Anyone have expirence using
DirectPC for online racing (GPL)?
Marty
Satellite internet latency and online racing
Marty U'Ren asked whether DirectPC satellite internet was usable for online GPL. Replies said that geostationary satellite latency makes it poor for gaming, and one former user called it terrible. The thread became a discussion of orbits and the speed of light, with corrections to some of the figures posted.
Automated summary.
Don't have any personal experience, but until the new MS/Radio Shack/Compaq
thing (two-way satellite) is more widespread, satellite is not good for
online gaming, since latency is very high.
Rick
"Marty" <[email hidden]> wrote in message
news:[email hidden]...
> Anyone have expirence using
> DirectPC for online racing (GPL)?
>
> Marty
>
"Rick Baumhauer" <[email hidden]> wrote in message
news:91lsa1$4fbsc$[email hidden]...
> thing (two-way satellite) is more widespread, satellite is not good for
> online gaming, since latency is very high.
Don't you mean until the satellites are closer to the ground? That's what
accounts for the latency.
"Art McEwen" <[email hidden]> writes:
Errrr, I don't know anything about DirectPC, but satelites closer to
the ground ? Communication satelites are put in geostationary orbit
300.000 km over ground level at the Equator. The reason for this is that the
satelites need that height to maintain a position over a fixed point,
or rotate at the speed of earth if you like :)
Satelites closer to the ground would have to go faster than the
geostationary, so they wouldn't work very well as communications satelites.
Anyway, a two way satelite connection will give too much latency no
matter how high up they are.
Ground based radio transmission is a completely other thing, if that
is what is discussed.
End of todays physics lesson :)
--
Olav K. Malmin
remove .spam when replying
Quoted text (7 lines)
> "Rick Baumhauer" <[email hidden]> wrote in message > news:91lsa1$4fbsc$[email hidden]... > > thing (two-way satellite) is more widespread, satellite is not good for > > online gaming, since latency is very high. > > Don't you mean until the satellites are closer to the ground? That's what > accounts for the latency.
"Olav K. Malmin" <[email hidden]> wrote in message
news:[email hidden]...
> "Art McEwen" <[email hidden]> writes:
>
> > "Rick Baumhauer" <[email hidden]> wrote in message
> > news:91lsa1$4fbsc$[email hidden]...
> > > thing (two-way satellite) is more widespread, satellite is not goodfor
> > > online gaming, since latency is very high.
> >
> > Don't you mean until the satellites are closer to the ground? That'swhat
> > accounts for the latency.
>
> Errrr, I don't know anything about DirectPC, but satelites closer to
> the ground ? Communication satelites are put in geostationary orbit
> 300.000 km over ground level at the Equator.
That was my point. widespread sales isn't going to reduce latency, not if
it's in orbit.
It's quite interesting talking with a friend on the phone while we're
watching a race - he's on satelite TV and I'm on cable. I see what happens
3-5 seconds before he does. I can imagine how that would mess up on-line
gaming...
"Olav K. Malmin" <[email hidden]> wrote in message
news:[email hidden]...
> "Art McEwen" <[email hidden]> writes:
>
> Anyway, a two way satelite connection will give too much latency no
> matter how high up they are.
"David L. Cook" <[email hidden]> writes:
> It's quite interesting talking with a friend on the phone while we're
> watching a race - he's on satelite TV and I'm on cable. I see what happens
> 3-5 seconds before he does. I can imagine how that would mess up on-line
> gaming...
My father used to work at the oilrigs in the Northern Sea, and when I
talked to him on the phone it was rather confusing. But 3-5 seconds is
a bit far off, it just feels like it. More like a second. If I
remember correctly, the speed of light is 1.000.000 km per second
(might be embarrasingly wrong here), so to send a signal to a satelite
and back takes a little bit over a half second. But then it has to be
distributed on ground level, so add a half second more, and the
latency will be around a second. On satelite TV it is a bit different,
since the signal has to be compressed and decompressed for digital
satelite transmission, and that takes time too. Again, I have no
special telecommunication education, so I may be terribly wrong on a
few places. But it sure is interesting :)
--
Olav K. Malmin
remove .spam when replying
Quoted text (9 lines)
> "Olav K. Malmin" <[email hidden]> wrote in message > news:[email hidden]... > > "Art McEwen" <[email hidden]> writes: > > > > Anyway, a two way satelite connection will give too much latency no > > matter how high up they are. > > >My only point in bringing up the MS service is that it at least gets rid of
the "land-line" portion of the connection - it still may not be good for
gaming, but it should be an improvement.
On Mon, 18 Dec 2000 15:58:00 -0500, "David L. Cook"
<[email hidden]> wrote:
>It's quite interesting talking with a friend on the phone while we're
>watching a race - he's on satelite TV and I'm on cable. I see what happens
>3-5 seconds before he does. I can imagine how that would mess up on-line
>gaming...
Your cable provider is getting the broadcast from satellite, too.
Most likely the same one.
Tim
On Mon, 18 Dec 2000 19:42:19 -0500, Tim O <[email hidden]> wrote:
>Your cable provider is getting the broadcast from satellite, too.
>Most likely the same one.
I was typing faster than I was thinking there. Let me clarify.
Cable providers get their video via satellite and antenna, and
distribute it. If you are watching a race on an "off air" affiliate,
like ABC, your cable provider is getting it on an antenna then sending
it along to you.
I'm not completely familiar with mini-dish systems, but they are
sending everything, including normally "off air" programming down via
satellite. It used to be when you had a dish, you also had some kind
of aerial to get your local programming.
Using this logic, I guess RCA, Sony, etc, probably do have satellites
beside the normal Galaxy 1-5, etc. to distribute programming.
Tim
On 18 Dec 2000 21:51:19 +0100, [email hidden] (Olav K.
Malmin) wrote:
>Satelites closer to the ground would have to go faster than the
>geostationary, so they wouldn't work very well as communications satelites.
Hey, tell that to Bill Gates!
And Motorola of course, but on the other hand they've already closed
down Iridium...
>Anyway, a two way satelite connection will give too much latency no
>matter how high up they are.
The latency for geostationary communication is ~200ms. Not too shabby,
but with the transponder latency and modem uplink the combined latency
is up to 500-1000ms. :(
LEO satellites, like Bill's, are *much* lower. Like ~1% the
distance(200-300km). That is, 2-3ms lag(speed-of-light-wise).
/Magnus
GPLRank hcp: -34.25
On Tue, 19 Dec 2000 06:42:44 +0100, Magnus Svensson
<[email hidden]> wrote:
>LEO satellites, like Bill's, are *much* lower. Like ~1% the
>distance(200-300km). That is, 2-3ms lag(speed-of-light-wise).
Oops, slight correction the teledesic satellites are on a slightly
higher orbit... 700km.
http://www.isoc.org/isoc/whatis/conferences/inet/96/proceedings/g1/g1_3.htm
http://www.teledesic.com/
/Magnus
GPLRank hcp: -34.32
Magnus Svensson <[email hidden]> writes:
Thanks for the clarifications. As I said, I have no proper education
in that area other than a civil enginnering degree, and a general
interest in everything advanced :)
--
Olav K. Malmin
remove .spam when replying
Quoted text (13 lines)
> On Tue, 19 Dec 2000 06:42:44 +0100, Magnus Svensson > <[email hidden]> wrote: > > > >LEO satellites, like Bill's, are *much* lower. Like ~1% the > >distance(200-300km). That is, 2-3ms lag(speed-of-light-wise). > > Oops, slight correction the teledesic satellites are on a slightly > higher orbit... 700km. > > http://www.isoc.org/isoc/whatis/conferences/inet/96/proceedings/g1/g1_3.htm > > http://www.teledesic.com/I had DirectPC, it was the worst piece of shit that I ever owned in my life,
terrible for gaming and no service if it messes up, which for me was all the
time. I burned that shit in the front yard after my one year was up, quit
using it after 4 months.
GC
On 18 Dec 2000 22:07:16 +0100, [email hidden] (Olav K.
Malmin) wrote:
Actually the speed of light is a mere 299.792.458 km/s (had to
look it up myself :-), so you should at least triple your values.
Three to five seconds seems quite possible.
Jan
Quoted text (8 lines)
>My father used to work at the oilrigs in the Northern Sea, and when I >talked to him on the phone it was rather confusing. But 3-5 seconds is >a bit far off, it just feels like it. More like a second. If I >remember correctly, the speed of light is 1.000.000 km per second >(might be embarrasingly wrong here), so to send a signal to a satelite >and back takes a little bit over a half second. But then it has to be >distributed on ground level, so add a half second more, and the >latency will be around a second.I have a friend who deals with communication satellites for a living
in a pretty high ranking place. I fwd some of this thread to him.
Though his comments are addressed to TV applications, much of it
applies here, as well.
~daxe
++++++++++++++++++
Speed of light is actually 300,000 Kmps (186,000 Miles per second).
Satellites are parked on the Clarke Belt 22,300 miles into outer
space. So
it's really only a quarter of a second or so round trip to the
satellite and
back. But that's really one of the only constant quantifiable parts
of the
journey. Because you have no knowledge of the encode/decode systems,
what
their settings are, frame syncs along the way, other hops, such as
local
microwave, satellite truck hops from the race location to the
broadcast
headend then back up to satellite for the second hop to the end
customer,
etc, etc that each service is using, the amount of delay encountered
via
satellite versus cable is not something that is a fixed amount. It
differs
with each event, each arrangement, and the equipment used, etc.
Various
encoders have various amounts of processing delay, based on their
design,
the settings (generally greater compression = greater delay/processing
time)
etc..
If you were just testing electrons moving through cable, versus
electrons
moving through space, you could adjust the speed of the electrons
through
cable for propegation delays through copper, find out how much
distance you
have with the cable, and get a real good estimate. Real world
television
system reality doesn't allow for such a simple calculation. So this
guy is
on the right track. You can start to calculate known latency factors,
but
unless you really look at each situation and calculate delays involved
there
is no right answer. Good discussion for over a beer, but nobody wins.
The
guys who says it's a 3 to 5 second delay *could* be right. In fact
sometimes delays are introduced on purpose to allow producers to cut
away
from a situation that blows up before the viewers get it, similar to
the "7
second" radio delay systems to cut callers who swear out of tv and
radio
broadcasts.
Gary, you really shouldn't sugar-coat things so much. We want to know how
you REALLY feel.
:)
"Gary Creswell" <[email hidden]> wrote in message
news:ijI%5.342$[email hidden]...
> I had DirectPC, it was the worst piece of shit that I ever owned in mylife,
> terrible for gaming and no service if it messes up, which for me was allthe
> time. I burned that shit in the front yard after my one year was up, quit
> using it after 4 months.
> GC
>
>
daxe <[email hidden]> writes:
> I have a friend who deals with communication satellites for a living
> in a pretty high ranking place. I fwd some of this thread to him.
> Though his comments are addressed to TV applications, much of it
> applies here, as well.
Thanks. So a lot of things I said was wrong then :(, but I only pulled
some numbers out of the back of my mind I thought was right. And as I
said, I have miss that part of my education, although much of it is
covered in general physics courses I've done at the University, which
is starting to get some time ago.
--
Olav K. Malmin
remove .spam when replying
Quoted text (53 lines)
> ~daxe > ++++++++++++++++++ > Speed of light is actually 300,000 Kmps (186,000 Miles per second). > Satellites are parked on the Clarke Belt 22,300 miles into outer > space. So > it's really only a quarter of a second or so round trip to the > satellite and > back. But that's really one of the only constant quantifiable parts > of the > journey. Because you have no knowledge of the encode/decode systems, > what > their settings are, frame syncs along the way, other hops, such as > local > microwave, satellite truck hops from the race location to the > broadcast > headend then back up to satellite for the second hop to the end > customer, > etc, etc that each service is using, the amount of delay encountered > via > satellite versus cable is not something that is a fixed amount. It > differs > with each event, each arrangement, and the equipment used, etc. > Various > encoders have various amounts of processing delay, based on their > design, > the settings (generally greater compression = greater delay/processing > time) > etc.. > > If you were just testing electrons moving through cable, versus > electrons > moving through space, you could adjust the speed of the electrons > through > cable for propegation delays through copper, find out how much > distance you > have with the cable, and get a real good estimate. Real world > television > system reality doesn't allow for such a simple calculation. So this > guy is > on the right track. You can start to calculate known latency factors, > but > unless you really look at each situation and calculate delays involved > there > is no right answer. Good discussion for over a beer, but nobody wins. > The > guys who says it's a 3 to 5 second delay *could* be right. In fact > sometimes delays are introduced on purpose to allow producers to cut > away > from a situation that blows up before the viewers get it, similar to > the "7 > second" radio delay systems to cut callers who swear out of tv and > radio > broadcasts.So den Py Yiminy why'd you have to REPOST it all?
Olav K. Malmin gespracht:
> So a lot of things I said was wrong then...
Bart Brown <[email hidden]> writes:
> So den Py Yiminy why'd you have to REPOST it all?
>
Dammit, sorry about that, I usually keep myself from doing that. But I
do never answer to a post on the top :)
--
Olav K. Malmin
remove .spam when replying
Actually,
I haven't heard much lately, but there already is such a satellite system .
Its called Iridium and was developed for cellular phone communication. The
venture has fallen on hard financial times and Motorola shut it down in the
last year or so. These low earth orbiting systems basically consist of a
ring of high speed low altitude satellites. Low orbit is a relative term of
course, but I believe in this context it refers to altitudes on the order of
a few hundred miles.
I remember that Bill Gates among others were financing an Internet capable
system but don't know how thats coming along. Also I know that Rockwell
International was working on a similar system for a while. All of these are
aimed at reducing communication lag due to long distances between the ground
and the satellite.
Jim
"Olav K. Malmin" <[email hidden]> wrote in message
news:[email hidden]...
>
> Errrr, I don't know anything about DirectPC, but satelites closer to
> the ground ? Communication satelites are put in geostationary orbit
> 300.000 km over ground level at the Equator. The reason for this is thatthe
> satelites need that height to maintain a position over a fixed point,
> or rotate at the speed of earth if you like :)
>
> Satelites closer to the ground would have to go faster than the
> geostationary, so they wouldn't work very well as communicationssatelites.
Quoted text (12 lines)
> > Anyway, a two way satelite connection will give too much latency no > matter how high up they are. > > Ground based radio transmission is a completely other thing, if that > is what is discussed. > > End of todays physics lesson :) > > -- > Olav K. Malmin > remove .spam when replyingQuoted text (8 lines)
> "Olav K. Malmin" wrote... > > > Errrr, I don't know anything about DirectPC, but satelites closer to > > the ground ? Communication satelites are put in geostationary orbit > > 300.000 km over ground level at the Equator. The reason for this is that > the > > satelites need that height to maintain a position over a fixed point, > > or rotate at the speed of earth if you like :)
"Jim Tester" <[email hidden]> wrote in message news:5R606.355
> That's why I like this group. Here I am...60 years old...and I justlearned
> something new.
Yeah but how much of it's true ;)
"Art McEwen" <[email hidden]> writes:
Yeah, I made a real bummer here. I pretty much got all of my numbers
wrong, and also some of the priciples. :)
--
Olav K. Malmin
remove .spam when replying
Quoted text (7 lines)
> "Jim Tester" <[email hidden]> wrote in message news:5R606.355 > > > That's why I like this group. Here I am...60 years old...and I just > learned > > something new. > > Yeah but how much of it's true ;)On 21 Dec 2000 10:02:07 +0100, [email hidden] (Olav K.
Malmin) wrote:
>Yeah, I made a real bummer here. I pretty much got all of my numbers
>wrong, and also some of the priciples. :)
Don't get bummed out Olav, I didn't paste in an expert's opinion to
make you look bad. I figured it's always better for everyone to have
accurate info on which to base their discussions.
~daxe


































