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Forza

7 posts by 6 people · 05 May 2005 14:41 UTC - 06 May 2005 17:21 UTC

(unknown) 05 May 2005 14:41 UTC#21385
Hi, I Bought Forza Motorsports yesterday and it is on hell of a video game. It is the best game that i have ever played. I bought it last night.
It has the best version of Road Atlanta I've seen in a video game. The only downside is the steering wheel issue. This game is begging for a high quality wheel, and I don't want to spend $150 on a wheel that does not support true force feedback and will be obsolete in 9 months. The best part of this game... It has AI. Do you hear that Polyphony? That's AI. The computer cars actually acknowledge your presence on the road. Novel concept I know, but maybe something you'll find room for in GT5. I think Polyphony has been promising AI in the GT series for as long as the West Brothers have promised to deliver, well, anything at all.
<[email hidden]> wrote in message news:[email hidden]... > Hi, I Bought Forza Motorsports yesterday and it is on hell of a video > game. It is the best game that i have ever played. I bought it last > night. >Are you playing with a steering wheel or the joypad?
"[email hidden]" <[email hidden]> wrote: >It has the best version of Road Atlanta I've seen in a video game. I LOVE this track in this game. Really shows off the AI too ... you can use real racing techniques like over-braking on the long downhill straight, letting the AI pass you on the inside going in hot, then nick past them in the chicane and out-accelerate them. Nice. >The best part of this game... It has AI. Do you hear that Polyphony? >That's AI. The computer cars actually acknowledge your presence on the >road. Novel concept I know, but maybe something you'll find room for >in GT5. I think Polyphony has been promising AI in the GT series for >as long as the West Brothers have promised to deliver, well, anything >at all. That, and the damage model really add up to a racing sim (where GT4 is only a driving sim ... got nothing to do with *racing.*) Furthermore, the Forza driving physics are better. Much better. You really have to think about braking, and carefully work the analog brake/gas. This is easily the closest thing to a PC-quality driving sim ever to hit the console market ... with gameplay that, as you point out, is way better than anything Polyphony's ever done. Very impressive piece of work. Joe62
On Fri, 06 May 2005 01:03:13 GMT, Joe62 wrote: > > That, and the damage model really add up to a racing sim (where GT4 is > only a driving sim ... got nothing to do with *racing.*) I heard that some virtual competition is taking place alongside the 24h race this weekend, apparently using GT4 as Sony is some kind of sponsor. I wonder how they'll simulate a 24h race if GT4 doesn't support "racing"? cheers, uwe -- GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
On Fri, 6 May 2005 12:32:02 +0200, Uwe Sch�rkamp <[email hidden]> wrote: >sponsor. I wonder how they'll simulate a 24h race if GT4 doesn't >support "racing"? I believe GT4 supports local-area network play. So with a collection of human drivers, and a good force-feedback wheel setup, you could have a great race ecperience there.

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