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CMR2 Any good?

13 posts by 10 people · 10 Dec 2000 19:26 UTC - 12 Dec 2000 00:38 UTC

Martin Chapman 10 Dec 2000 19:26 UTC#215886
Hi all I see some of you have purchased CMR2, I have version CMR 1, is the new version much improved and worth a buy? Cheers Martin
Yes. Martin Chapman <[email hidden]> wrote in message news:910lg9$n91$[email hidden]...
Quoted text (7 lines)> Hi all > I see some of you have purchased CMR2, I have version CMR 1, is the new > version much improved and worth a buy? > > Cheers Martin > >
the new standard has arrived ! Martin Chapman <[email hidden]> wrote in message news:910lg9$n91$[email hidden]...
Quoted text (7 lines)> Hi all > I see some of you have purchased CMR2, I have version CMR 1, is the new > version much improved and worth a buy? > > Cheers Martin > >
On Sun, 10 Dec 2000 21:58:15 -0000, "Tom" <[email hidden]> wrote: >the new standard has arrived ! The new standard? I hope not... Andre
Quoted text (10 lines)>Martin Chapman <[email hidden]> wrote in message >news:910lg9$n91$[email hidden]... >> Hi all >> I see some of you have purchased CMR2, I have version CMR 1, is the new >> version much improved and worth a buy? >> >> Cheers Martin >> >> >
I dunno whether it's the new standard since i've only ever played the demo of Rally Masters, but CMR2 is certainly a far more entertaining game than Rally Championship. RC had accurate stage layouts, which gave it the appearance of being a rally sim, but the physics were pretty poor. The cars were too light over jumps and even the rear-wheel drive cars just wouldn't slide. The cars didn't feel like they had any mass either, or any suspension. The physics in RC didn't seem to have moved on from their earlier games, Network Q RAC Rally, and Rally International. CMR2 isn't exactly realistic either, although the physics probably are better than RC. Occasionally when watching replays you see the cars slide in a funny way and think 'that's not quite right'. Also the acceleration and braking of the cars seems a bit over the top. But it is an enormous amount of fun, and it does look fantastic. The nine countries (ten stages in each = 90 stages) all feel unique, in both grip and corner types, not just graphics and scenery. The cars all look and move superb, the environmental mapping in particular is really attractive. The damage system is maybe a little forgiving. The pace notes are done really well, and you soon learn they can be trusted. The championships are also structured very well. Overall it's a really fun superb challenging beautiful rally game, and it's the first rally game which has impressed me enough to make me want to play a full championship. "Andre Warringa" <[email hidden]> wrote in message news:[email hidden]... > > The new standard? I hope not... > > Andre > >
Does it have accurately long stages? That's one thing I loved about RC - those 18-20mile monster stages. In article <BeWY5.10648$[email hidden]>, "Simon Brown" <[email hidden]> wrote: > I dunno whether it's the new standard since i've only ever played thedemo > of Rally Masters, but CMR2 is certainly a far more entertaining gamethan > Rally Championship. > > RC had accurate stage layouts, which gave it the appearance of beinga rally > sim, but the physics were pretty poor. The cars were too light overjumps > and even the rear-wheel drive cars just wouldn't slide. The carsdidn't > feel like they had any mass either, or any suspension. The physicsin RC > didn't seem to have moved on from their earlier games, Network Q RACRally, > and Rally International. > > CMR2 isn't exactly realistic either, although the physics probably are > better than RC. Occasionally when watching replays you see the carsslide > in a funny way and think 'that's not quite right'. Also theacceleration > and braking of the cars seems a bit over the top. But it is anenormous > amount of fun, and it does look fantastic. > > The nine countries (ten stages in each = 90 stages) all feel unique,in both > grip and corner types, not just graphics and scenery. The cars alllook and > move superb, the environmental mapping in particular is reallyattractive. > The damage system is maybe a little forgiving. The pace notes aredone > really well, and you soon learn they can be trusted. Thechampionships are > also structured very well. > > Overall it's a really fun superb challenging beautiful rally game,and it's > the first rally game which has impressed me enough to make me want toplay a
Quoted text (12 lines)> full championship. > > "Andre Warringa" <[email hidden]> wrote in message > news:[email hidden]... > > > > The new standard? I hope not... > > > > Andre > > > > > >
Sent via Deja.com http://www.deja.com/ Before you buy.
[email hidden] (Simon Brown) wrote in <BeWY5.10648$[email hidden]>: >I dunno whether it's the new standard since i've only ever played >the demo of Rally Masters, but CMR2 is certainly a far more >entertaining game than Rally Championship. Is there a demo out? -- Don Scurlock Vancouver,B.C. GPLRank -5.09 Come see how you rank, at the GPLRank site http://gplrank.ringlord.com/
> Does it have accurately long stages? That's one thing I loved about > RC - those 18-20mile monster stages. No :( It has patetically short stages, maybe 1/3 of the average stage length of the original CMR. That and the extremely (stupidly) wide roads have dissapointed me.
On Mon, 11 Dec 2000 01:38:41 GMT, "Simon Brown" <[email hidden]> wrote: >I dunno whether it's the new standard since i've only ever played the demo >of Rally Masters, but CMR2 is certainly a far more entertaining game than >Rally Championship. What I love about RC are the (realistic) long stages. Winning a championship is very hard in RC because you only have so much time to repair damage. Imho that's what rally racing is all about. Not just how fast you can drive, but also without damaging the car too much. The stages in CMRII are -short- to say the least, and the roads are -way- too wide. Even if CMRII would have realistic physics, I just don't like this type of rally racing. I can imagine that people will have fun with CMRII, the wild sliding of the cars is fun, but I surely don't hope that this type of rally racing will be the new standard. Allthough I think the graphics are rather boring, especially when you compare it to the amazing beautiful graphics of RC2000, the cockpit view of CMRII is the best I've ever seen. Andre <snip>
Quoted text (16 lines)>Overall it's a really fun superb challenging beautiful rally game, and it's >the first rally game which has impressed me enough to make me want to play a >full championship. > > > >"Andre Warringa" <[email hidden]> wrote in message >news:[email hidden]... >> >> The new standard? I hope not... >> >> Andre >> >> > >
While I probably agree with most of that, I just can't face playing RC with how it felt to drive. The car felt so dead over bumps. Also they felt way too light. When I see a real WRC get airborne they come back down with an awful crash, giving the impression they are actually quite heavy. Also when you see a real WRC cornering you can see how much work the suspension has to do to keep these cars on the road. RC, along with everything else (including CMR2) fails to recreate this. Also the real cars obivously slide alot and very easily, whereas it's a struggle to get any kind of powerslide from even the 4WDs in RC. The only surface where RC really impressed for me was on tarmac. On the CMR2 stages, in my opinion it's only Australia, Kenya and Greece that has particularly wide stages. England, France and Italy are pretty narrow. Also stages 5-8 are narrower and tricker than 1-4 in all countires, and stages 9 and 10 even more tricky. It's a pitty no one seems to wants to write a real rally sim. "Andre Warringa" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (19 lines)> On Mon, 11 Dec 2000 01:38:41 GMT, "Simon Brown" > > What I love about RC are the (realistic) long stages. Winning a > championship is very hard in RC because you only have so much time to > repair damage. Imho that's what rally racing is all about. Not just > how fast you can drive, but also without damaging the car too much. > The stages in CMRII are -short- to say the least, and the roads are > -way- too wide. Even if CMRII would have realistic physics, I just > don't like this type of rally racing. > I can imagine that people will have fun with CMRII, the wild sliding > of the cars is fun, but I surely don't hope that this type of rally > racing will be the new standard. > > Allthough I think the graphics are rather boring, especially when you > compare it to the amazing beautiful graphics of RC2000, the cockpit > view of CMRII is the best I've ever seen. > > Andre >
Simon Brown <[email hidden]> wrote in message news:LY9Z5.12851$[email hidden]... > While I probably agree with most of that, I just can't face playing RCwith > how it felt to drive. The car felt so dead over bumps. I was one of the beta testers for RC and made all the same comments re mass etc.. and driveablility. The final version was better than the betas but I never play it. They seemed so impressed witht their graphics that they concentrated less on the physics. I did tell them that if it felt like CMR and looked like RC it would be superb. I'm also currently Welsh Clubman Rally Champion (Co-Driver) so I have a bit of inside knowledge. RC set out to be a SIM and prbably got as close as any. However IMHO a SIM often makes a very poor game from the playability standpoint. That is where CMR & CMR2 win hands down.
"rrevved" <[email hidden]> wrote in message news:[email hidden]... > On Mon, 11 Dec 2000 19:31:55 GMT, "Simon Brown"<[email hidden]> wrote: > > >It's a pitty no one seems to wants to write a real rally sim. > > The driving physics in rally masters are pretty nice.. Yeah, the acceleration and braking is quite realistic, but the cars seem very unstable and unbalanced. Almost undrivable.
I agree... The cars in Rally Masters are VERY nervous! This can be improved by tweaking the steering settings, but CMR1 and RC 2000/Mobil One Rally is SOOO much more driveable... With the final patch RC in particular is a load of fun, and I've always loved powersliding through the dirt and gravel turns at high rates of speed in CMR... I've pre-ordered CMR2, and should have it about a week before Christmas, so I'll try to post my thoughts when I get it at that time... As for roads being too wide? Codemasters have traditionally done an excellent job of merging sim and arcade racer for a lot of fun in a game! Toca/Toca2 and CMR still get frequent drive time on my PC, and from everything i've read here and on various websites (reviews) CMR2 has received high marks! Waiting eagerly! Jay J "Damien Smith" <[email hidden]> wrote in message news:vEdZ5.753$[email hidden]...
Quoted text (13 lines)> "rrevved" <[email hidden]> wrote in message > news:[email hidden]... > > On Mon, 11 Dec 2000 19:31:55 GMT, "Simon Brown" > <[email hidden]> wrote: > > > > >It's a pitty no one seems to wants to write a real rally sim. > > > > The driving physics in rally masters are pretty nice.. > > Yeah, the acceleration and braking is quite realistic, but the cars seem > very unstable and unbalanced. Almost undrivable. > >

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