And people say GPL is hard to drive! Here's a synopsis of me driving
F12KCS:
1/2 lap,
spin,
1/2 lap,
spin,
1/2 lap,
spin,
brilliant lap,
spin,
exit.
I'm having a devil of a time keeping this beast (reduced inertia values
to 1200, 1600, 650) pointed the right way, and I'm no slouch at a -33.5
GPLRank. I fire up GPL after and it seems positively tame by
comparison.
There's a veeeeerrrrrry fine line of control I think I've found once
where you can sort of drift-catch-drift-catch-drift it with the right
slow speed damper settings. I think I like it. :-)
-Dirt-
2000 White/Red CBR929RR
**Jesus saves sinners and redeems them for valuable cash prizes**
Sent via Deja.com
http://www.deja.com/
Told you it was good!
;-)
-- JB
F1CS2K Rank 119.434
http://f1cs2krank.dhs.org/
In article <91mkms$v6o$[email hidden]>,
Chris Cavin <[email hidden]> wrote:
values
> to 1200, 1600, 650) pointed the right way, and I'm no slouch at a -33.5
Sent via Deja.com
http://www.deja.com/
Quoted text (14 lines)
> And people say GPL is hard to drive! Here's a synopsis of me driving > F12KCS: > > 1/2 lap, > spin, > 1/2 lap, > spin, > 1/2 lap, > spin, > brilliant lap, > spin, > exit. > > I'm having a devil of a time keeping this beast (reduced inertiaQuoted text (15 lines)
> GPLRank. I fire up GPL after and it seems positively tame by > comparison. > > There's a veeeeerrrrrry fine line of control I think I've found once > where you can sort of drift-catch-drift-catch-drift it with the right > slow speed damper settings. I think I like it. :-) > > -Dirt- > 2000 White/Red CBR929RR > > **Jesus saves sinners and redeems them for valuable cash prizes** > > Sent via Deja.com > http://www.deja.com/ >
> Told you it was good!
>
> ;-)
There's something I find vaguely troubling, though. If (when) I spin,
the car behaves pretty much as I would expect until I get down to near
stopping speed where the model seems to drrraaaag out the spin far too
long. Seems to me I continue sliding along sideways at less than 30
mph for much longer than would be realistic. This happens even with
the reduced inertia values.
BTW, I've taken the engine inertia down as far as 0.060 and think
that's better than the 0.090 recommended here. Rev characteristics in
neutral "sound" closer to what I hear on the starting grid during the
TV spots than if it's set at 0.090.
The only thing I'm not impressed with at all is the graphics. Even at
1024x768 with all the details on and the text file (don't remember what
name) set at 5 I get the impression that I'm in Toonland and that Roger
Rabbit is going to pull along side me in that talking taxi at any
moment.
-Dirt-
2000 White/Red CBR929RR
**Jesus saves sinners and redeems them for valuable cash prizes**
Sent via Deja.com
http://www.deja.com/
You might visit the F1 2000 High Gear forums -- there are some threads
there discussing how to develop a standardized set of advanced physics
parameters to make the game feel better and perform more
realistically. It's a community sort of thing, and the more input we
get, the better the end result. Check out the thread here:
http://forums.simracingnews.com/ubb/Forum13/HTML/002268.html
I think (hope) the goal is to develop a set of parameters that
everybody can agree on, and then plug those into an "Advanced Options
Editor" sort of program, similar to what's available for SCGT.
-- JB
F1CS2K Rank 106.384
http://f1cs2krank.dhs.org/
In article <91nms4$nl6$[email hidden]>,
Chris Cavin <[email hidden]> wrote:
what
> name) set at 5 I get the impression that I'm in Toonland and thatRoger
Sent via Deja.com
http://www.deja.com/
Quoted text (19 lines)
> > > Told you it was good! > > > > ;-) > > There's something I find vaguely troubling, though. If (when) I spin, > the car behaves pretty much as I would expect until I get down to near > stopping speed where the model seems to drrraaaag out the spin far too > long. Seems to me I continue sliding along sideways at less than 30 > mph for much longer than would be realistic. This happens even with > the reduced inertia values. > > BTW, I've taken the engine inertia down as far as 0.060 and think > that's better than the 0.090 recommended here. Rev characteristics in > neutral "sound" closer to what I hear on the starting grid during the > TV spots than if it's set at 0.090. > > The only thing I'm not impressed with at all is the graphics. Even at > 1024x768 with all the details on and the text file (don't rememberQuoted text (11 lines)
> Rabbit is going to pull along side me in that talking taxi at any > moment. > > -Dirt- > 2000 White/Red CBR929RR > > **Jesus saves sinners and redeems them for valuable cash prizes** > > Sent via Deja.com > http://www.deja.com/ >Oh I don't know about that. It seems to drive enough like F1 2000
that I lowered my time at Indy already :-)
--
[email hidden]
"Chris Cavin" <[email hidden]> wrote in message
news:91mkms$v6o$[email hidden]...
> And people say GPL is hard to drive! Here's a synopsis of me driving
> F12KCS:
>
> 1/2 lap,
> spin,
> 1/2 lap,
> spin,
> 1/2 lap,
> spin,
> brilliant lap,
> spin,
> exit.
>
> I'm having a devil of a time keeping this beast (reduced inertia values
> to 1200, 1600, 650) pointed the right way, and I'm no slouch at a -33.5
> GPLRank. I fire up GPL after and it seems positively tame by
> comparison.
>
> There's a veeeeerrrrrry fine line of control I think I've found once
> where you can sort of drift-catch-drift-catch-drift it with the right
> slow speed damper settings. I think I like it. :-)
>
> -Dirt-
> 2000 White/Red CBR929RR
>
> **Jesus saves sinners and redeems them for valuable cash prizes**
>
>
> Sent via Deja.com
> http://www.deja.com/


































