Race Sim Central
Rec.Autos.Simulators Archive

GPL Engine patch - isn't there a way...

6 posts by 6 people · 10 Dec 2000 07:14 UTC - 11 Dec 2000 19:45 UTC

Ray Bryden 10 Dec 2000 07:14 UTC#215975
I haven't tried this patch - and not sure I'm interested. Anyway, isn't there a way for someone with some programming knowlegde (such as the creators of the patch?) to create another patch which could reveal the engine used in some way? Then online leaugues could require entrants to use this new patch so administrators can track engine use (studying replays doesn't sound like fun). Perhaps it could also place a scambled code in the player.ini file for hotlap sites to manage time from pure cars vs modified's... Just thinking out loud... Ray Bryden
On Sun, 10 Dec 2000 02:14:40 -0500, "Ray" <[email hidden]> wrote:
Quoted text (12 lines)>I haven't tried this patch - and not sure I'm interested. > >Anyway, isn't there a way for someone with some programming knowlegde (such >as the creators of the patch?) to create another patch which could reveal >the engine used in some way? Then online leaugues could require entrants to >use this new patch so administrators can track engine use (studying replays >doesn't sound like fun). Perhaps it could also place a scambled code in the >player.ini file for hotlap sites to manage time from pure cars vs >modified's... > >Just thinking out loud... >
It's good to see some people are actually thinking. I don't think this is the end of the world, or even the end of GPL as we know it. Someone out there is probably working on something like you describe, right now. That should at least stop the accusations of cheating - although we all know, really, that any software can be hacked if you have the knowledge and patience. Chances are people have been and will continue to cheat in many ways for as long as we are sim racing. Just like real racing, actually... My view is that this is all a storm in a tea cup. The GPL die hards getting all upset because it might now be possible for a good driver to set a very good time. Do you really think that putting, say, a BRM in a Brabham is somehow going to make it as easy to drive as a Mario Cart? GPL is still the toughest sim there is, and so far as I understand it the physics model is still intact. More than that, the GPL audience has reached maturity. There won't be too many newbies coming along, and those that do will not be the type that think NFS is a realistic depiction of motor racing. People might try to cheat, but it's GPL. Good driving will always beat fast, erratic driving. DG
Why doesn't any league put an official in each race online to monitor cars. I would think you would notice two things on an engine swap like a Brabham Honda is the higher pitched sound due to higher rpms and well you would notice the guys tachometer tail tail being much higher also. The Official could be a steward of the meet and deal with any protests. He could also sit down and what the action of the track for any unsafe driving. Dave Ray <[email hidden]> wrote in article <90vat3$b31$[email hidden]>... > I haven't tried this patch - and not sure I'm interested. > > Anyway, isn't there a way for someone with some programming knowlegde(such > as the creators of the patch?) to create another patch which could reveal > the engine used in some way? Then online leaugues could require entrantsto > use this new patch so administrators can track engine use (studyingreplays > doesn't sound like fun). Perhaps it could also place a scambled code inthe
Quoted text (9 lines)> player.ini file for hotlap sites to manage time from pure cars vs > modified's... > > Just thinking out loud... > > Ray Bryden > > >
"Ray" <[email hidden]> wrote in message news:90vat3$b31$[email hidden]... > I haven't tried this patch - and not sure I'm interested. > > Anyway, isn't there a way for someone with some programming knowlegde(such > as the creators of the patch?) to create another patch which could reveal > the engine used in some way? Then online leaugues could require entrantsto > use this new patch so administrators can track engine use (studyingreplays > doesn't sound like fun). Perhaps it could also place a scambled code inthe
Quoted text (8 lines)> player.ini file for hotlap sites to manage time from pure cars vs > modified's... > > Just thinking out loud... > > Ray Bryden > >
It seems that if someone has already discovered where the engine performance data is located in GPL, it can't be that much further a leap to modifying the data itself. Might it not be possible to tweak the engine power curve to give an extra 50hp or so? And an even bigger benefit would be to find the chassis parameters somewhere and increase the coefficient of friction (i.e., grip) of the tires. That would be a killer! This data is harder to find in GPL than many other sims because I'm sure it is all done with floating-point math, and these numbers are impossible to discover by simply eyeballing the display of a "hex editor". However, there are many sophisticated debug utilities out there that could display the values of floating point numbers and allow them to be changed. Papy did an excellent job of hiding this data within the program, but it would be impossible for it not to eventually be hacked! Doug Gordon
Wosco 10 Dec 2000 21:18 UTC↳ reply to David#215898
As Marc Mercer said on VROC, he has 170 people in his league. Can you imagine going through 170 cars to see if they are cheating? It is just not worth the effort. JB "David" <[email hidden]> wrote in message news:01c06288$98e08860$c7d2fc3f@packardbell... > Why doesn't any league put an official in each race online to monitorcars. > I would think you would notice two things on an engine swap like aBrabham
Quoted text (14 lines)> Honda is the higher pitched sound due to higher rpms and well you would > notice the guys tachometer tail tail being much higher also. The Official > could be a steward of the meet and deal with any protests. He could also > sit down and what the action of the track for any unsafe driving. > > Dave > > Ray <[email hidden]> wrote in article > <90vat3$b31$[email hidden]>... > > I haven't tried this patch - and not sure I'm interested. > > > > Anyway, isn't there a way for someone with some programming knowlegde > (such > > as the creators of the patch?) to create another patch which could
reveal
Quoted text (15 lines)> > the engine used in some way? Then online leaugues could require entrants > to > > use this new patch so administrators can track engine use (studying > replays > > doesn't sound like fun). Perhaps it could also place a scambled code in > the > > player.ini file for hotlap sites to manage time from pure cars vs > > modified's... > > > > Just thinking out loud... > > > > Ray Bryden > > > > > >
I don't race on-line, but could this be a quick fix?: The suspected cheater (or everyone) must "expose" the top rpm of his engine to the adminstrator by applying full throttle while at neutral. Obviously this must be done at a moment, when blowing the engine doesn't matter - during qualifying or at the end the race. If I am not mistaken, it is impossible to get exactly to the right rpm with a "wrong" engine. This way only a few seconds of replay needs to be examined. Just thinking aloud. Jari Jokinen Wosco wrote in message ...
Quoted text (14 lines)>As Marc Mercer said on VROC, he has 170 people in his league. Can you >imagine going through 170 cars to see if they are cheating? It is just not >worth the effort. > >JB > >"David" <[email hidden]> wrote in message >news:01c06288$98e08860$c7d2fc3f@packardbell... >> Why doesn't any league put an official in each race online to monitor >cars. >> I would think you would notice two things on an engine swap like a >Brabham >> Honda is the higher pitched sound due to higher rpms and well you would >> notice the guys tachometer tail tail being much higher also. The
Official
Quoted text (14 lines)>> could be a steward of the meet and deal with any protests. He could also >> sit down and what the action of the track for any unsafe driving. >> >> Dave >> >> Ray <[email hidden]> wrote in article >> <90vat3$b31$[email hidden]>... >> > I haven't tried this patch - and not sure I'm interested. >> > >> > Anyway, isn't there a way for someone with some programming knowlegde >> (such >> > as the creators of the patch?) to create another patch which could >reveal >> > the engine used in some way? Then online leaugues could require
entrants
Quoted text (16 lines)>> to >> > use this new patch so administrators can track engine use (studying >> replays >> > doesn't sound like fun). Perhaps it could also place a scambled code in >> the >> > player.ini file for hotlap sites to manage time from pure cars vs >> > modified's... >> > >> > Just thinking out loud... >> > >> > Ray Bryden >> > >> > >> > > >

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy