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CMR2 stuttering with Voodoo 3

8 posts by 7 people · 14 Dec 2000 12:24 UTC - 27 Dec 2000 05:16 UTC

Steve Hand 14 Dec 2000 12:24 UTC#215042
I had the PC lockups at the first corner, but solved them by going back to the earlier 1.05 drivers and the game now runs but every 7-10 seconds there is a slight stutter or jump in the video. I'm not running other programs in the background and the game flies along apart from these jumps. I have PIII 450, 128Mb RAM and a Voodoo 3. I don't think performance is a problem because this doesnt happen on any other game except Toca 2 - also by codemasters. Has anybody got any ideas on how to cure this? Thanks for any help, Steve
I have this experience too. It plays supersmooth and than it becomes unplayable for a couple of seconds and then fine again. It seams like the graphics engine "speeds up" to "sync" time or something, and looses a bunch of frames in the process.... This can also be related to the "weather changes". When it changes, the game can�t quite handle it and the above happens. Cirtain stages doesn't have dramatic changes, and therefore is better? I noticed that enabling force feedback with the quick force update option reduced the problem on cirtain stages (maybe)?, but its still there.... Any ideas? P3 733/133 128 meg ram Geforce2 GTS /Thomas "Steve Hand" <[email hidden]> skrev i meddelandet news:[email hidden]...
Quoted text (19 lines)> I had the PC lockups at the first corner, but solved them by > going back to the earlier 1.05 drivers and the game now > runs but every 7-10 seconds there is a slight stutter or > jump in the video. I'm not running other programs > in the background and the game flies along apart from > these jumps. > > I have PIII 450, 128Mb RAM and a Voodoo 3. I > don't think performance is a problem because this doesnt > happen on any other game except Toca 2 - also by > codemasters. > > Has anybody got any ideas on how to cure this? > > Thanks for any help, > > Steve > >
If you are using Force feedback, turn it off, it makes a huge difference. I found the next biggest help was turning down the draw detail. I also turned down the car detail, and turned off shadow and environment mapping. For me, I have the draw detail at 3, with Force on, at 800x600 fsaa x2, and it runs ok on a Voodoo5, PIII800 system. With Force feed off, I can run at higher resolutions with all details on. I'll settle for the lower res, and slightly slower frame rates, because its a blast to play with the force feedback on! eejit On Thu, 14 Dec 2000 12:24:31 -0000, "Steve Hand" <[email hidden]> wrote:
Quoted text (18 lines)>I had the PC lockups at the first corner, but solved them by >going back to the earlier 1.05 drivers and the game now >runs but every 7-10 seconds there is a slight stutter or >jump in the video. I'm not running other programs >in the background and the game flies along apart from >these jumps. > >I have PIII 450, 128Mb RAM and a Voodoo 3. I >don't think performance is a problem because this doesnt >happen on any other game except Toca 2 - also by >codemasters. > >Has anybody got any ideas on how to cure this? > >Thanks for any help, > >Steve >
This stuttering is due to imcompability between directx8 and earlier drivers. CMR2 isn't the only game that has this problem, I've seen this in Gunman Chronicles and American Mcgee's Alice as well. The only solution I can think of is to use directx7 and the 1.05 drivers. Probably, you'll have to re-install windows to get rid off directx8 because it's very hard to remove properly. Another solution is to install the 1.07 drivers again and then stop playing CMR2, but that is probably not an option... :) /David In article <[email hidden]>, "Steve Hand" <[email hidden]> wrote:
Quoted text (19 lines)> I had the PC lockups at the first corner, but solved them by > going back to the earlier 1.05 drivers and the game now > runs but every 7-10 seconds there is a slight stutter or > jump in the video. I'm not running other programs > in the background and the game flies along apart from > these jumps. > > I have PIII 450, 128Mb RAM and a Voodoo 3. I > don't think performance is a problem because this doesnt > happen on any other game except Toca 2 - also by > codemasters. > > Has anybody got any ideas on how to cure this? > > Thanks for any help, > > Steve > >
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> This stuttering is due to imcompability between directx8 and earlier > drivers. CMR2 isn't the only game that has this problem, I've seen this > in Gunman Chronicles and American Mcgee's Alice as well Hum. I got texture stuttering in Alice on my voodoo3 system, and the solution was very simple: Turn on texture compression in the console: r_ext_texture_compress 1 Go try it. rms [email hidden]
Thanks for the info. Anybody know how to remove DX8? I really don't want to re-install windows. Are codemasters going to address the problem with the 1.07 drivers? or 3dfx? <[email hidden]> wrote in message news:91d9sg$tba$[email hidden]... > This stuttering is due to imcompability between directx8 and earlier > drivers.
> > Hum. I got texture stuttering in Alice on my voodoo3 system, andthe > solution was very simple: Turn on texture compression in the console: > r_ext_texture_compress 1 > Go try it. Cheers for that I'll have a go at this, previously I've been tried a few things but have the same temp solution less graphics as i couldn't live without the force feedback Sent via Deja.com http://www.deja.com/
Have same machine specs.. found that draw distance to minimum was the cure. Anyone know how to turn on a frame rate counter? haywood On Thu, 14 Dec 2000 12:24:31 -0000, "Steve Hand" <[email hidden]> wrote:
Quoted text (19 lines)>I had the PC lockups at the first corner, but solved them by >going back to the earlier 1.05 drivers and the game now >runs but every 7-10 seconds there is a slight stutter or >jump in the video. I'm not running other programs >in the background and the game flies along apart from >these jumps. > >I have PIII 450, 128Mb RAM and a Voodoo 3. I >don't think performance is a problem because this doesnt >happen on any other game except Toca 2 - also by >codemasters. > >Has anybody got any ideas on how to cure this? > >Thanks for any help, > >Steve > >

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