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Rec.Autos.Simulators Archive

SCGT physics update

11 posts by 5 people · 16 Dec 2000 14:08 UTC - 19 Dec 2000 06:31 UTC

Gregor Veble 16 Dec 2000 14:08 UTC#214827
Hi all, all the physics discussions about F1 CS 2000 made me go and try to update the vehicles in Sports Car GT as well. I updated the tire stiffness of all original vehicles of SCGT, and reduced the steering ratio, which makes the cars much more precise. You can get the file at http://www.camtp.uni-mb.si/camtp/veble/sims/vehicle.zip It's a small zip file with the original and new vehicle.mas files (vehicle.mas and vehicle_old.mas) Any feedback is appreciated! Beware though, the cars will feel much different. Let's just say I just love playing SCGT now! -Gregor
Awesome.. can u do files for all the cars that exist? :) So I can change my downloaded cars, how much did u change the settings by? And was it just tyre stiffness and steering ratio? Thanks, great work! Luke -=87=- Gregor Veble <[email hidden]> wrote in message news:91fsv9$mi0$[email hidden]...
Quoted text (7 lines)> Hi all, > > all the physics discussions about F1 CS 2000 made me go and try to update > the vehicles in Sports Car GT as well. > > I updated the tire stiffness of all original vehicles of SCGT, and reduced > the steering ratio, which makes the cars much more precise. You can get
the
Quoted text (13 lines)> file at > > http://www.camtp.uni-mb.si/camtp/veble/sims/vehicle.zip > > It's a small zip file with the original and new vehicle.mas files > (vehicle.mas and vehicle_old.mas) > > Any feedback is appreciated! Beware though, the cars will feel much > different. Let's just say I just love playing SCGT now! > > -Gregor > >
Thanks for the feedback! I don't have any other cars, but I believe that you get them in the form of simple .veh files that can be altered with WordPad. The tire stiffness was put to 70 lateral and 80 longitudinal coefficient for the fronts and 80 lateral and 90 longitudinal to the rears. The steering ratio was put from .650 to .2. That's all that's changed. I've tested it with many courses (not all), and it gave sufficient steering demand in all corners. -Gregor Luke Phillips wrote in message <3a3ca3bb$0$19429$[email hidden]>...
Quoted text (8 lines)>Awesome.. can u do files for all the cars that exist? :) So I can change my >downloaded cars, how much did u change the settings by? And was it just >tyre stiffness and steering ratio? Thanks, great work! > >Luke >-=87=- > >
Dude! You fixed this game for me! I never played it because I couldn't get the force-feedback to do anything useful. With your settings I can set both steering sensitivity and speed sensitivity to their minimum values and finally feel the force-feedback while still being able to steer the car! Great stuff, thanks! Not quite an easy game, though, I thought compared to GPL anything else was peanuts :^) best wishes, Milan "Gregor Veble" <[email hidden]> schreef in bericht news:91fsv9$mi0$[email hidden]...
Quoted text (7 lines)> Hi all, > > all the physics discussions about F1 CS 2000 made me go and try to update > the vehicles in Sports Car GT as well. > > I updated the tire stiffness of all original vehicles of SCGT, and reduced > the steering ratio, which makes the cars much more precise. You can get
the
Quoted text (13 lines)> file at > > http://www.camtp.uni-mb.si/camtp/veble/sims/vehicle.zip > > It's a small zip file with the original and new vehicle.mas files > (vehicle.mas and vehicle_old.mas) > > Any feedback is appreciated! Beware though, the cars will feel much > different. Let's just say I just love playing SCGT now! > > -Gregor > >
Hi , i'm a bit confused as there is no tire stiffness value in any of the .veh files of the cars in my patch folder, just the lateral and Longtitudinal coefficiency values. But i always tought thses dealt with grip not stiffness. Sudesh "Milan Poll�" <[email hidden]> wrote in message news:91jfj0$des$[email hidden]... > Dude! You fixed this game for me! I never played it because I couldn't get > the force-feedback to do anything useful. With your settings I can setboth > steering sensitivity and speed sensitivity to their minimum values and > finally feel the force-feedback while still being able to steer the car! > Great stuff, thanks! Not quite an easy game, though, I thought comparedto
Quoted text (11 lines)> GPL anything else was peanuts :^) > > best wishes, > > Milan > > "Gregor Veble" <[email hidden]> schreef in bericht > news:91fsv9$mi0$[email hidden]... > > Hi all, > > > > all the physics discussions about F1 CS 2000 made me go and try to
update > > the vehicles in Sports Car GT as well. > > > > I updated the tire stiffness of all original vehicles of SCGT, andreduced
Quoted text (17 lines)> > the steering ratio, which makes the cars much more precise. You can get > the > > file at > > > > http://www.camtp.uni-mb.si/camtp/veble/sims/vehicle.zip > > > > It's a small zip file with the original and new vehicle.mas files > > (vehicle.mas and vehicle_old.mas) > > > > Any feedback is appreciated! Beware though, the cars will feel much > > different. Let's just say I just love playing SCGT now! > > > > -Gregor > > > > > >
Never mind i think it uses the values from the default .vhs for this, this would mean i don't have to change all the values in about 400 .veh files....pfew.. Sudesh "Milan Poll�" <[email hidden]> wrote in message news:91jfj0$des$[email hidden]... > Dude! You fixed this game for me! I never played it because I couldn't get > the force-feedback to do anything useful. With your settings I can setboth > steering sensitivity and speed sensitivity to their minimum values and > finally feel the force-feedback while still being able to steer the car! > Great stuff, thanks! Not quite an easy game, though, I thought comparedto
Quoted text (11 lines)> GPL anything else was peanuts :^) > > best wishes, > > Milan > > "Gregor Veble" <[email hidden]> schreef in bericht > news:91fsv9$mi0$[email hidden]... > > Hi all, > > > > all the physics discussions about F1 CS 2000 made me go and try to
update > > the vehicles in Sports Car GT as well. > > > > I updated the tire stiffness of all original vehicles of SCGT, andreduced
Quoted text (17 lines)> > the steering ratio, which makes the cars much more precise. You can get > the > > file at > > > > http://www.camtp.uni-mb.si/camtp/veble/sims/vehicle.zip > > > > It's a small zip file with the original and new vehicle.mas files > > (vehicle.mas and vehicle_old.mas) > > > > Any feedback is appreciated! Beware though, the cars will feel much > > different. Let's just say I just love playing SCGT now! > > > > -Gregor > > > > > >
sudesh wrote:
Quoted text (9 lines)> > Hi , > i'm a bit confused as there is no tire stiffness value in any of the .veh > files of the cars in my patch folder, just the lateral and Longtitudinal > coefficiency values. > But i always tought thses dealt with grip not stiffness. > > Sudesh >
Me too :). But some careful experimenting proved otherwise, and these are the settings that need to be altered. -Gregor
But this in some cases quadruples these values! I'm wondering because in F12K there is a value for tire stiffness....... Sudesh "Gregor Veble" <[email hidden]> wrote in message news:[email hidden]... > sudesh wrote: > > > > Hi , > > i'm a bit confused as there is no tire stiffness value in any of the.veh
Quoted text (12 lines)> > files of the cars in my patch folder, just the lateral and Longtitudinal > > coefficiency values. > > But i always tought thses dealt with grip not stiffness. > > > > Sudesh > > > > > Me too :). But some careful experimenting proved otherwise, and these > are the settings that need to be altered. > > -Gregor
sudesh 18 Dec 2000 14:57 UTC↳ reply to sudesh#214286
Then i WILL have to change all 400 files....ouch! Sudesh "sudesh" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (7 lines)> Never mind i think it uses the values from the default .vhs for this, this > would mean i don't have to change all the values in about 400 .veh > files....pfew.. > > Sudesh > > "Milan Poll�" <[email hidden]> wrote in
message > news:91jfj0$des$[email hidden]... > > Dude! You fixed this game for me! I never played it because I couldn'tget > > the force-feedback to do anything useful. With your settings I can set > both > > steering sensitivity and speed sensitivity to their minimum values and > > finally feel the force-feedback while still being able to steer thecar!
Quoted text (19 lines)> > Great stuff, thanks! Not quite an easy game, though, I thought compared > to > > GPL anything else was peanuts :^) > > > > best wishes, > > > > Milan > > > > "Gregor Veble" <[email hidden]> schreef in bericht > > news:91fsv9$mi0$[email hidden]... > > > Hi all, > > > > > > all the physics discussions about F1 CS 2000 made me go and try to > update > > > the vehicles in Sports Car GT as well. > > > > > > I updated the tire stiffness of all original vehicles of SCGT, and > reduced > > > the steering ratio, which makes the cars much more precise. You can
get
Quoted text (18 lines)> > the > > > file at > > > > > > http://www.camtp.uni-mb.si/camtp/veble/sims/vehicle.zip > > > > > > It's a small zip file with the original and new vehicle.mas files > > > (vehicle.mas and vehicle_old.mas) > > > > > > Any feedback is appreciated! Beware though, the cars will feel much > > > different. Let's just say I just love playing SCGT now! > > > > > > -Gregor > > > > > > > > > > > >
sudesh wrote: > > But this in some cases quadruples these values! > I'm wondering because in F12K there is a value for tire stiffness....... > > Sudesh > I believe the tire stiffness and the coefficients in SCGT are practically the same, as similar values produce very similar results. In both sims I've found the sweet spot to be between 60-80 for these values. I made the values in SCGT just a bit higher to see what the sim engine is capable of. I'm not sure if they are spot on, but they do give a very precise feel that the original cars lack, and one must be very careful on bumps and crests when accelerating now. -Gregor
Now Gregor let's find tire stiffness value in GPL.exe (probably hard coded) and reduce it to half of present value... What do you think? Darko P.S. That'll be a day! Gregor Veble <[email hidden]> wrote in message news:[email hidden]...
Quoted text (17 lines)> sudesh wrote: > > > > But this in some cases quadruples these values! > > I'm wondering because in F12K there is a value for tire stiffness....... > > > > Sudesh > > > > I believe the tire stiffness and the coefficients in SCGT are > practically the same, as similar values produce very similar results. In > both sims I've found the sweet spot to be between 60-80 for these > values. I made the values in SCGT just a bit higher to see what the sim > engine is capable of. I'm not sure if they are spot on, but they do give > a very precise feel that the original cars lack, and one must be very > careful on bumps and crests when accelerating now. > > -Gregor

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