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N4 Multiplayer... hit and miss.

7 posts by 5 people · 22 Dec 2000 03:28 UTC - 23 Dec 2000 20:10 UTC

Kai Fuller 22 Dec 2000 03:28 UTC#213680
Ok guys, how many of you are having what you would call a "really good experience" racing N4 on a consistent basis? I've had maybe 1 out of 5 races where cars don't start just disappearing. How does this compare to GPL? I had a much better time with N3 and especially with N2 on TEN. Is it the new 3D aspect, or is it just because it's beta and the network code isn't finished? Or are they just shooting for DSL, and assume we'll just upgrade for that if we really care? I assume it's the beat code. Also what really bugs me is that cars seem to flip over in odd ways every they touch. again I hope this is due to incomplete network code. I'm not complaining, but just sharing the experiences I've had, I'm sure papy is trying their hardest to provide the best multiplayer possible, since this has been one of their staples for years, but perhaps the technology just isn't there to support such a dynamic sim on a slow dialup. I have a: Dell P2 450 128 MB RAM 16MB Graphics card (TNT1) and a USRobotics (do they really do robots too?) WINmodem v.90 I usually get above 30 fps, but I sometimes drop into the mid 20's at certain points, running at 800x600x16 D3D 50% detail, low mirrors,m some trackside. could my winmodem be running out of system resources when the framerate is dropping? questions and comments in one post... :)
Don't forget this is a demo and not the final product. I am sure every aspect of the game is fine tuned during this period of time before the game goes gold. -- Kevin Anderson [email hidden] "Kai Fuller" <[email hidden]> wrote in message news:PTz06.161982$[email hidden]... > Ok guys, how many of you are having what you would call a "really good > experience" racing N4 on a consistent basis? > > I've had maybe 1 out of 5 races where cars don't start just disappearing. > How does this compare to GPL? I had a much better time with N3 and > especially with N2 on TEN. Is it the new 3D aspect, or is it just because > it's beta and the network code isn't finished? Or are they just shooting for > DSL, and assume we'll just upgrade for that if we really care? I assume it's > the beat code. > > Also what really bugs me is that cars seem to flip over in odd ways every > they touch. again I hope this is due to incomplete network code. > > I'm not complaining, but just sharing the experiences I've had, I'm sure > papy is trying their hardest to provide the best multiplayer possible, since > this has been one of their staples for years, but perhaps the technology > just isn't there to support such a dynamic sim on a slow dialup. > > I have a: > Dell P2 450 > 128 MB RAM > 16MB Graphics card (TNT1) > and a USRobotics (do they really do robots too?) WINmodem v.90 > > I usually get above 30 fps, but I sometimes drop into the mid 20's at > certain points, running at 800x600x16 D3D 50% detail, low mirrors,m some > trackside. could my winmodem be running out of system resources when the > framerate is dropping? > > questions and comments in one post... :) > >
It's been pretty awesome for me. Much better than N3 especially at Dover. Dover was pretty horrible in N3 with that wall warp. I think people who have a poor experience are either running on a bad server, have a bad machine, or just forget how bad the online N3 code was. Remember, we couldn't really even race at Charlotte, Texas, or Dover no matter what the connection was like. I've been right on the ass of a car at Dover online in N4 for 60 laps. That just wasn't possible in N3. In your case I think your machine is a big problem. You really need better than a 450 for N4 and a much better graphics card. I have both a PIII 800 with a GeForce card and a 400 with a V3 card. The difference between the machines is absolutely amazing. On the 800 the game looks almost real, on the 400 it looks like and runs like crap. I do have DSL so I can't comment on the modem thing. They only send you the data around you unlike Heat so it should work okay with a modem if you have a good machine. Make sure you turn down the cars around you in the graphics options. I totally agree about the flying cars. The collision code needs to be toned down. I hope they fix that, but I kind of doubt they will. My two cents anyway. Tom "Kai Fuller" <[email hidden]> wrote in message news:PTz06.161982$[email hidden]...
Quoted text (7 lines)> Ok guys, how many of you are having what you would call a "really good > experience" racing N4 on a consistent basis? > > I've had maybe 1 out of 5 races where cars don't start just disappearing. > How does this compare to GPL? I had a much better time with N3 and > especially with N2 on TEN. Is it the new 3D aspect, or is it just because > it's beta and the network code isn't finished? Or are they just shooting
for > DSL, and assume we'll just upgrade for that if we really care? I assumeit's
Quoted text (7 lines)> the beat code. > > Also what really bugs me is that cars seem to flip over in odd ways every > they touch. again I hope this is due to incomplete network code. > > I'm not complaining, but just sharing the experiences I've had, I'm sure > papy is trying their hardest to provide the best multiplayer possible,
since
Quoted text (17 lines)> this has been one of their staples for years, but perhaps the technology > just isn't there to support such a dynamic sim on a slow dialup. > > I have a: > Dell P2 450 > 128 MB RAM > 16MB Graphics card (TNT1) > and a USRobotics (do they really do robots too?) WINmodem v.90 > > I usually get above 30 fps, but I sometimes drop into the mid 20's at > certain points, running at 800x600x16 D3D 50% detail, low mirrors,m some > trackside. could my winmodem be running out of system resources when the > framerate is dropping? > > questions and comments in one post... :) > >
I guess I've been lucky - regarding warp - I've had a great experience so far. At first it seemed that there were a few servers up on 56K trying to host 15 racers, but they have dropped out and now the quality of the servers is impressive. I raced with about 15 on Fixit's server the other night and it was beautifully smooth. He's on Fiber DSL in Atlanta and I'm in Fort Myers pinging about 95. I also raced on Brian Cook's server with very good results. Last night I got my first taste of Tom Oliver's server - drivers that are actually considerate of each other - what a concept! As with the other two servers, Tom's was smooth as a LAN for me and was a great experience. It probaby doesn't hurt that I'm on ADSL as well - just the 512/128 flavor though, so I'm not really a great host, just the perfect client... David Cook "Tom Oliver" <[email hidden]> wrote in message news:91ukko$nv4$[email hidden]...
Quoted text (7 lines)> It's been pretty awesome for me. Much better than N3 especially at Dover. > Dover was pretty horrible in N3 with that wall warp. > > I think people who have a poor experience are either running on a bad > server, have a bad machine, or just forget how bad the online N3 code was. > Remember, we couldn't really even race at Charlotte, Texas, or Dover no > matter what the connection was like. I've been right on the ass of a car
at
Quoted text (9 lines)> Dover online in N4 for 60 laps. That just wasn't possible in N3. > > In your case I think your machine is a big problem. You really need better > than a 450 for N4 and a much better graphics card. I have both a PIII 800 > with a GeForce card and a 400 with a V3 card. The difference between the > machines is absolutely amazing. On the 800 the game looks almost real, on > the 400 it looks like and runs like crap. > > I do have DSL so I can't comment on the modem thing. They only send you
the > data around you unlike Heat so it should work okay with a modem if youhave > a good machine. Make sure you turn down the cars around you in thegraphics > options. > > I totally agree about the flying cars. The collision code needs to betoned
Quoted text (12 lines)> down. I hope they fix that, but I kind of doubt they will. > > My two cents anyway. > > Tom > > "Kai Fuller" <[email hidden]> wrote in message > news:PTz06.161982$[email hidden]... > > Ok guys, how many of you are having what you would call a "really good > > experience" racing N4 on a consistent basis? > > > > I've had maybe 1 out of 5 races where cars don't start just
disappearing. > > How does this compare to GPL? I had a much better time with N3 and > > especially with N2 on TEN. Is it the new 3D aspect, or is it justbecause
Quoted text (7 lines)> > it's beta and the network code isn't finished? Or are they just shooting > for > > DSL, and assume we'll just upgrade for that if we really care? I assume > it's > > the beat code. > > > > Also what really bugs me is that cars seem to flip over in odd ways
every
Quoted text (24 lines)> > they touch. again I hope this is due to incomplete network code. > > > > I'm not complaining, but just sharing the experiences I've had, I'm sure > > papy is trying their hardest to provide the best multiplayer possible, > since > > this has been one of their staples for years, but perhaps the technology > > just isn't there to support such a dynamic sim on a slow dialup. > > > > I have a: > > Dell P2 450 > > 128 MB RAM > > 16MB Graphics card (TNT1) > > and a USRobotics (do they really do robots too?) WINmodem v.90 > > > > I usually get above 30 fps, but I sometimes drop into the mid 20's at > > certain points, running at 800x600x16 D3D 50% detail, low mirrors,m some > > trackside. could my winmodem be running out of system resources when the > > framerate is dropping? > > > > questions and comments in one post... :) > > > > > >
well as long as I'm not running out of system resources, I don't see why my 450 would be causing the lag, for me the looks really don't matter, so I'm running at 800x600... One thing I can say, is that Nascar Heat looked and ran MUCH better on my computer than N4, I get all kinds of nice reflections and deep colors in NH, but in N4, it seems to be optimized for higher end systems opposed to lower end. anyways, I'm not going to upgraded now, I'll wait until N4 is actually released, allthrough I'm really shooting to upgrade for WSC. Tom Oliver <[email hidden]> wrote in message news:91ukko$nv4$[email hidden]...
Quoted text (7 lines)> It's been pretty awesome for me. Much better than N3 especially at Dover. > Dover was pretty horrible in N3 with that wall warp. > > I think people who have a poor experience are either running on a bad > server, have a bad machine, or just forget how bad the online N3 code was. > Remember, we couldn't really even race at Charlotte, Texas, or Dover no > matter what the connection was like. I've been right on the ass of a car
at
Quoted text (9 lines)> Dover online in N4 for 60 laps. That just wasn't possible in N3. > > In your case I think your machine is a big problem. You really need better > than a 450 for N4 and a much better graphics card. I have both a PIII 800 > with a GeForce card and a 400 with a V3 card. The difference between the > machines is absolutely amazing. On the 800 the game looks almost real, on > the 400 it looks like and runs like crap. > > I do have DSL so I can't comment on the modem thing. They only send you
the > data around you unlike Heat so it should work okay with a modem if youhave > a good machine. Make sure you turn down the cars around you in thegraphics > options. > > I totally agree about the flying cars. The collision code needs to betoned
Quoted text (12 lines)> down. I hope they fix that, but I kind of doubt they will. > > My two cents anyway. > > Tom > > "Kai Fuller" <[email hidden]> wrote in message > news:PTz06.161982$[email hidden]... > > Ok guys, how many of you are having what you would call a "really good > > experience" racing N4 on a consistent basis? > > > > I've had maybe 1 out of 5 races where cars don't start just
disappearing. > > How does this compare to GPL? I had a much better time with N3 and > > especially with N2 on TEN. Is it the new 3D aspect, or is it justbecause
Quoted text (7 lines)> > it's beta and the network code isn't finished? Or are they just shooting > for > > DSL, and assume we'll just upgrade for that if we really care? I assume > it's > > the beat code. > > > > Also what really bugs me is that cars seem to flip over in odd ways
every
Quoted text (24 lines)> > they touch. again I hope this is due to incomplete network code. > > > > I'm not complaining, but just sharing the experiences I've had, I'm sure > > papy is trying their hardest to provide the best multiplayer possible, > since > > this has been one of their staples for years, but perhaps the technology > > just isn't there to support such a dynamic sim on a slow dialup. > > > > I have a: > > Dell P2 450 > > 128 MB RAM > > 16MB Graphics card (TNT1) > > and a USRobotics (do they really do robots too?) WINmodem v.90 > > > > I usually get above 30 fps, but I sometimes drop into the mid 20's at > > certain points, running at 800x600x16 D3D 50% detail, low mirrors,m some > > trackside. could my winmodem be running out of system resources when the > > framerate is dropping? > > > > questions and comments in one post... :) > > > > > >
:) "Dave Casey" <[email hidden]> wrote in message news:F_W06.5649$[email hidden]... > >Last night I got my first taste of Tom Oliver's server - drivers > >that are actually considerate of each other - what a concept! > > Hey, you can go to hell for lying like that. ;o) Considerate drivers?Ain't
Quoted text (8 lines)> no such thing. > > > Dave Casey > Casey_94 (NASCAR Racing 3 & 4) > www.teamcasey.net > www.lvkc.com > www.buycoolcrap.com

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