (that is, the modern Arrows car is > probably more similar to a modern Ferrari than the Coventry and Lotus > in 1967). > > All in all, I think F1CS2K does a great job in this area. If you want > to campaign a Minardi, you're going to suffer accordingly. >
David, I'm not exactly sure on this one, but I know that I can turn faster laps at Indy in a Ferrari than I can in a Mclaren or a Williams, and I'm even slower with a Minardi or Arrows car. The feeling varies from team to team as well, but I don't know where the default.vhs comes into play (maybe if you have the "All Cars Equal" selection set to "yes?"). -- JB In article <PC6Y5.155149$[email hidden]>, "David Mocnay" <[email hidden]> wrote: > OK, another question ... it seems that different cars DO havedifferent > characterisctics/performance. Now my question is what about thecar "I" > drive? What happens when I pick let's say McLaren or Minardi? Is itusiing > the DEFAULT.VHS file for whatever car I drive and therefore feels thesame > from car to car? Or does it actually use 'that' particular VHS thatbelongs > to the car that I picked? If so, then what is the deafaut.vhs for ..what > uses it? > > -- > Regards, > David Mocnay Sent via Deja.com http://www.deja.com/ Before you buy.
I just looked up the vehicle files. The differences between cars are in: -weigh -downforce -braking -engine (tourque curve over the whole revrange is/can be different). -fuel consumption -reliability/breakdowns The weight distribution, certer of gravity, engine weight (or mass) are the same for all the cars. Regards, David Mocnay David Mocnay wrote in message ... >Well, do they? Are the cars like in GPL where each car drives/feels >different and has a different engine (ie a unique driving experience) or >it's like in GP2/3 where the car you drive is exacly the same no matterwhat
Quoted text (7 lines)>car it is. Just wondering if driving different cars will make a difference >to the lap times? > >Regards, >David Mocnay > >

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