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Warm Up! - Lankhor

4 posts by 4 people · 19 Dec 2000 10:42 UTC - 20 Dec 2000 01:05 UTC

rickd2019 19 Dec 2000 10:42 UTC#214211
Cast your minds back to the halcyon days of GP2, a game that was great and good but...needed player input re car designs, track adjustments etc before it became the game we now love. Now, go to your nearest game store and buy 'Warm Up!' by Lankhor software. These guys have obviously not spent any money on trying to obtain an F1 licence when they made their racing game, no team names, no liveries, hell, they don't even refer to the circuits by name and yet... This game is a real beauty. I bought it for �14 and have been really impressed. I use a P400 processor, voodoo 3 card and 32mb ram and it glides along!! All the F1 circuits, wonderful car handling, great sounds and spanking AI. GP3 could REALLY learn from the wonderful graphics adjustments you can make on this game. Even mid race you can pause and play with the visuals, adjusting definition, depth, speed. The effect is instantaneous and very satisfactory! The garage set ups are comprehensive and well thought out. What I particularly liked was the wait between adjusting the car and getting onto the track was very small. I know some people have systems that allow GP3 to chuck them back on the track post haste but with my humble set up it was a real joy to make adjustments and then get back racing without having to sit back and watch the grid lights of doom change their colours ponderously. This game is a real gem and its potential is now waiting to be tapped - it seems that the cars can be skinned with current vehicles and there is a lot of scope for adjustment and interaction. One criticism is the braking which seems far too severe, but a friend of mine who races Formula Vauxhall has told me that it isn't far off. He recounts an episode where his wife gave him a day's driving in an F1 car for a birthday present - the car was an old 1991 back of the grid machine but he was stunned by the braking efficiency compared with his previous vehicles. Perhaps this game is not far off. Give it time, let's start to sink our teeth into this game - deep within it lurks a real diamond.
I already have Lankhor's F1 World Grand Prix. (I see you're new to the Lankhor bandwagon <grin>). And yes there are several interesting things that Lankhor does. One of my favorites is how you can adjust the rear wing. NO OTHER MODERN F1 sim has anything close to Lankhor in this area. -Cheers! "rickd2019" <[email hidden]> wrote in message news:01c069a8$90477c00$986d43d4@default... > Cast your minds back to the halcyon days of GP2, a game that was great and > good but...needed player input re car designs, track adjustments etcbefore > it became the game we now love. > Now, go to your nearest game store and buy 'Warm Up!' by Lankhor software. > These guys have obviously not spent any money on trying to obtain an F1 > licence when they made their racing game, no team names, no liveries,hell, > they don't even refer to the circuits by name and yet... > This game is a real beauty. I bought it for �14 and have been really > impressed. I use a P400 processor, voodoo 3 card and 32mb ram and itglides > along!! All the F1 circuits, wonderful car handling, great sounds and > spanking AI. GP3 could REALLY learn from the wonderful graphicsadjustments > you can make on this game. Even mid race you can pause and play with the > visuals, adjusting definition, depth, speed. The effect is instantaneous > and very satisfactory! > The garage set ups are comprehensive and well thought out. What I > particularly liked was the wait between adjusting the car and getting onto > the track was very small. I know some people have systems that allow GP3to > chuck them back on the track post haste but with my humble set up it was a > real joy to make adjustments and then get back racing without having tosit > back and watch the grid lights of doom change their colours ponderously. > This game is a real gem and its potential is now waiting to be tapped - it > seems that the cars can be skinned with current vehicles and there is alot
Quoted text (8 lines)> of scope for adjustment and interaction. > One criticism is the braking which seems far too severe, but a friend of > mine who races Formula Vauxhall has told me that it isn't far off. He > recounts an episode where his wife gave him a day's driving in an F1 car > for a birthday present - the car was an old 1991 back of the grid machine > but he was stunned by the braking efficiency compared with his previous > vehicles. Perhaps this game is not far off. > Give it time, let's start to sink our teeth into this game - deep within
it > lurks a real diamond. >
On Tue, 19 Dec 2000 07:04:50 -0700, "Regular Racer" <[email hidden]> wrote: >I already have Lankhor's F1 World Grand Prix. (I see you're new to the >Lankhor bandwagon <grin>). Hmm, isn't WGP just 3 or 4 months old, if at all? Seems to be even more of a "rip off" than EA's F12K double. >And yes there are several interesting things >that Lankhor does. One of my favorites is how you can adjust the rear wing. >NO OTHER MODERN F1 sim has anything close to Lankhor in this area. But does it really make a difference while driving? I only played it for a few days and wasn't impressed by the overall handling and such. Mind you, this was with the original version, I never tried the patch that was supposed to cure the Insta-Lock brakes. Jan
I will say I found the visor view--with panning eye-point and dirtied visor tear-off--*very* immersive. --David "rickd2019" <[email hidden]> wrote in message news:01c069a8$90477c00$986d43d4@default... [snip] > Give it time, let's start to sink our teeth into this game - deep withinit > lurks a real diamond. >

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